Publications

Steam Dev Days 2014 was a Game Developer Conference hosted by Valve. It lasted two days from January 15 – 16, 2014. Attendants were invited from all around the world to the event in Seattle.

A large selection of different topics were covered during the event, from Steam Machines, the Steam Controller, OpenGL as your main Graphics API, Marketing Games, Debugging on Linux and Steamworks, to name a few.

The recordings and slides from the event were made available a few days later through the official portal. The following mirror contains all the videos and slides from the event.

Steam Dev Days 2016 was the second Game Developer Conference hosted by Valve. It lasted two days from October 12 – 13, 2016. Once again it was held in Seattle.

Topics Covered in the event include: The Philosophy of VR, The Future of VR and Games, Steam Controller, Vulkan Graphics, Anti-Cheat Systems and Early access as well as much more.

The recordings and slides from the event were made available a few days later through the official portal. The following mirror contains all the videos and slides from the event.

Valve regualarily publish their advancements in technology for the public to digest through their Publications Portal. You can read up on the Cabal Process, Physics Debugging techniques, Various papers on VR and Shading for games among many others.

Visit their official portal to download and view the Slides and Papers. This mirror provides all the papers should the site go down.