How to change the tripmine beam color in the console
This tutorial will lead you through the arcane art of adding fog to your mod
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
how to add old school Client Side word censoring
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
good introduction to starting a Half-Life Mod
Challenge based article about adding a new weapon to Half-Life
Client-Side Waffen-Coding (German)
Glock Silenced and zoomed in Half-Life
Put Put Cars
Proximity Satchels UPDATED
Light Effect After an Grenade (Very Fast)
Shooting through walls
TFC Concussion Fix
No minus frag when killed self in Half-Life
Ever wanted to use gman twice in a map with a different look?
Decals for every mp5 bullet
Creating the Flag Entity
visible laser sight line thingy
Relations between monsters in Half-Life
Bob le Pointu
In this one I hope to start on some of the navigation code and the bots use of ladders.
Weapon Names on the HUD
Change the mp5 grenade launcher to a Shotgun-cannon.
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Das Half-Life Serverprotokoll (German)
Changing Spawn Times
In this tutorial we are going to add two new key functionalities.
Tutorial covering the creation of multiple viewports
This tuturial shows you how to get a message on the HUD
The more coding you do, the more you'll start talking about the 'pev'
Respawn Delay (When Dead, Not When Spawn)
How to get Half-Life's server to compile and run on Linux boxes worldwide
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Half-Life Team System With VGUI Menu w/SDK 2.2
Part 5 in 5 part series
This tutorial will describe the basics of adding new HUD componants to the client dll
TURRETS in Half-Life
Here I will show you a fast and simple program and demonstrate the basics of C
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Disable The FoV Command
So, lets add up a secondary fire mode for the egon
A checkpoint system designed for cooperative play but possible in other game modes.
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
How to Make your Death Msg more like you
Today we are going to make our monster kill
How to implement call of Duty/Halo style weapon slots and switching.
this tutorial will explain how to set the HUD up, and just get the basis.
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
No gun dropping after death
adding zoom functinality to your mp5
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
This tutorial will explain what you need todo in order to get a custom player animation to play.
MP3 player in HL
This tutorial will somewhat describe how to create a completely new turret.
Crosshair Tutorial Nr.2 (German)
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Rendering a wireframe of maps yourself
How to make a reloadable hornet gun
Simple tutorial on creating a custom entity
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Making a NailGun
This tutorial will show you how to create new bullet types.
Make a Medic
Half-Life debuggen (German)
Health and Armor restore after frag
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Checking line of sight and field of view
I will now explain how I did monster respawning in MP
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Challenge based article covering the turning speed of an entity
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Part 4 in 5 part series
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Adding panels and labels and such.
Homing Rockets with no laser spot in Half-Life
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
CS/TFC Spawn Delay
Basics on C++ Objects and Inheritance
Stamina controlled sprint
This tuturial helps you set your speed this tuturial is really easy.
This will tell you how to make Client side dule shell ejections for dule guns
Teamdeathmatch Spielmodus (German)
This tutorial shows how you can make a very simple disguise system with an old style menu.
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Crosshair Tutorial (German)
how to change the strength of weapons
Specific weapons for different teams
MP5 to Chain gun
HUD Health Bar
create an observer mode for your mod
Funcs for Round system
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
with the Microsoft Command-Line Compiler
Addign a Third and Fourth attack to your mod
add a server controlled hud countdown
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Sparks & Smokepuffs
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Activating w_ models animated animation
Adding weapons to the HUD
How To Make Thirdperson View To Your Mod
Wall Jumping Tutorial
Tripmines with configurable beam brightness
Opening slots for old Menu System
Function to remove named items from a player's inventory.
Adding new monster classes
HankY / Mr.T
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Decals for every mp5 bullet (FIX)
When a player dies drop primary weapon rather than weapon box
Hud Bars (Statussäulen) (German)
Changing the weapons a player spawns with is very easy, very simple.
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Things that effect network stats during gameplay
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Adding Assault to Your Mod (part 3 & 4 are missing)
Adding new advanced options
Turn off flashlight after player death
Frags for killing Monsters in MP
Challenge based article about getting an entity to point at you while it fires
Creating the Capture Point
Part 3 in 5 part series
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
2 zoom sniper scope
In this tut, i will show you how to add a diablo camera effect to your mod.
This tutorial will show you how to create new damage type for the Egon.
Changing maximum allowed weapons to 45
how the code actually works so that you can add your own features
Sentry continued: adding Sentry-parts box and hud-icon
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
Weapon Ammo Modification, Etc.
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Bullet Chasecam (German)
Change host players ping on the scoreboard to 'Host'
Nebel in HL (SDK 2.2) (German)
Simple snippet for a better third person camera with player fading.
Blended color indication
Code a Smoke Grenade
Set Up a liblist.gam
Chumtoad firing hornet gun
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
This tuturial will help you to change the armor you are spawning with
Here's how you PREPARE a turret to support the secondary fire mode.
Making an InstallShield Installer for your Mod
Using the ALERT function
For eye-mode specators
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
Old Menus Fix
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Monster Teamplay (German)
both client and server side detailed
Every Half-Life weapon have flags. For example MP5
Creating a New VGUI Menu and getting it to show in your mod
ANY blood color
Frags for killing Monsters in MP FIX
In-game Player Menus
How to make a Desert-Eagle
thirdperson camera clip
This is going to be a fairly long tutorial on the basic data types of C.
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Adding Ammo items to a H-L weapon.
3 Mode Zoom For Mp5
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Code a CS AK47 into Half-Life
Flammenwerfer erstellen (German)
Debugging your dlls for your Mod
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Cont - Force MOD
Weapon : FireGrenade
Create a homing missile in Half-Life
Launch 3 Rockets
Creating your Menu Bitmasks in Half-Life
make the crowbar only swing once when held
Different Classes In Every Team (FIX)
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Create a new weapon for Half-Life
Here is a little tutorial on CS-style weapon dropping.
Instant Firing Rockets (like in TFC)
This is just a simple way to switch to different gameplay modes.
You wanted to know how to color the teams in the scoreboard?
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Code an Admin System into Half-Life
3rd Person Ansicht (German)
Health/Armor color blending
Changing Tracer Effects on weapons in Half-Life
Particle System (German)
Here's how to get the little red dot on turrets.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
what temporary entities are and how to use them in Half-Life
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
Chumtoad firing hornetgun correction
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Finding your way around the Half-Life DLL
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Blast Soundwave Effect From a Weapon
Add Entity Effects on a View Model
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
A Simple 4-line fix for spinning corpses.
Standing Still For 5 Seconds (Respawning)
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Sparks & Smokepuffs fix
View model rendering
I have found a way to make Better Freeze Grenades
How to allow monsters in mp
This is a tutorial on making a custom model entity.
Maintaining Class After Death
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Panels, Labels, Buttons, and Commands
Different Classes In Every Team
Ricochets of walls.
Bullet FlyBy (German)
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Re-enabling the TFC concussion effect
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Weapon Clips and such
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Okay this tutorial covers how to create a parachute like the one in firearms
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Half-Life Graphics Part 2 - EfxAPI (German)
Improved MP5 Burst
View model rendering tut fix
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
Orthogonale TriAPI (German)
CS Style 2x Zooming (for SDK 2.3)
Add a TFC Rocket Launcher in Half-Life
How to change your MP5 to an MP5-SD3
Heres another tutorial for bots. This one on creating some basic bot item search code.
Half-Life Graphics Part 1 - 2D Sprites (German)
Improved Spectatormode for Teamplay
Code a Throwable Crowbar
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
What this code will do is change the armour hud colours depending on how much armour you actually have.
Collection of coding snippets that may or may not work, use a a reference when building your mod
A Laser-Pointer for any hl-weapon
Yell at them
Challenge based article covering getting an entities walking speed to match its animation
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Editboxes and Images
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Die Erstellung eines Laserstrahls (German)
Add MP3 support to Half-Life
MP3-Entity erstellen (German)
Adding an ammo indicator to the HUD
This is an easy way to change the widespread of the MP5 into a much smaller one.
Unlimited Health Rechargers
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
How to create a DEAD message in your scoreboard
Customize the Mod name displayed in the server list
Make the RPG like the UT redeemer, easy!
Jumping and Landing Sounds
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Creating a Silenced USP (German)
Where Did I Hit Him (Update 2)
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
CS Style 2x Zooming
HL's Color Indexing System (fixed/changed)
Particles FIXes and improvements
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Changing max ammo/clip capacities
If u want add options to your maps u can add to all maps config files...
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Make a player fly
Short Article Introducing C
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Better Weapon Droping
HEV Chargers with larger charging capacity
Usp ( Counter-Strike Style)
Smoke trail behind player
RPG Item Dropper
Steam-Developing Q&A (German)
Where DiD I Hit Him (Update)
Basics of coding bots in Half-Life
Part 1 in 5 part series
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
Fast 'n easy weapon naming
Setting up Client side and FGD
Explode Shake (UPDATE)
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
In this tutorial we will add a new type of Satchel using the weapons box as a model.
(Extension to X-0ut's custom model tut)
Debugging in Visual Studio 6
Create Night Vision Goggles in Half-Life
Create an Entity like a CS Buy Zone
Minikarte im HUD (German)
Part 2 in 5 part series
MP3-Dateien in HL abspielen (German)
In this tutorial I will go over how to add new bullet types.
Freezing a Player while shooting a weapon
Half-Life Graphics Part 3 - TriAPI (German)
Spectator-style camera with clipping
Faster clicking equals faster shots
Drop NOTHING on death
Colour attributes for Menus
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
here are the basic things you need in a normal weapon
Model Classes in Half-Life
Old Menus System
Create a Cloaked Stealth Suit in Half-Life
Geldanzeige im HUD (German)
Roter Bildschirm bei Schaden (German)
Using INI configuration files properly
Round based system
Changing view angles with quaternions
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Proximity Fuse for Satchels
How to code in some fog in your mod