how to make an animated texture work for you in Half-Life. You will need these programs: Photoshop and VTFEdit
Creating a Fading Spray
Tutorial on making a spray decal that contains a full range of transparency, such as text or graffiti like used in HL2.
This is the first of a series of texturing tutorials from Gronblad, and covers making a texture, and converting it for use in Hammer and HalfLife 2
Learn how to use custom textures in HL2 and CS:S.
how to extract a texture from the game, and then edit it.
Creating Animated Sprays
How to make a transparent texture.
Using GIMP to make self illuminating textures
This tutorial will show you how to create custom textures for use in creating maps for the Source engine
This tutorial is a small introduction to skins.
This tutorial will cover the basics of reskinning a model for Hammer and HalfLife2.
Visible representation of water textures
Pixelated Sprite Sprays
how to make a signature for a forum, using pixel stretch technique to give a blurred matching background.
This shows you how to make a blend texture for use on displacements and was created by Stadric.
Our second tutorial is creating a static spray with transparency.
a pretty simple tutorial on making transparent textures
How to create an alpha blending texture.
Surface Materials for Source
How to painlessly make functional blend textures.
This tutorial fom Stadric shows how to make textures look more realistic with depth and texture, by specular bumpmapping.
how to make those User Bars often seen on Forums.
This covers creation of custom textures in the Source engine
Our first tutorial is creating a static spray with no transparency.
How to create textures with Paint .NET and notepad.
What are source spraylogos? Spraylogos are images you can place on most surfaces in source multiplayer games with the exception of models.
From bump mapping to phong shading - This tutorial covers a large number of texture effects. Look inside to discover how to give your textures an extra special touch.
This tutorial walks you through creating a material with transparency and then placing it into VGUI menu.
Custom particles in maps & spritesheet VTFs
If I can find a photograph of something similar, it's fairly straightforward to turn it into a texture file.