Author Archive

thefoofighter

Avid Gamer, Coder, Archiver and a fan of everything Valve. Sourcemodding is an attempt to preserve the modding legacy of Valves Game Engines. I hope you find the site useful :)

Softimage XSI EXP for Half-Life 2

Written by thefoofighter on . Posted in News

Softimage XSI EXP for Half-Life 2

Call me a nostalgic fool but as I was digging through some of my old Modding tools i came accross one I hadnt seen before, Sadly it was a little before my time. Nonetheless it got me excited. Softimage XSI EXP (Experience) for Half-Life 2.

It is basically the origin of the Softimage Mod Tool. You see, Valve, Softimage and ATi were good buddies back in the day and strived to push the boundaries of not only the game engine but also the tools used to create content.

Why Half-Life 3 will happen..

Written by thefoofighter on . Posted in News

Why Half-Life 3 will happen..


It seems the pot has been well and truly stirred this week, at least for fans of Half-Life, the franchise which bears so much meaning to many of us. An article published over at Game Informer seems to have (whether intentionally or not) shattered the hopes and dreams of the very many fans longing for a continuation or finale to the series.

The article is well written and comes from a highly regarded journalist within the gaming community. Some have pointed out that the interviewee on which the piece was based may have been fabricated to create a sensationalist story and ruffle some feathers on the way. Personally if I worked for VALVe and were willing to speak about matters concerning the elusive HL3 I too would like to preserve my career. I believe that this is in fact an interview with an actual VALVe employee who is also a fan of the series and undoubtedly frustrated and saddened by the state of affairs surrounding a sequel to Episode 2.

Just because VALVe are (allegedly) not working on it right now or have no immediate plans to, doesn’t mean that the game will never re-enter development again or be released to see the light of day. The expectations Valve put on themselves let alone what is expected by the fans is an Everest of a task but certainly not impossible nor improbable.

Tools Section Complete

Written by thefoofighter on . Posted in News

Tools Section Complete

I have painstakingly (with much love and attention) updated the sourcemodding Tools section after i scoured the internet for as many GoldSrc and Source Tools as i could find.

Each tool now has a mirror, a short description and in most cases a screenshot of the tool itself.

Introduction to Perforce

Written by thefoofighter on . Posted in News, Tutorials

Introduction to Perforce

This tutorial is written in a generic manner so as that you can learn to use Perforce on any project you have regardless of Engine, API or SDK.

I will only be covering what I think are the main features of Perforce and what is most useful for Game Developers.

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Disclaimer

Disclaimer!

Sourcemodding is in no way affiliated with the Valve Corporation. This a non-profit community driven website using content from myself, Valve and the Community. All files are provided as is and are simply mirrors of files that can easily be found through a smart Google/Bing/Yahoo/DuckDuckGo search. If you dispute anything on the website or want something removed please get in touch.