This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
2 zoom sniper scope
Different Classes In Every Team (FIX)
Tutorial covering the creation of multiple viewports
Particle System (German)
Simple snippet for a better third person camera with player fading.
Crosshair Tutorial Nr.2 (German)
3 Mode Zoom For Mp5
3rd Person Ansicht (German)
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Teamdeathmatch Spielmodus (German)
Debugging in Visual Studio 6
In this tutorial we will add a new type of Satchel using the weapons box as a model.
MP3 player in HL
This tutorial will explain what you need todo in order to get a custom player animation to play.
This tutorial will show you how to create new bullet types.
good introduction to starting a Half-Life Mod
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Fast 'n easy weapon naming
So, lets add up a secondary fire mode for the egon
Opening slots for old Menu System
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Re-enabling the TFC concussion effect
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Weapon Clips and such
Every Half-Life weapon have flags. For example MP5
For eye-mode specators
Addign a Third and Fourth attack to your mod
Half-Life debuggen (German)
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Put Put Cars
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
I have found a way to make Better Freeze Grenades
Client-Side Waffen-Coding (German)
Faster clicking equals faster shots
Making an InstallShield Installer for your Mod
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
No gun dropping after death
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Challenge based article covering getting an entities walking speed to match its animation
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Create an Entity like a CS Buy Zone
Where Did I Hit Him (Update 2)
Code a CS AK47 into Half-Life
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
View model rendering tut fix
This tuturial shows you how to get a message on the HUD
how the code actually works so that you can add your own features
Using INI configuration files properly
Function to remove named items from a player's inventory.
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Bullet Chasecam (German)
Usp ( Counter-Strike Style)
Half-Life Team System With VGUI Menu w/SDK 2.2
Weapon Names on the HUD
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Rendering a wireframe of maps yourself
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
How to implement call of Duty/Halo style weapon slots and switching.
Create a new weapon for Half-Life
Things that effect network stats during gameplay
View model rendering
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Glock Silenced and zoomed in Half-Life
Standing Still For 5 Seconds (Respawning)
Adding new advanced options
HL's Color Indexing System (fixed/changed)
How to change the tripmine beam color in the console
Das Half-Life Serverprotokoll (German)
Code a Smoke Grenade
Changing the weapons a player spawns with is very easy, very simple.
Maintaining Class After Death
Health and Armor restore after frag
Weapon : FireGrenade
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
ANY blood color
How to get Half-Life's server to compile and run on Linux boxes worldwide
Ricochets of walls.
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
(Extension to X-0ut's custom model tut)
add a server controlled hud countdown
Activating w_ models animated animation
Sparks & Smokepuffs
Creating a New VGUI Menu and getting it to show in your mod
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
This tutorial will lead you through the arcane art of adding fog to your mod
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Freezing a Player while shooting a weapon
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Change host players ping on the scoreboard to 'Host'
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Round based system
here are the basic things you need in a normal weapon
What this code will do is change the armour hud colours depending on how much armour you actually have.
Changing maximum allowed weapons to 45
Flammenwerfer erstellen (German)
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
This is an easy way to change the widespread of the MP5 into a much smaller one.
Sparks & Smokepuffs fix
with the Microsoft Command-Line Compiler
Spectator-style camera with clipping
How to make a Desert-Eagle
Challenge based article about getting an entity to point at you while it fires
Set Up a liblist.gam
Adding Assault to Your Mod (part 3 & 4 are missing)
This tuturial will help you to change the armor you are spawning with
Short Article Introducing C
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
both client and server side detailed
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
This tutorial shows how you can make a very simple disguise system with an old style menu.
This tutorial will show you how to create new damage type for the Egon.
Chumtoad firing hornet gun
Shooting through walls
Different Classes In Every Team
Challenge based article covering the turning speed of an entity
How to make a reloadable hornet gun
Adding new monster classes
Explode Shake (UPDATE)
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
How to code in some fog in your mod
RPG Item Dropper
Bullet FlyBy (German)
HankY / Mr.T
Crosshair Tutorial (German)
Setting up Client side and FGD
Customize the Mod name displayed in the server list
Add MP3 support to Half-Life
Tripmines with configurable beam brightness
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
This tutorial will somewhat describe how to create a completely new turret.
Code an Admin System into Half-Life
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Jumping and Landing Sounds
Panels, Labels, Buttons, and Commands
Respawn Delay (When Dead, Not When Spawn)
No minus frag when killed self in Half-Life
visible laser sight line thingy
Monster Teamplay (German)
Create Night Vision Goggles in Half-Life
A checkpoint system designed for cooperative play but possible in other game modes.
In this one I hope to start on some of the navigation code and the bots use of ladders.
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
CS Style 2x Zooming (for SDK 2.3)
How to create a DEAD message in your scoreboard
Old Menus System
Adding panels and labels and such.
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
This is a tutorial on making a custom model entity.
In this tutorial I will go over how to add new bullet types.
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
Geldanzeige im HUD (German)
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Decals for every mp5 bullet
TFC Concussion Fix
Checking line of sight and field of view
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Launch 3 Rockets
Smoke trail behind player
Particles FIXes and improvements
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Adding weapons to the HUD
Unlimited Health Rechargers
Relations between monsters in Half-Life
Bob le Pointu
Here's how to get the little red dot on turrets.
Cont - Force MOD
Homing Rockets with no laser spot in Half-Life
HUD Health Bar
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Editboxes and Images
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Orthogonale TriAPI (German)
Debugging your dlls for your Mod
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Light Effect After an Grenade (Very Fast)
How to allow monsters in mp
Making a NailGun
How To Make Thirdperson View To Your Mod
Create a homing missile in Half-Life
CS/TFC Spawn Delay
how to change the strength of weapons
Model Classes in Half-Life
You wanted to know how to color the teams in the scoreboard?
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Adding an ammo indicator to the HUD
thirdperson camera clip
Specific weapons for different teams
Nebel in HL (SDK 2.2) (German)
create an observer mode for your mod
Creating the Capture Point
Create a Cloaked Stealth Suit in Half-Life
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
CS Style 2x Zooming
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Decals for every mp5 bullet (FIX)
Yell at them
HEV Chargers with larger charging capacity
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
This tuturial helps you set your speed this tuturial is really easy.
Creating your Menu Bitmasks in Half-Life
Colour attributes for Menus
Frags for killing Monsters in MP
In-game Player Menus
Blast Soundwave Effect From a Weapon
Proximity Satchels UPDATED
Here I will show you a fast and simple program and demonstrate the basics of C
make the crowbar only swing once when held
Part 5 in 5 part series
Half-Life Graphics Part 2 - EfxAPI (German)
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
This is just a simple way to switch to different gameplay modes.
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Changing view angles with quaternions
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
what temporary entities are and how to use them in Half-Life
Steam-Developing Q&A (German)
This is going to be a fairly long tutorial on the basic data types of C.
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
I will now explain how I did monster respawning in MP
Funcs for Round system
Instant Firing Rockets (like in TFC)
Code a Throwable Crowbar
Drop NOTHING on death
Health/Armor color blending
Basics of coding bots in Half-Life
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
MP3-Dateien in HL abspielen (German)
Add Entity Effects on a View Model
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
Make a Medic
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Creating a Silenced USP (German)
Challenge based article about adding a new weapon to Half-Life
Frags for killing Monsters in MP FIX
Old Menus Fix
Changing max ammo/clip capacities
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
The more coding you do, the more you'll start talking about the 'pev'
Roter Bildschirm bei Schaden (German)
MP5 to Chain gun
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Here is a little tutorial on CS-style weapon dropping.
When a player dies drop primary weapon rather than weapon box
how to add old school Client Side word censoring
Make the RPG like the UT redeemer, easy!
Ever wanted to use gman twice in a map with a different look?
Weapon Ammo Modification, Etc.
Collection of coding snippets that may or may not work, use a a reference when building your mod
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
Part 2 in 5 part series
A Simple 4-line fix for spinning corpses.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
Disable The FoV Command
Here's how you PREPARE a turret to support the secondary fire mode.
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Chumtoad firing hornetgun correction
This tutorial will describe the basics of adding new HUD componants to the client dll
In this tutorial I will show you how to change the weapon damages without recompiling the dll
MP3-Entity erstellen (German)
In this tutorial we are going to add two new key functionalities.
Sentry continued: adding Sentry-parts box and hud-icon
Changing Tracer Effects on weapons in Half-Life
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Change the mp5 grenade launcher to a Shotgun-cannon.
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
How to Make your Death Msg more like you
Basics on C++ Objects and Inheritance
this tutorial will explain how to set the HUD up, and just get the basis.
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Today we are going to make our monster kill
This will tell you how to make Client side dule shell ejections for dule guns
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Finding your way around the Half-Life DLL
Half-Life Graphics Part 1 - 2D Sprites (German)
Better Weapon Droping
Okay this tutorial covers how to create a parachute like the one in firearms
Simple tutorial on creating a custom entity
This is going to be a fairly long tutorial on some basic functions in HL SDK.
TURRETS in Half-Life
Turn off flashlight after player death
Minikarte im HUD (German)
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
Stamina controlled sprint
If u want add options to your maps u can add to all maps config files...
Heres another tutorial for bots. This one on creating some basic bot item search code.
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Creating the Flag Entity
Improved MP5 Burst
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
In this tut, i will show you how to add a diablo camera effect to your mod.
adding zoom functinality to your mp5
Proximity Fuse for Satchels
Part 4 in 5 part series
Part 3 in 5 part series
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Blended color indication
Wall Jumping Tutorial
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Die Erstellung eines Laserstrahls (German)
Add a TFC Rocket Launcher in Half-Life
Part 1 in 5 part series
Changing Spawn Times
Half-Life Graphics Part 3 - TriAPI (German)
Hud Bars (Statussäulen) (German)
Using the ALERT function
Make a player fly
Improved Spectatormode for Teamplay
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Where DiD I Hit Him (Update)
Adding Ammo items to a H-L weapon.
A Laser-Pointer for any hl-weapon
How to change your MP5 to an MP5-SD3