This tutorial will explain how to prepare a .zip file for your map for distribution or testing.
The majority of email received by Worldcraft support is from people experiencing many of the same problems. The most common problems are listed here.
Read it! Whether you've been mapping 'forever' or just starting out, there's probably something for you here.
Half-Life Multiplayer Help and Tweaking
I am Half-Life
Impressive movies made easy.
Mapping Tips from Eyeronik
Impress your fans with a video
Tips and Tricks for setting up a half-life server
How To Install Maps
Hotkeys For Worldcraft(VHE)
How to make map overviews
Overview of Half-Life Entities on Half-Life Editing Resource Center
Adding splash screens to your custom Mod
Mapping with Steam
Half-Life Console Help Index
Half-Life Aliases and Scripts
An extensive guide everyone will enjoy!
Most brush-based and model-based (monsters, etc) point entities allow you to set their rendering properties.
Common errors and problems in HL mapping
Terms and tips for more successful mapping
botmans article on Building the SDK
botmans introduction to The Valve Half-Life SDK
Res files are a very useful extra you can build for your map. They contain a list of all the 'extras' your map contains, like sounds, maps, wads, etc
Change the colour of your HUD.
Confused by an editing term that you've seen? Check here for its meaning.
Modifying Game Strings
Scroll down to uncover a list of useful tips on Half-Life Mapping
Accessing the Half-Life Console
Make use of the Custom Game Feature
Have you ever seen l33t mappers say they only map with Notepad?
2 part theory explaining detail versus design in map making
Rust Entity Guide
How to get your mod splash screens to work in Steam HL.
Advanced Half-Life editing FAQ
This tutorial explains the use of some specific console commands mostly used for mapping and debugging.
Collection of tutorials on getting your mod working on Linux
What is in the Pak0.pak file?
General Worldcraft/Hammer Tips
Half-Life Console Commands
This tutorial is made to give a starting mapper some information about compile times and ideas how to improve them.
FAQ on the MOD SDK written in German
The skill.cfg file defines the amount of health, the weapon strength of a monster, and the player's weapon strengths.
In this tutorial I will tell you how to extract the .wad file from the .gcf files used by Steam.
A complete tutorial on creating a custom menu for your MOD. This one covers every aspect of creating and integrating custom graphics into your own custom menu.
General Half-Life Cmds & Cvars
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run.
Half-Life Console Commands and Variables
an indepth look at the issue of r_speeds and framerate, using two popular multiplayer maps as testing grounds. This is a must read for new level designers.
Making your MOD name show up on Team Play games
botmans unofficial Half-Life MOD FAQ