How to painlessly make functional blend textures.
What are source spraylogos? Spraylogos are images you can place on most surfaces in source multiplayer games with the exception of models.
This tutorial is a small introduction to skins.
Using GIMP to make self illuminating textures
Creating Animated Sprays
From bump mapping to phong shading - This tutorial covers a large number of texture effects. Look inside to discover how to give your textures an extra special touch.
how to make an animated texture work for you in Half-Life. You will need these programs: Photoshop and VTFEdit
This tutorial fom Stadric shows how to make textures look more realistic with depth and texture, by specular bumpmapping.
How to create an alpha blending texture.
a pretty simple tutorial on making transparent textures
Creating a Fading Spray
Surface Materials for Source
This shows you how to make a blend texture for use on displacements and was created by Stadric.
How to make a transparent texture.
Our first tutorial is creating a static spray with no transparency.
If I can find a photograph of something similar, it's fairly straightforward to turn it into a texture file.
This tutorial walks you through creating a material with transparency and then placing it into VGUI menu.
This tutorial will cover the basics of reskinning a model for Hammer and HalfLife2.
Visible representation of water textures
Learn how to use custom textures in HL2 and CS:S.
Our second tutorial is creating a static spray with transparency.
how to make a signature for a forum, using pixel stretch technique to give a blurred matching background.
how to extract a texture from the game, and then edit it.
how to make those User Bars often seen on Forums.
Tutorial on making a spray decal that contains a full range of transparency, such as text or graffiti like used in HL2.
How to create textures with Paint .NET and notepad.
This tutorial will show you how to create custom textures for use in creating maps for the Source engine
This covers creation of custom textures in the Source engine
This is the first of a series of texturing tutorials from Gronblad, and covers making a texture, and converting it for use in Hammer and HalfLife 2
Pixelated Sprite Sprays
Custom particles in maps & spritesheet VTFs