How to reduce polys
A shiny floor that seems to reflect that which is above it adds an impressive touch to many Half-Life levels
How to make Usable Camera
In this tutorial I will show you how to create objects with mutiple func_breakable's, which break in the way they would in real life.
Jack BloodBath Potter
Explains how to set up the moving laser trick, as well as some things that can be done with circular beams.
The majority of monster entities share a common set of properties
So, you've got your spiffy new Environment Map....but what the hell do you do with it now???
Advanced Terrain Creation
This is used to make blocks fit and be different shapes, all you do is click on the object you want to shape and click on the 3d wireframe style icon on the left, now lots of dots appear on the object.
This article goes over the generic process of creating an entity that rotates.
You will need the ambient_generic and the trigger_multiple entities for this tutorial.
Now I will show you how to use the clip tool and how to make doors, windows, etc.
How to make a Rotating Light Effect in HL
This tutorial is going to be pretty basic, and is mostly aimed at those who are new to Worldcraft and making levels.
Zaphod lets us in on his list of top 10 most common Counter-Strike mapping pitfals.
A guide for setting up the Hammer editor, using the Half-life SDK
DoD Advancing Spawns
Making a ladder
So want to make a Lift that travels over multiple floors?
Once you have familiarised yourself with all the tools, then you can begin your map making.
How to create those in-game overviews
The 51 Most Frequently Asked Questions About Half-Life Level Editing
Many new users of Hammer are so scared by the configuring process that they run away, never to come back.
in this tutorial we gonna make monster
Simple Camera Tutorial
back again guy with another video wil be making simple triger
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
This tutorial shows in easy steps how to create a simple moving platform by using the func_plat entity
A map typically consists of the brushwork and entities.
Firebinders - The Text Chanmer Experiments - Conclusions
I have invented about nice trick like you don't need to worry about changing skyboxes.
Half-Life Map Entity Editing
A tutorial outlining how to make a nice looking light that shines to a spot, has a faint glow about it, and a fading beam of light visible.
Many people simply do not know or understand how and why a Half-Life map needs to be compiled.
long list of Mapping Tips
This tutorial shows you how easy it is to create arbitrary sided brushes
Camera, text and animation. Spawners, monsters, player and environment control
This tutorial will cover the basic of getting WorldCraft started. Like how to setup your 'game configuration', 'build programs', and 'textures'. We will also recommend what programs you should use, like what compile frontend and what compile tools (build programs).
Customizing the lights.rad File
How to make a curve
Fixing Fullbright and Black Void Glitches - How to fix Leaks
This tutorial is going to explain every single little step from having a wall to having a wall with a window, that looks good. I asume you know how to make a brush.
Lighting your level
Making water that looks good
Introduction to optimization.
Between a rock and a hard place: using vertical stacking to achieve realistic effects and low r_speeds in rocks and cliffs.
Detpackable Walls in Team Fortress Classic
BSP to MAP | BSPTwoMAP
Making decals is easy.
How about a grate that a player can shoot through? Same idea applies to chain link fences, bars, etc.
This small tutorial explains how to make an ammo pack for a TFC map. It's basically an excerpt from my Respawn room tutorial.
Often overlooked, but essential, and nice polish
One of the things people have wondered about is how Gearbox achieved the x-ray effect in the of3a6 map.
What is HLDM?
MaxNodeSize, NULL, etc.
Create the classic cs_map.
How to change the sky box texture
The Pak file Demystified
How and when to use these three entities.
Cash Car Star
Creating Environment Maps With Terragen
Build a working fan that creates wind.
I made my beams work, so I figure I'd share the way to make a very unique and interesting monstermaker effect.
How to make a clip brush
This article covers how to make a door that has a handle that turns when it opens.
LCD Display (with custom values!)
An issue constantly surrounded in questions is that of level changes
Phil Daniels tries to clarify the issue of making level changes in Half-Life.
This tutorial will explane how to make a mirror floor.
This tutorial shows you how to make a func_vehicle and use a model for a car!
Brief tutorial on how to create proper curves
Capture The Flag Tutorial
How to simulate cloudy weather, that is, how to make the shadows blurry
This tutorial shows in easy steps how to make a single room
Make a perfect curved tunnel ceiling using the arch, skewing, and clip tool.
TWHL's great collection of Entity Guides
This tutorial adresses what Null and Bevel textures are, and how they can greatly improve the performance of your map
10 most common Counter-Strike mapping pitfalls
Compiling maps using ZHLT
T- and X- junctions
overhead plan of level, displayed in game as texture of map, chart, diagram etc
the spawning tank
Looping a sequence using multi managers without the fear of a map crash. Also with an example on how to loop with multiple multi managers.
Curved Corners and Sloping Passages
pilpaX sets us up the bomb - this time underwater!
The multisource entity is very useful in map-making.
Making A Curved Corridor - Part 2
Create a breakable, translucent glasshouse.
Making a fire is actually very simple
Creating a simple camera
This is my first tutorial, but don't worry, you'll get the hang of multisources and env_globals by the time you've read through this. Blue statements are the functions I want you to perform. So let's get started.
How to make your own credits
Create a rotating sign with a volumetric light effect.
It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...
Sizes in cstrike
Guy Montag writes up a great intro to setting up your first map in Worldcraft 3.3. Read on ye newbie! We won't tell if you advanced people learn somethign too
Random Event Generator
glass is extremly easy to make when you know how
This is actually easier to make than you may think.
HALOS ON LIGHTS
A dialogue about getting horror into your map
This tutorial will cover how to make a typical respawn/re-supply room
Ever wonder how to combine multiple brushes into 1 big brush?
This is a comprehensive walk-through for setting up Worldcraft for Counterstrike editing.
Leaks and how to fix them
This tutorial shows in easy steps how to create a simple triggered elevator by using the func_door entity
There are a few basic rules on naming your map.
making glass break on touch in 5 steps
This article contains a quick reference for the light entity's preset appearances.
How to add a sky to a map
This tutorial gives you an overview of the official crate prefabs.
Believe it or not, you make ladders with the func_ladder entity
Setting up Worldcraft
Two crucial elements in making highly engaging and good looking maps. In this article I will give tips on how to maximise their effect.
This tutorial is written for Quake II and to some extent Quake 3 Arena. However, all Quake engine games work on a similar principle (though not all have hint brushes or detail brushes).
Making look-through able water
This Tutorial shows how to use prefabs in QERadiant
Any experienced mapper will tell you that carving and hollowing are bad ideas.
Editing Individual Brush faces in Quark
This tutorial will give you some information about the 'sky box' and about the light_environment entity.
In this tutorial we'll explore the depths of texture lighting.
This tutorial helps you understand how the engine renders your map and how to improve the performance
What is the BBMoEF? Basically its a method of breaking your map down into different peices to determine which part is causing your problem.
This is a simple tutorial on making rotating doors.
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door
Moving Controllable Train, Rail cart ... etc
Embedding Textures into a Map
How to simulate land mines
so in this video ill show you guys how to make it correctly and place the landmark and the trigger
This article outlines how to setup Worldcraft 2.x to allow you to make TFC maps.
This tutorial is a must-read for any serious level designer. Kabaal talks about the crucial elements of making a level run smoothly on even slower computers.
You can't play a map without compiling. Compiling your levels is a very intricate process, and Kabaal's in-depth tutorial helps make sense of it.
Buzzybots Mapping Tutorial
Just some stuff that I know about compiling, that will speed things up a little for you.
This tutorial gives you information and an overview about the different sky possibilities
Creating a streetlight with light cone
Adding Models to Counter Strike 1.6 map
Some pointers on NPC and item placement
To show a sky map around parts or all of your
Cause of death
Hey. This tutorial will show you how to make a teleport device, using sprites, beams and sounds.
You ask any mapper and they will fondly remember their first room.
A quick tutorial describing ladders and their various uses.
Gensurf is a wonderful program that can generate realistic terrains for your levels.
Find those annoying leaks the easy way!
DoD Class Limits
This tutorial gives you an overview of the official useable object prefabs.
Here I'll write how to make an surf map....
In this article I'll try to layout a map from how I want the chokepoints to be.
create a situation where players are forced to respawn when something happens
Change your Hammer splash screen
scientists placed easily and correctly in seats, barneys rotate in swivelling chair (as seen in half-life intro)
The hows, what's, where's, when's, dos and don'ts of mapping for blue-shift!
This article demonstrates how to make a monster follow a path until it's AI kicks in
Texturing Your Room
Creating switchable texture lights is now possible and very simple to do.
I will demonstrate one of the possible ways to create a Collapsing Walkway.
Ladders are a very essential part of any map, let alone cs maps.
Part 2 of Barney's great tutorial in the basics (and not so basics) of Counter-Strike mapping
TFC: Capture The Flag
Vertex Manipulation - Taming The Beast
This tutorial demonstrates how to create the rotating light beam effect as seen in the Half-Life: Uplink
In this tutorial, I'm going to try and show you how to use these nodes to make a level more challenging without adding any more monsters.
This tutorial takes you through the process of setting up Worldcraft so it works with Counter-Strike.
So you want to make a map for Un-Life. Do you have the skill, and the time to make one?
How to make simple sliding and rotating doors.
Three Important things/rules
Tutorial for making curves
A very cool and advanced idea here. How to make a map be different between rounds.
What I'm going to do is ram mapping etiquette into your skulls
This tutorial shows you how to set up the entities for an attack-defend map where the teams swap after each round.
Using Complex Brushes
Making a rotating door isnt as hard as you might think, its just a question of doing a little bit more than your normal door.
Video tutorial explaining how to use the Arch tool inside Hammer
Introduction to Hammer Editor and Mapping
This is a short preview of the upcoming Worldcraft version 3.3
The effect I will demonstrate is, a tank smashes through a wall then starts shooting at you
I will now show you how to add textures to your map.
A guide for new mappers on adding detail to basic designs.
Tutorial 2: Your first room and Worldcraft basics
Tayl0r's tutorial on how to put a vehicle in a CS map.
The multi_manager is a point-based entity used to time-activate other entities in your map.
Create your own Niagra falls, or die trying.
This tutorial shows you how to fit textures
TFC Entity Reference
Partial texture transparency via the 'Render Mode' key.
How to make a nice looking house!
This article is here for reference purposes. With the release of HL2 its kind of defunct now, but it lists the HL monsters and how best to use them
A brief overview of the HL enemies to give mappers an idea of how they should be used.
Another common question is about making doors with transparent glass in them. This article explains how it's done.
This tutorial shows in easy steps how to create a moving door with a glass window
Making a deathrun map
Applying decals in a map
Reusing/duplicating complex entity systems
Explains the rendering properties available to many entities. Also includes a fence trick (allow bullets through but not monsters or the player).
This tutorial demonstrates how to create an interactive airstrike.
The initial design phase of a level is very important
What are they?
Teleporters with sprite and sound effects are quite easy to construct
For Cliffs and Terrain.
Elaborate Elevators, Part #1
This tutorial will show you how to make a map where there are a team of assassins trying to kill an important person
How it works, what goes wrong, and how I fixed it in question and answer format
Using a sprite for a rope instead.
How to make Water in HL
Curved Walls - Rounded Walls
guy how to make music play in hammer
Going a bit more advanced on brush/vertex manipulation
An often asked question is How do I make glass?
This article shows you how to switch lights on and off and what each type of
This tutorial first goes over how to use the clip tool, then goes on to describe the many uses and abilities of this powerful tool.
I want to make CS maps but don't know where to start
Level transitions (using the trigger_changelevel) are an often misunderstood aspect of Half-Life editing.
Once you've mastered VM, you can create pretty much every kind of solid possible. Learn some more uses for it here.
Many people ask how to go about reading and finding the coordinates given when certain errors occur with ZHLT. Fortunately its not too complicated.
Showcasing Decompilation of BSP to MAP format in GoldSrc Engine.
Scripted Sequence's for Newbies part 1
In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.
Tutorial 5: Lifts, and more lifts...
This lists some brief explanations of the different rendering properties available to you in most of Half-Life's visible entities.
About Invalid Brushes
Ever wondered how I made the pulsing electric arcs in Eclipse and Odins Guard?
QuArK setup tutorial for Wizard Wars (part 2)
Goes without saying this is important, it can make or break a map in some cases. How to obtain the right atmosphere for a map is very difficult.
Tutorial How To Make A Ladder
A quick tutorial explaining how to create a slightly more advanced sprite-based flame effect, using a multimanager.
Polygon Reduction Methods: A quick and dirty guide
This lets you create either low-lying fog or a steamy haze floating just below the ceiling. It is an interesting application of the special sprites discussed in the other tutorial.
In this tutorial i will show you how to use advanced lighing.
In this tutorial you will learn how to make a sliding door.
Scaleing: Why it works.
Adding Models to action hl and other mods
Ok folks, this little guide is going to get you set up with Hammer 3.4 (Formerly Worldcraft).
Learn howto use custom textures
How to make an elevator with a button in it.
First of all this tutorial is how I set up WC3.3
Using the Multi_Manager
A guide for setting up Hammer editor.
The func_wall entity is often used by mappers when they want to prevent polygon subdivision and encounter leaf warnings/errors
From now on, use the advance compile menu when compiling maps.To do this, just click on the expert button in the compile menu.
Making See-Through Glass
Within this tutorial, I will show how to setup the entites needed to create a working camera system for use in TFC maps.
This article is explains the concept of QRAD (light emitting) Textures and their relation to the lights.rad file.
Game Text Tutorial
Sun light and use in maps
I've always hated that problem when Jackhammer would export the RMF incorrectly. This mostly applies for porting to VHE, and maybe other things?
Making .mat files
This is a very short article on creating a good lab setting. It could do with re-working but I've kept here up for reference purposes till I get round to changing it.
The env_sprite entity is used to place, yep you guessed it, sprites in your level. It's also very easy to use.
This is a tutorial about setting up valve hammer so you can create maps for Day of Defeat
How to make a ladder. Clean and simple!
Another Mazymatic short & sweet tutorial on making sliding doors.
Adding, removing and optimising those triangles
In this tutorial I will tell you how to make a zombie rip through a wall. I expect that you have read Vlad's previous two scripting tutorials.
Build a simple teleporter
Water is an often overlooked part of mapping, mainly when it comes to cs maps.
This is the one and only solution i found to get the plugin to work. It may sound a little exotic but it works!
r_speeds are basically the number of wploys on screen at one time, or the amount of r_speeds drawn by the game engine if you wanna get technical.
German translation of the Half-Life.doc from the SDK.
Half Life Appearance Light Type List
Combining Scripted Sequences and Sentences
This tutorial shows some basic values and sizes of Half-Life
This tutorial will explain the process involved in getting a monster_human_grunt to operate a func_tank (turret).
Playtesting is the most important part of a map's creation and typically makes or breaks it. This article gives some pointers to consider.
All too often, new mappers are told that mitering (or angling) the corners of brushes together will help to reduce r_speeds and is a general sign of good construction.
Rules for the Novice Mapper
Prefabs and Monsters
This tutorial covers how you can trigger certain events in your map according to the amount of players currently on the server.
This article discusses what leaks are caused by and provides several methods of finding and fixing them
WorldCraft 3.3: func_plat
This is small tutorial which should show you how to make a ground out of triangular brushes.
Well there are several techniques to make doors with passwords, but I think this is by far the easiest method.
Newbie's Guide to Doors Part 1
This FAQ is designed to help you get WorldCraft setup
Ever wonder how to change the background sky texture in your map? Read this easy tutorial! Includes a handy list of envmap previews to show you what the different skies look like.
Adding a Spiral Staircase for effect
Read the Help inside Hammer! It's surprisingly helpful. Don't forget to use the Index and Search tabs.
Keeping things to size can be a problem, for instance with counter-strike the player models were lowered so this made some maps look a big large,
Keyvalues are little pieces of information about the entities in your map
In this tutorial I will show you how to use vhe.
This tutorial demonstrates how to make a moving cargo crate
Putting the Osprey (the aircraft that drops off rapelling grunts) in your level is more complicated than regular monsters. Read this to find out how to do this.
How to make glass
Make complex rocks without the errors!
Team Fortress offers a unique challenge to mappers. this article will go over such pointers as respawn room placement and balance.
Using the Clipping tool.
How to create a mortar
Finding a Leak
Learn anything and everything about compiling, from the tools themselves, to parameters, and different methods to compile.
You can make anything into a ladder. even something slippery like a plastic fish.
This is a guide to simple doors in Half-Life, and how to get them working using WorldCraft or Hammer 3.4
Putting a ladder in your map is actually quite easy.
This tutorial covers how to make an elevator that can move between more than two floors.
Have a leak in your map? Read this!
If your level doesn't compile because it has a leak, then you need to find the leak and delete. This tutorial helps define methods to find and eliminate leaks
Video Tutorial covering basic terrain mapping in hammer
This tutorial will lead you through the creation of an air strike table
Making Keys, and getting them to open doors
The easy way to place Decals
An issue constantly surrounded in questions is that of level changes. They remain a mystery to many designers, and for no real reason as their concept is rather simple.
Put a little night in your map.
This article goes over the sort of attitude you should adopt if you want to enjoy mapping and become good at it.
Pretty Effects with Spirit of Half-Life
Monsters: Adding Barneys, grunts and aliens brings your map to life. This is a basic guide.
The making of good grass in WC
Creating a Effect of Rainfall in GoldSrc.
This entity is needed to allow the players of the map to spawn.
How to make cars, planes, etc...
Everyone experiences them. Everyone hates them
Have you ever wondered how to make respawnable glass in half-life or tfc?
Making rooms look better
The limits of leafs and clipnodes have always been the most annoying to all mappers.
You need some compiler tools to make the mapfiles Hammer uses into bsp Halflife or Counter-Strike uses.
Some more on triggers and ideas on how to use them
Making an active tank turret that can be destroyed with explosive weapons.
Tutorial 3: Adding a second room and a door
This tutorial explains the methods and tricks used to create the opening ride sequence seen in the Opposing Force expansion pack.
The Opposing Force Opening Sequence
As with my last instalment, this is not so much a tutorial as a series of suggestions and hints. In it I will try to suggest some ways to add detail to a level's architecture in an attempt to increase its visual appeal.
Uneven Ground and Cliffs using the Triangle Method
Making a 'hunted' map is no small undertaking. The hardest part of making a 'hunted' map is the design.
Lift2 - A func_train lift with attached Doors.
You will probably use this in every map.
How to make a sphere in worldcraft using the 'cone slicing' method.
transparent from one side, opaque from other side
Most DoD maps use CTF or Control The Flags as the primary mission objective.
Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.
This tutorial shows in easy steps how to create a simple rotating door
This tutorial will show you how to do a more complex door -- a multi-polygon door with a glass pane in it.
An alternative way to find map leaks easily
How To Make A Map With WorldPad (aka: WordPad)
A tutorial in using the Clipping tool
How to Port a Part Of a Source Map To Goldsrc
TFC has had its Team Check entities for a while now. However their usage in custom maps thus far has been extremely limited
The level change in this tutorial is only one way. Here is the basic setup. You walk into the elevator, push the button, the doors close and the level changes.
Basic Texture Application: Got walls and halls, now add some textures to make it all look great.
what to know when setting up a Half-Life Teamplay Map
All about Levels and Speed
The Func Ladder Entity
Describes the various uses for sprites, including halo effects and the steam trick. Also compares variousrendering modes.
Connectivity and flow
Basic scripted sequences/sentences tutorial
A comprehensive guide to func_detail
This tutorial shows in easy steps how to create realistic looking steam
Learn how to trigger events between levels using the logic_auto and env_global entities.
Resetting entities at the start of every round (Counter-Strike specific method)
How to link terrain facing different directions
Making a symmetrical map
How to use the trigger_camera
Get Learned! Step 4 - Learn to Fly
This is a mapping tutorial that will guide you through how to create a one way mirror in your map
DoD Object Objectives
Lifts 'n' Stuff...
A very advanced technical tutorial explaining how hints are used in the compilation process to reduce poly counts and why they work.
This is a good method to have a reflective surface in Half-Life
Have you ever wondered why Half-Life doesn´t have a key system,
There are 2 ways around this, one for SP maps and one for DM maps.
Want to make arches in your map? Stuck on that pesky old vertex tool?
This mod offers such variety, its hard not to want to map for it. cs has many entities for its special objects as well as the normal hl ones.
Making Light Beams
This tutorial will teach you how to make windows.
Mapping & Compiling Errors and solutions
Terms and tips for more succesfull mapping.
The Hunted style maps seem to be quite popular.
Elaborate Elevators, Part #2
High R_SPEEDS got you down? Check out Mr Deth's tutorial on how to reduce them.
This shows the construction of a basic teleporter with sounds and sprites.
This tutorial describes a simple usage of the env_render entity
The Skybox is the Image around your map
this will instruct you how to make your own custom messages appear on the screen during the game
This will cover getting Hammer configured and ready to make TFC maps.
Making Your First Bomb Defusion Map With Hammer AKA WorldCraft
sliding - rotating
Covers locating and fixing many mapping mistakes.
Configuring Worldcraft 3.3
Using the texture Application Tool
This tutorial explains how the X-Ray machine effect was accomplished in Half-Life: Opposing Force.
How to configure Valve Hammer Editor for Counter-Strike 1.6 mapping
What are detail textures?
This guide will show you how to make custom skybox textures for use in your map.
Basic Lighting: Got a textured room, so add some lights...
Become a lean, mean, carving machine
A visual representation of 128 sprites.
From the title of this tutorial you will probably assume that I'm just going to tell you how get scientists to sit in a chair.
Res file is very important for server admins.
This tutorial will explain how to use the env_rain entity for making rain in Counter-Strike like in de_aztec and de_slap
Rain for Half-Life
how to connect two rooms with a hallway
You can create all sorts of buttons, activated by triggers, or simply by touching or using it.
There are a number of textures that come with Half-Life that apply special properties.
Finding and fixing them
Learn how to reset entities at the start of every round, so those lights are off again, doors shut, etc.
About trains and how to use them
A Hunted map is basically composed of four different parts
A pictorial look at the configuration of the editor
If your wanting to Make a slidy door then you picked the right place to come,
Learn how I do dynamic brushwork with minimal errors in VHE.
This is a quick and dirty guide for some common polygon reduction methods
Making glass brushes
How to make those transparent things like fences, railings, etc. plus transparent brushes like windows!
This article by Mr. Yuk discusses the use of the Pitch, Yaw, and Roll values (PYR) to make inverted models (and sprites) for use in mirroring a room.
I suppose all good maps featuring rivers in them have waterfalls.
Cover any area you wish in some complex looking yet easy to make terrain
Most brush-based and model-based (monsters, etc) point entities allow you to set their rendering properties
How to make rotating doors with glass
Introduction to Triggers in Entities
Texture Application Tool What is it?Where is it?What's it do? Here a picture of it and it's location.
Xen maps would just look stupid if you place health chargers around.
How to change views on join or team switch.
how to make a sewer tunnel, step by step!
The first thing I'd like to say is that if you haven't read our previous three scripted sequence tutorials, you should do so before attempting this one.
a CHM File for scripted events for Stock Half Life Models
This tutorial gives you basic information about the 3 different types of Counter-Strike maps.
Learn about sculpting prefabs out of a single brush, using textures to guide you
This tutorial file explains how you can easily add rain in your levels.
How to Control the Player Respawn Rate
Rotating Light Effect
A list and their solutions
how to make scripted squence
Having trouble with flat/blocky terrain? No more!
NaitsirK di Fire
Mapping for Half-Life
Making NPCs do things - Scripted Sequences
Making a Custom Console Background
I will cover the process of level-making itself. In short, this tutorial will tell a beginning level editor how to make cool levels instead of levels that suck.
Glass is another brush-based entity.
Mountains, Hills, Lakes and Cliffs
Scripted Events - Using multi_manager
How to set up a multi_manager
How to make transparant (shiny) floor in VHE
This is quite advanced tutorial
These are the standard Measurements, taken from cs_mansion which is practically older than CS
How to modify one monster's health without coding, directly from within the map editor.
Making and Using Clip Brushes
A brief description of the commands and uses of the advanced compiling screen in Hammer.
This tutorial will teach you how to make an old-school de_aztec bridge. (shoot through, but walk-over)
About CLIP Texture
Apache Delivering an APC
This small tutorial explains how to override the default settings running on a game server.
A trick that allows you to skew textures in Hammer instead of just rotating them
first Half-Life map with Worldcraft2
This document is more like a how it might work, than how it actually works
How to make a grate/fence that you can shoot through
The multi_manager entity replaces the aging trigger_relay entity. The multi_manager can trigger up to 16 different entities at set time lengths
In this sample tutorial I will describe one of the best ways to create a cave in Terrain Generator
lets take a look at how to create a door that slides across or up/down
list of gibs available in goldsrc
Explains how to modify the paths that bot's take to navigate your map
Making breakable glass
Hey I think that you needed a teleport tut, so here it is
Basic use of scripted_sequence's
The Texture Application in Hammer
This tutorials shows how to create a simple rock wall by using different kinds of vertex manipulation
Creating a streetlight with light cone.
Well it isn't really reflective flooring :P, its a work around of it. But never the less is can be achieved and what's more, the r_speeds can work out ok
After spending over a year now in the forums, it's obvious that certain questions keep coming up over and over. Here are some I have noticed, complete with solution.
Everyone wants a car these days, personally I believe if your wanting to pop in a vehicle then make sure its not the centre of attention of the map
Make arches and curves the correct way
Third in the Mazymatic series, this time how to make a rotating door.
How to keep the r_speed down? Its pretty simple... We use the same method as the weaponmodelers do. Hide the backface.
How to create overlays, and light them
I will now show you how to make a defusal map. This is one of the most simplest tutorials here.
Making and Dealing with Sky
Making a ladder is no big deal when you've done it once. If you havn't made your first ladder yet, this tutorial is made special for you.
The following information / tutorial assumes you are comfortable working in WorldCraft with entities as well as have a working knowledge of where to place and how to access .wav files from HL entities
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door. Here's how it was done.
How to add Doors with Glass in Half-Life
DoD Spawn Protection
The trigger_changetarget simply changes entities' targets and it is easily configured.
Climbing: slopes & ramps, jumping, stairs, cliffs, downspouts, ladders & ropes..
This tutorial shows in easy steps how to make a climbable ladder
This page explains how to create a rotating door in a Counter-Strike map with Hammer.
Small collection of Mapping Hints
How to make a ladder
How to remove, give and place weapons in a CS map.
In this tutorial, I will cover all trigger_ entities other than trigger_once, trigger_multiple, and those fully covered in other tutorials.
This tutorial will cover the basics of vertex manipulation and what shapes can do what.
how to setup invisible and useable triggers in Half-Life
Using Half-Life Skies in Worldcraf
The cylinder method!
You know how you get that little text message at the beginning of a map?
This tutorial shows how to use the aaatrigger texture
This tutorial shows how to get any doors , how awkward they may be , to close and open at the same time as each other.
Compiling a map can sometimes be the biggest source of problems associated with Half-Life/TFC editing.
Using skys in Half-Life
This tutorial will teach you how to make a spiral staircase with Hammer
Many new mappers often come to forums just to ask how to create brushes, entities, or a whole first room. This tutorial is designed to answer those basic questions.
This Tutorial shows how to make basic water
Locks and keys are so boring so lets shoot the lock off!
Another problem with Xen maps is light sources.
How to set up an Osprey and make it fly properly.
back with another video in this video i will show you how change target in hammer
VERC Enityi Guide
Rotating Doors - the ORIGIN Brush
how to use them in your map
Trigger_setorigin can be used to sync a waterfall that is flowing into a pool of water
OK what we are going to do is, make a scientist go around a room and check computers, in an endless loop.
When making steam, many people just pick one sprite and use that. Using the method outlined here will produce much better looking steam.
Can you turn on/off textured lights?Well you can sort of.
Covers usage of the trigger_changetarget.
This tutorial addresses the issue of polygon cutting, a dreaded issue that can greatly decrease the performance of your maps
Want to map something to scale and you need to know the mapping to real life unit conversion ratio?
If you are new to HL level designing and want to know how to make trigger, read this!
This tutorial will lead you through the creation of an air strike table. What's an air strike table? you ask? It will allow you to target a specific point in your level and send an airstrike raining down on the targetted position.
Basic tutorial on using the command line or console to run a map.
What they are and how to control them
In Half-Life, water is simply brushes tied to an entity.
'Glowing' Texture Lights
USE OF FUNC_WALL, EPOLY
another possible method, using Hammer
Half-Life Editing Tips
Simple transition between maps.
This tutorial combines a lot of little things I have learned over the years as a Half-Life mapper, but which aren't quite major enough to justify their own separate tutorials.
NULL Texturing and boosting performance
valve hammer teleport
This is the part of mapping that seperates the good mappers from the amazing mappers - The ability to make your map breathe.
The Rustmill Effect refers to the effect created in the Rustmill map. In it, there was a 'map board' that consisted of an overhead view of the level.
This tutorial shows in easy steps how to make a glass
This tutorial describes how to create a camera that, when destroyed, will no longer work.
This is a very basic tutorial about how to read a compile log
How to Make the Screenshot for an Overview
Volumetric lighting is fun
Create your own turret-mounted weapons. In this case, a rocket-launcher.
How to make your average ladder.
Make a one way glass... a glass thats opaque from one side but transperant on the other.
Technique to create realistic and precise looking shadows
Here's how it's done
Vertex manipulation - basics, tricks and common errors
Using more complex brushwork
This tutorial will show you how to use the trigger_hurt entity.
Style Guide #2, Lab 2
R_SPEEDS - Part 1
This tutorial will explain to you how to create basic doors which can slide or rotate.
So you want an area to be visible but you dont want peeps getting there?
Ideas and inspiration on how to change just another map into an awesome map.
Below are the valid sky names and their corresponding lateral textures
Pitch Yaw Roll Demystified
Levels with a bad framerates are the biggest problem for mappers.A level with a poor framerate often makes such a level unplayable.
To new mappers - Tips
An illustrated tutorial about bots navigation meshes
This tutorial will explain in the even least details about how to install Valve Hammer Editor.
In this tutorial I'm going to run through the player sizes and dimensions for CS
How to import Models and Textures from other Mod's
To make breakable glass, just make a block with a glass texture
Texture Application Tool inside Hammer
This demonstrates how to create an invisible non-solid field
There are a few ways to make random looking cliffs;the three ways are listed here
crane can be moved incrementally as button is held down
Some of TFC's settings are done through special fields called ToggleFlags
long list of 69th Vlatitude FAQs
Units, here is an ACCURATE scale to use when mapping, very useful.
Detail textures in Half-Life
Some of the important things a SP map should include.
Tutorial 10: Func_tank - Making a Controllable Turret
Welcome to the Valve Hammer Editor (Hammer /WC /VHE) overview and tutorial.
How to make ladder
Setting up VHLT for mapping
Adding Rooms, Hallways, and Doors
Moving doors with transparent glass
Between 2 floors
A basic elevator using a func_train and path.
Entities in Quark
Comparing two keyvalues
General editing stuff (note text and bg is white ^^)
Seamless level transitions are something very cool and versatile.
How to add Rain in Half-Life
Dustbowl Style Map
Using a multi_manager
This is a brief descriptive article on the process of setting up rotating entities.
Mangling at its best
Here, a button is pushed which triggers an alarm and eventually an air strike.
Here is a really simple guide to producing professional looking overviews for your maps.
Sven Manor Enitity Guide
This tutorial will teach you how to use Steam with Hammer
Rotating door with glass pane
Half-Life Rain Tutorial
How to make Rain/Snow
NPC and Item Placement Theory
How to create your map type
This is basically a ground-up tutorial that will guide you through every step in creating a ladder.
Just select the info_vip_start entity from the entity tool and place it next to the counter-terrorist.
This entsystem lets you have a 'pressure pad' which toggles a light ON and OFF
Map-Making Basics - Part 1
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
Ever wonder how some mappers are able to bang out a regular stream of good quality maps, while you struggle along for months on the same thing? Its all about your technique...
This tutorial shows how to add translucent glass panels that move with the doors found in the Doors tutorial.
Common and rare error
:: ISOBIT ::
To Add NPC In Multiplayer (Works On Android & PC) You Must Follow my Steps
This tutorial will explain to you how to put some outdoors into your level!
Welcome to the wonderful world that is Titles.txt.
What I am going to discuss is the best way to avoid the error Bad Surface Extents and weird texture placement.
Masked Textures can be highly useful in many aspects for making ladders, grates and so forth
How to place & control horizontally flowing bubbles in a map.
This tutorial shows how to make an APC (Armoured Personal Carrier) backup through a wall, the back door open, and marines rush out.
If you happen to be making a corporate building super map, then maybe you want some funky 1 way glass in it.
This article discusses the use of skys in Half-Life
How to make a rotating glass door
General level design theory
This article describes the process used for creating door that can be locked and unlocked through the use of the func_button, trigger_relay, and multisource entities
This tutorial shows you three different ways to manipulate brushes
QuArK setup tutorial for Wizard Wars
The .MAP format for Half-Life is pretty simple to figure out, but for the sake of having an easily accessible resource, I've gathered the relevant information below.
It is a compile tool, you must compile a map before you can play it.
Connectivity can make or break a map.
Sam expands on the original 'one way glass' tutorial and shows us how to make it breakable! Woot!
Allows you to add custom buttons to your MOD
Changing the sky in your map
Vertex Manipulation 3 - Creating Realistic
every known method of finding and fixing those pesky things
A Guide to better Framerates
Creation and use of batch files for HL compiling
In this tutorial i will show you about glass
Learn how to randomly trigger events in your map, without any custom code!
The old-fashioned way
A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor
Setting up Worldcraft for Opposing Force is just like setting it up for any other mod, but there seems to be confusion, hence this separate article.
Need some corpses for your maps? Read on.
How to use q2beaver
Vertex Manip and Align to View pointers included
The tutorial demonstrates how to make a lift whose button (seemingly) moves along with it.
Hide & Seek Maps
How to add sound in your map
func_door - How to make sliding doors
Your First Map - Basics and Controls
how to change weather in valve hammer editor
This Overview shows some examples of realistic rocks
This tutorial will illustrate how to create a 'bounce pad' similar to the Xen Bounce Pads found in the original Half-Life single player game.
This tutorial is designed to give you some general information on the sky properties in Half-Life.
Among the many new things the Half-Life: Opposing Force expansion pack introduces, one of the most interesting is the engineer NPC.
Everyone experiences them. Everyone hates them. They're the frickin' level leak. Below are some causes and effects, and a number of ways you can deal with leaks.
This article covers the properties common to most monsters, including entity properties and flags.
There are simple ways to make your levels look more attractive and interesting with just texturing.
How to make monsters work together as a team.
With this method, you can almost double your detail level and your r_speeds won't even blink
How to make Good looking Rope, and other useful stuff.
It's easier and better than the light entity!
A ladder in Half-Life is a combination of two things: the physical ladder which you see, and the invisible field which you can climb.
Tutorial for all those newbies out there.
WorldCraft 3.3 from the beginning
Have you ever wondered how to make a rotating propel on an airplane or simply a fan in a ventilation system?
In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor.
This article details the process that must be taken to configure Worldcraft to create, compile, and run maps for any Half-Life mod.
Texture Alignment on Curves
This tutorial shows you how to create a Shutdown style gameplay,
Entities are what makes a map alive. Without entities, a map is just a set of walls, between which the players can bore themselves to death.
Make a lift from some solids.
How to make Land mines
Put these commands in the console
Triggers and targeting are basic concepts of the mapping process. They are a part of almost every entity event so it is important to understand what they mean and how they work
In this short tutorial, you will learn to create a simple room and light entity that will demonstrate a normal white light.
The basics of worldcraft. This tutorial is broken up in to sections based on what tool its showing how to use.
How To Make Arches (The Good Way)
A tutorial about how to strip weapons from players at the start of a round. Useful for structured PA or KA maps.
.. the easy way!
This is an advanced tutorial on how to use and setup a Trigger_camera entity
How to use the pointfile method with Valve Hammer
In the last part, you learned how does vis work and how it influences your map design. This tutorial is divided in three parts to quickly show you how to optimize maps.
The relic of a program
Doors and Switches - Basics of Naming and Targetting
How to make a ladder
This is a guide on how to use triggers
Your First Room
This article demonstrates how to make a monster follow a path until it's AI kicks in (usually when it sees a player).
Creating your first map
a list of important Half-Life dimensions
A quick and simple guide on how to make glass for your maps.
When you don't have a map, the server will check for a .res file to see what it should send to the client
A beginners guide to mapping: Part 2
Welcome to the Valve Hammer Editor (hammer /wc) overview and tutorial.
How to make Caves
valve hammer multimanager
Let's start with the monster_generic entity. To tell you the truth, this entity is not very hard to use. However, I've only seen it being used in very advanced levels made by very proficient level designers.
Learn how to use lights.rad to make your textures emit light.
Creating a dark environment.
This tutorial shows in easy steps how to make a rotating door with a glass window
Making A Curved Corridor
This article discusses how to create the effect of a door bending and bulging before it finally breaks open
Goldsource Engine Manually Displacement Terrain Tutorial
An introduction to mapping concepts and setting up WorldCraft
How to make a road, that dont look crappy
What this tutorial is about, is how to make cliffs in a pretty easy way.
Sky Tutorial: Skies/Environment maps in Half-Life
Making Ladders and Glass
All scripted sequences for all models.
keycard must be picked up for door to be openable
What is carving in hammer and how to do it.
This is here for reference purposes. This article is really not as good as the rest, but I've kept up because there are 1 or 2 good points to be picked up.
This small tutorial explains how to control the player respawn rate. Setting this will make the player wait X seconds after they die before they can respawn.
This guide is going to show you how to setup hammer for making cs 1.6 maps
How2Map - Half-Life 1 & Sven Co-op
Some player movement related entities.
Wall supports and wells
The sliding door is very complex to beginners but the more you do them the more they become amazingly simple.
This Tutorial shows how to make gates and transparent and breakable glass
Creating Proximity Doors
i do this update to elevator because the first was suck
How to set up object pitch - yaw - roll.
Outkast goes over the basic CS specific entities. Wahoo! We've been needing a tutorial like this for a long time!
Part 3: building a better boulder
In this article, see how Hard Duty evolved from a simple concept art on paper to a full fledged level.
Tutorial 4: Door Antics...
An introduction to compiling, what it is, how it works, and the different ways it can be done.
How to curve,bend,arc almost everything
Overviews für Counter-Strike (German)
Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level.
An example on how you can make your maps more interesting to look at
The Bendy Door
TFC Mapping Frequently Asked Questions
A tutorial for add toggled explosions!
Lighting can be tricky sometimes, but there's usually a way out
This is just a tutorial about how to make a text showing up when you fall down in a hole or walk trough someting!
This article describes the simple intracacies of creating a turret which you can control through a camera.
C-S Bots are stupid as hell, and that's exactly why I've written this tutorial.
TEXTURE SCALE ON LARGE OBJECTS, TEXTURE SCALE ON SMALL OBJECTS, TEXTURE ALIGNMENT, MITERED BRUSH JOINTS, BRUSH CONTACT
How to use detailtextures in a professional manner
How to make out door sky areas for Half-life
Entity Editing Tutorial
Rope, Water and Waterfalls
Making pipes is quite simple yet a very overlooked method of enhancing your level.
This is a very basic tutorial telling you how to set-up your basic WorldCraft 3.3 options
Elevators, Moving Platforms and Trains - Moving Level Parts
Create a floor-hugging xen push pad, as seen in 'Bounce'
Deathmatch can be found in many games so its important to understand the issues involved with this gamestyle. In this article I cover such issues as weapon placement and gameflow.
This tutorial explains how to drop a flag only in a certain area to score points.
The tutorial demonstrates how to make a lift whose button (seemingly) moves along with it
The Rustmill Effect refers to the effect created in the Rustmill map
A tutorial for add rain in your maps!
this tutorial will assume you already have basic mapping skills and know what a Aiscripted_sequences entity is
MORE ON TEXTURE AND SCALE
In this tutorial I'll show you how to create an irregular depression in the ground and fill it with water to create a pond.
Making a Useable Machine Gun
This tutorial assumes you are well versed in Worldcraft editing and have some basic knowledge about entities - especially func_illusionary and func_conveyor.
Simple guide to level changes, Including One Way.
How to make a mirror floor
This is a style guide from Dave Johnson that goes over the style and atmosphere building properties of the first lab environment.
A general guide, with a number of points to consider when mapping for Team Fortress and its variants
This is a tutorial to make a map that the Allies or Axis need capture all four flags to win the round
how to cinfigure hammer for half life 1 or opposing force and the same thing for blueshift download hammer 3.5.1 and fdg file
Vertex manipulation - basics, tricks and common errors
This tutorial demonstrates how to make a door with a handle that must be turned to open.
I don't think I've ever seen a tutorial - discussion about this before, so hopefully it will be useful
Simple tut. for create teleportations
pipes done your way...
Permanently locked doors
Turn those demos into avi, gif, or other movie formats
How to use some more advanced game entity behaviour to trigger things upon the death of a player.
21 Golden Tips for mapping with Half-Life
This tutorial applies to the Hammer Editor 3.5
An oft-asked question is how do I make an elevator with a moving button. Here's how.
This tutorial demonstrates how to make a moving cargo crate (a func_train) turn into a hollow crate containing a squad of grunts. When the crate is placed on the ground, doors at one end open revealing the grunts.
Create a button that needs to be welded before being used
Well You have to start somewhere and in my opinion its best to start simple, so my first tutorial is a simple reference on how to find Leaks in your level.
Making Shoot-trough-able grate
In this tutorial I will guide you through the layout of WorldCraft, how it is layed out and what each of the buttons do.
This is a basic tutorial on how to use and setup a multi_manager. No advanced experience is needed to use this entity, but it is assumed you know how to place and manipulate entities.
There are many ways to create arches in the goldsrc engine. But the method which saves the most polygons wins.
Keeping Track Of, And Changing The Global State Of Entities
Advanced Camera Tricks
Learn how to make text appear on the screen during your levels.
Port mapping from cs:go to cs 1.6
This is by far one of the coolest and most difficult entities to master. With our help, you just might get a handle on it. Read on!
How to make a breakable wall
The BSP Process and Visibility
Neil Manke's VIS Tutorial - Smoke and Mirrors!
Frequently asked Questions and Tips
This tutorial shows in easy steps how to make a basic camera system, with a camera and a monitor
It's the nightmare scenario. You have been captured by the enemy, disarmed and left for dead in a cell.
Of the breakable kind
There seems to be alot of confusion over how to implement skys in a level. The concept is much more simple than most people think, and perhaps this is what leads to confusion.
the two-stage pipe, as I like to call it, looks quite nice.
How to create a motion blur effect in half-life. Note: blur does not show if in software mode or if gl_clear 1 is set.
Now that you've created a couple of rooms, it's time to think about textures.
You have already used the trigger_multiple in the previous tutorial. Now, we will try out different kinds of triggers.
Compiling Terms You Should Know
This article goes over the different facets of textures and texturing as related to Worldcraft 2.0 and Half-Life
If you are keeping up with the level design news for goldsrc, you may have heard of vhlt.
Compiling tips (note the text and bg are White ^^)
This tutorial will show you how to make a map like 'warpath'
An introduction to the env_global and how to use it to do cool inter-level stuff.
I have been asked to explain how to make a map which uses rounds.
How to make realistic terrain using tetrahedron-shaped brushes
Gamedesign theory for HLDM
Okay, considering that you've read Brian's basic doors tutorial, you should know how a door works.
Textured lighting, when used properly, is by far the best type of lighting in most situations.
A tutorial on using batch files to compile your maps.
Well this is even more door for you to build
Tired of not knowing why or how the ambient_generic entity works in Half-life?
Basically once you have done a bit of your map you should test it, not do the whole thing then try to compile, do it after major or even slight changes.
Collection of Mapping terms definitions FAQ
How to make a door
Invisible 'Use' Trigger
How to make trees that line your landscape.
Part 1: Doors
One of the interesting effects from Half-Life that people want to use is that of barney opening a door by using a retinal scanner.
The Basic's of world craft