Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
Bullet FlyBy (German)
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Simple tutorial on creating a custom entity
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Set Up a liblist.gam
Very simple done, this you now be able to taunt other players when you have the crowbar out.
A Laser-Pointer for any hl-weapon
Changing max ammo/clip capacities
CS Style 2x Zooming (for SDK 2.3)
Old Menus System
Collection of coding snippets that may or may not work, use a a reference when building your mod
add a server controlled hud countdown
The more coding you do, the more you'll start talking about the 'pev'
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Sparks & Smokepuffs
TFC Concussion Fix
Instant Firing Rockets (like in TFC)
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Simple snippet for a better third person camera with player fading.
Change the mp5 grenade launcher to a Shotgun-cannon.
This tutorial will somewhat describe how to create a completely new turret.
Launch 3 Rockets
Changing view angles with quaternions
Drop NOTHING on death
This is a tutorial on making a custom model entity.
Challenge based article about adding a new weapon to Half-Life
Here is a little tutorial on CS-style weapon dropping.
Cont - Force MOD
No gun dropping after death
In this tutorial we are going to add two new key functionalities.
HEV Chargers with larger charging capacity
Create an Entity like a CS Buy Zone
RPG Item Dropper
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Put Put Cars
Yell at them
Addign a Third and Fourth attack to your mod
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Proximity Fuse for Satchels
Every Half-Life weapon have flags. For example MP5
Changing Spawn Times
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Blast Soundwave Effect From a Weapon
Adding panels and labels and such.
Challenge based article covering the turning speed of an entity
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Creating the Capture Point
Short Article Introducing C
Heres another tutorial for bots. This one on creating some basic bot item search code.
Old Menus Fix
Light Effect After an Grenade (Very Fast)
How to make a Desert-Eagle
Finding your way around the Half-Life DLL
Making an InstallShield Installer for your Mod
CS/TFC Spawn Delay
Hud Bars (Statussäulen) (German)
Bullet Chasecam (German)
Create a new weapon for Half-Life
Model Classes in Half-Life
Crosshair Tutorial Nr.2 (German)
Different Classes In Every Team (FIX)
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
create an observer mode for your mod
Half-Life Graphics Part 3 - TriAPI (German)
Explode Shake (UPDATE)
I will now explain how I did monster respawning in MP
Customize the Mod name displayed in the server list
Today we are going to make our monster kill
Decals for every mp5 bullet (FIX)
Half-Life debuggen (German)
This tuturial will help you to change the armor you are spawning with
here are the basic things you need in a normal weapon
Adding weapons to the HUD
Shooting through walls
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Health/Armor color blending
Change host players ping on the scoreboard to 'Host'
Make the RPG like the UT redeemer, easy!
Part 5 in 5 part series
Where Did I Hit Him (Update 2)
I have found a way to make Better Freeze Grenades
TURRETS in Half-Life
Monster Teamplay (German)
Weapon Ammo Modification, Etc.
When a player dies drop primary weapon rather than weapon box
Maintaining Class After Death
HankY / Mr.T
Things that effect network stats during gameplay
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Half-Life Graphics Part 1 - 2D Sprites (German)
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Ever wanted to use gman twice in a map with a different look?
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Part 2 in 5 part series
Adding new advanced options
Disable The FoV Command
Part 1 in 5 part series
Health and Armor restore after frag
This is an easy way to change the widespread of the MP5 into a much smaller one.
Using the ALERT function
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Roter Bildschirm bei Schaden (German)
Different Classes In Every Team
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
This tutorial shows how you can make a very simple disguise system with an old style menu.
Blended color indication
Geldanzeige im HUD (German)
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Weapon : FireGrenade
Half-Life Graphics Part 2 - EfxAPI (German)
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
This will tell you how to make Client side dule shell ejections for dule guns
Weapon Clips and such
Usp ( Counter-Strike Style)
You wanted to know how to color the teams in the scoreboard?
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Code a Smoke Grenade
adding zoom functinality to your mp5
In this one I hope to start on some of the navigation code and the bots use of ladders.
Here's how to get the little red dot on turrets.
both client and server side detailed
How to code in some fog in your mod
Homing Rockets with no laser spot in Half-Life
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
with the Microsoft Command-Line Compiler
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Code a CS AK47 into Half-Life
what temporary entities are and how to use them in Half-Life
This is just a simple way to switch to different gameplay modes.
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
This tuturial helps you set your speed this tuturial is really easy.
MP3-Entity erstellen (German)
Crosshair Tutorial (German)
Glock Silenced and zoomed in Half-Life
Debugging your dlls for your Mod
Tripmines with configurable beam brightness
How to create a DEAD message in your scoreboard
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
In this tutorial I will go over how to add new bullet types.
This is going to be a fairly long tutorial on the basic data types of C.
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
This tutorial will show you how to create new damage type for the Egon.
visible laser sight line thingy
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Changing Tracer Effects on weapons in Half-Life
Add a TFC Rocket Launcher in Half-Life
Flammenwerfer erstellen (German)
Better Weapon Droping
So, lets add up a secondary fire mode for the egon
Das Half-Life Serverprotokoll (German)
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Chumtoad firing hornet gun
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
thirdperson camera clip
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
Make a player fly
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
This tutorial will lead you through the arcane art of adding fog to your mod
Sparks & Smokepuffs fix
Improved Spectatormode for Teamplay
Opening slots for old Menu System
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Debugging in Visual Studio 6
This tutorial will show you how to create new bullet types.
Adding Assault to Your Mod (part 3 & 4 are missing)
How to Make your Death Msg more like you
how to change the strength of weapons
Frags for killing Monsters in MP FIX
Nebel in HL (SDK 2.2) (German)
How To Make Thirdperson View To Your Mod
Rendering a wireframe of maps yourself
Spectator-style camera with clipping
A checkpoint system designed for cooperative play but possible in other game modes.
MP3 player in HL
Particles FIXes and improvements
No minus frag when killed self in Half-Life
Unlimited Health Rechargers
Creating your Menu Bitmasks in Half-Life
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
make the crowbar only swing once when held
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Creating a Silenced USP (German)
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Re-enabling the TFC concussion effect
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
View model rendering
Client-Side Waffen-Coding (German)
Editboxes and Images
Steam-Developing Q&A (German)
3 Mode Zoom For Mp5
Changing maximum allowed weapons to 45
Proximity Satchels UPDATED
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
how to add old school Client Side word censoring
Adding Ammo items to a H-L weapon.
Faster clicking equals faster shots
Frags for killing Monsters in MP
Here I will show you a fast and simple program and demonstrate the basics of C
In this tut, i will show you how to add a diablo camera effect to your mod.
Freezing a Player while shooting a weapon
Panels, Labels, Buttons, and Commands
2 zoom sniper scope
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
How to implement call of Duty/Halo style weapon slots and switching.
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Basics of coding bots in Half-Life
Activating w_ models animated animation
HL's Color Indexing System (fixed/changed)
Particle System (German)
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Create a homing missile in Half-Life
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Challenge based article about getting an entity to point at you while it fires
HUD Health Bar
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Sentry continued: adding Sentry-parts box and hud-icon
Make a Medic
Add Entity Effects on a View Model
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Add MP3 support to Half-Life
This is going to be a fairly long tutorial on some basic functions in HL SDK.
View model rendering tut fix
Teamdeathmatch Spielmodus (German)
How to get Half-Life's server to compile and run on Linux boxes worldwide
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Die Erstellung eines Laserstrahls (German)
Setting up Client side and FGD
Jumping and Landing Sounds
How to change the tripmine beam color in the console
If u want add options to your maps u can add to all maps config files...
Part 4 in 5 part series
Relations between monsters in Half-Life
Bob le Pointu
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Function to remove named items from a player's inventory.
Smoke trail behind player
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
Creating a New VGUI Menu and getting it to show in your mod
Code an Admin System into Half-Life
Okay this tutorial covers how to create a parachute like the one in firearms
Improved MP5 Burst
Minikarte im HUD (German)
Checking line of sight and field of view
Wall Jumping Tutorial
MP5 to Chain gun
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Stamina controlled sprint
Here's how you PREPARE a turret to support the secondary fire mode.
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Round based system
For eye-mode specators
Decals for every mp5 bullet
Ricochets of walls.
Orthogonale TriAPI (German)
Half-Life Team System With VGUI Menu w/SDK 2.2
Chumtoad firing hornetgun correction
Adding an ammo indicator to the HUD
(Extension to X-0ut's custom model tut)
Create Night Vision Goggles in Half-Life
Specific weapons for different teams
Where DiD I Hit Him (Update)
What this code will do is change the armour hud colours depending on how much armour you actually have.
3rd Person Ansicht (German)
How to change your MP5 to an MP5-SD3
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
How to allow monsters in mp
Basics on C++ Objects and Inheritance
This tutorial will describe the basics of adding new HUD componants to the client dll
Fast 'n easy weapon naming
How to make a reloadable hornet gun
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Code a Throwable Crowbar
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
how the code actually works so that you can add your own features
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
Colour attributes for Menus
MP3-Dateien in HL abspielen (German)
Part 3 in 5 part series
Changing the weapons a player spawns with is very easy, very simple.
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Using INI configuration files properly
Standing Still For 5 Seconds (Respawning)
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
In-game Player Menus
Tutorial covering the creation of multiple viewports
Creating the Flag Entity
Weapon Names on the HUD
Making a NailGun
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
good introduction to starting a Half-Life Mod
This tuturial shows you how to get a message on the HUD
Turn off flashlight after player death
This tutorial will explain what you need todo in order to get a custom player animation to play.
ANY blood color
Funcs for Round system
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
Respawn Delay (When Dead, Not When Spawn)
Adding new monster classes
this tutorial will explain how to set the HUD up, and just get the basis.
Challenge based article covering getting an entities walking speed to match its animation
A Simple 4-line fix for spinning corpses.
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
CS Style 2x Zooming
Create a Cloaked Stealth Suit in Half-Life