Gabe Newell begins a long-standing Valve tradition and decides to regroup his creative teams to start from scratch on a single title, combining the drama of Prospero with the action of Quiver in what would be a groundbreaking achievement for the video game industry – an FPS with a decent, coherent storyline. The new project is dubbed Half-Life, which is first shown to the public at the E3 convention to generally appreciative murmurs.

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