This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
MP5 to Chain gun
Health/Armor color blending
Changing Tracer Effects on weapons in Half-Life
Activating w_ models animated animation
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Maintaining Class After Death
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
In this tutorial I will show you how to change the weapon damages without recompiling the dll
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Explode Shake (UPDATE)
Minikarte im HUD (German)
TFC Concussion Fix
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
Change host players ping on the scoreboard to 'Host'
Decals for every mp5 bullet (FIX)
HL's Color Indexing System (fixed/changed)
Orthogonale TriAPI (German)
Chumtoad firing hornet gun
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
RPG Item Dropper
Crosshair Tutorial (German)
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Ricochets of walls.
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
In this tut, i will show you how to add a diablo camera effect to your mod.
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
HEV Chargers with larger charging capacity
CS Style 2x Zooming (for SDK 2.3)
Flammenwerfer erstellen (German)
View model rendering tut fix
Changing max ammo/clip capacities
Freezing a Player while shooting a weapon
Part 1 in 5 part series
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
This tutorial will somewhat describe how to create a completely new turret.
How to create a DEAD message in your scoreboard
Rendering a wireframe of maps yourself
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Proximity Fuse for Satchels
This tutorial will explain what you need todo in order to get a custom player animation to play.
Creating the Flag Entity
Adding Ammo items to a H-L weapon.
Create Night Vision Goggles in Half-Life
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Every Half-Life weapon have flags. For example MP5
Weapon Names on the HUD
How to change your MP5 to an MP5-SD3
Disable The FoV Command
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Simple tutorial on creating a custom entity
In this one I hope to start on some of the navigation code and the bots use of ladders.
This tuturial will help you to change the armor you are spawning with
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
For eye-mode specators
Adding weapons to the HUD
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Proximity Satchels UPDATED
View model rendering
Stamina controlled sprint
3 Mode Zoom For Mp5
I have found a way to make Better Freeze Grenades
visible laser sight line thingy
Code an Admin System into Half-Life
Better Weapon Droping
The more coding you do, the more you'll start talking about the 'pev'
This tutorial will lead you through the arcane art of adding fog to your mod
Smoke trail behind player
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Roter Bildschirm bei Schaden (German)
both client and server side detailed
Heres another tutorial for bots. This one on creating some basic bot item search code.
Put Put Cars
what temporary entities are and how to use them in Half-Life
Challenge based article about adding a new weapon to Half-Life
Basics of coding bots in Half-Life
Creating the Capture Point
Relations between monsters in Half-Life
Bob le Pointu
(Extension to X-0ut's custom model tut)
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Set Up a liblist.gam
Make the RPG like the UT redeemer, easy!
How to code in some fog in your mod
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
This tutorial will show you how to create new damage type for the Egon.
create an observer mode for your mod
Changing Spawn Times
MP3-Dateien in HL abspielen (German)
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
Create an Entity like a CS Buy Zone
this tutorial will explain how to set the HUD up, and just get the basis.
Ever wanted to use gman twice in a map with a different look?
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
good introduction to starting a Half-Life Mod
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Hud Bars (Statussäulen) (German)
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
Where Did I Hit Him (Update 2)
Das Half-Life Serverprotokoll (German)
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
here are the basic things you need in a normal weapon
Homing Rockets with no laser spot in Half-Life
Here's how to get the little red dot on turrets.
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Model Classes in Half-Life
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Improved Spectatormode for Teamplay
This tuturial helps you set your speed this tuturial is really easy.
Bullet Chasecam (German)
Editboxes and Images
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Client-Side Waffen-Coding (German)
Wall Jumping Tutorial
Half-Life Graphics Part 1 - 2D Sprites (German)
Specific weapons for different teams
How To Make Thirdperson View To Your Mod
how to change the strength of weapons
When a player dies drop primary weapon rather than weapon box
This is going to be a fairly long tutorial on the basic data types of C.
In this tutorial we are going to add two new key functionalities.
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
MP3-Entity erstellen (German)
Where DiD I Hit Him (Update)
Make a player fly
Tutorial covering the creation of multiple viewports
Adding Assault to Your Mod (part 3 & 4 are missing)
No gun dropping after death
Opening slots for old Menu System
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Things that effect network stats during gameplay
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Challenge based article covering getting an entities walking speed to match its animation
Code a Throwable Crowbar
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
A checkpoint system designed for cooperative play but possible in other game modes.
MP3 player in HL
Decals for every mp5 bullet
How to change the tripmine beam color in the console
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Using the ALERT function
Changing maximum allowed weapons to 45
add a server controlled hud countdown
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Create a Cloaked Stealth Suit in Half-Life
Fast 'n easy weapon naming
Part 5 in 5 part series
Code a Smoke Grenade
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Here's how you PREPARE a turret to support the secondary fire mode.
Instant Firing Rockets (like in TFC)
Different Classes In Every Team
How to make a Desert-Eagle
Unlimited Health Rechargers
adding zoom functinality to your mp5
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Challenge based article about getting an entity to point at you while it fires
Standing Still For 5 Seconds (Respawning)
Old Menus System
Debugging in Visual Studio 6
Debugging your dlls for your Mod
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Add Entity Effects on a View Model
Add MP3 support to Half-Life
Weapon Ammo Modification, Etc.
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
Weapon Clips and such
This is just a simple way to switch to different gameplay modes.
Blended color indication
Weapon : FireGrenade
This is a tutorial on making a custom model entity.
Code a CS AK47 into Half-Life
Creating a Silenced USP (German)
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Light Effect After an Grenade (Very Fast)
Jumping and Landing Sounds
Cont - Force MOD
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Making a NailGun
How to implement call of Duty/Halo style weapon slots and switching.
3rd Person Ansicht (German)
This tutorial shows how you can make a very simple disguise system with an old style menu.
TURRETS in Half-Life
You wanted to know how to color the teams in the scoreboard?
This tutorial will describe the basics of adding new HUD componants to the client dll
Using INI configuration files properly
Here I will show you a fast and simple program and demonstrate the basics of C
Shooting through walls
Create a homing missile in Half-Life
Colour attributes for Menus
Panels, Labels, Buttons, and Commands
Old Menus Fix
Customize the Mod name displayed in the server list
If u want add options to your maps u can add to all maps config files...
Changing the weapons a player spawns with is very easy, very simple.
Creating your Menu Bitmasks in Half-Life
Frags for killing Monsters in MP
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Frags for killing Monsters in MP FIX
Adding new advanced options
Adding new monster classes
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Checking line of sight and field of view
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
with the Microsoft Command-Line Compiler
how to add old school Client Side word censoring
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Part 2 in 5 part series
Sparks & Smokepuffs fix
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Respawn Delay (When Dead, Not When Spawn)
Usp ( Counter-Strike Style)
In-game Player Menus
Different Classes In Every Team (FIX)
Re-enabling the TFC concussion effect
Die Erstellung eines Laserstrahls (German)
Monster Teamplay (German)
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
This tuturial shows you how to get a message on the HUD
make the crowbar only swing once when held
Okay this tutorial covers how to create a parachute like the one in firearms
Setting up Client side and FGD
Finding your way around the Half-Life DLL
Spectator-style camera with clipping
Short Article Introducing C
Add a TFC Rocket Launcher in Half-Life
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Simple snippet for a better third person camera with player fading.
Steam-Developing Q&A (German)
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Teamdeathmatch Spielmodus (German)
Adding panels and labels and such.
Launch 3 Rockets
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
This tutorial will show you how to create new bullet types.
Turn off flashlight after player death
Drop NOTHING on death
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
Blast Soundwave Effect From a Weapon
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Nebel in HL (SDK 2.2) (German)
Half-Life Team System With VGUI Menu w/SDK 2.2
Crosshair Tutorial Nr.2 (German)
Function to remove named items from a player's inventory.
2 zoom sniper scope
thirdperson camera clip
Yell at them
Part 3 in 5 part series
Adding an ammo indicator to the HUD
how the code actually works so that you can add your own features
A Laser-Pointer for any hl-weapon
Glock Silenced and zoomed in Half-Life
Half-Life Graphics Part 2 - EfxAPI (German)
Particles FIXes and improvements
Make a Medic
Addign a Third and Fourth attack to your mod
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Change the mp5 grenade launcher to a Shotgun-cannon.
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
A Simple 4-line fix for spinning corpses.
This is going to be a fairly long tutorial on some basic functions in HL SDK.
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Today we are going to make our monster kill
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Improved MP5 Burst
Creating a New VGUI Menu and getting it to show in your mod
How to make a reloadable hornet gun
Challenge based article covering the turning speed of an entity
I will now explain how I did monster respawning in MP
ANY blood color
Part 4 in 5 part series
Health and Armor restore after frag
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Half-Life Graphics Part 3 - TriAPI (German)
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
So, lets add up a secondary fire mode for the egon
What this code will do is change the armour hud colours depending on how much armour you actually have.
Chumtoad firing hornetgun correction
How to get Half-Life's server to compile and run on Linux boxes worldwide
This will tell you how to make Client side dule shell ejections for dule guns
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Changing view angles with quaternions
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
In this tutorial I will go over how to add new bullet types.
Half-Life debuggen (German)
Faster clicking equals faster shots
How to Make your Death Msg more like you
HUD Health Bar
Sentry continued: adding Sentry-parts box and hud-icon
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
How to allow monsters in mp
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
CS/TFC Spawn Delay
Geldanzeige im HUD (German)
HankY / Mr.T
Particle System (German)
Collection of coding snippets that may or may not work, use a a reference when building your mod
Funcs for Round system
No minus frag when killed self in Half-Life
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Basics on C++ Objects and Inheritance
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Here is a little tutorial on CS-style weapon dropping.
Bullet FlyBy (German)
Create a new weapon for Half-Life
Making an InstallShield Installer for your Mod
Tripmines with configurable beam brightness
CS Style 2x Zooming
This is an easy way to change the widespread of the MP5 into a much smaller one.
Round based system
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Sparks & Smokepuffs