Minikarte im HUD (German)
Homing Rockets with no laser spot in Half-Life
Put Put Cars
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
A checkpoint system designed for cooperative play but possible in other game modes.
Relations between monsters in Half-Life
Bob le Pointu
Teamdeathmatch Spielmodus (German)
how the code actually works so that you can add your own features
TFC Concussion Fix
Decals for every mp5 bullet (FIX)
Heres another tutorial for bots. This one on creating some basic bot item search code.
Blast Soundwave Effect From a Weapon
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Different Classes In Every Team (FIX)
Basics on C++ Objects and Inheritance
Here is a little tutorial on CS-style weapon dropping.
Crosshair Tutorial Nr.2 (German)
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Debugging your dlls for your Mod
Creating a New VGUI Menu and getting it to show in your mod
Using INI configuration files properly
Code an Admin System into Half-Life
Changing the weapons a player spawns with is very easy, very simple.
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
This tutorial will show you how to create new bullet types.
Half-Life Graphics Part 1 - 2D Sprites (German)
Adding an ammo indicator to the HUD
View model rendering
how to add old school Client Side word censoring
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Setting up Client side and FGD
Change host players ping on the scoreboard to 'Host'
Rendering a wireframe of maps yourself
Bullet FlyBy (German)
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
This is just a simple way to switch to different gameplay modes.
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Decals for every mp5 bullet
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
adding zoom functinality to your mp5
MP3 player in HL
Make the RPG like the UT redeemer, easy!
Very simple done, this you now be able to taunt other players when you have the crowbar out.
How to allow monsters in mp
This tutorial will somewhat describe how to create a completely new turret.
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Proximity Satchels UPDATED
TURRETS in Half-Life
Different Classes In Every Team
Bullet Chasecam (German)
No gun dropping after death
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
In this tut, i will show you how to add a diablo camera effect to your mod.
Change the mp5 grenade launcher to a Shotgun-cannon.
In this tutorial I will show you how to change the weapon damages without recompiling the dll
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Create a Cloaked Stealth Suit in Half-Life
CS/TFC Spawn Delay
Half-Life Graphics Part 3 - TriAPI (German)
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
this tutorial will explain how to set the HUD up, and just get the basis.
This is an easy way to change the widespread of the MP5 into a much smaller one.
Addign a Third and Fourth attack to your mod
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Blended color indication
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
The more coding you do, the more you'll start talking about the 'pev'
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Tutorial covering the creation of multiple viewports
How to make a reloadable hornet gun
This is a tutorial on making a custom model entity.
MP3-Dateien in HL abspielen (German)
Faster clicking equals faster shots
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
This is going to be a fairly long tutorial on the basic data types of C.
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Specific weapons for different teams
Sentry continued: adding Sentry-parts box and hud-icon
Proximity Fuse for Satchels
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
When a player dies drop primary weapon rather than weapon box
Das Half-Life Serverprotokoll (German)
Improved Spectatormode for Teamplay
Changing Spawn Times
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Flammenwerfer erstellen (German)
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
with the Microsoft Command-Line Compiler
CS Style 2x Zooming
This tuturial helps you set your speed this tuturial is really easy.
For eye-mode specators
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Ever wanted to use gman twice in a map with a different look?
Wall Jumping Tutorial
both client and server side detailed
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
How to implement call of Duty/Halo style weapon slots and switching.
Chumtoad firing hornetgun correction
How To Make Thirdperson View To Your Mod
Create Night Vision Goggles in Half-Life
Changing maximum allowed weapons to 45
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Jumping and Landing Sounds
Make a player fly
Today we are going to make our monster kill
Weapon Ammo Modification, Etc.
Customize the Mod name displayed in the server list
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Freezing a Player while shooting a weapon
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
This tuturial shows you how to get a message on the HUD
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
CS Style 2x Zooming (for SDK 2.3)
Add MP3 support to Half-Life
Old Menus System
what temporary entities are and how to use them in Half-Life
Shooting through walls
In this tutorial we are going to add two new key functionalities.
Editboxes and Images
Ricochets of walls.
Drop NOTHING on death
Geldanzeige im HUD (German)
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
3 Mode Zoom For Mp5
Launch 3 Rockets
Colour attributes for Menus
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Monster Teamplay (German)
Explode Shake (UPDATE)
Yell at them
How to Make your Death Msg more like you
Sparks & Smokepuffs fix
Part 1 in 5 part series
Adding new advanced options
3rd Person Ansicht (German)
Adding panels and labels and such.
How to make a Desert-Eagle
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Making a NailGun
Okay this tutorial covers how to create a parachute like the one in firearms
HEV Chargers with larger charging capacity
This tutorial will lead you through the arcane art of adding fog to your mod
2 zoom sniper scope
Improved MP5 Burst
Activating w_ models animated animation
Where DiD I Hit Him (Update)
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
This tutorial shows how you can make a very simple disguise system with an old style menu.
Changing view angles with quaternions
Frags for killing Monsters in MP FIX
Challenge based article covering getting an entities walking speed to match its animation
Adding Ammo items to a H-L weapon.
Roter Bildschirm bei Schaden (German)
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Better Weapon Droping
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Particles FIXes and improvements
ANY blood color
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Part 4 in 5 part series
Standing Still For 5 Seconds (Respawning)
Unlimited Health Rechargers
Short Article Introducing C
Disable The FoV Command
In this one I hope to start on some of the navigation code and the bots use of ladders.
visible laser sight line thingy
Round based system
How to code in some fog in your mod
Stamina controlled sprint
Die Erstellung eines Laserstrahls (German)
This will tell you how to make Client side dule shell ejections for dule guns
In-game Player Menus
(Extension to X-0ut's custom model tut)
A Simple 4-line fix for spinning corpses.
Checking line of sight and field of view
MP3-Entity erstellen (German)
Opening slots for old Menu System
RPG Item Dropper
Creating your Menu Bitmasks in Half-Life
Client-Side Waffen-Coding (German)
How to get Half-Life's server to compile and run on Linux boxes worldwide
HankY / Mr.T
create an observer mode for your mod
here are the basic things you need in a normal weapon
No minus frag when killed self in Half-Life
Here's how to get the little red dot on turrets.
Model Classes in Half-Life
Light Effect After an Grenade (Very Fast)
Orthogonale TriAPI (German)
Tripmines with configurable beam brightness
MP5 to Chain gun
What this code will do is change the armour hud colours depending on how much armour you actually have.
How to change your MP5 to an MP5-SD3
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
good introduction to starting a Half-Life Mod
This tuturial will help you to change the armor you are spawning with
Where Did I Hit Him (Update 2)
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Here's how you PREPARE a turret to support the secondary fire mode.
Adding weapons to the HUD
Half-Life debuggen (German)
Old Menus Fix
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Basics of coding bots in Half-Life
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
This tutorial will explain what you need todo in order to get a custom player animation to play.
Set Up a liblist.gam
Simple tutorial on creating a custom entity
Hud Bars (Statussäulen) (German)
HL's Color Indexing System (fixed/changed)
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Maintaining Class After Death
Debugging in Visual Studio 6
Challenge based article about getting an entity to point at you while it fires
Crosshair Tutorial (German)
Using the ALERT function
Usp ( Counter-Strike Style)
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
I will now explain how I did monster respawning in MP
Turn off flashlight after player death
Creating the Flag Entity
Panels, Labels, Buttons, and Commands
How to create a DEAD message in your scoreboard
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Frags for killing Monsters in MP
Part 5 in 5 part series
how to change the strength of weapons
Finding your way around the Half-Life DLL
Cont - Force MOD
Particle System (German)
Add a TFC Rocket Launcher in Half-Life
Things that effect network stats during gameplay
Spectator-style camera with clipping
Health and Armor restore after frag
Weapon Names on the HUD
Part 2 in 5 part series
I have found a way to make Better Freeze Grenades
Chumtoad firing hornet gun
Changing Tracer Effects on weapons in Half-Life
make the crowbar only swing once when held
This tutorial will describe the basics of adding new HUD componants to the client dll
Add Entity Effects on a View Model
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Half-Life Team System With VGUI Menu w/SDK 2.2
How to change the tripmine beam color in the console
Collection of coding snippets that may or may not work, use a a reference when building your mod
thirdperson camera clip
Creating the Capture Point
Create a homing missile in Half-Life
Challenge based article about adding a new weapon to Half-Life
Funcs for Round system
Every Half-Life weapon have flags. For example MP5
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Weapon Clips and such
Simple snippet for a better third person camera with player fading.
Part 3 in 5 part series
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Nebel in HL (SDK 2.2) (German)
Weapon : FireGrenade
Creating a Silenced USP (German)
Making an InstallShield Installer for your Mod
Adding Assault to Your Mod (part 3 & 4 are missing)
A Laser-Pointer for any hl-weapon
So, lets add up a secondary fire mode for the egon
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Changing max ammo/clip capacities
Challenge based article covering the turning speed of an entity
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Steam-Developing Q&A (German)
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Make a Medic
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
In this tutorial I will go over how to add new bullet types.
Health/Armor color blending
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Here I will show you a fast and simple program and demonstrate the basics of C
Create an Entity like a CS Buy Zone
You wanted to know how to color the teams in the scoreboard?
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Half-Life Graphics Part 2 - EfxAPI (German)
Code a CS AK47 into Half-Life
This tutorial will show you how to create new damage type for the Egon.
If u want add options to your maps u can add to all maps config files...
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Smoke trail behind player
Instant Firing Rockets (like in TFC)
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Create a new weapon for Half-Life
View model rendering tut fix
Adding new monster classes
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Fast 'n easy weapon naming
Re-enabling the TFC concussion effect
Function to remove named items from a player's inventory.
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Code a Smoke Grenade
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
add a server controlled hud countdown
Sparks & Smokepuffs
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Glock Silenced and zoomed in Half-Life
HUD Health Bar
Code a Throwable Crowbar
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Respawn Delay (When Dead, Not When Spawn)
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.