So, lets add up a secondary fire mode for the egon
This tuturial helps you set your speed this tuturial is really easy.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
This is a tutorial on making a custom model entity.
adding zoom functinality to your mp5
Funcs for Round system
How to change your MP5 to an MP5-SD3
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Proximity Satchels UPDATED
Code a Throwable Crowbar
Part 2 in 5 part series
add a server controlled hud countdown
This tutorial will somewhat describe how to create a completely new turret.
Panels, Labels, Buttons, and Commands
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Nebel in HL (SDK 2.2) (German)
how to add old school Client Side word censoring
Where DiD I Hit Him (Update)
Code a CS AK47 into Half-Life
this tutorial will explain how to set the HUD up, and just get the basis.
Crosshair Tutorial Nr.2 (German)
You wanted to know how to color the teams in the scoreboard?
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
Round based system
Creating the Flag Entity
Shooting through walls
Stamina controlled sprint
both client and server side detailed
A Laser-Pointer for any hl-weapon
Half-Life Graphics Part 3 - TriAPI (German)
In this one I hope to start on some of the navigation code and the bots use of ladders.
How to make a reloadable hornet gun
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
How to implement call of Duty/Halo style weapon slots and switching.
3rd Person Ansicht (German)
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Ever wanted to use gman twice in a map with a different look?
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Make a Particle Burst When a Player Joins (Like Q1/Q2)
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
No minus frag when killed self in Half-Life
Bullet FlyBy (German)
MP5 to Chain gun
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
visible laser sight line thingy
Jumping and Landing Sounds
MP3 player in HL
I have found a way to make Better Freeze Grenades
Opening slots for old Menu System
Ricochets of walls.
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
How to code in some fog in your mod
Client-Side Waffen-Coding (German)
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Part 1 in 5 part series
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Activating w_ models animated animation
Unlimited Health Rechargers
Glock Silenced and zoomed in Half-Life
Put Put Cars
Changing Spawn Times
Finding your way around the Half-Life DLL
Turn off flashlight after player death
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
This is an easy way to change the widespread of the MP5 into a much smaller one.
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
good introduction to starting a Half-Life Mod
View model rendering
Addign a Third and Fourth attack to your mod
If u want add options to your maps u can add to all maps config files...
How to get Half-Life's server to compile and run on Linux boxes worldwide
Respawn Delay (When Dead, Not When Spawn)
Particles FIXes and improvements
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Improved Spectatormode for Teamplay
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
how the code actually works so that you can add your own features
Making a NailGun
Specific weapons for different teams
Roter Bildschirm bei Schaden (German)
In this tutorial I will show you how to change the weapon damages without recompiling the dll
CS Style 2x Zooming
Changing the weapons a player spawns with is very easy, very simple.
How to create a DEAD message in your scoreboard
Make a player fly
How to allow monsters in mp
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
In this tut, i will show you how to add a diablo camera effect to your mod.
Launch 3 Rockets
Every Half-Life weapon have flags. For example MP5
What this code will do is change the armour hud colours depending on how much armour you actually have.
Minikarte im HUD (German)
A Simple 4-line fix for spinning corpses.
Here's how you PREPARE a turret to support the secondary fire mode.
Okay this tutorial covers how to create a parachute like the one in firearms
Health and Armor restore after frag
Instant Firing Rockets (like in TFC)
Using INI configuration files properly
Weapon : FireGrenade
Simple snippet for a better third person camera with player fading.
Setting up Client side and FGD
Explode Shake (UPDATE)
Wall Jumping Tutorial
ANY blood color
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
Half-Life debuggen (German)
Change host players ping on the scoreboard to 'Host'
Adding panels and labels and such.
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Part 3 in 5 part series
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Cont - Force MOD
Things that effect network stats during gameplay
Better Weapon Droping
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Adding new advanced options
Code an Admin System into Half-Life
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Tripmines with configurable beam brightness
what temporary entities are and how to use them in Half-Life
Using the ALERT function
This is just a simple way to switch to different gameplay modes.
Die Erstellung eines Laserstrahls (German)
Homing Rockets with no laser spot in Half-Life
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Here's how to get the little red dot on turrets.
Tutorial covering the creation of multiple viewports
Disable The FoV Command
How to change the tripmine beam color in the console
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Chumtoad firing hornetgun correction
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Creating the Capture Point
Old Menus Fix
This tuturial will help you to change the armor you are spawning with
Set Up a liblist.gam
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
with the Microsoft Command-Line Compiler
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
TURRETS in Half-Life
This tutorial will show you how to create new bullet types.
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
The more coding you do, the more you'll start talking about the 'pev'
2 zoom sniper scope
Function to remove named items from a player's inventory.
thirdperson camera clip
Make a Medic
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
Different Classes In Every Team
When a player dies drop primary weapon rather than weapon box
Checking line of sight and field of view
Frags for killing Monsters in MP FIX
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Adding weapons to the HUD
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Model Classes in Half-Life
Adding an ammo indicator to the HUD
Challenge based article about getting an entity to point at you while it fires
Light Effect After an Grenade (Very Fast)
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
View model rendering tut fix
Weapon Names on the HUD
Basics of coding bots in Half-Life
MP3-Entity erstellen (German)
Orthogonale TriAPI (German)
This tutorial will show you how to create new damage type for the Egon.
Fast 'n easy weapon naming
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Freezing a Player while shooting a weapon
Customize the Mod name displayed in the server list
Add MP3 support to Half-Life
I will now explain how I did monster respawning in MP
Heres another tutorial for bots. This one on creating some basic bot item search code.
Sparks & Smokepuffs fix
Flammenwerfer erstellen (German)
Basics on C++ Objects and Inheritance
Faster clicking equals faster shots
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Here I will show you a fast and simple program and demonstrate the basics of C
Blended color indication
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Standing Still For 5 Seconds (Respawning)
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
Changing view angles with quaternions
create an observer mode for your mod
Half-Life Graphics Part 1 - 2D Sprites (German)
A checkpoint system designed for cooperative play but possible in other game modes.
Geldanzeige im HUD (German)
Hud Bars (Statussäulen) (German)
MP3-Dateien in HL abspielen (German)
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Different Classes In Every Team (FIX)
make the crowbar only swing once when held
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Colour attributes for Menus
Health/Armor color blending
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Das Half-Life Serverprotokoll (German)
Part 5 in 5 part series
Editboxes and Images
Debugging in Visual Studio 6
Decals for every mp5 bullet
Monster Teamplay (German)
For eye-mode specators
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Challenge based article covering getting an entities walking speed to match its animation
No gun dropping after death
Bullet Chasecam (German)
Changing max ammo/clip capacities
CS Style 2x Zooming (for SDK 2.3)
How to Make your Death Msg more like you
Adding Ammo items to a H-L weapon.
here are the basic things you need in a normal weapon
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Weapon Clips and such
Half-Life Team System With VGUI Menu w/SDK 2.2
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Usp ( Counter-Strike Style)
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Smoke trail behind player
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
RPG Item Dropper
TFC Concussion Fix
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Add a TFC Rocket Launcher in Half-Life
Rendering a wireframe of maps yourself
Adding Assault to Your Mod (part 3 & 4 are missing)
Short Article Introducing C
Challenge based article covering the turning speed of an entity
Spectator-style camera with clipping
Changing maximum allowed weapons to 45
Half-Life Graphics Part 2 - EfxAPI (German)
Steam-Developing Q&A (German)
Creating a Silenced USP (German)
HL's Color Indexing System (fixed/changed)
Proximity Fuse for Satchels
Very simple done, this you now be able to taunt other players when you have the crowbar out.
(Extension to X-0ut's custom model tut)
This tuturial shows you how to get a message on the HUD
Crosshair Tutorial (German)
Maintaining Class After Death
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Debugging your dlls for your Mod
3 Mode Zoom For Mp5
This tutorial shows how you can make a very simple disguise system with an old style menu.
Weapon Ammo Modification, Etc.
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Add Entity Effects on a View Model
Adding new monster classes
Here is a little tutorial on CS-style weapon dropping.
Chumtoad firing hornet gun
Change the mp5 grenade launcher to a Shotgun-cannon.
Relations between monsters in Half-Life
Bob le Pointu
Where Did I Hit Him (Update 2)
Teamdeathmatch Spielmodus (German)
Old Menus System
Collection of coding snippets that may or may not work, use a a reference when building your mod
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Today we are going to make our monster kill
How To Make Thirdperson View To Your Mod
Frags for killing Monsters in MP
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
Re-enabling the TFC concussion effect
Make the RPG like the UT redeemer, easy!
This tutorial will describe the basics of adding new HUD componants to the client dll
Code a Smoke Grenade
Particle System (German)
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Create a homing missile in Half-Life
Improved MP5 Burst
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Drop NOTHING on death
Yell at them
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
how to change the strength of weapons
Challenge based article about adding a new weapon to Half-Life
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Creating your Menu Bitmasks in Half-Life
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Create an Entity like a CS Buy Zone
This is going to be a fairly long tutorial on the basic data types of C.
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
This tutorial will explain what you need todo in order to get a custom player animation to play.
Part 4 in 5 part series
Blast Soundwave Effect From a Weapon
Sentry continued: adding Sentry-parts box and hud-icon
CS/TFC Spawn Delay
In this tutorial I will go over how to add new bullet types.
How to make a Desert-Eagle
Making an InstallShield Installer for your Mod
Changing Tracer Effects on weapons in Half-Life
Creating a New VGUI Menu and getting it to show in your mod
HEV Chargers with larger charging capacity
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Sparks & Smokepuffs
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
This will tell you how to make Client side dule shell ejections for dule guns
In-game Player Menus
Create a new weapon for Half-Life
Create a Cloaked Stealth Suit in Half-Life
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
This tutorial will lead you through the arcane art of adding fog to your mod
HankY / Mr.T
Create Night Vision Goggles in Half-Life
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Decals for every mp5 bullet (FIX)
HUD Health Bar
In this tutorial we are going to add two new key functionalities.
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
Simple tutorial on creating a custom entity