Level Design
Name / DescriptionRatingSrc / Author
hl
actionhl

Wills

hl
generic

unknown

sven
sven

Hezus

Getting background sounds to loop
sven
sven

AdamR

multi
generic

SpiKeRs

Configuring func_trains - func_tracktrains
hl
snarkpit

Andrei

hl
vlatitude

Vlad

cs
counter-map

pilpaX

hl
generic

the spawning tank

hl
twhl

atom

cs
generic

Blink

hl
generic

lunaran

hl
twhl

atom

cs
egirdk

Egir Helgrimson

hl
generic

amckern

How to make a swinging pendulum for use in a Grandfather clock or similar object.
hl
generic

mapmakers

Sky Positioning
hl
generic

Torque

hl
snarkpit

chryosis

hl
herc

HERC

hl
generic

bulk70

hl
snarkpit

thursday-

cs
gamebanana

Admer456

Chaincraft - Explanations - Part 2
hl
generic

Chaincraft

Texturing Your Room
cs
generic

Blink

Overviews für Counter-Strike (German)
cs
generic

HLTV

Adding and Changing Sky - 2D Skybox and Global Lighting
hl
yt

lost_acs

DoD Spawn Protection
dod
rust

Nick

Rotating door with glass pane
hl
generic

caleb

cs
generic

tjbrosna

hl
vlatitude

Brian

hl
generic

Sleepy Dragon

tfc
doe

SnowDog

hl
generic

Ryan Greg

hlop
herc

HERC

hl
3rdlife

Cause of death

cs
generic

SuperJer

How to make Overviews for HLTV/HDTV
hl
generic

tommy14

Window lighting trick
hl
snarkpit

Andrei

hl
doe

snowdog

Fixing Fullbright and Black Void Glitches - How to fix Leaks
hl
yt

lost_acs

TFC: Capture The Flag
tfc
herc

HERC

hl
twhl

SlayerA

Sky Tutorial: Skies/Environment maps in Half-Life
hl
wavelength

HellBringer

hl
snarkpit

Gollum

hl
wavelength

HellBringer

multi
egirdk

polooffer

cs
egirdk

Naigel

How to make Rain/Snow
hl
actionhl

Willis

tfc
doe

evilchild

hl
eyeronik

Eyeronik

How to configure Valve Hammer Editor for Counter-Strike 1.6 mapping
cs
egirdk

Egir Helgrimson

hl
generic

caleb

Trigger_teleport Tutorial
cs
gamebanana

sebamora_123

Mapping terms definitions FAQ
hl
generic

tommy14

Curved Corners and Sloping Passages
hl
generic

caleb

ARCHITECTURE & DESIGN
hl
generic

lunaran

hl
snarkpit

KungFuSquirrel

hl
wavelength

slackiller

Custom Words
tfc
generic

Dasyati

hl
generic

lunaran

Resetting entities at the start of every round (Counter-Strike specific method)
cs
generic

lacos

All scripted sequences for all models.
hl
hlws

otis

hl
generic

Mr_Deth

hl
actionhl

Hondo

Mappers should read:Fix the bot's bugs with ladder
cs
gamebanana

hhhhhhhh

Simple Camera Tutorial
cs
generic

The God

Perfect 90 Degree Curves
hl
snarkpit

The SnarkPit

hl
vlatitude

Vlad

hl
generic

tommy14

hl
generic

benthekuno

hl
yt

Bot aymen

hl
twhl

SlayerA

tfc
doe

evilchild

cs
generic

Blink

cs
generic

shash7

hl
isolated

isolated-design

multi
twhl

Andy

cs
generic

shash7

hl
snarkpit

Leperous

hl
isolated

isolated-design

cs
egirdk

Floydian

cs
counter-map

questionable.ethics

hl
3rdlife

Cause of death

How to change the sky box texture
hl
actionhl

Willis

multi
egirdk

silver

hl
hlws

various

hl
generic

Mr_Deth

cs
gamebanana

Glock18

How to make a nice looking house!
cs
egirdk

Iceman

hl
wavelength

Barney99

sven
sven

the-middleman

hl
generic

Tiger

multi
generic

SpiKeRs

hl
snarkpit

Leperous

Uneven Ground and Cliffs using the Triangle Method
hl
eyeronik

Eyeronik

cs
gamebanana

HazarD.

GoldSrc Sprite Tutorial - PART2: ADDITIVE Sprites
hl
303

TheCorp303

tfc
generic

SpiKeRs

cs
generic

Tiger

hl
generic

bulk70

cs
counter-map

Torque

hl
herc

HERC

multi
egirdk

silver

Creating Proximity Doors
hl
generic

Mithodical

hl
vlatitude

Brian

Sky Positioning
hl
generic

torque_mod

Basics of Entities - Adding and Editing Entities
hl
yt

lost_acs

hl
snarkpit

Xen

hl
vlatitude

Brian

hl
twhl

Stojke

Game Text Tutorial
hl
generic

izuno

hl
doe

Quakeguru

hl
generic

Tiger

hl
eyeronik

Eyeronik

cs
egirdk

Gorm

hl
snarkpit

unknown

How to make a static rotating crane.
cs
gamebanana

Harris

Carving/Clipping
hl
actionhl

Willis

How to apply decals in a map (Valve Hammer)
cs
gamebanana

Danial Afridi

Making See-Through Glass
cs
generic

Blink

hl
twhl

atom

hl
generic

the spawning tank

sven
sven

Streamfox

cs
egirdk

Iceman

hl
snarkpit

R@lph VViggum

hl
herc

Dave Johnson

Introduction to R-Speeds
hl
jinx

Jinx

hl
generic

Tiger

Lighting And Compiling
cs
generic

Blink

cs
gamebanana

Kruku

trigger_teleport - Teleportation
cs
gamebanana

Tatu Eugen

hl
twhl

Vassy

hl
hlws

Jack BloodBath Potter

hl
generic

Tiger

Tutorial 7: The Func_train possibilities
hl
wavelength

HellBringer

Game
sven

Aurora

hl
snarkpit

Leperous

Arches 101
hl
generic

telnets

hl
herc

HERC

Tutorial 1: A basic intro. to levels
hl
wavelength

HellBringer

cs
generic

SuperJer

cs
generic

Blink

cs
counter-map

Waldo

cs
snarkpit

Mor7y

hl
jinx

Jinx

Making Steam
cs
generic

The God

Vertex Manipulation 4 - Realistic Cliffs
cs
generic

The God

Mapping tips and tricks #1
cs
gamebanana

shash7

cs
gamebanana

Glock18

cs
snarkpit

Mor7y

Custom Textures - Use & Including
hl
snarkpit

Forceflow

Simple sequence of events
hl
snarkpit

Spazz

TFC - Command Point System - Warpath Style
tfc
generic

Az

Taming the Speaker Entity
hl
generic

Mithodical

Textured Lighting
hl
generic

tjbrosna

hl
twhl

BrattyLord

Using prop models in SC
sven
sven

Hezus

hl
twhl

ZombieLoffe

hl
moddb

altercuca

Setting up Multiple Objectives - multisource
hl
yt

lost_acs

hl
yt

Bot aymen

Scaleing: Why it works.
hl
generic

Ryan Greg

tfc
generic

Az

Introduction to Hammer Editor and Mapping
cs
gamebanana

Akshit Saklani

The 51 Most Frequently Asked Questions About Half-Life Level Editing
hl
wavelength

HellBringer

DoD Class Limits
dod
rust

Nick

func_train - how to make a train
cs
egirdk

Lars

cs
generic

shash7

Compiling maps using ZHLT
cs
gamebanana

Danial Afridi

CHANGING LEVELS IN HALF-LIFE
hl
generic

Phil Daniels

How to make realistic water
hl
actionhl

Willis

Rotating Doors - the ORIGIN Brush
hl
yt

lost_acs

How to make a road, that dont look crappy
cs
egirdk

Silver

hl
herc

HERC

hl
twhl

Andy

tfc
generic

Az

69th Vlatitude Tips
multi
vlatitude

func_vehicle complete tutorial
cs
gamebanana

cd5ssmffan

Making A Curved Corridor
cs
generic

Blink

Moving doors with transparent glass
cs
gamebanana

Takatalvi

hl
snarkpit

unknown

hl
moddb

Peter Brev

hl
generic

nemesis

Configuring the Editor
hl
yt

lost_acs

hl
twhl

atom

hl
eyeronik

Eyeronik

Basic scripted sequences/sentences tutorial
hl
snarkpit

unknown

Map optimization part 1
cs
generic

shash7

hl
generic

SpiKeRs

R_SPEEDS - PART 2
cs
generic

Blink

multi
twhl

Seventh-Monkey

hl
vlatitude

Vlad

hl
snarkpit

fraggard

hl
generic

Sleepy Dragon

hl
herc

HERC

tfc
generic

TurboWorm

hl
eyeronik

Eyeronik

cs
counter-map

Mazy

Hammer Beginner Tutorial 5
hl
wavelength

Hellbringer

How to make a beach
cs
egirdk

Egir Helgrimson

How to make a curve
cs
egirdk

Naigel

hl
generic

mappers kingdom

cs
counter-map

Lacos

hl
generic

Mr_Deth

How To Make A Map With WorldPad (aka: WordPad)
hl
generic

Ryan Greg

Tutorial 9: The new Game_xxxx Entities
hl
wavelength

HellBringer

cs
gamebanana

HazarD.

hl
generic

Joe

hl
snarkpit

unknown

Making a symmetrical map
tfc
gamebanana

Squeezit

hl
rust

Koga73

Adding and Loading Textures and Custom Textures
hl
yt

lost_acs

hl
generic

Philip Whalen

hl
rust

Mazemaster

hl
herc

HERC

hl
herc

HERC

cs
counter-map

Waldo

tfc
generic

Az

Difficulty levels chosen by vote and difficulty level dependant events
sven
sven

AdamR

Design Considerations for HLDM Part 3
hl
snarkpit

sulsa

hl
twhl

Andy

hl
generic

kaffikopp

Underwater Currents
hl
generic

caleb

Making .mat files
hl
actionhl

Ilkimys

About CLIP Texture
cs
gamebanana

Tatu Eugen

How to make a Teleport
cs
egirdk

silver

Making NPCs do things - Scripted Sequences
hl
yt

lost_acs

cs
egirdk

Egir Helgrimson

hl
doe

JoNaS

tfc
doe

SnowDog

Clipping Brushes
tfc
generic

Deraj

WorldCraft 3.3 from the beginning
hl
generic

lacos

cs
generic

shash7

hl
rust

Andy

GoldSrc Sprite Tutorial - PART6: BEAM Sprites
hl
303

TheCorp303

hl
generic

mazy

multi
generic

SpiKeRs

Hammer Beginner Tutorial 3
hl
wavelength

Hellbringer

hl
yt

Bot aymen

hl
herc

HERC

hl
twhl

Skeeve

How to find leaks easily
hl
actionhl

Willis

How to make transparant (shiny) floor in VHE
cs
gamebanana

GalihBG

making glass break on touch in 5 steps
cs
gamebanana

Zaragoza

TFC - Dustbowl Style Map
tfc
generic

Az

Lighting
hl
generic

Todesangst

The fastest way to compile your maps!
cs
counter-map

Lestat

hl
generic

Sleepy Dragon

hl
snarkpit

unknown

hl
generic

bulk70

hl
isolated

isolated-design

cs
counter-map

Mr_Deth

hl
twhl

Andy

cs
egirdk

jonas_dk

Valve hammer scripted sentence tutorial
hl
yt

Bot aymen

multi
vlatitude

Vlad

Game
sven

the-middleman

Creating a simple camera
hl
generic

lacos

hl
hlws

Richard Benfield

Sizes in cstrike
cs
generic

shash7

tfc
herc

HERC

hl
generic

Tiger

Half Life 1.10 Entity list (Advanced)
hl
generic

amckern

cs
twhl

Andy

hl
generic

caleb

hl
vlatitude

Kabaal

Trigger_setorigin, with a waterfall into a rising water level.
Game
sven

wolf-3d

hl
eyeronik

Eyeronik

hl
vlatitude

Brian

Getting started with worldcraft by Wills
hl
actionhl

Willis

cs
generic

shash7

hl
twhl

Andy

hl
generic

benthekuno

cs
gamebanana

Skals

How to use game_player_equip
cs
egirdk

Egir Helgrimson

creating elevator(not func_door)
hl
gamebanana

face_crusher

cs
egirdk

Iceman

hl
snarkpit

Gwil

hl
generic

Sleepy Dragon

Hammer Beginner Tutorial 1
hl
wavelength

Hellbringer

Scripted Sentences
hl
twhl

TheGrimReafer

cs
egirdk

Silver

QERadiant Editor Manual
Game
generic

Paul Jaquays

hl
twhl

SlayerA

Enemy AI
hl
generic

Deraj

hl
generic

Tiger

An Absolute Newbie Guide to CS Vehicles
cs
counter-map

Tayl0r

hl
generic

bulk70

Multi_managers
hl
snarkpit

JFry

Rope, Water and Waterfalls
hl
rust

Andy

Game
sven

the-middleman

cs
counter-map

Mr_Deth

Adding a model into Counter-Strike maps
cs
eyeronik

Eyeronik

hl
twhl

Elon Yariv

How to create Awesome Lamps/Lights
sven
sven

TrEmPlEr

hl
generic

mappers kingdom

hl
generic

Tiger

hl
generic

Tiger

hl
herc

HERC

hl
twhl

Andy

How to make ladders
hl
actionhl

Willis

Tutorial 3: Adding a second room and a door
hl
wavelength

HellBringer

hl
snarkpit

unknown

hl
vlatitude

Vlad

Adding Models to action hl and other mods
hl
eyeronik

Eyeronik

hl
rust

Andy

hl
vlatitude

Brian

Windows and Transparent Objects
hl
doe

Dyne

Half-Life Deathmatch Mapping
hl
twhl

ministeve

Scripted events for Stock Half Life Models
hl
generic

amckern

Compiling Terms You Should Know
hl
generic

Mithodical

hl
generic

SpiKeRs

Another way to create rocks
cs
gamebanana

Mr.Rampage

hl
doe

Dyne

cs
counter-map

Outkast

Making Shoot-trough-able grate
hl
generic

mazy

tfc
generic

Az

hl
twhl

Andy

hl
twhl

Andy

How to loop sounds
hl
actionhl

Willis

Game
generic

amckern

hl
eyeronik

Eyeronik

tfc
generic

Az

hl
snarkpit

Tracer Bullet

hl
generic

Tiger

hl
snarkpit

Hornpipe2

Making a proper sky for your map.
cs
gamebanana

Harris

On textures and wpoly (128, 256 or 240, which is the best?)
sven
sven

Hezus

hl
twhl

atom

cs
generic

shash7

Adding Models to Counter Strike 1.6 map
cs
gamebanana

Akshit Saklani

Rotating Door
cs
generic

Blink

hl
eyeronik

Eyeronik

Entities
hl
eyeronik

Eyeronik

hl
generic

SpiKeRs

hl
eyeronik

Eyeronik

cs
gamebanana

timmycakes

hl
generic

Tiger

hl
rust

Andy

func_doors
hl
snarkpit

unknown

hl
generic

Tiger

WorldCraft 3.3: func_plat
hl
generic

Crosshair Central

How to make breakable windows
hl
actionhl

Willis

hl
generic

lunaran

Neil Manke's VIS Tutorial - Smoke and Mirrors!
hl
wavelength

HellBringer

cs
counter-map

Outkast

Tutorial 10: Func_tank - Making a Controllable Turret
hl
wavelength

HellBringer

How to make effective lighting
hl
actionhl

Willis

How to make a ladder
hl
generic

Oirfid

cs
generic

HLCenter

hl
generic

Tiger

DecalsAbziehbilder
cs
egirdk

Kookas

How to use the pointfile method with Valve Hammer
multi
egirdk

Iceman

How to make a clip brush
hl
generic

Oirfid

hl
herc

HERC

Theory - Connectivity and flow
Game
sven

Tinman

Forge Game Data Files (fgd)
hl
eyeronik

Eyeronik

hl
vlatitude

ArchVile

cs
gamebanana

Takatalvi

hl
generic

Tiger

valve hammer teleport
hl
yt

Bot aymen

Volumetric lighting
hl
generic

snarfevs

How to layout a map
cs
egirdk

Egir Helgrimson

hl
eyeronik

Eyeronik

Making a button (lightswitch)
hl
generic

mazy

SKIES
cs
generic

Blink

cs
counter-map

Lasalas

common mapping problems/questions
sven
sven

Nih

Making glass brushes
hl
generic

tjbrosna

How to give Teams different names
tfc
doe

evilchild

hl
vlatitude

Vlad

ITEM BALANCE
hl
generic

lunaran

How to add sound in your map
cs
generic

shash7

R_speeds
hl
rust

Andy

Get Learned! Step 3 - Buildin' Blocks
cs
generic

SuperJer

cs
gamebanana

Admer456

cs
generic

shash7

cs
gamebanana

natko

sven
sven

Hezus

Scripted Sequence's for Newbies part 2
cs
generic

HLCenter

LCD Display (with custom values!)
sven
sven

Hezus

hl
eyeronik

Eyeronik

Lasers for the masses
hl
snarkpit

matt

Keeping Track Of, And Changing The Global State Of Entities
hl
generic

Ryan Greg

hl
yt

Bot aymen

hl
generic

jch

hl
yt

Bot aymen

cs
generic

shash7

hl
snarkpit

Jinx

cs
counter-map

Mr_Deth

cs
counter-map

FatboyTim

hl
vlatitude

Vlad

hl
vlatitude

Vlad

hl
snarkpit

Cash Car Star

Texturing Techniques
cs
generic

The God

Using Valve Hammer Editor to Create Worlds for Sven Co-op
sven
generic

amckern

hl
snarkpit

Toast King

hl
wavelength

imaculata2000

hl
generic

Sleepy Dragon

hl
twhl

atom

hl
doe

Dyne

hl
doe

Snowdog

NPC and Item Placement Theory
hl
snarkpit

Hugh

cs
generic

Blink

Adding Holes for Doors, Windows .... etc - Clipping Tool
hl
yt

lost_acs

Panel Texturing
hl
snarkpit

Ferret

tfc
generic

Izzy

GoldSrc Sprite Tutorial - PART3: IndexAlpha Sprites
hl
303

TheCorp303

DoD Object Objectives
dod
rust

Nick

Making a Custom Console Background
hl
rust

Merl

Tutorial 2b - Func_Train Lift, Multiple Floors + Lift Doors.
sven
sven

wolf-3d

The Gmdm2 tutorials Part 1
hl
snarkpit

Gollum

cs
egirdk

Egir Helgrimson

cs
generic

tjbrosna

hl
vlatitude

Brian

Aiscripted Sequences
hl
snarkpit

parakeet

hl
snarkpit

Leperous

hl
generic

hec

cs
generic

shash7

hl
snarkpit

Renegatus

hl
twhl

Andy

hl
generic

Tiger

Multiplayer Level design Treatise
hl
wavelength

HellBringer

Entities in Quark
hl
generic

Ryan Greg

Rotating Cameras
cs
generic

The GOD

cs
generic

shash7

hl
generic

Mr_Deth

sven
sven

JPolito

Making Light Beams
cs
generic

The God

cs
egirdk

Egir Helgrimson

cs
counter-map

Mazy

Lighting your map
tfc
generic

Az

Making water
cs
generic

shash7

Doors and windows
hl
3rdlife

Cause of death

hl
doe

TroZ

Making New Buttons for Your MOD
hl
rust

Cheesemonster

Get Learned! Step 7 - Finish Line
cs
generic

SuperJer

Complex cliff faces
hl
snarkpit

ReNo

cs
counter-map

Mr_Deth

The Gmdm2 tutorials Part 3
hl
snarkpit

Gollum

cs
counter-map

Sam

How to reduce r_speeds with rafters
cs
egirdk

Egir Helgrimson

Some tips on styling your maps
hl
snarkpit

LAzerMANiac

cs
generic

shash7

tfc
generic

Az

Func_button
hl
snarkpit

unknown

How to make a thunderstorm in cs 1.6 map
cs
gamebanana

GreenWallMapper

Using Complex brushes (Realistic Cliffs)
hl
wavelength

TorQueMoD

Tutorial 5: Lifts, and more lifts...
hl
wavelength

HellBringer

How to make an Airstrike
hl
generic

hec

hl
herc

HERC

hl
herc

HERC

cs
generic

shash7

Buzzybots Mapping Tutorial
hl
generic

ttj

Barney’s Wizard Counterstrike mapping guides: Part 2 'Covering Your Ass'
cs
counter-map

Barney

hl
yt

Bot aymen

hl
herc

HERC

cs
generic

Rubber Ducky

Get Learned! Step 4 - Learn to Fly
cs
generic

SuperJer

cs
generic

SuperJer

cs
egirdk

Egir Helgrimson

hl
generic

moonacre

Tutorial 8: Controllable trams: The Func_tracktrain entity
hl
wavelength

HellBringer

The Basic's of world craft
hl
generic

Sleepy Dragon

cs
generic

tjbrosna

hl
twhl

Bruce

Batch File Compiling for Beginners
hl
snarkpit

Tracer Bullet

hl
snarkpit

ReNo

Counter-Strike Camera Views Tutorial
cs
generic

izuno

hl
herc

HERC

hl
doe

9InNail

hl
eyeronik

Eyeronik

cs
egirdk

Floydian

hl
twhl

Iruyun

hl
generic

the spawning tank

Doors for beginners
hl
snarkpit

matt

hl
vlatitude

Brian

hl
rust

Andy

How to make ambient noises
hl
actionhl

Willis

hl
twhl

Stojke

hl
hlws

QuickDeath

hl
twhl

BJ

hl
generic

Rage

Making realistic Trees
cs
generic

The God

hl
twhl

atom

Worldcraft2 / the interface
hl
generic

hec

To new mappers - Tips
cs
egirdk

Brammer

hl
eyeronik

Eyeronik

How to Use the env_render entity
hl
doe

Razor

How to use the Clipping tool
multi
egirdk

Silver

hl
vlatitude

Vlad

cs
gamebanana

Glock18

hl
eyeronik

Eyeronik

Changing the sky in your map
hl
wavelength

Doofus

cs
gamebanana

xCuDi

hl
generic

nemesis

Obscure R_Speed Tweaks
hl
snarkpit

Jinx

cs
gamebanana

sebamora_123

Compiling Part 1
hl
generic

mappers kingdom

hl
vlatitude

Brian

How to Install Valve Hammer Editor 3.5 for Counter-Strike mapping
cs
egirdk

Egir Helgrimson

first Half-Life map with Worldcraft2
hl
generic

hec

tfc
herc

HERC

hl
generic

bulk70

hl
snarkpit

ReNo

hl
wavelength

AK-47

hl
snarkpit

Crono

cs
generic

Rubber Ducky

multi
generic

SpiKeRs

hl
generic

lacos

hl
eyeronik

Eyeronik

valve hammer audio tutoiral
hl
yt

Bot aymen

DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING - Part 2
hl
generic

sulsa

hl
hlws

Jack BloodBath Potter

A Guide to better Framerates
hl
generic

tjbrosna

cs
counter-map

Sam

hl
generic

tjbrosna

Finding Leaks Using Pointfiles
hl
wavelength

EarthQuake

How to Control the Player Respawn Rate
tfc
doe

evilchild

cs
eyeronik

Eyeronik

hl
generic

moonacre

hl
generic

3D Construction

Day of Defeat Mapping: Part 1
dod
snarkpit

Gorbachev

Proper ropes/cables for lifts
hl
snarkpit

Andrei

Vertex manipulation - basics, tricks and common errors
hl
generic

lacos

hl
rust

mazemaster

cs
generic

Blink

cs
egirdk

Zeon

hl
doe

snowdog

hl
vlatitude

GeeBee

Setting up WorldCraft 3.3 for Team Fortress
tfc
generic

tfxmaps

cs
egirdk

Egir Helgrimson

Making and Dealing with Sky
hl
eyeronik

Eyeronik

hl
doe

snowdog

hl
yt

Bot aymen

hl
generic

Tiger

cs
generic

shash7

BSP to MAP | WinBSPC
cs
gamebanana

Viper1337

hl
generic

lacos

Pipe-Works (part 2)
hl
snarkpit

Sinner_D

hl
snarkpit

amckern

Tutorial 6: 'I have seen the light!!'
hl
wavelength

HellBringer

hl
generic

cagey

hl
twhl

pepper

cs
generic

SuperJer

Spicing up your architecture
hl
snarkpit

ReNo

Advanced Camera Tricks
hl
generic

Todesangst

tfc
snarkpit

SpiKeRs

tfc
generic

Az

Making A Curved Corridor - Part 2
cs
generic

Blink

cs
generic

Blink

Making a Useable Machine Gun
cs
generic

The God

hl
snarkpit

xconspirisist

HALOS ON LIGHTS
cs
generic

Blink

hl
generic

SpiKeRs

hl
twhl

Andy

hl
herc

HERC

The 'Healing the engineer' effect
hl
generic

bulk70

Glass and Moving Doors
hl
rust

Andy

hl
generic

the spawning tank

Detail versus Design
hl
generic

davej

tfc
generic

Izzy

hl
snarkpit

unknown

hl
twhl

atom

hl
twhl

Vassy

cs
gamebanana

Admer456

hl
snarkpit

Sinner_D

Lifts (aka elevators)
hl
snarkpit

Wild Card

Get Learned! Step 6 - Sprinkles
cs
generic

SuperJer

Entities (old SnarkPit)
hl
snarkpit

unknown

hl
wavelength

imaculata2000

hl
rust

Andy

hl
snarkpit

SpiKeRs

R_Speeds
hl
generic

torque_mod

Making Your First Bomb Defusion Map With Hammer
cs
counter-map

Guy_Montag

hl
generic

hec

hl
herc

HERC

hl
vlatitude

Tal-N

Climbing a wall ledge
hl
snarkpit

Wild Card

hl
jinx

Jinx

hl
sven

Tinman

dod
rust

Nick

Making water that looks good
hl
sven

RNG

Making Ladders and Glass
hl
sven

Mr.Hankey

How to Jump Over a Building In 3 Easy Steps
hl
doe

Dyne

hl
hlws

QuickDeath

Tutorial 2b - Func_Train Lift, Multiple Floors + Lift Doors
sven
sven

wolf-3d

Physical Logic – Half-Life
hl
generic

snarfevs

cs
gamebanana

HazarD.

hl
generic

bulk70

Frequently asked Questions and Tips
hl
actionhl

Willis

hl
rust

Gard

How to make a door
hl
generic

Oirfid

tfc
generic

Az

hl
snarkpit

Orpheus

How to make it impossible for T/CT to buy
cs
egirdk

Brammer

hl
twhl

Instant Mix

func_wall - how to make {blue transparrent
cs
egirdk

Egir Helgrimson

hl
twhl

atom

TEAM FORTRESS
tfc
generic

lunaran

func_tracktrain
hl
generic

Greg Silva

hl
snarkpit

Campaignjunkie

cs
generic

KarLi

Custom Textures In Quark
hl
snarkpit

Mr.INSANE

DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
hl
generic

sulsa

hl
twhl

Andy

cs
generic

shash7

hl
twhl

AJ

Editing Individual Brush faces in Quark
hl
generic

Ryan Greg

Customizing the lights.rad File
hl
rust

Mithodiel

hl
herc

HERC

hl
generic

3D Construction

hl
twhl

Rebel Shuttle

Guide To Achieving A Perfect Single Player Review Score
hl
generic

MrBunwahs

Creating Custom Map Titles & Other Flash Things for Half-Life
hl
generic

Tone

hl
snarkpit

Perin

hl
jinx

Jinx

hl
herc

Freon

cs
counter-map

stupendous_man

hl
generic

Mr_Deth

func_door - How to make sliding doors
cs
egirdk

Egir Helgrimson

hl
twhl

atom

cs
counter-map

Lacos

hl
snarkpit

unknown

hl
vlatitude

Brian

hl
vlatitude

Brian

QERadiant - Overview Of Rock Styles
hl
generic

Tiger

Creating Proximity Doors
hl
rust

Gard

hl
wavelength

HellBringer

hl
eyeronik

Eyeronik

multi
twhl

rowleybob

hl
twhl

JB

hl
generic

Steven Hobbs

hl
generic

Mr_Deth

TFC - CTF map
tfc
generic

Az

Elaborate Elevators, Part #1
hl
generic

Todesangst

Trigger at round start
cs
gamebanana

danielmarcu

hl
generic

Tiger

QERadiant - Overview Of Ground Styles
hl
generic

Tiger

Compiling in Quark
hl
generic

Ryan Greg

hl
twhl

atom

Comparing two keyvalues
hl
sven

w00tguy123

Design Considerations for HLDM Part 2
hl
snarkpit

sulsa

cs
gamebanana

Glock18

hl
generic

Sleepy Dragon

BSP to MAP | BSPTwoMAP
cs
gamebanana

Viper1337

Vertex manipulation - basics, tricks and common errors
hl
generic

lacos

cs
gamebanana

Tatu Eugen

hl
generic

hec

multi
generic

SpiKeRs

Creating a simple camera
hl
generic

lacos

cs
generic

shash7

Hammer Beginner Tutorial 4
hl
wavelength

Hellbringer

Vertex Manipulation - Taming The Beast
hl
wavelength

HellBringer

hl
snarkpit

Mor7y

cs
generic

shash7

Moving Controllable Train, Rail cart ... etc
hl
yt

lost_acs

hlop
herc

HERC

cs
gamebanana

Trool Face

hl
generic

Sleepy Dragon

hl
generic

Tiger

hl
herc

HERC

Using Valve Hammer Editor to Create Worlds for Natural Selection
Game
generic

amckern

multi
vlatitude

Vlad

hl
twhl

Seventh-Monkey

hl
generic

Mr_Deth

multi
generic

SpiKeRs

hl
twhl

Loque

hl
eyeronik

Eyeronik

General level design theory
cs
generic

shash7

The Clip Brush Tutorial
hl
wavelength

HellBringer

hl
generic

Tiger

Using the Multi_Manager
hl
eyeronik

Eyeronik

Get Learned! Step 5 - Plumbing
cs
generic

SuperJer

Combining Scripted Sequences and Sentences
hl
generic

hec

Using Valve Hammer Editor to Create Worlds for Counter-Strike
cs
generic

amckern

Fences you can shoot through
hl
snarkpit

unknown

hl
twhl

kaffikopp

Making a ladder
hl
generic

mazy

hl
doe

Blackstein

cs
generic

SuperJer

multi
twhl

atom

Creating your first map
hl
generic

lacos

hl
generic

Tiger

Chaincraft - Explanations - Part 4
hl
generic

Chaincraft

How to set up a multi_manager
hl
generic

Oirfid

Tutorial 2: Your first room and Worldcraft basics
hl
wavelength

HellBringer

How to make scary 'ghost' monsters
hl
snarkpit

Necromancer

cs
generic

Tiger

multi
generic

SpiKeRs

cs
generic

shash7

hl
doe

Blackstein

cs
gamebanana

timmycakes

hl
herc

HERC

hl
wavelength

-+Arcadian+-

hl
twhl

SiI_3nC3

How to use detailtextures in a professional manner
sven
sven

TrEmPlEr

cs
eyeronik

Eyeronik

hl
generic

Torque

hl
vlatitude

Vlad

hl
vlatitude

Brian

hl
generic

Tiger

How to make a mirror floor
cs
egirdk

Egir Helgrimson

cs
generic

shash7

How to make ammo bags in TFC
tfc
gamebanana

NateTheNatyMapMaker

sven
sven

Hezus

cs
generic

Blink

Map Layout Theory for Counter Strike
cs
twhl

Skals

Creating a dark environment.
hl
rust

Andy

hl
snarkpit

Archaic

hl
doe

Quakeguru

How to use the HINT brush
cs
egirdk

Egir Helgrimson

Func_Wall, Func_Illusionary and Func_Wall_Toggle
hl
snarkpit

Cash Car Star

How to make a nice terrain using the triangle method
cs
egirdk

Iceman

Leaks and how to fix them
cs
generic

shash7

Problems and solutions then compiling map
cs
gamebanana

:: ISOBIT ::

hl
moddb

Peter Brev

hl
generic

Tiger

tfc
doe

evilchild

Quick Guide to Making Simulated Fog for HL
hl
snarkpit

Necromancer

hl
generic

lacos

cs
generic

shash7

The BSP Process and Visibility
Game
generic

Geoffrey DeWan

hl
twhl

BrattyLord

Tutorial 4: Door Antics...
hl
wavelength

HellBringer

Team Fortress Classic Survival Guide
tfc
generic

guidePF

hl
generic

the spawning tank

Detpackable Walls in Team Fortress Classic
tfc
doe

snowdog

hl
vlatitude

Vlad

hl
doe

Evilchild

Keypad Tutorial
sven
sven

Silencer

hl
snarkpit

Niborius

hl
snarkpit

Ferret

The 'Boulder' Method
hl
snarkpit

Toast King

hl
generic

Tiger

QuArK setup tutorial for Wizard Wars
hl
generic

Sinistar

multi
twhl

Andy

Rope, Waterfalls and Dripping Water.
hl
twhl

Andy

tfc
doe

evilchild

cs
counter-map

Lacos

cs
egirdk

Egir Helgrimson

Game
sven

Puchi

Scripted Sequence's for Newbies part 1
cs
generic

HLCenter

How to make a ladder
cs
generic

shash7

How to make a switch to turn lights on and off.
cs
gamebanana

Harris

Grunts and Gun's
hl
rust

Andy

hl
generic

torque_mod

Item/Weapon Placement
hl
actionhl

Willis

cs
counter-map

Mr_Deth

hl
snarkpit

Dietz

hl
twhl

38_98

hl
vlatitude

Brian

hl
herc

HERC

Map Overviews
cs
generic

The GOD

How to trigger something after using a button for a period of time.
sven
sven

Nih

Making glass brushes
cs
generic

tjbrosna

Water Trickle
hl
generic

snarfevs

hl
generic

tommy14

Introduction to QERadiant
hl
generic

hec

Creating a streetlight with light cone
hl
generic

lacos

hl
wavelength

Bulk

How to Make a Simple Door
hl
doe

TroZ

Elaborate Elevators, Part #2
hl
generic

Todesangst

Setting up Worldcraft
hl
actionhl

Wills

Tutorial 11: Seamless Level Transitions
hl
wavelength

AK-47

Introduction to Triggers in Entities
cs
gamebanana

Akshit Saklani

Multi-textured surface
hl
generic

Zip

hl
generic

lacos

hl
doe

Core

Counterstrike Mapping
cs
generic

hec

hl
actionhl

Hondo

cs
egirdk

Floydian

tfc
generic

Vitani

Using the Technique In-game: Creating Killable Fish that Respawn Every Round (Part 2)
cs
counter-map

Lacos

Configure Worldcraft
hl
snarkpit

Leperous

hl
generic

Sleepy Dragon

cs
egirdk

azi

hl
snarkpit

unknown

hl
herc

HERC

hl
eyeronik

Eyeronik

How To Make Arches (The Good Way)
cs
generic

Blink

hl
twhl

Skals

hl
twhl

Daubster

hl
snarkpit

Orpheus

cs
generic

The God

hl
twhl

Andy

hl
generic

Tiger

cs
counter-map

Lacos

cs
egirdk

Egir Helgrimson

Vending Machines
hl
snarkpit

Leperous

Team vs Team Balancing Tutorial
sven
sven

A1win

hl
generic

Tiger

sven
sven

Tinman

hl
vlatitude

Brian

hl
vlatitude

ArchVile

hl
generic

Tiger

How to make a grate/fence that you can shoot through
hl
generic

Oirfid

Water - how to make it
hl
snarkpit

unknown

hl
generic

Tiger

hl
eyeronik

Eyeronik

hl
vlatitude

Inanimate Carbon Rod

Advanced Lighting (info_textlights & light_surface & improved sky lights)
sven
sven

Hezus

hl
rust

Andy

Rotating Door
cs
gamebanana

Tatu Eugen

cs
counter-map

Waldo

How to make Sewers
cs
egirdk

Egir Helgrimson

hl
rust

Gard

cs
counter-map

Mr_Deth

Making a skybox
cs
generic

shash7

Resetting Entitys At The Start Of Every Round
multi
egirdk

Egir Helgrimson

Newbie's Guide to Doors Part 1
hl
generic

tjbrosna

cs
gamebanana

taurus

cs
counter-map

Guy_Montag

Connecting Two Rooms
cs
generic

Blink

How to reduce polys
hl
sven

Tinman

NULL Texturing and boosting performance
cs
egirdk

Souleh

Mapping help Tutorials for Half-Life & Mods
hl
generic

tommy14

How to change views on join or team switch.
cs
egirdk

0ddity

hl
actionhl

Willis

hl
twhl

kol

Elevators, Moving Platforms and Trains - Moving Level Parts
hl
yt

lost_acs

hl
twhl

atom

hl
gamebanana

MarlboroMetal

cs
generic

shash7

hl
twhl

Skeeve

hl
snarkpit

unknown

cs
generic

shash7

tfc
hlws

Jack BloodBath Potter

cs
generic

shash7

Laser + Multi Manager + Button
cs
gamebanana

Tatu Eugen

multi
egirdk

Egir Helgrimson

10 most common Counter-Strike mapping pitfalls
cs
generic

Zaphod Beeblebrox

Custom skies
hl
snarkpit

unknown

Complex cliff faces (faster alternative method)
hl
snarkpit

Agent

Save/load keyvalues between levels
hl
sven

w00tguy123

hl
eyeronik

Eyeronik

hl
generic

Tiger

Reusing/duplicating complex entity systems
Game
sven

w00tguy123

Finding & fixing leaks
hl
egirdk

Iceman

hl
herc

HERC

The Gmdm2 tutorials Part 2
hl
snarkpit

Gollum

hl
herc

HERC

Units, here is an ACCURATE scale to use when mapping, very useful.
hl
generic

mapmakers

tfc
doe

DrBones

Using the item_nuclearbomb
hlop
snarkpit

unknown

hl
twhl

LightForce

How to use !activator
sven
sven

the-middleman

hl
rust

Andy

cs
counter-map

Mr_Deth

How to make a CTF map
tfc
gamebanana

NateTheNatyMapMaker

tfc
generic

UncleBRUCE

tfc
generic

Az

tfc
doe

evilchild

hl
snarkpit

unknown

tfc
doe

Dr_Bones

TFC - Command Point System - Canal Zone Style
tfc
generic

Az

How to get (almost) perfect texture rotations
hl
gamebanana

ToTac

cs
generic

shash7

hl
generic

hec

hl
eyeronik

Eyeronik

Security Scanner
hl
generic

Todesangst

Your First Map - Basics and Controls
hl
yt

lost_acs

Chaincraft - Explanations - Part 1
hl
generic

Chaincraft

Hollow spheres
hl
snarkpit

mazemaster

cs
counter-map

Mazy

hl
vlatitude

Tal-N

hl
generic

tjbrosna

Triangle Terrain 2: Switching Direction
hl
snarkpit

ReNo

cs
generic

tjbrosna

Decals: All You Need To Know
hl
twhl

SlayerA

hl
moddb

Peter Brev

hl
twhl

andy

Prefabs and Monsters
hl
rust

Andy

How to make a tip over pylon
cs
egirdk

Egir Helgrimson

hl
twhl

atom

hl
herc

Phil Daniels

cs
generic

Blink

MAP BALANCE
hl
generic

lunaran

Lightvalues
multi
egirdk

Egir Helgrimson

hl
snarkpit

Leperous

hl
snarkpit

unknown

cs
generic

tjbrosna

hl
generic

tjbrosna

Basic detail
hl
generic

lacos

Making a destroyable active tank turret (realistic)
hl
snarkpit

Andrei

Triangle Terrain 3: Optimising Terrain
hl
snarkpit

ReNo

hl
generic

SpiKeRs

hl
vlatitude

George Duckett

how to make rail in valve hammer
hl
yt

Bot aymen

R_SPEEDS - Part 1
cs
generic

Blink

hl
generic

bulk70

R_Speeds
hl
generic

Torque

hl
twhl

atom

Rising water
hl
generic

Oirfid

Vertex Manipulation 3 - Creating Realistic