Frags for killing Monsters in MP FIX
You wanted to know how to color the teams in the scoreboard?
How To Make Thirdperson View To Your Mod
Part 2 in 5 part series
Activating w_ models animated animation
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
visible laser sight line thingy
Yell at them
Launch 3 Rockets
Where DiD I Hit Him (Update)
Sparks & Smokepuffs
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
How to allow monsters in mp
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Adding Ammo items to a H-L weapon.
thirdperson camera clip
3rd Person Ansicht (German)
Better Weapon Droping
Finding your way around the Half-Life DLL
When a player dies drop primary weapon rather than weapon box
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Proximity Fuse for Satchels
This tutorial will lead you through the arcane art of adding fog to your mod
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Change host players ping on the scoreboard to 'Host'
Old Menus Fix
adding zoom functinality to your mp5
Different Classes In Every Team (FIX)
Freezing a Player while shooting a weapon
Setting up Client side and FGD
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Editboxes and Images
Nebel in HL (SDK 2.2) (German)
Usp ( Counter-Strike Style)
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
ANY blood color
here are the basic things you need in a normal weapon
A Laser-Pointer for any hl-weapon
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Improved MP5 Burst
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Make a Medic
Monster Teamplay (German)
Fast 'n easy weapon naming
How to change the tripmine beam color in the console
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
This tutorial will somewhat describe how to create a completely new turret.
Standing Still For 5 Seconds (Respawning)
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Debugging your dlls for your Mod
Improved Spectatormode for Teamplay
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Bullet Chasecam (German)
Changing Spawn Times
Homing Rockets with no laser spot in Half-Life
Put Put Cars
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
How to make a Desert-Eagle
MP3-Entity erstellen (German)
MP5 to Chain gun
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Making an InstallShield Installer for your Mod
HUD Health Bar
Frags for killing Monsters in MP
add a server controlled hud countdown
Adding an ammo indicator to the HUD
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
A Simple 4-line fix for spinning corpses.
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Adding Assault to Your Mod (part 3 & 4 are missing)
This will tell you how to make Client side dule shell ejections for dule guns
Die Erstellung eines Laserstrahls (German)
Disable The FoV Command
Adding new advanced options
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Part 3 in 5 part series
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Blended color indication
Challenge based article covering the turning speed of an entity
Bullet FlyBy (German)
Sparks & Smokepuffs fix
Tripmines with configurable beam brightness
Re-enabling the TFC concussion effect
Instant Firing Rockets (like in TFC)
HL's Color Indexing System (fixed/changed)
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
create an observer mode for your mod
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
this tutorial will explain how to set the HUD up, and just get the basis.
Create a Cloaked Stealth Suit in Half-Life
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Short Article Introducing C
Smoke trail behind player
Every Half-Life weapon have flags. For example MP5
Faster clicking equals faster shots
In this tut, i will show you how to add a diablo camera effect to your mod.
Turn off flashlight after player death
Decals for every mp5 bullet
Wall Jumping Tutorial
Making a NailGun
2 zoom sniper scope
Shooting through walls
Adding new monster classes
Half-Life debuggen (German)
Part 5 in 5 part series
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Crosshair Tutorial (German)
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
If u want add options to your maps u can add to all maps config files...
CS/TFC Spawn Delay
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
CS Style 2x Zooming
View model rendering
This tutorial will explain what you need todo in order to get a custom player animation to play.
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Part 1 in 5 part series
Maintaining Class After Death
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
This is an easy way to change the widespread of the MP5 into a much smaller one.
Create Night Vision Goggles in Half-Life
In-game Player Menus
make the crowbar only swing once when held
TFC Concussion Fix
Crosshair Tutorial Nr.2 (German)
HankY / Mr.T
how the code actually works so that you can add your own features
So, lets add up a secondary fire mode for the egon
Debugging in Visual Studio 6
No gun dropping after death
Today we are going to make our monster kill
Glock Silenced and zoomed in Half-Life
Particles FIXes and improvements
This tuturial shows you how to get a message on the HUD
Here is a little tutorial on CS-style weapon dropping.
Client-Side Waffen-Coding (German)
Sentry continued: adding Sentry-parts box and hud-icon
This tutorial shows how you can make a very simple disguise system with an old style menu.
Changing the weapons a player spawns with is very easy, very simple.
Things that effect network stats during gameplay
Where Did I Hit Him (Update 2)
Basics of coding bots in Half-Life
View model rendering tut fix
Okay this tutorial covers how to create a parachute like the one in firearms
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
This tutorial will show you how to create new damage type for the Egon.
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Chumtoad firing hornet gun
How to code in some fog in your mod
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Funcs for Round system
Challenge based article about getting an entity to point at you while it fires
with the Microsoft Command-Line Compiler
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
In this tutorial I will go over how to add new bullet types.
Function to remove named items from a player's inventory.
Rendering a wireframe of maps yourself
Colour attributes for Menus
In this one I hope to start on some of the navigation code and the bots use of ladders.
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Ricochets of walls.
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
How to create a DEAD message in your scoreboard
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
Simple tutorial on creating a custom entity
both client and server side detailed
For eye-mode specators
Here I will show you a fast and simple program and demonstrate the basics of C
Ever wanted to use gman twice in a map with a different look?
Create a homing missile in Half-Life
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Stamina controlled sprint
Roter Bildschirm bei Schaden (German)
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Using INI configuration files properly
Create a new weapon for Half-Life
Explode Shake (UPDATE)
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Changing maximum allowed weapons to 45
Checking line of sight and field of view
Creating the Capture Point
Here's how you PREPARE a turret to support the secondary fire mode.
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
(Extension to X-0ut's custom model tut)
Weapon : FireGrenade
Cont - Force MOD
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
RPG Item Dropper
Weapon Clips and such
No minus frag when killed self in Half-Life
Opening slots for old Menu System
This tuturial will help you to change the armor you are spawning with
Code a Smoke Grenade
How to Make your Death Msg more like you
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Half-Life Graphics Part 2 - EfxAPI (German)
Drop NOTHING on death
Model Classes in Half-Life
Flammenwerfer erstellen (German)
How to implement call of Duty/Halo style weapon slots and switching.
Proximity Satchels UPDATED
Hud Bars (Statussäulen) (German)
Chumtoad firing hornetgun correction
Different Classes In Every Team
This is a tutorial on making a custom model entity.
This tuturial helps you set your speed this tuturial is really easy.
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
The more coding you do, the more you'll start talking about the 'pev'
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
How to change your MP5 to an MP5-SD3
Simple snippet for a better third person camera with player fading.
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Half-Life Team System With VGUI Menu w/SDK 2.2
Particle System (German)
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Health and Armor restore after frag
Panels, Labels, Buttons, and Commands
Challenge based article covering getting an entities walking speed to match its animation
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
I will now explain how I did monster respawning in MP
Jumping and Landing Sounds
Challenge based article about adding a new weapon to Half-Life
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Creating a Silenced USP (German)
This tutorial will show you how to create new bullet types.
Using the ALERT function
Addign a Third and Fourth attack to your mod
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
In this tutorial we will add a new type of Satchel using the weapons box as a model.
MP3-Dateien in HL abspielen (German)
Add Entity Effects on a View Model
Steam-Developing Q&A (German)
In this tutorial we are going to add two new key functionalities.
Customize the Mod name displayed in the server list
Add MP3 support to Half-Life
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Teamdeathmatch Spielmodus (German)
Adding panels and labels and such.
TURRETS in Half-Life
Weapon Names on the HUD
Das Half-Life Serverprotokoll (German)
How to make a reloadable hornet gun
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Collection of coding snippets that may or may not work, use a a reference when building your mod
Code a CS AK47 into Half-Life
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
This is going to be a fairly long tutorial on the basic data types of C.
Changing Tracer Effects on weapons in Half-Life
Changing view angles with quaternions
Code an Admin System into Half-Life
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Health/Armor color blending
Spectator-style camera with clipping
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
Light Effect After an Grenade (Very Fast)
This tutorial will describe the basics of adding new HUD componants to the client dll
Create an Entity like a CS Buy Zone
Blast Soundwave Effect From a Weapon
Old Menus System
A checkpoint system designed for cooperative play but possible in other game modes.
Weapon Ammo Modification, Etc.
what temporary entities are and how to use them in Half-Life
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Adding weapons to the HUD
Relations between monsters in Half-Life
Bob le Pointu
I have found a way to make Better Freeze Grenades
Here's how to get the little red dot on turrets.
Round based system
Creating the Flag Entity
Changing max ammo/clip capacities
Half-Life Graphics Part 1 - 2D Sprites (German)
Make the RPG like the UT redeemer, easy!
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Specific weapons for different teams
Respawn Delay (When Dead, Not When Spawn)
Part 4 in 5 part series
Change the mp5 grenade launcher to a Shotgun-cannon.
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Heres another tutorial for bots. This one on creating some basic bot item search code.
HEV Chargers with larger charging capacity
This is just a simple way to switch to different gameplay modes.
CS Style 2x Zooming (for SDK 2.3)
Creating your Menu Bitmasks in Half-Life
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Creating a New VGUI Menu and getting it to show in your mod
Add a TFC Rocket Launcher in Half-Life
Geldanzeige im HUD (German)
Half-Life Graphics Part 3 - TriAPI (German)
Code a Throwable Crowbar
How to get Half-Life's server to compile and run on Linux boxes worldwide
Minikarte im HUD (German)
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Set Up a liblist.gam
how to add old school Client Side word censoring
good introduction to starting a Half-Life Mod
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
how to change the strength of weapons
Tutorial covering the creation of multiple viewports
Make a player fly
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
3 Mode Zoom For Mp5
What this code will do is change the armour hud colours depending on how much armour you actually have.
MP3 player in HL
Decals for every mp5 bullet (FIX)
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Basics on C++ Objects and Inheritance
Orthogonale TriAPI (German)
Unlimited Health Rechargers
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.