There are two reasons to use attachments. The first was touched on in the Point_Viewcontrol tutorial here, where you can set the PVC to always point at a particular feature on an NPC, Alyx's eyes in the tutorial.
Describes how to add extra skins to existing compiled models in the Source engine
How to work with TF2 facial morphs in 3DSMAX
Training kit originally provided for free by Digital Tutors and Autodesk to train those learning Sodtimage XSI
Get everything set up for your first model!
Addicted to Morphine
If you want to quickly compile a model by just right clicking on the QC and selecting an option to compile it, then you're in the right place!
Configuring XSI and using the SDK tools
Rigging and animation for Source models, using XSI.
You can't use Model Viewer to do it anymore. This covers rescaling prop models for Source.
Guides you through creating your first Source mode in XSI.
Creating custom eyes in 3DSMAX for TF2
This is a short article describing the 2 options for moving around the viewports.
I will guide you through the creation of a prop_physics entity, which may also be used as a prop_static entity.
In this tutorial i will explain to the best of my knowledge how to use HLMV for viewing and editing models
How to add a custom sequence to an existing model
A full listing of HL2 models by directory
Here is how to create your first character in SOFTIMAGE|XSI.