Depth Of Field Tutorial (Source Filmmaker)
Cs:go Maps with working shadows in source filmmaker
lip syncing tutorial for Source Film Maker
A Box Of Noobs
This guide will probably help you get your content needed and lure some attention to it. It contains basic tips on what people usually like to see, when they are looking for models, and how to make them a little bit more appreciating.
A simple workaround SFM starting in Particle Editor Mode
Explanation of the Line of Action
Cinematography in SFM
Bromine And Barium
In today's Tip of the Day I show you how you can change the behavior of the rotation tool to allow you to lock rotation to the world or to change the center of rotation for a selected object.
how to make a model's eyes follow the camera around. This technique can also be used to make the model's eyes follow another object, entity or model as you desire.
Converting XNA Models to SFM compatible models
tips and tricks for lighting in SFM
In this series of tutorial videos I show you how to record motion and import it as an animation into Source Filmmaker. This part focuses on getting your motion capture software set up.
A basic tutorial on how to record and how to move the camera around the world.
Combining sequences within SFM
This is an updated tutorial regarding fixing the eye movement on Garry's Mod models.
Covers the process of getting Portal 2 models to work in SFM
This tutorial shows you how to create the shaky cam effect
This is not a step by step guide and I will not be covering the basics of using the program, these are just some tips on how to make each poster something you can be proud of.
In this tutorial I will try to explain how to apply a particle system to a model.
more pony stuff it seems ...
After some playing with Dota2's particles, I got this in a working state, so am sharing it with everyone! Unleash your inner JJ Abrams!
We complete our walk cycle tutorial by discussing weight, balance & lead/follow.
This tutorial is targeted towards intermediate users of the Source FIlmmaker looking to take their animation a step further, into realism and appeal.
For this tutorial, I explain how to import your own sounds into Source Filmmaker for you to use in your animations.
Ever wanted gmod to sfm?
I show you how to increase the slider range at the camera, lights ...
(ZfG) -rS- Gibuz Snipr
In today's Tip of the Day I show you how to set the minimum and maximum distance of a camera's 'vision', which you can use to produce interesting effects.
In today's tip, I discuss how to work with some of the Steam Workshop items that have been added to Team Fortress 2, such as beards.
This guide will teach you how to add Depth of Field to your Source FilmMaker scene
In today's Tip of the Day I discuss how to use the various features of the 'Import Sequence' dialog to adjust how your imported sequences affect the models you're working with.
CoryCee takes you through a quick overview of what you can do with the new Source Filmmaker
If you would like to use a hat twice in one scene with a different color have a peek at this.
If your particle emitter does not emit particles on playback. Have a look at this video, it might help you.
A cool new way for Source Filmmakers like myself to put hats on things.
Just a quick tutorial about how to show a video or animated image inside a SFM video (Spanish Audio / English Subs)
I teach you how to make a poster in Source Filmmaker,free on steam!
Today I am demonstrating how to paint hats in SFM!
How to insert blood or explosion particles into your SFM short film/movie.
Learn the basics of pose-to-pose animation with a generic walk-cycle using Source Filmmaker.
Basic tutorial covering SFM indepth
Some tricks I learned about locking weapons and items to characters.
A tutorial on how to load animation cycles
How to override a model's local lighting in SFM
How to use GCFScape, VMEX and Hammer to get your favorite HL2 map into Source Filmmaker.
Tired of all those normal unusual effects? Here's a way to import noltron's An Unusual Mod into SFM, which contains a lot of improvement!
Ponies Tutorial - FK animation and The Graph Editor
If you've tried to extract phonemes on a custom model, you probably noticed it didn't do anything. Here's how to make it work on any model with flexes.
Basic introduction to editing in the Source Filmmaker
How to adjust focal distance and aperture on your cameras in Source Filmmaker, allowing you to create interesting focal and zoom effects- such as making the foreground object blurry while the background is crisp, and vice versa.
Basics tutorial that takes you through the process of making a simple film
How to make MLP anthro models in SFM
Adding Fk to an IK rig
how to get FNAF content from the Steam workshop to import into Source Filmmaker.
How to make a basic poster
How to setup Lights and filters in SFM
How to Add Unusual Effects and Particles in SFM
True puppet animation transfer
I address both of the questions I've gotten about Team Bordtresslands.
In this video i will teach you how you can make your own animation movie with Source Filmmaker
In today's Tip of the Day I show you how to animate a sentry explosion, how to move its location and adjust its timing to synchronize with another event.
How to fix weird reflective lights
The Imperfect Animator
Well Well Well, looks like GCFScape didnt work and now your searching up how to put these maps in sfm? Well here I am to tell YOU how to do it!
A basic overview of how to use the graph editor
In today's tip I show you how to do fades of your shots using both the Clip Editor and the toneMapScale slider on an animated camera.
In this very easy guide, I'll show you how to transform a player model into ice (spy-cycle kill effect) or gold (golden frying pan kill effect).
Full tutorial for Source Filmmaker by © 2012 Valve Corporation, Basically all the separate tuts merged into one
In today's Tip of the Day I give you a brief overview of the Source Filmmaker Lens Presets and how you can use them to adjust your field of view to a set of standard angles.
Covers porting from XNA lara to SFM
Just a quick demonstration of how you can quickly produce good looking handheld camera shots through pupeteering and time control.
Here i show you how To lock Items To A Character
In today's Tip I show you how to use the Work Camera Lock to allow you to make the Work Camera follow models automatically.
You will often encounter a problem of your animation set model going crazy and disappear of your scene. Here is a quick fix for this instead of re-create an animation set.
A tutorial covering the simple basic Render Settings in Source Filmmaker.
Rigging a Character for SFM
Series of tutorials covering how to create a simple film using game mode
This tutorial shows how to get a better/more efficient layout for SFM
How to make a nice poster
Learn the basics of pose-to-pose with a simple animation of the Scout jumping.
How to load GMOD maps or any map into SOURCE FILMMAKER (SFM)
Making TF2 zombies solid.
How to paint hats in SFM!
How you can take an existing sequence you have recorded (in this case, a Scout running through the scene) and modify some elements while leaving others alone.
This tutorial will describe the basic process of importing, exporting and compiling a model, as well as creating very basic textures and materials for use with Source Filmmaker.
his video will show you how to paint one of the non paintable hats in TF2 for SFM.
In this guide, I'll show you how to use zombie skins in SFM without the transparence effect.
So me and Narry Gewman/SmellyFeetYouHave have figured out a way to make cloth-like simulations in Source using Maya to pre-bake them
In this Tutorial i'll be showing you on how to make your own Camera Movements in the source filmmaker
TF2 - Making some SFM Posters
I've decided to make a simple SFM tutorial for newcomers if they wish to learn the basics of this program
This is a small tutorial to help you guys set up your lights for a SFM picture, i used my Umbra picture as an example!
In today's tip I take you through the process of updating the All-Father model so you can get that beard working right in SFM!
In this tutorial I go over a bit of information for Locking/Parenting in SFM
A simple tutorial on how to import models into the Source Film Maker, that aren't accessible through the Valve Workshop.
If you would like to color your hair at least you may want to check this video out.
How to apply smoothing in SFM
This guide will help you to create decent posters and/or images in Source Filmmaker.
Finally resize that damn tiny Particle Editor Window to fit all your stuff on our glorious HD screens!
Color correct your scenes from within SFM
Secret IK Rig Script Which Should be Useful Thing in SFM
Basic introduction to using actors as puppets in the Source Filmmaker
Here is a tutorial on animating ponies in SFM 🙂 Just the very basics, not much here.
An Absolute Beginners Guide to SFM - Part 1 - The Basics
Have you ever got tired of having to brighten up an SFM animation in an editing program? Well hopefully those days are gone:D
I’m sorry to say that I don’t actually have stocking-covered leg models. However, with that said, I’m gonna try and explain how to make sexy legs at the least and do some basic Photoshopping/image-editing
A step by step guide to make your Half life 2 characters lipsync.
Some basics of SFM
fix the colorchange and sfmphys scripts
This guide will show you the recommended settings for camera shadowing on a model, NOT SHADOW ON GROUND, SHADOW ON A MODEL LIKE IN ARMPITS AND SUCH!
How to render with SFM
Doc talks about lɪp sɪŋk
In this Tutorial i'll be showing you on how to make your own Lighting in the source filmmaker
to show how easy it is to adjust FOV for those new SFM'ers out there
Here i show you how To use Particles
Particles seem to come up as a common request, so I threw this together.
In this tutorial we bring the animation we created in the previous tutorial segments into Source Filmmaker.
How to create basic animation in SFM
In today's Tip of the Day I show you how to apply the Spy's cloaking effect to models in Source Filmmaker- without having to download scripts or extra files, and without having to go through all the hassle of the way it used to be.
After the new script was released on sfmbox I thought why not do a tutorial to show people how to use it.
How to create a moving camera in Source Filmmaker using keyframing/bookmarking in the Graph Editor.
Covers the basics of the Rule of Thirds
A tutorial on how to smoothly Looping Particles in a GIF
What to do when the Steam Library won't give you easy access to SFM.
a quick rough walkthrough on how to animate a headcrab using Jimbomcb's headcrab rig
Want to know how to render your movie in a single project file ? This is actually possible to do, read on !
How to fix/Import custom BSP/textures for SFM
Import animations, including motion capture files into SFM!
How to Create Loadout Posters in Source Filmmaker
Basic tutorial detailing an edit in motion
How to create maps with no lights for use in SFM.
How to setup dresseon models in SFM
A tutorial covering applying particles to objects and also explains a little technique I have for applying them to Unicorn horns!
How to get any source game into SFM
Fire Flame Sniper
In today's Tip of the Day I show you how to freeze a particle system in place, so you can do things like frozen explosions or blood spatter in a still life, and animate other elements such as a camera.
This tutorial roughly runs you through how I built the Uber Archimedes particle for my film Bad Medicine
I address some of the questions you've been asking. If you have any more, ASK!
In=Depth Tutorial covering how to use SFM with Dota 2 Content
I teach you a trick with the eyes. Its like locking a hat to a model, except with eyes!
SFM Linear/32bpc Float Workflow
Learn how to cloak TF2 models in SFM! This involves the Element Viewer so be careful!
This guide shows how to apply Gun Mettle skins for SFM and GMod.
After some experimenting I've found a relatively quick way of swapping heads in the SFM
Loading a Map and Characters
I will teach SFM noobs how to do pose to pose animation. Had to learn this the hard way...
How to manual pose in SFM!
How to get rid of all the extra cameras you collect while doing takes in SFM. Bonus content, I show you how to change camera names and adjust some other properties.
Finishing up the poses then starting to add particles.
This is an revised tutorial to my original that is shorter, sweeter, and hopefully more clear as to how you can import most of the available PONY SFM models.
The main objective of this guide is to lead you through the process of painting the Pyromancer's Mask for Pyro. This guide is useful for those who are facing problems when trying to paint the mask.
Doc's Dour Didactic of Delinquent Duplication
This guide should be a simple and easy to follow process on creating a simplistic poster that can be used in any intended way
In today's tip of the day I show you how to delete portions of the sample data associated with an animation set to produce various effects.
This is a tutorial on Source Filmmaker for posters!
How to add makeup and wrinkles to a character
How To Make Smooth Animations In Source Filmmaker
A Quick Guide To Show you how to make the sheens. Sadly It works only on normal weapons, Not The Austrlium ones.
How to setup Miss pauling for a wallpaper shot
Final Part of Pose to Pose Animation in the Source Filmmaker
In today's Tip of the Day I demonstrate how you can create your own custom color corrections for your SFM movies. In this one I do a 'film noir' effect, but your options are limited only by your imagination.
An essential lesson on using reference to create believable animation.
Script for modifying the view target for the camera
SFM lags behind TF2 in getting the latest innovations in hats and hat-esque objects (and also maps I guess). Here's how to remedy that if you're impatient.
6000 ANGRY BEES
I show you, the viewer, how to do faceposing
In this very easy guide, I'll show you how to paint the green_plane with the color you want.
Here is show you how to give a character glowing eyes by using lights.
This video shows how to fix Community TF Items that are supposed to be paintable, but remain black when painted by replacing the original TF2 Materials with Workshop material fixes.
Finishing up and adding AO and changing the render settings.
Today I show you how to fix the black textures that you will get for common tf2 items
This series discusses the programs used to fix material files so hats and miscellaneous item display properly in SFM
A bit under the weather tonight so the more complex TOTD I'm working on will have to wait. In the meantime I give you a tip on how to manipulate a light just like you do a camera.
Create a basic scene in SFM
Create pose to pose animation from the graph editor
How to use Sprays in TF2 within Source Flimmaker
In this guide we answer the deep question some that are new to SFM have, 'How do i get the models from the internet, into my SFM?'
A very simple demo showing how a walking cycle works.
A guide made for those who are confused or unsure what to do in Source Filmmaker.
I wanted to relax a little so I decided as a one off I'd create a short scene and share with you the stages in which it was created, as opposed to what i usually upload.
if you wanna do cool stuff with eyes but don’t want to go around editing VMT’s, then listen up!
In today's Tip of the Day I show you how to use Orientation Constraints to make models move together- for example to make two sentries move simultaneously when changing one.
The main objective of this guide is to help you guys find the Source Filmmaker Intro within Source Filmmaker. The intro can be put at the end of your video.
In today's tip I show you how to use the Left and Right stereo controls to adjust how facial animations are applied.
Tutorial on setting up dota 2 chars to work with almost perfect shading in SFM
how to make a movie in the source film maker program
Smug Pug Mug
Tutorial series covering the decompilation of source models and importing to SFM
i had a clean sfm and decided to make a video about it while importing CS:S models for myself
In today's Tip of the Day I show you how to access the various class-based particle systems and demonstrate using the Eyelander eye effect on a heavy
In this tutorial I discuss how to replace the phoneme, viseme, and emotion tabs that like to go missing into some blackened abyss in SFM
I cover a lot of techniques in this guide, some basic, some advanced.
It is very thorough, with nearly 110 annotated screenshots.
Part 2 of my tutorial series on using iPiSoft to capture motion for Source Filmmaker. In this video I show you how to record the actions you'll create animations with.
If the model is very dark when the AO - check if she has a transparent texture.
I show you how to record motion and import it as an animation into Source Filmmaker.
Well, look no further, for here you can find the answer to all of your questions regarding the new scaling system in SFM
LOOK MOM I'M A MEEEEEEEEEMEEEEE
How to create your very own 3D object and get it into Source Filmmaker
A very short but informative tutorial. Please note, Hammer Knowledge is required to do this, so if you're new to hammer, get acquainted first.
A tutorial on how to lipsync with audio
how to fix a common issue of grainy shadow
This tutorial shows you how to access the new TF2 VPK files using GCFScape
I've learned a few things here and there while using SFM. I thought I'd share some.
Omni-Lights and Living Shadows
In today's Tip of the Day I discuss the details of the Falloff Interpolation presets, which allow you to change how movements in the Motion Editor are applied- Linear, Ease In, Ease Out, and Ease In and Out.
The WIP for Tapeworm!.
In this tutorial we will convert an animation from inside Second Life into a .dmx file which we can import into Source Filmmaker.
Covers camera controls, posing, lighting and exporting.
Importing Counter Strike Global Offensive stuff to Source Filmmaker.
A tutorial on how to use the motion editor
How to create a depth of field effect so that the camera focuses on an object(s) and everything in front of or behind the object(s) is blurred.
In today's Tip of the Day I show you how to use the console command 'r_cleardecals' to remove the bullet holes, blood and other effects that end up on your background scenery when recording in Source Filmmaker.
An alternate way to light models using Aim Contraints
In today's tip I show you a bit about how offset mode can allow you to modify existing animation curves in the Graph Editor without destroying the base animation.
Basically showing how you can use Override Material to hide some parts of models in sfm. Also using it to change the color of models.
Part 5 of my Source Filmmaker Tutorial series shows off how to create moving cameras.
In today's Tip of the Day I show you how to add the 'gibbing' effect to make your posed models explode as though they were detonated by a sticky, etc.
here`s a work-around to allow you to scale body parts while the Model retains it`s Rig
CSS Models Tutorial
Covers the basics of creating a simple idle animation in SFM
In this guide i will show you the only possible way without using a script to import any video file to use in sfm
OMG Theres A Bear In My Oatmeal!
I show you how to make Blue triangles and then cause them to emit from a medic.
How to make custom model dance like TF2 animation
Getting HL2 models to talk with Extract Phonemes
CS:S Smooth Walkthrough Tutorial
A tutorial on how to make a Forest with Particles
We explore use the graph editor to create counter-animation
I will give you information on how to import assets from Source games into Source Filmmaker.
In today's Tip of the Day I show you how to make your recorded models turn into ragdolls on command.
This video will show a simple trick that will allow you to copy and paste Valve's sequences onto a custom model, like the Femscout.
These are the basics of making your very own Source Filmmaker poster.
This guide will help you with adding custom textures, or in this case, editing textures, for SFM. Afterwards, I will have a help section on how to add models to the usermod folder.
In today's Tip of the Day I show you how to adjust the timing of an individual element of your shot- such as a recorded model or spawned entity, even a camera, whether or not it has an animation set.
In today's Tip, I show you how to access the hidden controls of a rigged model so you can do things like use the weapon bone to parent to another model, even when the model is rigged (and the weapon bone hidden).
In this brief (but hopefully informative) tutorial, I explain how to build multiple level-3-capable sentries using the Source Filmmaker in-game recording tool.
In today's Tip of the Day I show you how to prevent animation sets from being selectable in the viewport and why you might want to do so.
Smooth Flying Camera Tutorial (Source Filmmaker)
This guide is for people who want high quality images. #creativity.
A list of TF2 paints in RGB colour values.
How to use the SHIFT key in conjunction with your mouse to scrub the timeline, and hopefully clears up some confusion that you may have from the Valve tutorials.
I cover some super basic film concepts, roll through what the various lens sizes mean, and why they rock
This is guide for fixing this odd bug that causes energy effect appear as pixelated version.
How to head hack properly
A quick guide to easily and painlessly set up your copy of Maya to use the plugins provided with SFM. After correctly setting this up, you will be able to directly access DMX models, SMD models and also be able to export DMX animations.
how to make your models look wet. Not only that, but I will teach you how to animate the effect in real time.
All Source Knowledge
Scaling made simple. Most other guides require extra tools. This however, only uses the Source Engine.
Covers the creation of animated GIFs in SFM
I released some sky particles to the workshop yesterday. So I decided to make a guide on scene building with them.
Fixing Transparent items due to AO on some models.
I'm going to be making a SFM artwork tutorial series so you guys can make amazing artworks! 🙂
In this video, I very quickly show you how to make your waters reflect things like real water does, in Source Filmmaker.
i decided to make a helpful tutorial on how to fix energy effect in source filmmaker
add collision to meshes
This is just a quick tutorial on how to the gmod pony workshop into SFM
In this Tutorial i'll be showing you on how to make your own Animation in the source filmmaker
This video shows how to kill animation or a portion of an animation for an element or a whole model in an animation set.
Here's my step-by-step guide for getting models off of the workshop!
This is an advanced tutorial on how you can use cinematography in SFM to its full extent
This mainly involves the 3-point-lighting technique
In today's Tip of the Day I show you how to create a 'Light Kit', and discuss a little bit about lighting
This little tutorial will show you an easy way to make your SFM animations into proper video files.
Here's a little Quick Tip on how to fix those weird facial behaviors on the pony models when you try to export a poster!
Hey Guys! Today I will show you how to use the Facial Plane to focus in on a certain model!
Tips : SSAO And Focal Distance
Oskar Does Games!
How to get custom maps working in SFM
I'm sure that many of you had problems with gun flashing after recording.
Part 1 of how to copy and paste a run cycle
Basic introduction to lighting in the Source Filmmaker
Speedy Von Gofast
Getting the best perfomance ( FPS ) for SFM
Use ipisoft to capture your motion and import to SFM
In today's Tip of the Day I show you how to use 'helpers' in Source Filmmaker to allow you to manipulate objects more easily and to create indirect locks.
This guide will teach you how to do basic three point lighting in the Source FilmMaker
A tutorial on how to create the animated wings
a long long LONG lighting walkthrough of a wrongfloor turret ring scene
Hats & Misc
How to Paint Hats and Cosmetics in SFM
In today's Tip of the Day I show you how to play around with lens presets to do zoom effects similar to what you may have seen in other films, such as the 'scare zoom'.
You want to make some SFM posters! Read dis guide den! Note I am not the best,but I at least can show you the basics of making a poster.
How to import Dota 2 models to Source Filmmaker
Walks through the creation of a scene in SFM
I'm a long-time SFM user, and recently my SFM got extremely laggy. Here's the solution that I found, and which worked for me.
This is a six part series on how to repair materials in the Robotic Boogaloo Hats and Misc Items, the Heavy's ToughGuy Toque and the VooDoo JuJu to fix them from being black or glowing and display there proper colours.
In today's Tip I discuss how to copy and paste animation sample data from one model to another, as well as some of the underlying mechanics of how it works.
In this tutorial we are going to use one shot, one camera and create an animation set for the camera.
Learn how to make a ball bounce realistically using the Graph Editor in this simple tutorial video.
how to use multiple maps in a single instance of SFM.
I show how to add Unusual effects, Map effects, Cool Rendering Settings, and more!
Having trouble finding the appropriate effect that you want when you are making unusual loadout posters?
Animation presets are sliders that can control various aspects of a model, normally they control facial expression, phonemes, and visemes.
Tutorial on the camera styles used in Bolder Heavy
In this video I will be going over the process of rendering a scene into movie form. I have added a few tips that might help you.
How to make a simple SFM poster
Hey, guys! Here's a tutorial about the basics of SFM. Hope you enjoy.
Landy R. Shambles
A tutorial on how to create slow Motion
In today's tip I discuss how to use the 'Auto Aim' feature for the Work Camera.
SFM Ponies Tutorial #1
How to make a Team Fortress 2 Source Filmmaker Poster!
In today's tip, I discuss the 'Rule of Thirds' and how it can improve your SFM videos.
I'll show you how to make your scene much nicer and clearer!
how to over-stylize your SFM pictures to hell.
Guides you through the process of creating breathing and life in your Characters
In today's tip of the day I show you how you can use the In, Out, Paste and Drop Procedural Presets in Source Filmmaker.
Basic introduction to recording in the Source Filmmaker
This is a basic tutorial on Three Point Lighting, which is not only used by SFM users, but also by professional cinematographers as well.
I found it quite useful when I found out you could do this, even if it is so simple. Unsure how well known it is, but makes the creation of cycles MUCH easier.
In this tutorial, I show you how to create a depth of field effect.
This is a guide to teach you a simple way to do nice looking letterboxing.
How to fix problems you might run into by having imported the wrong model for your animations
SFM's Render Target cameras or RT cameras
This tutorial shows you how to create a moving camera shot
I Will Show You How To Make A SFM Team Fortress 2 Loadout Poster
Create a Explosion Particle
In today's Tip I show you an organizational method to keep your more complex scenes with lots of animation sets more easily managed by changing the color of the labels in the Animation Set Editor.
Source Filmmaker recently updated to allow models to be resized, This tutorial shows you how to use it.
Covers the basics of SFM
This tutorial shows how to make the background effect seen in almost every shot of the microfilm Heavy's Falcon Punch
This tutorial teaches you how to sap a sentry or mimic one in SFM
This is a detailed tutorial that goes over the difference between locking to a models position and rotation
Covers the basics of keframed lip syncing
nifty reference table of facial poses
How to spawn and use particle systems in Source Filmmaker by linking the 'Domination' particle to a soldier and having him run around with it.
Material overrides allow specific modifications of a models textures without effecting other instances of the model.
How to find the sounds that SFM will automatically put in the scene when you record a scene
A collection of the most useful stuff for SFM
How to Apply Multiple Custom Skins on different instances of a Model
How to make different camera angles in the same sequence/render
Space Pope III
In today's Tip of the Day I depart from some of my previous tutorials and delve a bit into animation theory, discuss how objects move in the real world and how you can more effectively emulate them in SFM.
This guide will use the well kown method called Three Point Lighting. It's a technique that all photographers use for a potrait, aswell in movies.
I show you how to use the History window which can simplify the process of undoing changes instead of spamming CTRL-Z
In today's Tip of the Day I introduce you to the Particle System Editor in Source Filmmaker, a tool you can use to create or modify your own particle systems.
easy to understand tutorial for animating FNAF
In this tutorial, I show you how to lock items to parts of your character's body so that they move together.
This is a quick and easy tutorial on how to get your Editting window back!!!
In today's Tip of the Day, I discuss how you can quickly and easily add TF2 items to your models without having to go through a bunch of extra steps, thanks to Valve's addition of a fine feature to SFM.
Breakdown of how to get shot lighting in SFM
Part 2 of how to copy and paste a run cycle
In today's tip I give a quick demonstration of the differences between Transform, Overwrite and Offset in the Motion Editor of Source Filmmaker.
Spy Sapping Buildings
This shows you how to get in-game customizable decals for flat surfaces via Particles.
How to make pictures in SFM
A basic overview of how to use cameras
Text Projection / Hologram.
In today's Tip I show you the Key Bindings window and discuss some of the commands available in Source Filmmaker that you may not have been aware of.
A more in-depth tutorial on how to get sounds/songs into SFM the correct way so you can avoid raging like a beeyotch.
Continuation of Pose to Pose Animation in the Source Filmmaker
In this tutorial I will try to explain how to apply a particle system to a model. This isnt a simple lock, it makes the particle system go over the entire model.
In today's tip of the day I show you a little bit about how to use gobo textures to project images onto surfaces in your SFM scenes, and discuss what you can and can't do with them.
In this tutorial I discuss an easy way to do locks.
This tutorial teaches you how to attach weapons to character models in SFM.
Ever wanted to export your SFM work into your beloved, hat addict game? Now's your chance!
This is just a quick tutorial on how to change the TF2 scout into a female char
In this part of the tutorial I show you how to update a TF2 model to be ready for animation by exporting it from Maya and editing it in MotionBuilder.
Updated tutorial on how to get your own custom animation into SFM without having to use Maya
I've been modeling for a while, and I thought I'd make a video (maybe even a detailed video series) detailing the high level (software kinda-independent) process overview.
Basic introduction to rigging models in the Source Filmmaker
How to add effects to hats
How to lock items to parts of your character's body so that they move together.
Posing speed walkthrough
This tutorial is targeted towards intermediate users of the Source FIlmmaker, mainly the Dota 2 SFM community, who would like to polish their projects and animations a step further.
Here we will cover the topic of Animation in SFM, this is a more of a time-consumeing part than a diffucult part.
This tutorial shows you how to create a reverse tracking shot
How to export and import specific portions of an animation set, such as the facial expression of a Spy
In today's Tip, I show you how to show and hide Track Groups to keep your SFM workspace less cluttered.
In today's tip I show you how to remove pieces of a model, such as the Soldier's grenades and the Medic's backpack.
What are all these black and purple Things that are ruining the scene???
The goal of this guide is share a method of adding Killstreak Eye Effects and coloring.
Basic introduction to selecting time in the Source Filmmaker
Simple Tutorials - How to put hats on characters
How to use phong mapping in SFM
Hi everyone, I will be teaching you how to get the strongbox items into Source Filmmaker
how to record motion and import it as an animation into Source Filmmaker.
Create a cute Animu wallpaper from the female scout
A basic overview of how to use the clip editor
This video will allow you to compare the 4 render settings you get to use in the SFM.
All were rendered at 1920X1080 @24fps
Sir Duck The 74th
In today's Tip of the Day, I show you how to use SHIFT and CTRL to change movement speed for more accurate positioning of a camera and for accurate movement when puppeteering a camera.
Basic introduction to the graph Editor in the Source Filmmaker
Guide on importing Neotokyo assets to Source Filmmaker to work with.
This is a tutorial that explains complex animation in Valve's Source Filmmaker.
Basic introduction to using locks in the Source Filmmaker
Locking Items: The Easy Way
A quick and easy guide to getting MvM to work in Source Filmmaker
How to setup Miss Pauling again
Since some people like myself still believe that old faceposer still has a place in machinima I have provided this tutorial for porting faceposer scenes to SFM.
THE RANTIS PAIN
Basic introduction to sound in the Source Filmmaker
I show you how to make walls, floors, and just about anything break into pieces
This tutorial shows you how to create a walk cycle
ello guys, In this video I'll show you how to export and import custom SFM poses!
To cover some of the little tips and tricks I have learned over time, I thought making collection videos occasionally would work best.
In Source Filmmaker there is a tiled Fire effect on the Cut Throat Concierge for the Spy, I'm going to show you how to fix it
This video shows ONE (and the easiest) way of fixing the user problem in using the new material downloaded via the Workshop.
a behind the scenes look at how bad medicine was built.
This is a guide for those who wonder why I do what I do in my art. I will also explain the concept of it.
DeniseMakar DM|ASA -BUSY
This is a quick demonstration of how I can manipulate a character to change direction while walking using the Motion Editor and the Rotation Manipulator.
This guide is dedicated to beginners, I'll teach you how to create a simple poster (for TF2 and not only).
If you have ever encountered a state in SFM where your keyframes no longer work after a certain length of time, this is the solution
a really quick run through of how to project your own texture through a light in SFM
This guide shows you how to run SFM on mac with a wrapper for the software.
=PB A= Glitchy647
German tutorial on movement in SFM
Create a nifty animated wheatfield
Did it ever occur to you that it would be so much simpler to find the items in Source Filmmaker if their filenames were the same as their display names?
In this tutorial, I'll teach you the 3 different types of basic animation in SFM, Pose to Pose, Motion Ramps and Graph Animating. Thanks for watching!
How to make a simple/basic SFM Poster!
A basic overview of how to use Physics in SFM
How to import assets from other Source games into SFM
Doc's Practical Propensity to Particular Painting Problems
In this guide I will show you how to paint Team Fortress 2 Hats and Miscs in Source Filmmaker.
Covers body grouping in SFM
This guide will teach you how to simply paint an item without scripts or any external programs!
The Basics Of Making A Poster in SFM
This guide will teach you the basics of breathing animations. I am not necessarily the best at writing tutorials but I thought I would give it a go since no-one has made a proper tutorial on it.
Add a shirt to the fem sniper to conceal skin
A super simple trick for more realistic eye movements in characters
I will give you instructions on how to download and use assets from the Source Filmmaker Steam Workshop.
In today's Tip of the Day I describe a problem you may run into if you work with very long shots (longer than 60 seconds) which is characterized by any animations freezing and being unable to be modified. I show you why it happens and how to correct it.
In today's Tip of the Day I show you how to make a camera pan to track a moving model, in this case a Scout running across a scene.
Save/Upload your Animation
Does your objects stop moving after about 65 seconds? This guide will help you solve the problem (mostly)!
Collection of common and not so common bugs you may encounter with SFM
'By Hand' Animation
A tutorial on how to create a sun
A basic overview of how to use Particles in SFM
Learn some stuff about animation in SFM. This won't get you a job at pixar or disney but it will help you improve (I hope).
A quick run through of some IK rig basics and a neat trick with ik/fk blending
Basic introduction to manipulation in the Source Filmmaker
How to make good SFM pictures/posters
In this tutorial I show you how to create a bone naming template for your animations exported from iPiSoft, which we will use later to quickly map characters to your motion capture data.
In today's Tip of the Day I show you how to extract models from the TF2 distribution so you can get all the new hats, weapons and other goodies that aren't in the base SFM distribution. You can apply this technique to other Source games as well.
Tf2/Sfm: How i make thumbnails (Speed Poster)
Hey this is the best info I can post so far, for SFM to help others!
This video is for those who have the problem for the cloak.bsp problem all you do is need to delete the word cloak in the search selection.
A tutorial on how to make a rocket fly around the map, and have a camera follow it.
This step-by-step tutorial explains how to create dynamic floating text in Source Filmmaker using a rope particle system, from creating the texture and material files to making them appear in your shots.
How to do to change the iris color of the models
This is a guide for fixing Stormy 13th Hour effect. The problem is, that when the 'skull' appears, it only shows square pixel.
Covers the process required to modify materials
In this video I cover Procedurals in detail, giving examples for most.
Guides you through the process of creating Global Dynamic Lighting
How To Extract Garry's Mod Maps
Graph & Motion Editing - SourceFilmmaker Tutorial
How to make CSGO films in Source Filmmaker
Importing models from CSGO and Portal 2 into SFM
In this guide, I'll show you how to change the sky of a map using hammer world editor.
In today's Tip of the Day I show you how you can remap the ranges of the various sliders used in SFM to limit values applied to animation sets.
In this tutorial I will show you all of the steps necessary to skin a template pony or other included GMOD Ponies
This tutorial session acts as a learning tool to discover how to do basic things in SFM.
How to make Rim Lighting in SFM
This is a rehash of my first tutorial which is utter garbage and basically shows you how I have no idea what I’m talking about have the time
Now you can get into that attention *prostitude as an insult* game!
A simple example of lighting in SFM
I’m gonna teach you my way on how to cry.
Demonstrates fixing the material layers of the Robo Medic's Archimedes Using GIMP and the VTF Plugin.
Basic introduction to Particles in the Source Filmmaker
In this video I describe in detail the method of importing Gmod Ponies into Source Film Maker.
Basic introduction to the Source Filmmaker
Today, Joe shows you how to use Source Filmmaker, a software that you can use to create animated clips of tf2, l4d2 and many more games
In today's Tip of the Day I show you how to adjust the color, name and text associated with the clips in the Clip Editor to help you organize your shots more easily.
how to use RT cameras with the SFM, and now I'm here to share my knowledge with you.
speed tutorial on working with animation in SFM
I made a quick tutorial on how to set up a custom audio file, put it in source filmmaker, and then do some manual lip-syncs.
Learn how to convert maps to work in Source Filmmaker with a bare minimum of fuss.
Basic introduction to lipsyncing in the Source Filmmaker
Do you not know how to set up SFM for Hammer Editor!Then this guide is for you!
PUT HATS ON PEOPLE! - How To: Source Filmmaker
How to make the zombie models in SFM
Showing you how to make your own loadout posters with Source Film Maker
The Garry's Mod Workshop has lots of interesting models and maps that aren't available anywhere else. Here's how to use them.
This shows you how to make a first person movie in SFM.
In today's Tip of the Day, I show you how to reset the pivot handle on a model once it's been moved. I also show you a few other tricks with the pivot handles.
Downloading and installing models
In this guide, I will show you 2 ways to equip the Gunslinger, and the pros and cons of each method.
A basic overview of how to use lights
In this guide video I'll show you how to add motion blur
I go over how import non-TF2 stuff into SFM. Have fun making movies!
IMPORTING PRE-MADE ANIMATIONS
Add TF2 zombies to SFM
How to paint your hat in Source Filmmaker!
Basic Pose to Pose Animation
Tutorial for medic gun particle!
Thought I'd show people how to get the cel-shading effect in SFM.
In this video we quick look at an unanimated camera and learn the basic keys used to manouever the camera around the map.
Here is a Little tutorial on how to get some poses done!
A particle tutorial.
This will also teach you a little bit about Locking models onto other models if you are not entirely familiar with that.
How you can import a custom model from garrysmod.org
This is just a quick tutorial on how to add a volumetric light.
In this video we look at a camera that has an animation set and manipulate that. We also look at giving the camera an actual animation.
I've decided to make a simple SFM tutorial on fixing common, transparent models
How to avoid recording things like medical crates, ammo crates, particles and other objects in the game world twice when recording your SFM movies.
Kringle is glowing?, Sore Eyes showing white iris when there's a light? Concierge showing fire texture?
Today, I will show you how to add TF2 Pro. Killstreak Eye Effects to models!
Please note that later versions of iPi can export directly to .dmx now.
Explains Lighting a Character
In this SFM tutorial, I will show you how to apply hats to characters and how to remove default headgear
This tutorial teaches you how to prevent props, particles, and sounds from overlapping from previous recordings in SFM
Covers mainly the opening of wings, but is pretty simple to just do it in reverse to close as well.
In this tutorial, I will show you the basics on how to use cameras.
SFM just added model and bone scaling, which is glorious. I saw a few things people were having trouble with about it, and decided to have a quick poke at them.
How To Place a Model and Add Cosmetics
Pile of Dirt
a long, shabby explanation where I try to explain what all the sliders do.
THE BASICS (Graph Editing)
In this episode I cover importing custom models and lip syncing.
Where to get models, props, and maps for Source Filmmaker and Garry's Mod.
How to get Source Filmmaker working on a Mac
In today's Tip of the Day I show you how to add the new free DLC included with Source Filmmaker- Portal 2, Day of Defeat, Blade Symphony
Use the SDK Content rigs for custom animation for use in SFM
I am back with more SFM tutorials! This one is on Lip Syncing. Enjoy!
Modify materials of objects within SFM
A tutorial on how to get lighting right in sfm
How to install pony models for SFM
In this tut I will try to explain a very crude way to animate a model's color. This tutorial assumes you already know how to get a color proxy working on a model.
This is a simple tutorial on decreasing lag in source filmmaker
Going through making a poster and setting up the shot.
Follow a character with a camera
Answers to several frequently asked questions that have cropped up on Facepunch. Fixing broken map lighting, mounting other games, all that good stuff.
Here you can find a list of texture fixes which allows model recolouring to work.
Tutorial covering how to make Pony Eyes glow.
Guides you through the process of creating complex animations in SFM
Just a basic tutorial on installing and using sfmphys
How to make a Loadout Poster for Team Fortress 2 in Source Filmmaker
In today's Tip of the Day I show you how you can put slugs (blank shots) to use in your animations.
A simple example of Animating in SFM
How To Use SFM And Create Posters And Videos
In this guide we will cover the basics of SFM and what is reccomended for SFM.
How to adjust the settings for SSAO (Screen Space Ambient Occlusion) to produce better shadows and lighting for your posters and movies.
In Part 3 of this tutorial I show you how to process the actions you recorded in Part 2.
How to use locks by creating a spy, attaching a cigarette to his hand, animating him, and putting a smoke particle effect on the cigarette in his hand.
In this video I analyze an animation I have made and fix it up a bit, giving tips and tricks a long the way
How to export your SFM animation as a GIF
I will give you step-by-step instructions on how you can submit your entry to the 2013 Annual Saxxy Awards.
In this guide video I'll show you how to give your Source Filmmaker videos an almost film like quality.
Process of bringing custom assets into SFM
how to activate the taper rotation mode
How to import XPS to SFM through Blender
For both posters and animations.
In this guide you will get an Step by Step explaination how to use custom textures in SFM and how to apply them in SFM without overwriting the original texture.
This video shows how to use 2 different maps in 2 Shots in a single SFM Session.
How to make the Medigun Beam in SFM
This tutorial is made for the questions I have been recieving through PM asking how I put Half Life 2 Models into the SFM and how I animated them.
Some items have jiggle bones that don't show up when you load them. This is a quick guide to tell you how to activate them.
This is an introduction to the Portal 2 IFM, a build of SFM made specifically for portal 2.
Learn how to decompress these maps so that SFM won't crash upon loading them.
A list of Source Engine games and whether their models or maps are compatible with SFM (and in what way). Please contribute any info and help complete this!
How to Create a Simple/Good Looking SFM Poster
Have you ever come across a situation where you converted your .mp3 or .wav files into .wav files and yet they don't play a sound when you imported them into Source Filmmaker?
In today's Tip of the Day I show you how to create simple text overlays and add them to your animations as title cards.
covers animation in SFM
Guides you through the process of creating Light
I will give you instructions on how you can share sound and model assets you've created through the Steam Workshop.
Hello, this video will show you how to extract addons from the Gmod workshop.
keyboard shortcut reference
Bring the new Dota 2 Reborn models into SFM via FBX
Purity-schmurity, color correction will always improve images and videos! This guide will teach you how to use Source Filmmaker's inhouse color correction tool for your projects!
In this tutorial segment I show you how to export the animation you created to a DMX file suitable for import into Source Filmmaker.
In today's Tip I show you how to use the Ramp, Spline and Round Procedural Presets in Source Filmmaker.
Guides you through the process of creating Stylized Lighting
how I did the Error Texture spreading in my latest video, Weaponized Negativity
In this tutorial I am teaching you how to add accessories to your pony.
How to to add blood wounds to your characters
How to make TF2 hats look painted in SFM
A tutorial on how to get the most out of your camera
In today's tip of the day, I show you how to use Body Groups and Locks to replace the Pyro's mask with the Last Breath or other Pyro masks.
The L4D2 Workshop has lots of interesting models that aren't available anywhere else. Here's how to use them!
this is a tutorial on how to use Source Filmmaker so you too can make an epic source cinematic movie
In today's Tip, I show you how to use the Stagger Procedural Preset to potentially make your animations more lifelike.
Get Rid of Those Purple and Black Objects in MvM Maps + the New TF2 GCF Format
This tutorial assumes that you've watched Valve's official tutorials. and shows to to recreate the medic healing scenario
How To - Create a Simple Idle Animation in Source Filmmaker
In this guide, I'll explain to you how to use the TF2 model 'Empty' to automatically pose the pistons on Personality Core/GLaDOS' models so you don't have to worry about animating them
How you can load and explore the Source Filmmaker Logo animation, which is not only included with Source Filmmaker, but was actually made in Source Filmmaker.
Ever tried rotating the fingers of a rigged model, only to find that it lags whenever you try to? It's an incredibly common issue among users. This will show you how to reduce that lag.
Tutorial covering the SFM Particle Editor
In this guide I will teach you on how you can put killstreak sheens into SFM
Here i show you how To Animate A First Person Scene
I am going to teach you how to use Source Filmmaker
The Gaming Bros
For you who can't figure out how to import models into SFM, might want to take a quick look at this.
How to fix a Character collapse situation
So I felt like some of you would like to know how to put your Gun Mettle skins into SFM/GMod.
Want some cool action shots? Do you want to know how to enhance it? Well, you're in the right place!
The basics of materials in SFM
Got some dodgy grain-like shadows on your creation? This guide can help you fix it!
A handy, step-by-step guide to using Material Overrides to replace a model's texture with another texture. Very useful for all sorts of clever SFMing tricks!
As soon as I saw that there were no guides to take iTunes music and put it into SFM, I started making this guide. I'll teach you how to take your iTunes music and put it in SFM.
A basic overview of how to get the SFM and how to do some basic stuff with it
Color Script Improvements
add wind effects to your model
Recently found a good way to make transparent GIFs from SFM.
So, you're making a movie, and you've posed your character, but oh no! Their eyes are blank! Why is this, you ask? Well, it's because through posing your model, the 'ViewTarget' of their eyes has been left behind, back where you first spawned it.
Edd the Huntsman
Introduction to Pose to Pose Animation in the Source Filmmaker
In today's tip I go over the Default and the Zero animation presets and discuss what they do and how they're different- and why you sometimes find yourself having to use one or the other.
Covers the basics of animation in SFM
Giving a general tutorial on making comics from within SFM
In today's Tip of the Day I take you on a brief tour of the Movie Export settings and discuss what the various options do.
How to modify textures using the element viewer to make them do some pretty interesting stuff.
Just video of posing picture in SFM.
A tutorial on how to use depth of field
Using hats in SFM
Walks through the creation of a moving camera in SFM
In today's Tip I show you how to adjust the timescale of your shots, and discuss some of the underlying elements of how SFM processes animation set data to produce what we call a 'shot'.
creating dota 2 videos with proper sized props!
In today's Tip of the Day I take you through how to adjust the scale of each element of a shot, similar to how you might adjust the timing of a shot as I showed in Tip of the Day #60.
Do your SFM posters look boring? Bland? Non-interesting? If you said yes, your lighting is probably not very good or you have poor camera settings.
Tidying up particles and adding lights.
This tutorial is to help all those getting their feet wet with Pony SFM. It covers the basics from loading a map to working on a pony model.