How to use the trigger_camera
Now I will show you how to use the clip tool and how to make doors, windows, etc.
This page explains how to make a ladder in a Counter-Strike map with Hammer.
Explains how to modify the paths that bot's take to navigate your map
This tutorial covers how to make an elevator that can move between more than two floors.
Furniture: Add some furniture prefabs to enhance realism.
Goes without saying this is important, it can make or break a map in some cases. How to obtain the right atmosphere for a map is very difficult.
This tutorial shows in easy steps how to make a basic moving door
this will instruct you how to make your own custom messages appear on the screen during the game
How to make realistic water
How to make Usable Camera
Often overlooked, but essential, and nice polish
I will show you how to place hostage spawn points in your map now.
Tutorial 11: Seamless Level Transitions
Concept of the multisource entity explained, along with two applications of it.
This tutorial will show you how to do a more complex door -- a multi-polygon door with a glass pane in it.
How to link terrain facing different directions
Sewers are quite easy to put together and can be explained fairly quickly.
How to make Rain/Snow
Introduction to optimization.
Part 1: Doors
Partial texture transparency via the 'Render Mode' key.
Vertex Manip and Align to View pointers included
This is small tutorial which should show you how to make a ground out of triangular brushes.
How to simulate cloudy weather, that is, how to make the shadows blurry
Rain for Half-Life
A very advanced technical tutorial explaining how hints are used in the compilation process to reduce poly counts and why they work.
I was testing some other stuff and suprisingly I achieved an affect I didn't know was possible
Welcome to the Valve Hammer Editor (Hammer /WC /VHE) overview and tutorial.
Tayl0r's tutorial on how to put a vehicle in a CS map.
So you want to make a map for Un-Life. Do you have the skill, and the time to make one?
common mapping problems/questions
Introduction to Triggers in Entities
This tutorial will show you how to make a set of perfect spiral stairs faster than the lifespan of a snark. We'll be using our friend, the arch tool, to build the stairs.
Find those annoying leaks the easy way!
There are two types of teleporters that can be made in Half-Life. There's a simple version and a complex version.
Phil Daniels tries to clarify the issue of making level changes in Half-Life.
How to make a CTF map
Setting up Worldcraft for Opposing Force is just like setting it up for any other mod, but there seems to be confusion, hence this separate article.
How To Make Arches (The Good Way)
Compiling a map can sometimes be the biggest source of problems associated with Half-Life/TFC editing.
Putting Sound Into Your Map
Basicly, it is as it says, it is to include custom wads in the bsp file
In this tutorial, I will show you how to make a train in cs.
How to set up a multi_manager
Vertex Manipulation 3 - Creating Realistic
This tutorial shows you how easy it is to create arbitrary sided brushes
Basic scripted sequences/sentences tutorial
Scripted Sequence's for Newbies part 2
How to make a ladder. Clean and simple!
I learned recently from a fellow mapper that there are actually different kinds of sprites one can use in Half-Life.
This tutorial will explane how to make a mirror floor.
Note that this is the same ways to make gun emplacements in all mods
How to make glass
pilpaX sets us up the bomb - this time underwater!
Welcome to the wonderful world that is Titles.txt.
keycard must be picked up for door to be openable
the spawning tank
How to layout your level for Counter Strike
Sizes in cstrike
What is compiling?
Ok, I was asked to make a basic tutorial for a simple room, so here goes.
How to make a basic ladder
Teleporters with sprite and sound effects are quite easy to construct.
Basic texture scaling and VIS-blocking
This article goes over the different facets of textures and texturing as related to Worldcraft 2.0 and Half-Life
What this tutorial is about, is how to make cliffs in a pretty easy way.
I will step you through making various complex objects and how to create complex shapes that look real.
This tutorial will explain the process involved in getting a monster_human_grunt to operate a func_tank (turret).
crane can be moved incrementally as button is held down
How to make a car in CS.
A simple tutorial for the entity 'armoury_entity'
textures and wpoly (128, 256 or 240, which is the best?)
Barney covers the basics of mapping for Counter-Strike. Newbie or experienced user, this is a must-read tutorial.
Let's start with the monster_generic entity. To tell you the truth, this entity is not very hard to use. However, I've only seen it being used in very advanced levels made by very proficient level designers.
This tutorial applies to the Hammer Editor 3.5
The following information / tutorial assumes you are comfortable working in WorldCraft with entities as well as have a working knowledge of where to place and how to access .wav files from HL entities
Going a bit more advanced on brush/vertex manipulation
The 51 Most Frequently Asked Questions About Half-Life Level Editing
ZHLT RAD compile flag options -and the results
Water is very easy in half life.
Cause of death
This tutorial will explain to you how to insert and use ambient_generic entites to put ambient sounds in your level.
In this tutorial, I will cover all trigger_ entities other than trigger_once, trigger_multiple, and those fully covered in other tutorials.
Texture Application Tool inside Hammer
Vertex Manipulation - Taming The Beast
Making a rotating door isnt as hard as you might think, its just a question of doing a little bit more than your normal door.
Make complex rocks without the errors!
Finding and fixing them
PART3: IndexAlpha Sprites
Buzzybots Mapping Tutorial
This tutorial will explain to you how to create those simple HL ladders!
How to make a nice looking house!
This tutorial is written for Quake II and to some extent Quake 3 Arena. However, all Quake engine games work on a similar principle (though not all have hint brushes or detail brushes).
The BSP Process and Visibility
To make breakable glass, just make a block with a glass texture
This mod offers such variety, its hard not to want to map for it. cs has many entities for its special objects as well as the normal hl ones.
How to make a door
Within this tutorial, I will show how to setup the entites needed to create a working camera system for use in TFC maps.
how to connect two rooms with a hallway in Half-Life
This tutorial shows in easy steps how to create a moving door with a glass window
Lighting And Compiling
Whole texture transparency via the 'Render Mode' key
In this article I'll try to layout a map from how I want the chokepoints to be.
A tutorial on using batch files to compile your maps.
Get Learned! Step 5 - Plumbing
a little 'tutorial' what trigger_changevalue can be used for
Help mapper know about czbot problems with ladders
This tutorial demonstrates how to make a moving cargo crate (a func_train) turn into a hollow crate containing a squad of grunts. When the crate is placed on the ground, doors at one end open revealing the grunts.
So you want an area to be visible but you dont want peeps getting there?
This is a simple little tutorial I've designed to help explain the terrain generation options TG offers
I suppose all good maps featuring rivers in them have waterfalls.
How to change the sky box texture
Covering many points on how to implement a successful capture the flag gamemode
A general guide, with a number of points to consider when mapping for Team Fortress and its variants
Setting up VHLT for mapping
This tutorial will cover the basic of getting WorldCraft started. Like how to setup your 'game configuration', 'build programs', and 'textures'. We will also recommend what programs you should use, like what compile frontend and what compile tools (build programs).
How to make Water in HL
A very cool and advanced idea here. How to make a map be different between rounds.
In this tutorial I will show you how to use vhe.
A tutorial that explains how to set up a sky, as well as how to light outdoor areas.
Laser + Multi Manager + Button
The Team Fortress Map Making Tutor. v1.1
This tutorial will show you how to make a Quake style archway to connect 2 rooms.
This tutorial not only shows you how to make rotating lights (like in the Uplink demo), but also how to make those 'fire doors' in the game that close when you break the glass.
healing pool as encountered in xen with full effects
This tutorial gives you an overview of the official crate prefabs.
Common errors and problems in HL mapping
I have seen a lot of people asking for how to make a waterfall, however, it seems hard to find a tutorial on google. Thus this one.
Some more on triggers and ideas on how to use them
This is a good method to have a reflective surface in Half-Life
Put these commands in the console
I will demonstrate one of the possible ways to create a Collapsing Walkway.
Connectivity and flow
Entity Editing Tutorial
Xen maps would just look stupid if you place health chargers around.
Tired of long compile times?
Three Important things/rules
This tutorial will explain to you how to put some outdoors into your level!
Leafs are something that all mappers should understand as they are an important factor in making a map without problems
A list and their solutions
How to make Land mines
Finding & fixing leaks
How to add a constant black-outline to brushes!
How to make an Airstrike
How to make a switch to turn lights on and off.
This tutorial shows in easy steps how to make a glass
This tutorial is going to explain every single little step from having a wall to having a wall with a window, that looks good. I asume you know how to make a brush.
If your level doesn't compile because it has a leak, then you need to find the leak and delete. This tutorial helps define methods to find and eliminate leaks
Rope, Water and Waterfalls
This small tutorial explains how to override the default settings running on a game server.
Creating a Effect of Rainfall in GoldSrc.
This tutorial is made to give a starting mapper some information about compile times and ideas how to improve them.
How to make a road, that dont look crappy
DoD Class Limits
The making of good grass in WC
How to make a swinging pendulum for use in a Grandfather clock or similar object.
Create your own Niagra falls, or die trying.
Get those monsters talking.
Of the breakable kind
Compiling. The very word is enough to strike fear into the heart of even the most experienced mapper.
How to make a fountain
How to use detailtextures in a professional manner
This tutorial shows in easy steps how to create a simple triggered elevator by using the func_door entity
How to make your own credits
How to make a thunderstorm in cs 1.6 map
Teleports are a fun and easy thing to make.
Some of the important things a SP map should include.
The effect I will demonstrate is, a tank smashes through a wall then starts shooting at you
You will probably use this in every map.
Tutorial 8: Controllable trams: The Func_tracktrain entity
How to make a curve
How to create those in-game overviews
A pictorial look at the configuration of the editor
How to make simple sliding and rotating doors.
Creating a set team for you're map
Terms and tips for more succesfull mapping.
A decal is like the spraypaint the players place. The difference is that we as mappers may set those when we create the map.
Build stairs complete with an angled bannister.
Res file is very important for server admins.
Leaks and how to fix them
Doors and windows
A visual representation of 128 sprites.
How to make a grate/fence that you can shoot through
This tutorial shows in easy steps how to make a climbable ladder
How to remove, give and place weapons in a CS map.
overhead plan of level, displayed in game as texture of map, chart, diagram etc
Trigger things at roundstart
How to make a beach
If you happen to be making a corporate building super map, then maybe you want some funky 1 way glass in it.
Taming the Speaker Entity
How to use game_player_equip
Get Learned! Step 7 - Finish Line
This tutorial shows how to create terrain environments by splitting your brushes into triangles and doing safe vertex manipulation.
How to add sound in your map
A tutorial focusing on terrain and cliffs in GoldSRC
Getting Started with Hammer
Capture The Flag Tutorial
Just select the info_vip_start entity from the entity tool and place it next to the counter-terrorist.
OK what we are going to do is, make a scientist go around a room and check computers, in an endless loop.
Resetting entities at the start of every round (Counter-Strike specific method)
Entity heavy, recommended to experienced mappers only
Cash Car Star
This tutorial takes you through the process of setting up Worldcraft so it works with Counter-Strike.
Advanced Camera Tricks
Tutorial 9: The new Game_xxxx Entities
Counter-Strike 1.6 Mapping Tutorial
Arman Ossi Loko
This small tutorial explains how to make an ammo pack for a TFC map.
This tutorial shows how to use the clip texture
Masked Textures can be highly useful in many aspects for making ladders, grates and so forth
Learn how to make text appear on the screen during your levels.
Making simple, controllable force fields
A more low-poly solution for triangle terrain
So I’m now going to try to teach you how to make your first map. There are already some tutorials out there, but for those who can’t find it or don’t understand it: here’s mine. Good luck on your first map!
When you don't have a map, the server will check for a .res file to see what it should send to the client
The 'Healing the engineer' effect
This tutorial demonstrates how to make a door with a handle that must be turned to open.
Making decals is easy.
Tutorial 5: Lifts, and more lifts...
How To Make Stairs
Create a floor-hugging xen push pad, as seen in 'Bounce'
You know how you get that little text message at the beginning of a map?
First of all this tutorial is how I set up WC3.3
PilPax has sent this great tutorial our way that outlines just how to use the lights.rad file for texture lighting.
This article goes over the sort of attitude you should adopt if you want to enjoy mapping and become good at it.
Gamedesign theory for HLDM
Blur in Half-life? Is that possible? Yes!
Does your map take too long to compile? Lacos delves into the reasons why, and what you can do to speed things up!
Learn how to reset entities at the start of every round, so those lights are off again, doors shut, etc.
How to make it impossible for T/CT to buy
I have been asked to explain how to make a map which uses rounds.
How to make those transparent things like fences, railings, etc. plus transparent brushes like windows!
How about a grate that a player can shoot through? Same idea applies to chain link fences, bars, etc.
TFC Class Limits
This tutorial will explain how to make a rolling barrel that also moves (as seen in Blue Shift)
Box rooms are boring. Spice them up!!!
how to create easy rocks...
Using Complex Brushes
In this short tutorial, you will learn to create a simple room and light entity that will demonstrate a normal white light.
The func_wall entity is often used by mappers when they want to prevent polygon subdivision and encounter leaf warnings/errors
Obtain even more control over your hapless player with this tutorial.
Lighting can be tricky sometimes, but there's usually a way out
Okay, considering that you've read Brian's basic doors tutorial, you should know how a door works.
This tutorial gives you an overview of the official useable object prefabs.
This is just a tutorial about how to make a text showing up when you fall down in a hole or walk trough someting!
Treatise on general Multiplayer map design
Many new mappers often come to forums just to ask how to create brushes, entities, or a whole first room. This tutorial is designed to answer those basic questions.
This tutorial tells you how to set a trap whereby one or more monsters erupt from a wall or the ceiling to ambush the player
How to make a mirror floor
Need some corpses for your maps? Read on.
In the last part, you learned how does vis work and how it influences your map design. This tutorial is divided in three parts to quickly show you how to optimize maps.
How to add Rain in Half-Life
How to make Overviews for HLTV/HDTV
The multi_manager is a very powerful entity and is often used in conjunction with the multisource and env_global entities
Using angles to make better looking cities and towns
This is a continuation of my Introduction to Lighting Tutorial
The clipping tool can be found on the left hand side of the screen, its the brown wood style block with a yellow cut out bit on.
This is quite advanced tutorial
Manual for QERadiant
This tutorial will explain to you how to create objects with total transparency or partial opacity
A quick and concise guide to making fog in a Half-Life level.
r_speeds are basically the number of wploys on screen at one time, or the amount of r_speeds drawn by the game engine if you wanna get technical.
WorldCraft 3.3: func_plat
Making a 'hunted' map is no small undertaking. The hardest part of making a 'hunted' map is the design.
Jack BloodBath Potter
Entities in Quark
This is an advanced tutorial on how to use and setup a Trigger_camera entity
How to Make the Screenshot for an Overview
This tutorial will cover how to make a typical respawn/re-supply room
Units, here is an ACCURATE scale to use when mapping, very useful.
This tutorial will explain how to create a spiral staircase with the 'arch' tool, eliminating the need to use the vertex manipulation tool.
Ladders, like glass, are brush based, but aren't as simple.
Creating a dark environment.
Keeping Track Of, And Changing The Global State Of Entities
This tutorial covers how you can trigger certain events in your map according to the amount of players currently on the server.
I want to make CS maps but don't know where to start
How to make ambient noises
TFC: Capture The Flag
how to make a button
Get rid of those boring
Putting a ladder in your map is actually quite easy.
This tutorial shows in easy steps how to connect two rooms with an hallway
How to make rotating doors with glass
Between a rock and a hard place: using vertical stacking to achieve realistic effects and low r_speeds in rocks and cliffs.
Now that you've created a couple of rooms, it's time to think about textures.
Making and Dealing with Sky
An often asked question is How do I make glass?
Learn how I do dynamic brushwork with minimal errors in VHE.
There seems to be alot of confusion over how to implement skys in a level. The concept is much more simple than most people think, and perhaps this is what leads to confusion.
Making A Curved Corridor - Part 2
Some common FAQ based on hammer
This guide will show you how to make custom skybox textures for use in your map.
Textured lighting, when used properly, is by far the best type of lighting in most situations.
Even if you know nothing about the monstermaker entity, do you think you could guess what it does? What did you say? It makes monsters? Well, that's partially right.
Hey. This tutorial will show you how to make a teleport device, using sprites, beams and sounds.
glass is extremly easy to make when you know how
How to make a Teleport
pipes done your way...
Mangling at its best
Adding a model into Counter-Strike maps
Implementing multiple difficulty levels in a map with a vote in your map is easier than you think.
Have a leak in your map? Read this!
This is a short preview of the upcoming Worldcraft version 3.3
how to use them in your map
I had a massive headache trying to get this working, and after two days of trying various methods, I finally figured it out.
This tutorial shows how to make a trigger that will target different objects depending on which way the player walks through it.
Inanimate Carbon Rod
Textured lights then, many mappers swear by them and others just hate them.
A reference article covering a few small pointers on creating a suitably authentic real world setting. Bear in mind its a little out of date with the release of next gen games like HL2 and Farcry.
This is my first tutorial, but don't worry, you'll get the hang of multisources and env_globals by the time you've read through this. Blue statements are the functions I want you to perform. So let's get started.
PART6: BEAM Sprites
Video tutorial explaining how to use the Arch tool inside Hammer
Connectivity can make or break a map.
This tutorial will teach you how to make windows.
If you ever played DOOM, you probably saw that the sprites can sort of rotate, but not lean, or look like they're on the floor.
This is a guide to simple doors in Half-Life, and how to get them working using WorldCraft or Hammer 3.4
A dialogue about getting horror into your map
How to give Teams different names
Completly control monsters
Making Your First Bomb Defusion Map With Hammer AKA WorldCraft
This article outlines the changes made to the FGD file format as of Worldcraft 3.3. This will be of special interest to mod developers who want to make the most of the editing support for their mod.
C-S Bots are stupid as hell, and that's exactly why I've written this tutorial.
Using prop models in SC
Although confusing at first, making a ladder is actually very simple.
Create the classic cs_map.
Getting started with worldcraft by Wills
How to make your average ladder.
Want to make a window where you can see through one side, but not the other? This tutorial shows you how.
What is carving in hammer and how to do it.
You will need the ambient_generic and the trigger_multiple entities for this tutorial.
This tutorial shows you how to cut the edges of a brush
Seamless teleports are incredibly useful for connecting two maps that would otherwise overlap with each other
Basically once you have done a bit of your map you should test it, not do the whole thing then try to compile, do it after major or even slight changes.
In this sample tutorial I will describe one of the best ways to create a cave in Terrain Generator
This tutorial gives you basic information about CS mapping and how to use the new entities
How to Use the env_render entity
Gensurf is a wonderful program that can generate realistic terrains for your levels.
the two-stage pipe, as I like to call it, looks quite nice.
Get the card - without it the door won't open. Another look at Globals and Multisources
Atmosphere in your map (Part 1 - Horror)
This tutorial shows in easy steps how to create realistic looking steam
Customizing the lights.rad File
Rotating door with glass pane
Most mappers know that the more they see from a certain angle ingame the more lag will appear. But plane is sometimes devided into smaller chunks which also causes lag.
General Level Building Tips and Suggestions
Since we have a tutorial on the light_environment entity, which is used to make sunlight in outdoor levels, I figured it would be helpful if we had a sky tutorial.
Lifts 'n' Stuff...
Tutorial 6: 'I have seen the light!!'
The first thing I'd like to say is that if you haven't read our previous three scripted sequence tutorials, you should do so before attempting this one.
This tutorial will lead you through the creation of an air strike table. What's an air strike table? you ask? It will allow you to target a specific point in your level and send an airstrike raining down on the targetted position.
Explains the rendering properties available to many entities. Also includes a fence trick (allow bullets through but not monsters or the player).
Doors are a critical part in every level. That's where this tutorial comes in, so roll up your sleeves and get ready to make some simple doors.
Wall supports and wells
General editing stuff (note text and bg is white ^^)
This tutorial shows some basic values and sizes of Half-Life
This tutorial will teach you how to use Steam with Hammer
In this tutorial I'm going to run through the player sizes and dimensions for CS
Tutorial 4: Door Antics...
Ever wondered how I made the pulsing electric arcs in Eclipse and Odins Guard?
QuArK setup tutorial for Wizard Wars (part 2)
A long winded look at mapping
This is a style guide from Dave Johnson that goes over the style and atmosphere building properties of the first lab environment.
Create your own turret-mounted weapons. In this case, a rocket-launcher.
This tutorial will explain to you how to create basic doors which can slide or rotate.
A trick that allows you to skew textures in Hammer instead of just rotating them
Adding Models to action hl and other mods
Making look-through able water
What the heck makes up a 'level' anyway
How to make a clip brush
This is a very short article on creating a good lab setting. It could do with re-working but I've kept here up for reference purposes till I get round to changing it.
This tutorial gives you information and an overview about the different sky possibilities
The 'speaker' entity creates the effect of having a public-address system in your level. It is designed to make random announcements every 3 to 10 minutes while it is active.
Open the texture selection tool. Noticed the different options?
QuArK setup tutorial for Wizard Wars
Save/load keyvalues between levels
You ask any mapper and they will fondly remember their first room.
Part 2: boulder basics
This entsystem lets you have a 'pressure pad' which toggles a light ON and OFF
.. the easy way!
First I would like to introduce scrolling textures since they haven't been addressed very well.
In this tutorial I'll show you how to set up a round based map as well as give you some extra info on the TFC endround keys.
All you ever needed to know.
How it works, what goes wrong, and how I fixed it in question and answer format
In this tutorial I will tell you how to make a zombie rip through a wall. I expect that you have read Vlad's previous two scripting tutorials.
To show a sky map around parts or all of your
So you have crafted your map and now it's time to get it ready for playing in CS.
how to change weather in valve hammer editor
This list shows tricks which can boost your mapping workflow.
The compile tools contain a number of features that are accessible through command line parameters. Below are the available parameters for each tool
Mapping & Compiling Errors and solutions
21 Golden Tips for mapping with Half-Life
Glass is another brush-based entity.
How to use !activator
Newbie's Guide to Doors Part 1
Detail versus Design
How to make an elevator with a button in it.
This tutorial shows in easy steps how to create a simple moving platform by using the func_plat entity
This is a tutorial to make a func_pendulum. It is similar to a func_rotating and func_rotaing_door.
This tutorial shows how to add translucent glass panels that move with the doors found in the Doors tutorial.
Mapping help Tutorials for Half-Life & Mods
Counter-Strike Camera Views Tutorial
Creating a simple camera
Can you turn on/off textured lights?Well you can sort of.
Learn howto use custom textures
Making .mat files
Texturing Your Room
How to make professional-ish stairs...
A ladder in Half-Life is a combination of two things: the physical ladder which you see, and the invisible field which you can climb.
This tutorial is going to explain to you how to use the monster_grunt_repel entity in your level.
How to put those ambient noises into your map, like drips, machines, and all those other WAV files in the game.
The cylinder method!
BSP to MAP | WinBSPC
DoD Advancing Spawns
Get Learned! Step 6 - Sprinkles
The Basic's of world craft
How to group objects
This tutorials shows how to create a simple rock wall by using different kinds of vertex manipulation
A quick n' dirty guide, that shows you gow to create your own health pack models, without even knowing how to model or using Milkshape.
Small collection of Mapping Hints
Make arches and curves the correct way
Hopefully this mini-tutorial will explain how goals interact with one another and with other entities.
Here are some normal heights and width you should at all time be aware of.
Uneven Ground and Cliffs using the Triangle Method
Some pointers on NPC and item placement
Somewhat Detailed Explanation of Half-Life Compiling Tools And/Or Techniques
How to make a ladder
This is a brief descriptive article on the process of setting up rotating entities.
The sliding door is very complex to beginners but the more you do them the more they become amazingly simple.
Everyone wants a car these days, personally I believe if your wanting to pop in a vehicle then make sure its not the centre of attention of the map
Everyone experiences them. Everyone hates them. They're the frickin' level leak. Below are some causes and effects, and a number of ways you can deal with leaks.
Lab fun, computer were always fun here's how to spice things up.
Ever wonder how to change the background sky texture in your map? Read this easy tutorial! Includes a handy list of envmap previews to show you what the different skies look like.
In this tutorial you learn how to create a proper looking curve for a cylindric brush object
Want to make your player feel uneasy on the feet?
Tutorial 3: Adding a second room and a door
Create sliding or hinged doors with this tutorial.
A brief overview of the HL enemies to give mappers an idea of how they should be used.
Adding Models to Counter Strike 1.6 map
Here's a really quick tutorial about getting a key to open a door (there might be an easier way to do this but I found that this method works pretty well).
How to use the HINT brush
long list of 69th Vlatitude FAQs
Create a series of triggers that make an interesting scenario - an explosive elevator.
A quick tutorial explaining how to create a slightly more advanced sprite-based flame effect, using a multimanager.
Learn how to randomly trigger events in your map, without any custom code!
Part 3: building a better boulder
Texture Application Tool What is it?Where is it?What's it do? Here a picture of it and it's location.
This time we will learn how to make pipes.
Short video tutorial explaining the process involved in texture alignmnet for cylinders
Make a perfect curved tunnel ceiling using the arch, skewing, and clip tool.
Configuring Worldcraft 3.3
Tips on good level Design for CS
But I dont have hands...
Basic use of scripted_sequence's
How to make a Rotating Light Effect in HL
Want to have that look of the famous cliffs and outdoor rocks in Siege and Docks? Check out this tutorial from the map's author.
How to loop sounds
This article shows you how to switch lights on and off and what each type of
apply images to brushes with no seams
Making pipes is quite simple yet a very overlooked method of enhancing your level.
This tutorial will show you how to use the trigger_hurt entity.
Making an active tank turret that can be destroyed with explosive weapons.
In this tutorial, I'm going to try to show/explain a few of the tricks that some mappers use for cliff walls.
Please note that this workshop is designed for Sven coop mod or single player based theme maps
How to make Realistic Steam in HL
How to reduce r_speeds with rafters
Looking out for the your head as you make a spiny fan
ARCHITECTURE & DESIGN
Making Light Beams
This article will explain how to edit a .BSP file to add or remove items from the map, without needing the .VMT or .MAP file.
Creating Proximity Doors
Before you can make a rotating door, you should know how to make a rotating object. Therefore, I'll cover this first.
how to setup invisible and useable triggers in Half-Life
Keyvalues are little pieces of information about the entities in your map
A quick tutorial describing ladders and their various uses.
An alternative to boring 90 degree corners
Well that's all the doors that I can take so that's the last door
Ladders are a very essential part of any map, let alone cs maps.
A tutorial for add toggled explosions!
I thought I'd make a thorough tutorial for the game_player_equip entity
Hello and welcome to my guide for achieving mapping nirvana.
Creating Environment Maps With Terragen
For Cliffs and Terrain.
Applying decals in a map
Compiling Terms You Should Know
What they are and how to control them
Connecting Two Rooms
CHANGING LEVELS IN HALF-LIFE
In this tutorial I will shown you how to use primitives, prefabs and trims.
making glass break on touch in 5 steps
Editing Individual Brush faces in Quark
How to create your map type
This tutorial will show you how to make a map like 'warpath'
How to keep even the simplest architecture looking good.
This tutorial shows in easy steps how to make a single room
Creating a simple camera
Worldcraft make it fairly easy to add decals to your map
Making a ladder
What is it all about ?
Game Text Tutorial
How to create Awesome Lamps/Lights
This tutorial gives you an overview of the official random object prefabs.
Here's a complete installation/setup/getting started guide designed for people to new to Worldcraft and/or editing
LCD Display (with custom values!)
To new mappers - Tips
Sam expands on the original 'one way glass' tutorial and shows us how to make it breakable! Woot!
From the title of this tutorial you will probably assume that I'm just going to tell you how get scientists to sit in a chair.
Vertex Manipulation 4 - Realistic Cliffs
This is a basic tutorial on how to use and setup a Multi_Manager.
How to make ladders
Get to grips with creating a basic room
Put a little night in your map.
This 'tutorial' (more of a list of entities) shows you how to create your very own domination map (as seen in Unreal Tournament).
Introduction To HL-CS Mapping
Compiling in Quark
This tutorial covers some amazing entities like env_bubble, env_funnel and env_shooter
This tutorial adresses what Null and Bevel textures are, and how they can greatly improve the performance of your map
Brian explains how to create an airstrike like the one in Crossfire or DoubleCross deathmatch maps.
It is a compile tool, you must compile a map before you can play it.
How to add Doors with Glass in Half-Life
An introduction to the env_global and how to use it to do cool inter-level stuff.
How to make Good looking Rope, and other useful stuff.
In this tutorial I'll show you how to create all kinds of liquids
Physical Logic – Half-Life
A great introduction to vertex manipulation, including how to not get into trouble with bad brushes.
Here, a button is pushed which triggers an alarm and eventually an air strike.
This tutorial gives you basic information about the 3 different types of Counter-Strike maps.
Below are the valid sky names and their corresponding lateral textures
One of the things people have wondered about is how Gearbox achieved the x-ray effect in the of3a6 map.
Water is an often overlooked part of mapping, mainly when it comes to cs maps.
How to create a mortar
How to make breakable windows
Deathmatch can be found in many games so its important to understand the issues involved with this gamestyle. In this article I cover such issues as weapon placement and gameflow.
Using the item_nuclearbomb
How to layout a map
Read the Help inside Hammer! It's surprisingly helpful. Don't forget to use the Index and Search tabs.
What are detail textures?
This tutorial will cover how to make a typical respawn/re-supply room.
Tired of not knowing why or how the ambient_generic entity works in Half-life?
Where to put those pesky entities so that the Ts and CTs have a place to start in your map. Short and sweet.
How to reduce r_speeds
first Half-Life map with Worldcraft2
This is a quick tutorial teaching you to create some of the basic detail and entity functions in Half-Life mapping.
Introduction to hammer in German.
Many people ask how to go about reading and finding the coordinates given when certain errors occur with ZHLT. Fortunately its not too complicated.
How to simulate land mines
This is the part of mapping that seperates the good mappers from the amazing mappers - The ability to make your map breathe.
How to make a ladder
long list of Mapping Tips
This small tutorial explains how to make an ammo pack for a TFC map. It's basically an excerpt from my Respawn room tutorial.
Just a short tutorial to help you line your textures up, faster than manually adjusting X and Y coordinates.
DoD Object Objectives
You have already used the trigger_multiple in the previous tutorial. Now, we will try out different kinds of triggers.
How to make realistic terrain using tetrahedron-shaped brushes
What is HLDM?
How to modify the titles text to produce Messages
Compiling using batch files.
I will cover the process of level-making itself. In short, this tutorial will tell a beginning level editor how to make cool levels instead of levels that suck.
Describes the various uses for sprites, including halo effects and the steam trick. Also compares variousrendering modes.
German translation of the Half-Life.doc from the SDK.
For this tutorial, I will be using a part of my uncompleted single-player map.
The trigger_changetarget simply changes entities' targets and it is easily configured.
This is part 2 of the pipes tutorial, and in this part I'll try to teach you how to make a pipe that actually bends.
How to make a ladder?
This tutorial will show you how to make a map where there are a team of assassins trying to kill an important person
Getting background sounds to loop
Using the Clipping tool.
Technique to create realistic and precise looking shadows
In this post I will show you hove to create your first map.
Making breakable glass
func_door - How to make sliding doors
Explains how the Vertex Manipulation tool can be used to create advanced solids, and the various ways in which you can modify them using it.
How to use some more advanced game entity behaviour to trigger things upon the death of a player.
General level design theory
The func_nobuild is a brush based entity which prevents engineers from building anywhere in the area where this brush exists.
Have you ever wondered how to make respawnable glass in half-life or tfc?
How to use the pointfile method with Valve Hammer
Entities are what makes a map alive. Without entities, a map is just a set of walls, between which the players can bore themselves to death.
QUAKE vs HALFLIFE MAPPING
Putting the Osprey (the aircraft that drops off rapelling grunts) in your level is more complicated than regular monsters. Read this to find out how to do this.
Video Tutorial covering basic terrain mapping in hammer
This tutorial will show you how to create a map like rock2
This tutorial will illustrate how to create a 'bounce pad' similar to the Xen Bounce Pads found in the original Half-Life single player game.
Making a symmetrical map
A map with good flow keeps the action going and the players moving.
Port mapping from cs:go to cs 1.6
This tutorial shows in easy steps how to make a basic camera system, with a camera and a monitor
func_vehicle complete tutorial
This tutorial assumes you are well versed in Worldcraft editing and have some basic knowledge about entities - especially func_illusionary and func_conveyor.
Third in the Mazymatic series, this time how to make a rotating door.
There are a number of textures that come with Half-Life that apply special properties.
Adding Rooms, Hallways, and Doors
This tutorial shows in easy steps how to create a simple rotating door
Create a rotating sign with a volumetric light effect.
Well You have to start somewhere and in my opinion its best to start simple, so my first tutorial is a simple reference on how to find Leaks in your level.
Using the Multi_Manager
This FAQ is designed to help you get WorldCraft setup
This Tutorial shows how to use prefabs in QERadiant
10 most common Counter-Strike mapping pitfalls
This tutorial is designed to give you some general information on the sky properties in Half-Life.
Making a fire is actually very simple
High R_SPEEDS got you down? Check out Mr Deth's tutorial on how to reduce them.
Finding a Leak
Making a deathrun map
Respawn rooms are a feature of most TF maps, if not all.
How to make a level scary with 'ghosts'
how to make a sewer tunnel, step by step!
A tutorial about how to strip weapons from players at the start of a round. Useful for structured PA or KA maps.
This tutorial shows two additional rock styles to make your rock wall more detailed.
Making Keys, and getting them to open doors
Showcasing Decompilation of BSP to MAP format.
T- and X- junctions
This information is here to help you create the right distances and heights in your levels when creating steps and jumps etc...
Create a working vending machine
This is by far one of the coolest and most difficult entities to master. With our help, you just might get a handle on it. Read on!
How to Jump Over a Building In 3 Easy Steps
How to reduce polys
Here you will learn how to make a door that open for real, rather than just sliding.
Vertex manipulation - basics, tricks and common errors
You'll notice on some maps hilly areas, in certain places, the only map using it that I can currently think of is dust, and its barely noticeable, but its there.
Turrets controlled by grunts? How about turrets controlled by grunts and players? Find out how here!
In Half-Life, water is simply brushes tied to an entity.
Setting up Worldcraft
A lives system in your maps makes it so that players can not respawn after they died.
This document is more like a how it might work, than how it actually works
This tutorial will explain how to use the env_rain entity for making rain in Counter-Strike like in de_aztec and de_slap
This Overview shows some examples of realistic grounds
This will make an earthquake effect much like the one used in the game
Change your Hammer splash screen
This is a very basic tutorial telling you how to set-up your basic WorldCraft 3.3 options
This tutorial shows you how to fit textures
Guy Montag writes up a great intro to setting up your first map in Worldcraft 3.3. Read on ye newbie! We won't tell if you advanced people learn somethign too
Once you have familiarised yourself with all the tools, then you can begin your map making.
Get Learned! Step 4 - Learn to Fly
All about Levels and Speed
Making See-Through Glass
Elaborate Elevators, Part #1
In this tutorial you will learn how to make a sliding door.
Making realistic Trees
Well it isn't really reflective flooring :P, its a work around of it. But never the less is can be achieved and what's more, the r_speeds can work out ok
Dustbowl Style Map
This article is an important guide to improving your sense of style and should help you make your maps look a lot better
Cover any area you wish in some complex looking yet easy to make terrain
this tutorial will demonstrate how to make a some scientist get pulled in to a vent
Hey I think that you needed a teleport tut, so here it is
Ok folks, this little guide is going to get you set up with Hammer 3.4 (Formerly Worldcraft).
Volumetric lighting is fun
Build a simple teleporter
This tutorial will show you how to display messages and play sounds fromwithin the TF entities
How to configure Valve Hammer Editor for Counter-Strike 1.6 mapping
The easy way to place Decals
Resetting Entitys At The Start Of Every Round
How to set up an Osprey and make it fly properly.
This article outlines how to setup Worldcraft 2.x to allow you to make TFC maps.
This article is here for reference purposes. With the release of HL2 its kind of defunct now, but it lists the HL monsters and how best to use them
How To Make A Map With WorldPad (aka: WordPad)
Between 2 floors
This lets you create either low-lying fog or a steamy haze floating just below the ceiling. It is an interesting application of the special sprites discussed in the other tutorial.
Here is a really simple guide to producing professional looking overviews for your maps.
Here I'll write how to make an surf map....
A func_train is a brush-based entity that you can get to move around in some interesting ways.
Compiling maps using ZHLT
Grunts and Gun's
Moving elevator doors. A complex look at path_corner interaction
If you are keeping up with the level design news for goldsrc, you may have heard of vhlt.
Entities (old SnarkPit)
What are they?
Covers locating and fixing many mapping mistakes.
Making A Curved Corridor
what to know when setting up a Half-Life Teamplay Map
Tutorial for all those newbies out there.
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
Get Learned! Step 3 - Buildin' Blocks
Sky Tutorial: Skies/Environment maps in Half-Life
Creating a streetlight with light cone
Combining Scripted Sequences and Sentences
How to make transparant (shiny) floor in VHE
The multi_manager is a point-based entity used to time-activate other entities in your map.
This tutorial shows you how to make a func_vehicle and use a model for a car!
A quick and simple guide on how to make glass for your maps.
Welcome to the Valve Hammer Editor (hammer /wc) overview and tutorial.
Most DoD maps use CTF or Control The Flags as the primary mission objective.
How to use the vertex editing button
The basics of worldcraft. This tutorial is broken up in to sections based on what tool its showing how to use.
Walls and Halls: life after the cube. Make another one and connect them with a corridor.
Locks and keys are so boring so lets shoot the lock off!
Xen bounce pads
Worldcraft2 / the interface
Today I am going to talk about all ways of optimizing your goldsource(cs) map FPS wise (or probably just about most of them)
This is going to be an introduction to adding lighting effects to your level.
Explains how to set up the moving laser trick, as well as some things that can be done with circular beams.
Common and rare error
:: ISOBIT ::
Create a button that needs to be welded before being used
In this tutorial we'll explore the depths of texture lighting.
How to make a breakable wall
This tutorial shows you three different ways to manipulate brushes
I will now show you how to make a defusal map. This is one of the most simplest tutorials here.
This article is explains the concept of QRAD (light emitting) Textures and their relation to the lights.rad file.
Looping a sequence using multi managers without the fear of a map crash. Also with an example on how to loop with multiple multi managers.
You need some compiler tools to make the mapfiles Hammer uses into bsp Halflife or Counter-Strike uses.
It's easier and better than the light entity!
You may make the greatest map in the world but if nobody plays it, its not much good to anybody? Find out what is required to make sure your map gets lots of downloads.
What is the BBMoEF? Basically its a method of breaking your map down into different peices to determine which part is causing your problem.
This tutorial shows how to get any doors , how awkward they may be , to close and open at the same time as each other.
This tutorial will teach you how to make a spiral staircase with Hammer
The tutorial demonstrates how to make a lift whose button (seemingly) moves along with it.
The initial design phase of a level is very important
This is an advanced tutorial showing how you can combine buttons, beams and a multi_manager for some interesting effects!
The multi_manager entity replaces the aging trigger_relay entity. The multi_manager can trigger up to 16 different entities at set time lengths
This is related to the Vertex Manipulation tool
This Tutorial shows how to make gates and transparent and breakable glass
When you work with models in your map usually you use cycler entity, having a fiew submodels or model that can be light incorecly can be a pain to work with
A great hint brush utility written by a friend of Relic25's
How to make monsters work together as a team.
This Tutorial shows how to make basic water
Prefabs and Monsters
This is a Visual Guide of the different sky textures included in Half-Life and how to add them to your map.
Neil Manke's VIS Tutorial - Smoke and Mirrors!
Vertex manipulation - basics, tricks and common errors
Basic Texture Application: Got walls and halls, now add some textures to make it all look great.
Hint brushes are somewhat hard to understand.
The AllocBlock section in the compile window will tell
you how many allocation blocks you have filled. “64” is
Making rooms look better
Adding a Spiral Staircase for effect
Making Shoot-trough-able grate
This tutorial is going to be pretty basic, and is mostly aimed at those who are new to Worldcraft and making levels.
Levels with a bad framerates are the biggest problem for mappers.A level with a poor framerate often makes such a level unplayable.
This tutorial addresses the issue of polygon cutting, a dreaded issue that can greatly decrease the performance of your maps
A tutorial outlining how to make a nice looking light that shines to a spot, has a faint glow about it, and a fading beam of light visible.
An example on how you can make your maps more interesting to look at
The VisGroup tools is for the convinience of mappers. When a lot of brushwork makes the work complex it can become difficult to maintain the big picture.
I mostly made this for the transparent part.
These entities are composed architecture, such as doors and laser, and point entites
This tutorial will cover the basics of vertex manipulation and what shapes can do what.
You want to make a single player map but overwhelmed by the thought of adding a plot, placing weapons and monsters and generally doing lots of hard work? Dont be.
Here's how it's done
This tutorial will teach you how to make an old-school de_aztec bridge. (shoot through, but walk-over)
A nice tutorial showing and explaining special console commands that can help the mapper
The Rustmill Effect refers to the effect created in the Rustmill map. In it, there was a 'map board' that consisted of an overhead view of the level.
Making Ladders and Glass
So, you've got your spiffy new Environment Map....but what the hell do you do with it now???
This section will cover the basics of making a room. We will also look into making a hallway joining another room, and a door in the middle of the hallway.
How to make a nice terrain using the triangle method
Hello! Now I want to talk about lights, lighting and lighting effects, as I think they are one of the most important components of map design.
This guide is going to show you how to setup hammer for making cs 1.6 maps
How to import Models and Textures from other Mod's
Trigger_setorigin can be used to sync a waterfall that is flowing into a pool of water
There are 2 ways around this, one for SP maps and one for DM maps.
How to create overlays, and light them
I made my beams work, so I figure I'd share the way to make a very unique and interesting monstermaker effect.
How to make effective lighting
This tutorial teaches you how to create the effect of weapons that hover and spin over the ground 'Quake 3' style.
Monsters: Adding Barneys, grunts and aliens brings your map to life. This is a basic guide.
In this tutorial I will guide you through the layout of WorldCraft, how it is layed out and what each of the buttons do.
How to make great looking natural terrain by using gensurf
Many new users of Hammer are so scared by the configuring process that they run away, never to come back.
creating elevator(not func_door)
The level change in this tutorial is only one way. Here is the basic setup. You walk into the elevator, push the button, the doors close and the level changes.
Half-Life Compiler Controller
101 Mapping tips and tricks #1
TFC has had its Team Check entities for a while now. However their usage in custom maps thus far has been extremely limited
This tutorial first goes over how to use the clip tool, then goes on to describe the many uses and abilities of this powerful tool.
How and when to use these three entities.
A map typically consists of the brushwork and entities.
Four different approaches to tree-making!
Very simple to do these are.
From now on, use the advance compile menu when compiling maps.To do this, just click on the expert button in the compile menu.
Some mapping Jargon Explained
Making a skybox
another possible method, using Hammer
how to be a l33t hax0r and change the gameplay of other maps.
Actually, this tutorial goes beyond just enemies. As you will soon see, the scripting system can be interconnected with any entity you wish.
Holding ALT while applying texures
Seamless level transitions are something very cool and versatile.
Well this is even more door for you to build
The Hunted style maps seem to be quite popular.
How to make a tip over pylon
there is some map data that can easily be edited in any text editor (such as Notepad) without changing the compiled map - entities
Ideas and inspiration on how to change just another map into an awesome map.
Elaborate Elevators, Part #2
Setting up Quark for Half-Life mapping
This is a complete guide that will get you started making maps for Counter-Strike.
There are a few ways to make random looking cliffs;the three ways are listed here
Basic tutorial on using the command line or console to run a map.
I thought I'd write a little tutorial since a lot of people tend to have trouble getting this entity to work.
There are 2 ways to add lighting to your map- via entities, or textures.
R_SPEEDS - Part 1
Another problem with Xen maps is light sources.
How to add a sky to a map
A basic elevator using a func_train and path.
This Overview shows some examples of realistic rocks
About trains and how to use them
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door, presumably with an oxygene-acetylene torch. Here's how it was done.
Tutorial for making curves
Getting Started with Worldcraft
In this tutorial I will show you how to make a Respawning Breakable Window
This one tells you how to build doors
Tutorial 2: Your first room and Worldcraft basics
This page explains how to create a rotating door in a Counter-Strike map with Hammer.
This tutorial gives you an overview of the official computer prefabs.
Although VIS blockers are the most important way to keep your r_speeds under control, there are a variety of other tweaks and tricks you can do to lower your r_speeds within each area of your map.
Covers usage of the trigger_changetarget.
This is a guide on how to use triggers
As with my last instalment, this is not so much a tutorial as a series of suggestions and hints. In it I will try to suggest some ways to add detail to a level's architecture in an attempt to increase its visual appeal.
This tutorial shows how to use the origin texture
WorldCraft 3.3 from the beginning
Making glass brushes
Changing the sky in your map
This tutorial will show you how to make a map like 'Canal Zone 2'
These dimensions apply to levels created with most editors, as long as the code for the player entities has not been modified.
HALOS ON LIGHTS
This article details the process that must be taken to configure Worldcraft to create, compile, and run maps for any Half-Life mod.
You can't play a map without compiling. Compiling your levels is a very intricate process, and Kabaal's in-depth tutorial helps make sense of it.
A map is typically composed of 2 things; brushes and entities. But there are other things which make a map. These include models, sprites, sounds, etc.
Lighting your level
This tutorial shows how to make an APC (Armoured Personal Carrier) backup through a wall, the back door open, and marines rush out.
How to find leaks easily
A Guide to better Framerates
Creating your first map
creating siege-like cliffs
NULL Texturing and boosting performance
This tutorial combines a lot of little things I have learned over the years as a Half-Life mapper, but which aren't quite major enough to justify their own separate tutorials.
This is found in both tools on top toolbar, and its the green blue and brown icon on the left hand side of screen.
Introduction to Hammer Editor and Mapping
Make a lift from some solids.
I've always hated that problem when Jackhammer would export the RMF incorrectly. This mostly applies for porting to VHE, and maybe other things?
Playtesting is the most important part of a map's creation and typically makes or breaks it. This article gives some pointers to consider.
This is used to make blocks fit and be different shapes, all you do is click on the object you want to shape and click on the 3d wireframe style icon on the left, now lots of dots appear on the object.
An issue constantly surrounded in questions is that of level changes. They remain a mystery to many designers, and for no real reason as their concept is rather simple.
How to make out door sky areas for Half-life
Making Your First Hostage Rescue Map With Hammer AKA Worldcraft by Guy Montag
How to 'naturally' light up Xen maps
In this tutorial I will show you how to create objects with mutiple func_breakable's, which break in the way they would in real life.
this tutorial will assume you already have basic mapping skills and know what a Aiscripted_sequences entity is
All scripted sequences for all models.
Basic Lighting: Got a textured room, so add some lights...
You can make anything into a ladder. even something slippery like a plastic fish.
This tutorial gives you information about the basic functions of