True puppet animation transfer
'By Hand' Animation
Bromine And Barium
This guide will probably help you get your content needed and lure some attention to it. It contains basic tips on what people usually like to see, when they are looking for models, and how to make them a little bit more appreciating.
This is an updated tutorial regarding fixing the eye movement on Garry's Mod models.
Process of bringing custom assets into SFM
A guide made for those who are confused or unsure what to do in Source Filmmaker.
A quick run through of some IK rig basics and a neat trick with ik/fk blending
This is a detailed tutorial that goes over the difference between locking to a models position and rotation
Create a nifty animated wheatfield
How you can take an existing sequence you have recorded (in this case, a Scout running through the scene) and modify some elements while leaving others alone.
This guide will use the well kown method called Three Point Lighting. It's a technique that all photographers use for a potrait, aswell in movies.
How to make a Loadout Poster for Team Fortress 2 in Source Filmmaker
This video will allow you to compare the 4 render settings you get to use in the SFM.
All were rendered at 1920X1080 @24fps
Sir Duck The 74th
A basic overview of how to use cameras
Use ipisoft to capture your motion and import to SFM
In today's Tip of the Day I show you how to use 'helpers' in Source Filmmaker to allow you to manipulate objects more easily and to create indirect locks.
Create a Explosion Particle
Learn how to make a ball bounce realistically using the Graph Editor in this simple tutorial video.
Got some dodgy grain-like shadows on your creation? This guide can help you fix it!
How to override a model's local lighting in SFM
if you wanna do cool stuff with eyes but don’t want to go around editing VMT’s, then listen up!
A basic overview of how to use the graph editor
Here i show you how To lock Items To A Character
In today's Tip of the Day I show you how you can put slugs (blank shots) to use in your animations.
A tutorial on how to make a rocket fly around the map, and have a camera follow it.
In today's Tip of the Day I show you how to create simple text overlays and add them to your animations as title cards.
In this guide, I'll show you how to change the sky of a map using hammer world editor.
In this tutorial I go over a bit of information for Locking/Parenting in SFM
Finishing up the poses then starting to add particles.
How to adjust the settings for SSAO (Screen Space Ambient Occlusion) to produce better shadows and lighting for your posters and movies.
This is a guide for those who wonder why I do what I do in my art. I will also explain the concept of it.
DeniseMakar DM|ASA -BUSY
A very short but informative tutorial. Please note, Hammer Knowledge is required to do this, so if you're new to hammer, get acquainted first.
add collision to meshes
In today's Tip I show you how to use the Ramp, Spline and Round Procedural Presets in Source Filmmaker.
How To Make Smooth Animations In Source Filmmaker
Today, Joe shows you how to use Source Filmmaker, a software that you can use to create animated clips of tf2, l4d2 and many more games
How to create a depth of field effect so that the camera focuses on an object(s) and everything in front of or behind the object(s) is blurred.
Tutorial on setting up dota 2 chars to work with almost perfect shading in SFM
How to adjust focal distance and aperture on your cameras in Source Filmmaker, allowing you to create interesting focal and zoom effects- such as making the foreground object blurry while the background is crisp, and vice versa.
How to get Source Filmmaker working on a Mac
CoryCee takes you through a quick overview of what you can do with the new Source Filmmaker
In this guide video I'll show you how to give your Source Filmmaker videos an almost film like quality.
In today's Tip of the Day I show you how to use Orientation Constraints to make models move together- for example to make two sentries move simultaneously when changing one.
Today I show you how to fix the black textures that you will get for common tf2 items
to show how easy it is to adjust FOV for those new SFM'ers out there
In this tutorial we bring the animation we created in the previous tutorial segments into Source Filmmaker.
Converting XNA Models to SFM compatible models
A very simple demo showing how a walking cycle works.
I'm going to be making a SFM artwork tutorial series so you guys can make amazing artworks! 🙂
In this tutorial segment I show you how to export the animation you created to a DMX file suitable for import into Source Filmmaker.
How to import Dota 2 models to Source Filmmaker
Want to know how to render your movie in a single project file ? This is actually possible to do, read on !
I released some sky particles to the workshop yesterday. So I decided to make a guide on scene building with them.
Covers the process required to modify materials
This guide will help you to create decent posters and/or images in Source Filmmaker.
This mainly involves the 3-point-lighting technique
I address some of the questions you've been asking. If you have any more, ASK!
A Box Of Noobs
Here we will cover the topic of Animation in SFM, this is a more of a time-consumeing part than a diffucult part.
Tutorial series covering the decompilation of source models and importing to SFM
The Garry's Mod Workshop has lots of interesting models and maps that aren't available anywhere else. Here's how to use them.
6000 ANGRY BEES
This is a simple tutorial on decreasing lag in source filmmaker
Ponies Tutorial - FK animation and The Graph Editor
Showing you how to make your own loadout posters with Source Film Maker
Just a quick tutorial about how to show a video or animated image inside a SFM video (Spanish Audio / English Subs)
IMPORTING PRE-MADE ANIMATIONS
In today's tip I give a quick demonstration of the differences between Transform, Overwrite and Offset in the Motion Editor of Source Filmmaker.
How to spawn and use particle systems in Source Filmmaker by linking the 'Domination' particle to a soldier and having him run around with it.
Collection of common and not so common bugs you may encounter with SFM
In this Tutorial i'll be showing you on how to make your own Animation in the source filmmaker
How to load GMOD maps or any map into SOURCE FILMMAKER (SFM)
This guide should be a simple and easy to follow process on creating a simplistic poster that can be used in any intended way
This guide will teach you the basics of breathing animations. I am not necessarily the best at writing tutorials but I thought I would give it a go since no-one has made a proper tutorial on it.
a really quick run through of how to project your own texture through a light in SFM
I am going to teach you how to use Source Filmmaker
The Gaming Bros
Color correct your scenes from within SFM
This video shows how to fix Community TF Items that are supposed to be paintable, but remain black when painted by replacing the original TF2 Materials with Workshop material fixes.
In today's Tip of the Day I show you how to add the 'gibbing' effect to make your posed models explode as though they were detonated by a sticky, etc.
easy to understand tutorial for animating FNAF
In today's Tip of the Day I discuss the details of the Falloff Interpolation presets, which allow you to change how movements in the Motion Editor are applied- Linear, Ease In, Ease Out, and Ease In and Out.
How to setup Miss Pauling again
A basic overview of how to use Physics in SFM
How to create maps with no lights for use in SFM.
German tutorial on movement in SFM
A tutorial on how to create the animated wings
This tutorial is targeted towards intermediate users of the Source FIlmmaker, mainly the Dota 2 SFM community, who would like to polish their projects and animations a step further.
Learn the basics of pose-to-pose with a simple animation of the Scout jumping.
Want some cool action shots? Do you want to know how to enhance it? Well, you're in the right place!
I will give you step-by-step instructions on how you can submit your entry to the 2013 Annual Saxxy Awards.
This tutorial teaches you how to prevent props, particles, and sounds from overlapping from previous recordings in SFM
How to Paint Hats and Cosmetics in SFM
In today's Tip I show you how to use the Work Camera Lock to allow you to make the Work Camera follow models automatically.
In today's tip, I discuss the 'Rule of Thirds' and how it can improve your SFM videos.
In this guide, I'll explain to you how to use the TF2 model 'Empty' to automatically pose the pistons on Personality Core/GLaDOS' models so you don't have to worry about animating them
How to make custom model dance like TF2 animation
This video shows how to kill animation or a portion of an animation for an element or a whole model in an animation set.
In today's Tip of the Day I show you how to make a camera pan to track a moving model, in this case a Scout running across a scene.
Add TF2 zombies to SFM
I teach you how to make a poster in Source Filmmaker,free on steam!
This video is for those who have the problem for the cloak.bsp problem all you do is need to delete the word cloak in the search selection.
I cover a lot of techniques in this guide, some basic, some advanced.
It is very thorough, with nearly 110 annotated screenshots.
To cover some of the little tips and tricks I have learned over time, I thought making collection videos occasionally would work best.
Create a basic scene in SFM
Rigging a Character for SFM
How to apply smoothing in SFM
A quick guide to easily and painlessly set up your copy of Maya to use the plugins provided with SFM. After correctly setting this up, you will be able to directly access DMX models, SMD models and also be able to export DMX animations.
Tutorial covering the SFM Particle Editor
i decided to make a helpful tutorial on how to fix energy effect in source filmmaker
I show you, the viewer, how to do faceposing
Follow a character with a camera
This is an revised tutorial to my original that is shorter, sweeter, and hopefully more clear as to how you can import most of the available PONY SFM models.
Secret IK Rig Script Which Should be Useful Thing in SFM
In today's Tip of the Day I take you on a brief tour of the Movie Export settings and discuss what the various options do.
In today's Tip of the Day I show you how to create a 'Light Kit', and discuss a little bit about lighting
In today's Tip I show you the Key Bindings window and discuss some of the commands available in Source Filmmaker that you may not have been aware of.
Getting HL2 models to talk with Extract Phonemes
In this tutorial we will convert an animation from inside Second Life into a .dmx file which we can import into Source Filmmaker.
Guides you through the process of creating Light
how to use multiple maps in a single instance of SFM.
All Source Knowledge
In this guide I will teach you on how you can put killstreak sheens into SFM
How to manual pose in SFM!
This is an advanced tutorial on how you can use cinematography in SFM to its full extent
tips and tricks for lighting in SFM
Series of tutorials covering how to create a simple film using game mode
How to add effects to hats
Guides you through the process of creating Stylized Lighting
In this video we quick look at an unanimated camera and learn the basic keys used to manouever the camera around the map.
How to import XPS to SFM through Blender
Some tricks I learned about locking weapons and items to characters.
This tutorial teaches you how to sap a sentry or mimic one in SFM
How to make Rim Lighting in SFM
This shows you how to make a first person movie in SFM.
In this guide you will get an Step by Step explaination how to use custom textures in SFM and how to apply them in SFM without overwriting the original texture.
Purity-schmurity, color correction will always improve images and videos! This guide will teach you how to use Source Filmmaker's inhouse color correction tool for your projects!
How you can load and explore the Source Filmmaker Logo animation, which is not only included with Source Filmmaker, but was actually made in Source Filmmaker.
Covers the creation of animated GIFs in SFM
In Part 3 of this tutorial I show you how to process the actions you recorded in Part 2.
How to get rid of all the extra cameras you collect while doing takes in SFM. Bonus content, I show you how to change camera names and adjust some other properties.
Here you can find a list of texture fixes which allows model recolouring to work.
SFM Linear/32bpc Float Workflow
I am back with more SFM tutorials! This one is on Lip Syncing. Enjoy!
Tidying up particles and adding lights.
How To Use SFM And Create Posters And Videos
You will often encounter a problem of your animation set model going crazy and disappear of your scene. Here is a quick fix for this instead of re-create an animation set.
Speedy Von Gofast
How to paint hats in SFM!
how to activate the taper rotation mode
Here i show you how To Animate A First Person Scene
A tutorial on how to load animation cycles
Tips : SSAO And Focal Distance
Oskar Does Games!
How to make the Medigun Beam in SFM
Basic tutorial detailing an edit in motion
This series discusses the programs used to fix material files so hats and miscellaneous item display properly in SFM
How to create basic animation in SFM
Basic introduction to recording in the Source Filmmaker
Now you can get into that attention *prostitude as an insult* game!
In today's tip I show you how to remove pieces of a model, such as the Soldier's grenades and the Medic's backpack.
Kringle is glowing?, Sore Eyes showing white iris when there's a light? Concierge showing fire texture?
This guide will help you with adding custom textures, or in this case, editing textures, for SFM. Afterwards, I will have a help section on how to add models to the usermod folder.
In today's Tip, I show you how to show and hide Track Groups to keep your SFM workspace less cluttered.
A handy, step-by-step guide to using Material Overrides to replace a model's texture with another texture. Very useful for all sorts of clever SFMing tricks!
Basic tutorial covering SFM indepth
Guide on importing Neotokyo assets to Source Filmmaker to work with.
In today's Tip of the Day, I show you how to use SHIFT and CTRL to change movement speed for more accurate positioning of a camera and for accurate movement when puppeteering a camera.
The main objective of this guide is to help you guys find the Source Filmmaker Intro within Source Filmmaker. The intro can be put at the end of your video.
How to make TF2 hats look painted in SFM
Here is a Little tutorial on how to get some poses done!
Basic introduction to the graph Editor in the Source Filmmaker
Create a cute Animu wallpaper from the female scout
I show you how to make walls, floors, and just about anything break into pieces
I've learned a few things here and there while using SFM. I thought I'd share some.
Get Rid of Those Purple and Black Objects in MvM Maps + the New TF2 GCF Format
This tutorial will describe the basic process of importing, exporting and compiling a model, as well as creating very basic textures and materials for use with Source Filmmaker.
How to make a simple SFM poster
Source Filmmaker recently updated to allow models to be resized, This tutorial shows you how to use it.
i had a clean sfm and decided to make a video about it while importing CS:S models for myself
Graph & Motion Editing - SourceFilmmaker Tutorial
Does your objects stop moving after about 65 seconds? This guide will help you solve the problem (mostly)!
This video shows ONE (and the easiest) way of fixing the user problem in using the new material downloaded via the Workshop.
Basic introduction to using actors as puppets in the Source Filmmaker
How to make different camera angles in the same sequence/render
Space Pope III
This is not a step by step guide and I will not be covering the basics of using the program, these are just some tips on how to make each poster something you can be proud of.
I'm sure that many of you had problems with gun flashing after recording.
Full tutorial for Source Filmmaker by © 2012 Valve Corporation, Basically all the separate tuts merged into one
In today's Tip of the Day I demonstrate how you can create your own custom color corrections for your SFM movies. In this one I do a 'film noir' effect, but your options are limited only by your imagination.
In today's Tip of the Day I introduce you to the Particle System Editor in Source Filmmaker, a tool you can use to create or modify your own particle systems.
Having trouble finding the appropriate effect that you want when you are making unusual loadout posters?
Spy Sapping Buildings
What to do when the Steam Library won't give you easy access to SFM.
In today's Tip I show you how to adjust the timescale of your shots, and discuss some of the underlying elements of how SFM processes animation set data to produce what we call a 'shot'.
This guide is for people who want high quality images. #creativity.
In this Tutorial i'll be showing you on how to make your own Camera Movements in the source filmmaker
How to avoid recording things like medical crates, ammo crates, particles and other objects in the game world twice when recording your SFM movies.
In this guide video I'll show you how to add motion blur
Simple Tutorials - How to put hats on characters
How to modify textures using the element viewer to make them do some pretty interesting stuff.
I address both of the questions I've gotten about Team Bordtresslands.
Getting the best perfomance ( FPS ) for SFM
Importing Counter Strike Global Offensive stuff to Source Filmmaker.
Basic introduction to manipulation in the Source Filmmaker
A list of Source Engine games and whether their models or maps are compatible with SFM (and in what way). Please contribute any info and help complete this!
How to export and import specific portions of an animation set, such as the facial expression of a Spy
A tutorial on how to get lighting right in sfm
his video will show you how to paint one of the non paintable hats in TF2 for SFM.
Covers the basics of keframed lip syncing
This shows you how to get in-game customizable decals for flat surfaces via Particles.
Going through making a poster and setting up the shot.
Hey Guys! Today I will show you how to use the Facial Plane to focus in on a certain model!
Covers the process of getting Portal 2 models to work in SFM
keyboard shortcut reference
creating dota 2 videos with proper sized props!
In this tutorial I discuss how to replace the phoneme, viseme, and emotion tabs that like to go missing into some blackened abyss in SFM
This is just a quick tutorial on how to add a volumetric light.
CS:S Smooth Walkthrough Tutorial
How you can import a custom model from garrysmod.org
This tutorial assumes that you've watched Valve's official tutorials. and shows to to recreate the medic healing scenario
more pony stuff it seems ...
How to make CSGO films in Source Filmmaker
The main objective of this guide is to lead you through the process of painting the Pyromancer's Mask for Pyro. This guide is useful for those who are facing problems when trying to paint the mask.
The goal of this guide is share a method of adding Killstreak Eye Effects and coloring.
add wind effects to your model
Covers the basics of the Rule of Thirds
how to fix a common issue of grainy shadow
We complete our walk cycle tutorial by discussing weight, balance & lead/follow.
Some basics of SFM
This tutorial shows you how to access the new TF2 VPK files using GCFScape
Learn how to cloak TF2 models in SFM! This involves the Element Viewer so be careful!
Continuation of Pose to Pose Animation in the Source Filmmaker
Modify materials of objects within SFM
covers animation in SFM
I wanted to relax a little so I decided as a one off I'd create a short scene and share with you the stages in which it was created, as opposed to what i usually upload.
In today's Tip of the Day I show you how to extract models from the TF2 distribution so you can get all the new hats, weapons and other goodies that aren't in the base SFM distribution. You can apply this technique to other Source games as well.
If you've tried to extract phonemes on a custom model, you probably noticed it didn't do anything. Here's how to make it work on any model with flexes.
Guides you through the process of creating Global Dynamic Lighting
In this Tutorial i'll be showing you on how to make your own Lighting in the source filmmaker
SFM lags behind TF2 in getting the latest innovations in hats and hat-esque objects (and also maps I guess). Here's how to remedy that if you're impatient.
In today's Tip of the Day I show you how you can remap the ranges of the various sliders used in SFM to limit values applied to animation sets.
This little tutorial will show you an easy way to make your SFM animations into proper video files.
Guides you through the process of creating breathing and life in your Characters
Tf2/Sfm: How i make thumbnails (Speed Poster)
Importing models from CSGO and Portal 2 into SFM
I will give you instructions on how you can share sound and model assets you've created through the Steam Workshop.
In today's Tip of the Day I show you how to access the various class-based particle systems and demonstrate using the Eyelander eye effect on a heavy
If your particle emitter does not emit particles on playback. Have a look at this video, it might help you.
An essential lesson on using reference to create believable animation.
How to get custom maps working in SFM
In this tutorial I will show you all of the steps necessary to skin a template pony or other included GMOD Ponies
I show you how to make Blue triangles and then cause them to emit from a medic.
A simple example of Animating in SFM
Bring the new Dota 2 Reborn models into SFM via FBX
Covers body grouping in SFM
For you who can't figure out how to import models into SFM, might want to take a quick look at this.
I made a quick tutorial on how to set up a custom audio file, put it in source filmmaker, and then do some manual lip-syncs.
How to make a basic poster
A basic overview of how to use lights
How to head hack properly
Have you ever got tired of having to brighten up an SFM animation in an editing program? Well hopefully those days are gone:D
Using hats in SFM
In this guide I will show you how to paint Team Fortress 2 Hats and Miscs in Source Filmmaker.
Explanation of the Line of Action
how to make a model's eyes follow the camera around. This technique can also be used to make the model's eyes follow another object, entity or model as you desire.
Covers the basics of creating a simple idle animation in SFM
Omni-Lights and Living Shadows
In Source Filmmaker there is a tiled Fire effect on the Cut Throat Concierge for the Spy, I'm going to show you how to fix it
This will also teach you a little bit about Locking models onto other models if you are not entirely familiar with that.
How to do to change the iris color of the models
How to Apply Multiple Custom Skins on different instances of a Model
A tutorial covering applying particles to objects and also explains a little technique I have for applying them to Unicorn horns!
Basic introduction to lighting in the Source Filmmaker
In this tutorial I will try to explain how to apply a particle system to a model. This isnt a simple lock, it makes the particle system go over the entire model.
Walks through the creation of a scene in SFM
how to over-stylize your SFM pictures to hell.
I will give you information on how to import assets from Source games into Source Filmmaker.
Basic Pose to Pose Animation
Save/Upload your Animation
Learn the basics of pose-to-pose animation with a generic walk-cycle using Source Filmmaker.
In today's tip of the day I show you how to delete portions of the sample data associated with an animation set to produce various effects.
I'm a long-time SFM user, and recently my SFM got extremely laggy. Here's the solution that I found, and which worked for me.
In today's tip I go over the Default and the Zero animation presets and discuss what they do and how they're different- and why you sometimes find yourself having to use one or the other.
The Basics Of Making A Poster in SFM
This is a guide to teach you a simple way to do nice looking letterboxing.
Scaling made simple. Most other guides require extra tools. This however, only uses the Source Engine.
In today's tip, I discuss how to work with some of the Steam Workshop items that have been added to Team Fortress 2, such as beards.
In today's Tip of the Day I show you how to animate a sentry explosion, how to move its location and adjust its timing to synchronize with another event.
CSS Models Tutorial
Ever tried rotating the fingers of a rigged model, only to find that it lags whenever you try to? It's an incredibly common issue among users. This will show you how to reduce that lag.
How to setup Lights and filters in SFM
After some experimenting I've found a relatively quick way of swapping heads in the SFM
Part 5 of my Source Filmmaker Tutorial series shows off how to create moving cameras.
Have you ever come across a situation where you converted your .mp3 or .wav files into .wav files and yet they don't play a sound when you imported them into Source Filmmaker?
In this video we look at a camera that has an animation set and manipulate that. We also look at giving the camera an actual animation.
This is a quick demonstration of how I can manipulate a character to change direction while walking using the Motion Editor and the Rotation Manipulator.
Cinematography in SFM
Making TF2 zombies solid.
How to make a Team Fortress 2 Source Filmmaker Poster!
In today's Tip of the Day I discuss how to use the various features of the 'Import Sequence' dialog to adjust how your imported sequences affect the models you're working with.
In today's Tip of the Day I take you through how to adjust the scale of each element of a shot, similar to how you might adjust the timing of a shot as I showed in Tip of the Day #60.
In today's tip I discuss how to use the 'Auto Aim' feature for the Work Camera.
In today's Tip of the Day I depart from some of my previous tutorials and delve a bit into animation theory, discuss how objects move in the real world and how you can more effectively emulate them in SFM.
How to create a moving camera in Source Filmmaker using keyframing/bookmarking in the Graph Editor.
Hi everyone, I will be teaching you how to get the strongbox items into Source Filmmaker
In this tutorial we are going to use one shot, one camera and create an animation set for the camera.
How to get any source game into SFM
Fire Flame Sniper
Script for modifying the view target for the camera
Breakdown of how to get shot lighting in SFM
In today's Tip of the Day I show you how to set the minimum and maximum distance of a camera's 'vision', which you can use to produce interesting effects.
How to fix problems you might run into by having imported the wrong model for your animations
In today's Tip of the Day, I discuss how you can quickly and easily add TF2 items to your models without having to go through a bunch of extra steps, thanks to Valve's addition of a fine feature to SFM.
How to find the sounds that SFM will automatically put in the scene when you record a scene
I'll show you how to make your scene much nicer and clearer!
How To - Create a Simple Idle Animation in Source Filmmaker
Basic introduction to using locks in the Source Filmmaker
Loading a Map and Characters
This tutorial is made for the questions I have been recieving through PM asking how I put Half Life 2 Models into the SFM and how I animated them.
This video will show a simple trick that will allow you to copy and paste Valve's sequences onto a custom model, like the Femscout.
I've decided to make a simple SFM tutorial for newcomers if they wish to learn the basics of this program
Learn some stuff about animation in SFM. This won't get you a job at pixar or disney but it will help you improve (I hope).
How to insert blood or explosion particles into your SFM short film/movie.
This is a six part series on how to repair materials in the Robotic Boogaloo Hats and Misc Items, the Heavy's ToughGuy Toque and the VooDoo JuJu to fix them from being black or glowing and display there proper colours.
Use the SDK Content rigs for custom animation for use in SFM
This guide will teach you how to simply paint an item without scripts or any external programs!
Color Script Improvements
I've decided to make a simple SFM tutorial on fixing common, transparent models
speed tutorial on working with animation in SFM
A particle tutorial.
In this video I cover Procedurals in detail, giving examples for most.
This tutorial session acts as a learning tool to discover how to do basic things in SFM.
how to record motion and import it as an animation into Source Filmmaker.
Downloading and installing models
I show how to add Unusual effects, Map effects, Cool Rendering Settings, and more!
So, you're making a movie, and you've posed your character, but oh no! Their eyes are blank! Why is this, you ask? Well, it's because through posing your model, the 'ViewTarget' of their eyes has been left behind, back where you first spawned it.
Edd the Huntsman
Basic introduction to the Source Filmmaker
In today's Tip of the Day I show you how to adjust the color, name and text associated with the clips in the Clip Editor to help you organize your shots more easily.
In this video i will teach you how you can make your own animation movie with Source Filmmaker
Ever wanted gmod to sfm?
In this series of tutorial videos I show you how to record motion and import it as an animation into Source Filmmaker. This part focuses on getting your motion capture software set up.
Part 2 of how to copy and paste a run cycle
A tutorial covering the simple basic Render Settings in Source Filmmaker.
How to make the zombie models in SFM
Just a quick demonstration of how you can quickly produce good looking handheld camera shots through pupeteering and time control.
This step-by-step tutorial explains how to create dynamic floating text in Source Filmmaker using a rope particle system, from creating the texture and material files to making them appear in your shots.
In this brief (but hopefully informative) tutorial, I explain how to build multiple level-3-capable sentries using the Source Filmmaker in-game recording tool.
In today's Tip of the Day I show you how to use the console command 'r_cleardecals' to remove the bullet holes, blood and other effects that end up on your background scenery when recording in Source Filmmaker.
Demonstrates fixing the material layers of the Robo Medic's Archimedes Using GIMP and the VTF Plugin.
This is just a quick tutorial on how to change the TF2 scout into a female char
So I felt like some of you would like to know how to put your Gun Mettle skins into SFM/GMod.
Here's a little Quick Tip on how to fix those weird facial behaviors on the pony models when you try to export a poster!
Covers the basics of SFM
This is a small tutorial to help you guys set up your lights for a SFM picture, i used my Umbra picture as an example!
This video shows how to use 2 different maps in 2 Shots in a single SFM Session.
A tutorial on how to use the motion editor
This is a basic tutorial on Three Point Lighting, which is not only used by SFM users, but also by professional cinematographers as well.
Material overrides allow specific modifications of a models textures without effecting other instances of the model.
How to install pony models for SFM
In today's tip I show you how to use the Left and Right stereo controls to adjust how facial animations are applied.
Part 2 of my tutorial series on using iPiSoft to capture motion for Source Filmmaker. In this video I show you how to record the actions you'll create animations with.
Well Well Well, looks like GCFScape didnt work and now your searching up how to put these maps in sfm? Well here I am to tell YOU how to do it!
Covers mainly the opening of wings, but is pretty simple to just do it in reverse to close as well.
After the new script was released on sfmbox I thought why not do a tutorial to show people how to use it.
This tutorial shows how to get a better/more efficient layout for SFM
Hey this is the best info I can post so far, for SFM to help others!
In today's tip of the day, I show you how to use Body Groups and Locks to replace the Pyro's mask with the Last Breath or other Pyro masks.
I show you how to increase the slider range at the camera, lights ...
(ZfG) -rS- Gibuz Snipr
In today's Tip of the Day I give you a brief overview of the Source Filmmaker Lens Presets and how you can use them to adjust your field of view to a set of standard angles.
A collection of the most useful stuff for SFM
how to make a movie in the source film maker program
Smug Pug Mug
How to Add Unusual Effects and Particles in SFM
a long, shabby explanation where I try to explain what all the sliders do.
Basic introduction to rigging models in the Source Filmmaker
How to make a nice poster
This guide shows how to apply Gun Mettle skins for SFM and GMod.
A tutorial on how to get the most out of your camera
This tutorial is to help all those getting their feet wet with Pony SFM. It covers the basics from loading a map to working on a pony model.
How to use phong mapping in SFM
For both posters and animations.
I show you how to record motion and import it as an animation into Source Filmmaker.
Doc's Practical Propensity to Particular Painting Problems
a behind the scenes look at how bad medicine was built.
Basically showing how you can use Override Material to hide some parts of models in sfm. Also using it to change the color of models.
fix the colorchange and sfmphys scripts
If you would like to use a hat twice in one scene with a different color have a peek at this.
Text Projection / Hologram.
Since some people like myself still believe that old faceposer still has a place in machinima I have provided this tutorial for porting faceposer scenes to SFM.
THE RANTIS PAIN
A simple example of lighting in SFM
How to use the SHIFT key in conjunction with your mouse to scrub the timeline, and hopefully clears up some confusion that you may have from the Valve tutorials.
In today's Tip of the Day I show you how to play around with lens presets to do zoom effects similar to what you may have seen in other films, such as the 'scare zoom'.
The WIP for Tapeworm!.
Learn how to decompress these maps so that SFM won't crash upon loading them.
Please note that later versions of iPi can export directly to .dmx now.
Here's my step-by-step guide for getting models off of the workshop!
A basic overview of how to get the SFM and how to do some basic stuff with it
In today's tip I show you how to do fades of your shots using both the Clip Editor and the toneMapScale slider on an animated camera.
This guide will show you the recommended settings for camera shadowing on a model, NOT SHADOW ON GROUND, SHADOW ON A MODEL LIKE IN ARMPITS AND SUCH!
Doc's Dour Didactic of Delinquent Duplication
How to make a simple/basic SFM Poster!
After some playing with Dota2's particles, I got this in a working state, so am sharing it with everyone! Unleash your inner JJ Abrams!
Today, I will show you how to add TF2 Pro. Killstreak Eye Effects to models!
Smooth Flying Camera Tutorial (Source Filmmaker)
In this tutorial I show you how to create a bone naming template for your animations exported from iPiSoft, which we will use later to quickly map characters to your motion capture data.
In this tutorial, I show you how to lock items to parts of your character's body so that they move together.
Giving a general tutorial on making comics from within SFM
In=Depth Tutorial covering how to use SFM with Dota 2 Content
how to make your models look wet. Not only that, but I will teach you how to animate the effect in real time.
SFM's Render Target cameras or RT cameras
In this video, I very quickly show you how to make your waters reflect things like real water does, in Source Filmmaker.
Finishing up and adding AO and changing the render settings.
Doc talks about lɪp sɪŋk
In this tutorial I am teaching you how to add accessories to your pony.
How to setup Miss pauling for a wallpaper shot
I teach you a trick with the eyes. Its like locking a hat to a model, except with eyes!
In this very easy guide, I'll show you how to transform a player model into ice (spy-cycle kill effect) or gold (golden frying pan kill effect).
In today's Tip of the Day I show you how to add the new free DLC included with Source Filmmaker- Portal 2, Day of Defeat, Blade Symphony
In this tut I will try to explain a very crude way to animate a model's color. This tutorial assumes you already know how to get a color proxy working on a model.
Here i show you how To use Particles
Adding Fk to an IK rig
Basic introduction to selecting time in the Source Filmmaker
How To Extract Garry's Mod Maps
In today's Tip of the Day I show you how to adjust the timing of an individual element of your shot- such as a recorded model or spawned entity, even a camera, whether or not it has an animation set.
How to use Sprays in TF2 within Source Flimmaker
a quick rough walkthrough on how to animate a headcrab using Jimbomcb's headcrab rig
Combining sequences within SFM
lip syncing tutorial for Source Film Maker
TF2 - Making some SFM Posters
These are the basics of making your very own Source Filmmaker poster.
Import animations, including motion capture files into SFM!
Covers the basics of animation in SFM
The L4D2 Workshop has lots of interesting models that aren't available anywhere else. Here's how to use them!
In this very easy guide, I'll show you how to paint the green_plane with the color you want.
In today's Tip of the Day I show you how you can change the behavior of the rotation tool to allow you to lock rotation to the world or to change the center of rotation for a selected object.
I found it quite useful when I found out you could do this, even if it is so simple. Unsure how well known it is, but makes the creation of cycles MUCH easier.
Basic introduction to Particles in the Source Filmmaker
Some items have jiggle bones that don't show up when you load them. This is a quick guide to tell you how to activate them.
Basic introduction to editing in the Source Filmmaker
how I did the Error Texture spreading in my latest video, Weaponized Negativity
In today's Tip of the Day I show you how to make your recorded models turn into ragdolls on command.
In this episode I cover importing custom models and lip syncing.
This guide will teach you how to do basic three point lighting in the Source FilmMaker
In this guide we will cover the basics of SFM and what is reccomended for SFM.
nifty reference table of facial poses
Just video of posing picture in SFM.
In this guide, I'll show you how to use zombie skins in SFM without the transparence effect.
In today's Tip of the Day, I show you how to reset the pivot handle on a model once it's been moved. I also show you a few other tricks with the pivot handles.
Hey, guys! Here's a tutorial about the basics of SFM. Hope you enjoy.
Landy R. Shambles
How to Create Loadout Posters in Source Filmmaker
A tutorial on how to create a sun
a long long LONG lighting walkthrough of a wrongfloor turret ring scene
This guide is dedicated to beginners, I'll teach you how to create a simple poster (for TF2 and not only).
Just a basic tutorial on installing and using sfmphys
This tutorial shows you how to create a walk cycle
I’m gonna teach you my way on how to cry.
A tutorial on how to lipsync with audio
How To Place a Model and Add Cosmetics
Pile of Dirt
In today's tip of the day I show you how you can use the In, Out, Paste and Drop Procedural Presets in Source Filmmaker.
A super simple trick for more realistic eye movements in characters
How to Create a Simple/Good Looking SFM Poster
For this tutorial, I explain how to import your own sounds into Source Filmmaker for you to use in your animations.
How to to add blood wounds to your characters
how to get FNAF content from the Steam workshop to import into Source Filmmaker.
SFM Ponies Tutorial #1
PUT HATS ON PEOPLE! - How To: Source Filmmaker
This tutorial shows you how to create a moving camera shot
In this tutorial I discuss an easy way to do locks.
How to fix weird reflective lights
The Imperfect Animator
Basic introduction to sound in the Source Filmmaker
A basic overview of how to use the clip editor
Tutorial for medic gun particle!
A simple tutorial on how to import models into the Source Film Maker, that aren't accessible through the Valve Workshop.
Part 1 of how to copy and paste a run cycle
In today's tip I take you through the process of updating the All-Father model so you can get that beard working right in SFM!
How to fix/Import custom BSP/textures for SFM
How to use locks by creating a spy, attaching a cigarette to his hand, animating him, and putting a smoke particle effect on the cigarette in his hand.
In this video I describe in detail the method of importing Gmod Ponies into Source Film Maker.
In today's tip I show you a bit about how offset mode can allow you to modify existing animation curves in the Graph Editor without destroying the base animation.
In today's tip of the day I show you a little bit about how to use gobo textures to project images onto surfaces in your SFM scenes, and discuss what you can and can't do with them.
Covers porting from XNA lara to SFM
A step by step guide to make your Half life 2 characters lipsync.
Here is a tutorial on animating ponies in SFM 🙂 Just the very basics, not much here.
Introduction to Pose to Pose Animation in the Source Filmmaker
How to paint your hat in Source Filmmaker!
How to render with SFM
In this guide, I will show you 2 ways to equip the Gunslinger, and the pros and cons of each method.
You want to make some SFM posters! Read dis guide den! Note I am not the best,but I at least can show you the basics of making a poster.
In this tutorial I will try to explain how to apply a particle system to a model.
Basics tutorial that takes you through the process of making a simple film
How to lock items to parts of your character's body so that they move together.
This is an introduction to the Portal 2 IFM, a build of SFM made specifically for portal 2.
In today's Tip, I show you how to use the Stagger Procedural Preset to potentially make your animations more lifelike.
I go over how import non-TF2 stuff into SFM. Have fun making movies!
How to fix a Character collapse situation
In today's Tip of the Day I describe a problem you may run into if you work with very long shots (longer than 60 seconds) which is characterized by any animations freezing and being unable to be modified. I show you why it happens and how to correct it.
Posing speed walkthrough
What are all these black and purple Things that are ruining the scene???
In today's Tip of the Day I show you how to apply the Spy's cloaking effect to models in Source Filmmaker- without having to download scripts or extra files, and without having to go through all the hassle of the way it used to be.
How to make MLP anthro models in SFM
Tired of all those normal unusual effects? Here's a way to import noltron's An Unusual Mod into SFM, which contains a lot of improvement!
In this part of the tutorial I show you how to update a TF2 model to be ready for animation by exporting it from Maya and editing it in MotionBuilder.
I've been modeling for a while, and I thought I'd make a video (maybe even a detailed video series) detailing the high level (software kinda-independent) process overview.
A tutorial on how to smoothly Looping Particles in a GIF
Depth Of Field Tutorial (Source Filmmaker)
Fixing Transparent items due to AO on some models.
If you have ever encountered a state in SFM where your keyframes no longer work after a certain length of time, this is the solution
Thought I'd show people how to get the cel-shading effect in SFM.
Updated tutorial on how to get your own custom animation into SFM without having to use Maya
how to use RT cameras with the SFM, and now I'm here to share my knowledge with you.
In this SFM tutorial, I will show you how to apply hats to characters and how to remove default headgear
So me and Narry Gewman/SmellyFeetYouHave have figured out a way to make cloth-like simulations in Source using Maya to pre-bake them
In this tutorial, I will show you the basics on how to use cameras.
I will give you instructions on how to download and use assets from the Source Filmmaker Steam Workshop.
this is a tutorial on how to use Source Filmmaker so you too can make an epic source cinematic movie
Do you not know how to set up SFM for Hammer Editor!Then this guide is for you!
Learn how to convert maps to work in Source Filmmaker with a bare minimum of fuss.
A list of TF2 paints in RGB colour values.
ello guys, In this video I'll show you how to export and import custom SFM poses!
How to use GCFScape, VMEX and Hammer to get your favorite HL2 map into Source Filmmaker.
Today I am demonstrating how to paint hats in SFM!
Hello, this video will show you how to extract addons from the Gmod workshop.
If the model is very dark when the AO - check if she has a transparent texture.
Recently found a good way to make transparent GIFs from SFM.
In today's Tip of the Day I show you how to prevent animation sets from being selectable in the viewport and why you might want to do so.
This is a quick and easy tutorial on how to get your Editting window back!!!
This is just a quick tutorial on how to the gmod pony workshop into SFM
I’m sorry to say that I don’t actually have stocking-covered leg models. However, with that said, I’m gonna try and explain how to make sexy legs at the least and do some basic Photoshopping/image-editing
The basics of materials in SFM
How to setup dresseon models in SFM
In this tutorial, I'll teach you the 3 different types of basic animation in SFM, Pose to Pose, Motion Ramps and Graph Animating. Thanks for watching!
Add a shirt to the fem sniper to conceal skin
SFM just added model and bone scaling, which is glorious. I saw a few things people were having trouble with about it, and decided to have a quick poke at them.
In today's Tip, I show you how to access the hidden controls of a rigged model so you can do things like use the weapon bone to parent to another model, even when the model is rigged (and the weapon bone hidden).
here`s a work-around to allow you to scale body parts while the Model retains it`s Rig
Covers camera controls, posing, lighting and exporting.
As soon as I saw that there were no guides to take iTunes music and put it into SFM, I started making this guide. I'll teach you how to take your iTunes music and put it in SFM.
How to add makeup and wrinkles to a character
This is a tutorial that explains complex animation in Valve's Source Filmmaker.
I show you how to use the History window which can simplify the process of undoing changes instead of spamming CTRL-Z
A basic tutorial on how to record and how to move the camera around the world.
In this guide i will show you the only possible way without using a script to import any video file to use in sfm
OMG Theres A Bear In My Oatmeal!
A basic overview of how to use Particles in SFM
This tutorial shows you how to create the shaky cam effect
Where to get models, props, and maps for Source Filmmaker and Garry's Mod.
Ever wanted to export your SFM work into your beloved, hat addict game? Now's your chance!
This tutorial shows you how to create a reverse tracking shot
In this tutorial, I show you how to create a depth of field effect.
Basic introduction to lipsyncing in the Source Filmmaker
This guide shows you how to run SFM on mac with a wrapper for the software.
=PB A= Glitchy647
An Absolute Beginners Guide to SFM - Part 1 - The Basics
This is a tutorial on Source Filmmaker for posters!
How to make pictures in SFM
A tutorial on how to use depth of field
In today's Tip I show you an organizational method to keep your more complex scenes with lots of animation sets more easily managed by changing the color of the labels in the Animation Set Editor.
Well, look no further, for here you can find the answer to all of your questions regarding the new scaling system in SFM
LOOK MOM I'M A MEEEEEEEEEMEEEEE
Cs:go Maps with working shadows in source filmmaker
Did it ever occur to you that it would be so much simpler to find the items in Source Filmmaker if their filenames were the same as their display names?
How to make good SFM pictures/posters
Answers to several frequently asked questions that have cropped up on Facepunch. Fixing broken map lighting, mounting other games, all that good stuff.
A cool new way for Source Filmmakers like myself to put hats on things.
In today's Tip of the Day I show you how to freeze a particle system in place, so you can do things like frozen explosions or blood spatter in a still life, and animate other elements such as a camera.
Locking Items: The Easy Way
Here is show you how to give a character glowing eyes by using lights.
Guides you through the process of creating complex animations in SFM
This tutorial shows how to make the background effect seen in almost every shot of the microfilm Heavy's Falcon Punch
This is a rehash of my first tutorial which is utter garbage and basically shows you how I have no idea what I’m talking about have the time
I cover some super basic film concepts, roll through what the various lens sizes mean, and why they rock
How to import assets from other Source games into SFM
Do your SFM posters look boring? Bland? Non-interesting? If you said yes, your lighting is probably not very good or you have poor camera settings.
This tutorial is targeted towards intermediate users of the Source FIlmmaker looking to take their animation a step further, into realism and appeal.
This tutorial teaches you how to attach weapons to character models in SFM.
Tutorial covering how to make Pony Eyes glow.
We explore use the graph editor to create counter-animation
A more in-depth tutorial on how to get sounds/songs into SFM the correct way so you can avoid raging like a beeyotch.
I will teach SFM noobs how to do pose to pose animation. Had to learn this the hard way...
This guide will teach you how to add Depth of Field to your Source FilmMaker scene
Particles seem to come up as a common request, so I threw this together.
Walks through the creation of a moving camera in SFM
A tutorial on how to create slow Motion
Tutorial on the camera styles used in Bolder Heavy
In this guide we answer the deep question some that are new to SFM have, 'How do i get the models from the internet, into my SFM?'
This is a guide for fixing Stormy 13th Hour effect. The problem is, that when the 'skull' appears, it only shows square pixel.
An alternate way to light models using Aim Contraints
I Will Show You How To Make A SFM Team Fortress 2 Loadout Poster
Animation presets are sliders that can control various aspects of a model, normally they control facial expression, phonemes, and visemes.
A Quick Guide To Show you how to make the sheens. Sadly It works only on normal weapons, Not The Austrlium ones.
Hats & Misc
Explains Lighting a Character
If you would like to color your hair at least you may want to check this video out.
A tutorial on how to make a Forest with Particles
In this video I analyze an animation I have made and fix it up a bit, giving tips and tricks a long the way
Finally resize that damn tiny Particle Editor Window to fit all your stuff on our glorious HD screens!
THE BASICS (Graph Editing)
A simple workaround SFM starting in Particle Editor Mode
Final Part of Pose to Pose Animation in the Source Filmmaker
Create pose to pose animation from the graph editor
A bit under the weather tonight so the more complex TOTD I'm working on will have to wait. In the meantime I give you a tip on how to manipulate a light just like you do a camera.
This is guide for fixing this odd bug that causes energy effect appear as pixelated version.
How to create your very own 3D object and get it into Source Filmmaker
This tutorial roughly runs you through how I built the Uber Archimedes particle for my film Bad Medicine
How to export your SFM animation as a GIF
In this video I will be going over the process of rendering a scene into movie form. I have added a few tips that might help you.
In today's Tip I discuss how to copy and paste animation sample data from one model to another, as well as some of the underlying mechanics of how it works.
A quick and easy guide to getting MvM to work in Source Filmmaker