Where is Poppy – Your First Custom Entity In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity Continue reading
Introduction to GoldSrc Programming – Setting up Visual Studio Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the Game in Debug mode. We also... Continue reading