I explain how to prepare sounds so they loop properly in game.
A level just isn't a level without some sort of sound in it, whether it be the sounds of computers in a computer room or a CD audio track.
Want to get those NPCs talking? Read on!
the low tech way...
Setting up equipment for noiseless recording
This is where the file 'sentences.txt' in alvesounds comes up.
How to convert sounds to proper HL format using Goldwave
Recording and preparing sounds for use in HL. Some aspects also apply to Source.
To create atmospheric soundeffects, you need to keep several basic rules in mind.
How to loop those ambient_generic sounds.
A perfect mixdown for your ingame sounds.
Custom Sounds Tutorial
Play an MP3 in your mod's startup screen.