Level Design
Name / DescriptionRatingSrc / Author
hl
vlatitude

Vlad

hl
generic

Tiger

hl
generic

Tiger

cs
gamebanana

timmycakes

hl
twhl

Instant Mix

hl
herc

HERC

hl
snarkpit

SpiKeRs

Basic detail
hl
generic

lacos

How to make effective lighting
hl
actionhl

Willis

hl
verc

autolycus

sven
sven

Hezus

hl
snarkpit

Leperous

hl
eyeronik

Eyeronik

cs
counter-map

Outkast

Some tips on styling your maps
hl
snarkpit

LAzerMANiac

hl
generic

Ryan Greg

dod
steam

LiveWire

hl
generic

SpiKeRs

hl
verc

autolycus

tfc
verc

DeathWish

tfc
generic

Az

hl
rust

Miniwood

hl
yt

Bot aymen

Using The Clip Tool
Game
verc

unknown

cs
egirdk

Floydian

Obscure R_Speed Tweaks
hl
snarkpit

Jinx

Firebinders - The Text Chanmer Experiments Part 3
hl
generic

firebinder

Making glass brushes
cs
generic

tjbrosna

hl
verc

autolycus

cs
egirdk

ZiMMaKo

hl
verc

unknown

multi
egirdk

silver

hl
vlatitude

Inanimate Carbon Rod

hl
vlatitude

Vlad

hl
yt

Archie_SnC

Vertex Manipulation 4 - Realistic Cliffs
cs
generic

The God

Climbing a wall ledge
hl
snarkpit

Wild Card

hl
herc

HERC

hl
generic

Tiger

Drivable objects
hl
snarkpit

unknown

Tutorial 4: Door Antics...
hl
wavelength

HellBringer

hl
doe

Quakeguru

hl
snarkpit

unknown

tfc
doe

Dr_Bones

hl
snarkpit

Xen

Simple sequence of events
hl
snarkpit

Spazz

tfc
generic

Izzy

hl
verc

Arbron Issarooth

hl
vlatitude

Brian

hl
generic

Sleepy Dragon

cs
generic

Blink

hl
twhl

atom

multi
twhl

Andy

hl
generic

3D Construction

How to make Caves
generic

Thothie

cs
generic

shash7

hl
vlatitude

Brian

hl
isolated

isolated-design

hl
doe

Quakeguru

hl
twhl

Andy

Lighting And Compiling
cs
generic

Blink

hl
vlatitude

Brian

tfc
generic

Az

hl
generic

Sleepy Dragon

hl
wavelength

Bulk

cs
gamebanana

Admer456

hl
wavelength

HellBringer

hl
verc

autolycus

hl
herc

HERC

hl
generic

benthekuno

Detpackable Walls in Team Fortress Classic
tfc
doe

snowdog

hl
generic

bulk70

Torching a Door
hlop
verc

unknown

multi
egirdk

Jesper

hl
eyeronik

Eyeronik

Moving doors with transparent glass
cs
gamebanana

Takatalvi

Arches 101
hl
generic

telnets

Clipping Brushes
tfc
generic

Deraj

The Clip Brush Tutorial
hl
wavelength

HellBringer

hl
sven

Tinman

VERC Enityi Guide
hl
verc

unknown

hl
vlatitude

Tal-N

How to make Land mines
cs
egirdk

Iceman

Lasers for the masses
hl
snarkpit

matt

hl
herc

HERC

Sizes in cstrike
cs
generic

shash7

Making a skybox
cs
generic

shash7

hl
generic

Tiger

cs
egirdk

Marcus

hl
rust

Andy

Get Learned! Step 4 - Learn to Fly
cs
generic

SuperJer

Hammer Beginner Tutorial 5
hl
wavelength

Hellbringer

Counterstrike Mapping
cs
generic

hec

dod
steam

LiveWire

hl
jinx

Jinx

cs
counter-map

pilpaX

cs
counter-map

Mr_Deth

Apache Delivering an APC
hl
generic

Todesangst

Water - how to make it
hl
snarkpit

unknown

The BSP Process and Visibility
Game
generic

Geoffrey DeWan

The Gmdm2 tutorials Part 3
hl
snarkpit

Gollum

How to make Overviews for HLTV/HDTV
hl
generic

tommy14

hl
vlatitude

Vlad

How to do complex brushwork with no errors
cs
gamebanana

Glock18

How to make a mirror floor
cs
egirdk

Egir Helgrimson

hl
verc

unknown

Angular Velocity and Rotating func_trains
hl
verc

Unquenque

How to make great looking natural terrain by using gensurf
hl
generic

ttj

hl
rust

Andy

Basic scripted sequences/sentences tutorial
hl
snarkpit

unknown

cs
gamebanana

Admer456

The Ladder Tutorial
hl
wavelength

HellBringer

hl
yt

Bot aymen

hl
verc

autolycus

How to make breakable wall
cs
gamebanana

Lamk0^

hl
vlatitude

Vlad

Making Shoot-trough-able grate
hl
generic

mazy

tfc
generic

Az

hl
generic

Tiger

func_teleport
cs
egirdk

jonas_dk

hl
snarkpit

Leperous

tfc
verc

DeathWish

HLT's 'func_detail'
generic

MS:C community

hl
vlatitude

Vlad

hl
verc

autolycus

hl
generic

3D Construction

hl
snarkpit

Forceflow

How to make a switch to turn lights on and off.
cs
gamebanana

Harris

hl
twhl

Zappy_2x2

hl
eyeronik

Eyeronik

hl
twhl

atom

cs
generic

Blink

How to make breakable windows
hl
actionhl

Willis

hl
generic

Tiger

Entities
hl
eyeronik

Eyeronik

hl
snarkpit

Sinner_D

Shocking the Ichthys
hl
generic

Todesangst

hl
twhl

Andy

hl
verc

Merl

sven
sven

the-middleman

hl
generic

Tiger

hl
gamebanana

NaitsirK di Fire

R_Speeds
hl
generic

Torque

cs
generic

Tiger

hl
verc

autolycus

ITEM BALANCE
hl
generic

lunaran

hl
generic

kaffikopp

hl
generic

caleb

hl
verc

Masahiro Sakuta

cs
counter-map

Sam

Laser + Multi Manager + Button
cs
gamebanana

Tatu Eugen

hl
generic

Steven Hobbs

How to use q2beaver
hl
generic

Tiger

To new mappers - Tips
cs
egirdk

Brammer

Rotating Cameras
cs
generic

The GOD

sven
generic

svenmanor

Fences you can shoot through
hl
snarkpit

unknown

TEAM FORTRESS
tfc
generic

lunaran

How to group objects
hl
actionhl

Willis

Introduction to Counter-Strike mapping
cs
twhl

pepper

hl
snarkpit

unknown

hl
vlatitude

Foddex

Game
gamebanana

Admer456

Vertex manipulation - basics, tricks and common errors
hl
generic

lacos

hl
herc

HERC

hl
generic

Mr_Deth

hl
herc

HERC

Vertex Manipulation 3 - Creating Realistic
cs
generic

The God

hl
herc

HERC

multi
twhl

Andy

cs
egirdk

Egir Helgrimson

Übersetzung der Modelling for Half-Life.doc aus dem HL-SDK 2.2
hl
isolated

isolated-design

hl
verc

RabidMonkey

hl
twhl

Andy

hl
generic

nemesis

hl
rust

Mithodiel

hl
snarkpit

Campaignjunkie

Newbie's Guide to Doors Part 1
hl
generic

tjbrosna

Complex cliff faces
hl
snarkpit

ReNo

hl
generic

the spawning tank

Design Considerations for HLDM Part 3
hl
snarkpit

sulsa

sven
sven

Silencer

cs
counter-map

Tayl0r

Windows and Transparent Objects
hl
doe

Dyne

hl
snarkpit

Orpheus

How to trigger something after using a button for a period of time.
sven
sven

Nih

hl
wavelength

HellBringer

hl
twhl

Skals

hl
verc

unkbown

hl
snarkpit

Gwil

DoD Object Objectives
dod
rust

Nick

hl
vlatitude

Brian

Keypad Tutorial
sven
sven

Silencer

How to make a fountain
cs
egirdk

Egir Helgrimson

TFC - Command Point System - Warpath Style
tfc
generic

Az

cs
egirdk

Iceman

cs
counter-map

pilpaX

DoD Advancing Spawns
dod
rust

Nick

Working Vending Machine with Round Corners
sven
yt

CryoKeen

tfc
verc

DeathWish

Barney’s Wizard Counterstrike mapping guides: Part 2 'Covering Your Ass'
cs
counter-map

Barney

hl
moddb

Peter Brev

Map optimization part 1
cs
generic

shash7

Volumetric lighting
hl
generic

snarfevs

hl
gamebanana

NaitsirK di Fire

cs
snarkpit

Mor7y

hl
vlatitude

George Duckett

cs
gamebanana

Skals

hl
generic

mazy

cs
egirdk

Egir Helgrimson

Mappers should read:Fix the bot's bugs with ladder
cs
gamebanana

hhhhhhhh

hl
wavelength

imaculata2000

Tutorial 2b - Func_Train Lift, Multiple Floors + Lift Doors
sven
sven

wolf-3d

hl
moddb

Blowball

TFC Class Limits
tfc
generic

Az

hlop
herc

HERC

cs
egirdk

Floydian

Game
sven

Silencer

hl
generic

Sleepy Dragon

Setting up Multiple Objectives - multisource
hl
yt

lost_acs

Adding and Loading Textures and Custom Textures
hl
yt

lost_acs

cs
generic

tjbrosna

Weather Effects In Day of Defeat
dod
verc

Tim Holt

Sven Manor Enitity Guide
sven
generic

unknown

hl
eyeronik

Eyeronik

hl
eyeronik

Eyeronik

hl
generic

nemesis

hl
verc

autolycus

Capture The Flag Tutorial
tfc
doe

snowdog

Making breakable glass
hl
generic

mazy

hl
snarkpit

unknown

cs
counter-map

Lasalas

multi
generic

SpiKeRs

How to make a ladder
hl
generic

Oirfid

cs
gamebanana

sebamora_123

Advanced Camera Tricks
hl
generic

Todesangst

How to make glass
hl
generic

Oirfid

Mapping Guide for HL using QEradiant
hl
generic

DerekR

Chaincraft - Explanations - Part 1
hl
generic

Chaincraft

Security Scanner
hl
generic

Todesangst

Scripted Sequence's for Newbies part 2
cs
generic

HLCenter

hl
snarkpit

chryosis

hl
twhl

Stojke

valve hammer audio tutoiral
hl
yt

Bot aymen

hl
eyeronik

Eyeronik

hl
snarkpit

Toast King

func_wall - how to make {blue transparrent
cs
egirdk

Egir Helgrimson

cs
counter-map

Mazy

hl
snarkpit

Crono

Making .mat files
hl
actionhl

Ilkimys

hl
3rdlife

Cause of death

hl
vlatitude

Brian

hl
generic

SpiKeRs

cs
generic

shash7

cs
generic

shash7

hl
twhl

Bruce

Adding Models to Counter Strike 1.6 map
cs
gamebanana

Akshit Saklani

Hammer Beginner Tutorial 4
hl
wavelength

Hellbringer

func_train - how to make a train
cs
egirdk

Lars

hl
twhl

Andy

hl
snarkpit

Perin

Configure Worldcraft
hl
snarkpit

Leperous

Grunts and Gun's
hl
rust

Andy

cs
egirdk

Egir Helgrimson

hl
twhl

Marlborometal

cs
counter-map

Relic25

hl
twhl

BrattyLord

Leakage
hl
eyeronik

Eyeronik

hl
twhl

kol

hl
verc

archcommus

cs
egirdk

jonas_dk

cs
generic

shash7

cs
egirdk

Egir Helgrimson

hl
generic

amckern

Enemy AI
hl
generic

Deraj

cs
generic

SuperJer

cs
generic

shash7

tfc
verc

DeathWish

hl
twhl

SiI_3nC3

TFC - Command Point System - Canal Zone Style
tfc
generic

Az

Custom Textures - Use & Including
hl
snarkpit

Forceflow

hl
vlatitude

Vlad

hl
generic

Mr_Deth

cs
gamebanana

sebamora_123

In-Depth: Getting started in Mapping
hl
3rdlife

linkoraclehero

Hint Brushes
hl
twhl

Andy

hlop
verc

autolycus

WorldCraft 3.3 from the beginning
hl
generic

lacos

hl
generic

Sleepy Dragon

tfc
doe

evilchild

How to add a sky to a map
cs
egirdk

Slowhand

cs
generic

HLCenter

hl
eyeronik

Eyeronik

cs
generic

shash7

hl
verc

Luke Haywas

valve hammer multimanager
hl
yt

Bot aymen

dod
steam

LiveWire

How to use the HINT brush
cs
egirdk

Egir Helgrimson

Difficulty levels chosen by vote and difficulty level dependant events
sven
sven

AdamR

tfc
verc

navyfighter

hl
twhl

pepper

cs
gamebanana

sebamora_123

valve hammer scripted sequence
hl
yt

Bot aymen

tfc
verc

Data

Compiling maps using ZHLT
cs
gamebanana

Danial Afridi

hl
generic

moonacre

hl
snarkpit

Tracer Bullet

hl
wavelength

-+Arcadian+-

hl
snarkpit

fraggard

hl
verc

autolycus

Setting up Worldcraft
hl
actionhl

Wills

How to Use the env_render entity
hl
doe

Razor

hl
verc

unknown

sven
generic

svenmanor

Style Guide #2, Lab 2
hl
verc

Dave Johnson

hl
rust

Andy

hl
eyeronik

Eyeronik

69th Vlatitude Tips
multi
vlatitude

multi
egirdk

polooffer

Setting up Hammer for counter-strike mapping
cs
steam

LiveWire

QuArK setup tutorial for Wizard Wars
hl
generic

Sinistar

hl
twhl

atom

cs
counter-map

questionable.ethics

hl
generic

Chips

Sky Positioning
hl
generic

Torque

WorldCraft 3.3: func_plat
hl
generic

Crosshair Central

hl
generic

Tiger

hl
wavelength

Bulk

hl
verc

autolycus

hl
snarkpit

amckern

tfc
verc

aXon

hl
snarkpit

Dietz

cs
gamebanana

timmycakes

hl
twhl

Andy

DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
hl
generic

sulsa

hl
verc

Yesukai

hl
snarkpit

Mor7y

Multi_managers
hl
snarkpit

JFry

cs
generic

Blink

hl
verc

autolycus

hl
eyeronik

Eyeronik

cs
gamebanana

HazarD.

Entities (old SnarkPit)
hl
snarkpit

unknown

hl
verc

Mazemaster

cs
generic

Blink

Chaincraft - Explanations - Part 3
hl
generic

Chaincraft

How to make a ladder
cs
generic

shash7

cs
generic

tjbrosna

cs
counter-map

FatboyTim

How to make a curve - the next step!
cs
egirdk

Naigel

hl
generic

Torque

hl
snarkpit

KungFuSquirrel

cs
generic

shash7

hl
generic

Tiger

Creating a simple camera
hl
generic

lacos

hl
generic

lunaran

How to make Sewers
cs
egirdk

Egir Helgrimson

hl
isolated

isolated-design

func_door - How to make sliding doors
cs
egirdk

Egir Helgrimson

TFC - Hide & Seek Maps
tfc
generic

Az

hl
generic

Sleepy Dragon

hl
twhl

Vassy

multi
egirdk

Egir Helgrimson

Making New Buttons for Your MOD
hl
rust

Cheesemonster

hl
verc

autolycus

How to change views on join or team switch.
cs
egirdk

0ddity

How to make it impossible for T/CT to buy
cs
egirdk

Brammer

Hollow spheres
hl
snarkpit

mazemaster

hl
generic

the spawning tank

hl
generic

Sleepy Dragon

The fastest way to compile your maps!
cs
counter-map

Lestat

sven
generic

svenmanor

Game
sven

the-middleman

hl
generic

tommy14

hl
generic

Sleepy Dragon

hl
verc

David Nixon

Texturing Techniques
cs
generic

The God

hl
twhl

atom

Making glass brushes
hl
generic

tjbrosna

hl
snarkpit

xconspirisist

cs
generic

shash7

hl
snarkpit

unknown

hl
generic

tjbrosna

hlbs
verc

Scars

hl
vlatitude

Brian

Making a ladder
hl
generic

mazy

Making a Useable Machine Gun
cs
generic

The God

cs
counter-map

Waldo

Setting up Worldcraft
hl
generic

hec

Rotating Door
cs
generic

Blink

An alternative way to find map leaks easily
cs
gamebanana

Harris

tfc
verc

Data

Advanced Terrain Creation
Game
gamebanana

Admer456

Rising water
hl
generic

Oirfid

Counter-Strike Camera Views Tutorial
cs
generic

izuno

Prefabs and Monsters
hl
rust

Andy

General level design theory
cs
generic

shash7

hl
snarkpit

Niborius

Tutorial 6: 'I have seen the light!!'
hl
wavelength

HellBringer

hl
herc

HERC

hl
twhl

TheGrimReafer

'Glowing' Texture Lights
hl
verc

Yesukai

Vertex Manipulation - Taming The Beast
hl
wavelength

HellBringer

hl
generic

Tiger

hl
isolated

isolated-design

Forge Game Data Files (fgd)
hl
eyeronik

Eyeronik

cs
gamebanana

NvC_DmN_CH

Perfect 90 Degree Curves
hl
snarkpit

The SnarkPit

Hammer Beginner Tutorial 3
hl
wavelength

Hellbringer

sven
generic

svenmanor

cs
egirdk

Egir Helgrimson

See-through and Shoot-through Brush - the CLIP Brush
hl
yt

lost_acs

How to make Usable Camera
hl
actionhl

Willis

Using skys in Half-Life
hl
verc

unknown

cs
generic

Blink

cs
counter-map

Mr_Deth

hl
vlatitude

Brian

tfc
doe

evilchild

hl
hlws

Richard Benfield

How to make a tip over pylon
cs
egirdk

Egir Helgrimson

Tutorial 1: A basic intro. to levels
hl
wavelength

HellBringer

hl
verc

unknown

Rotating door with glass pane
hl
generic

caleb

hl
twhl

SlayerA

hl
rust

Gard

multi
vlatitude

Vlad

hl
generic

Tiger

Destroyable Cameras
cs
generic

The GOD

sven
generic

svenmanor

cs
generic

shash7

hl
generic

Mr_Deth

tfc
generic

Vitani

hl
twhl

atom

hl
vlatitude

Brian

Scripted Sentences
hl
twhl

TheGrimReafer

hl
generic

lacos

How to Jump Over a Building In 3 Easy Steps
hl
doe

Dyne

hl
doe

snowdog

multi
vlatitude

Vlad

cs
gamebanana

taurus

Using prop models in SC
sven
sven

Hezus

hl
generic

Sleepy Dragon

How to give Teams different names
tfc
doe

evilchild

Trigger at round start
cs
gamebanana

danielmarcu

Using Valve Hammer Editor to Create Worlds for Natural Selection
Game
generic

amckern

Making a proper sky for your map.
cs
gamebanana

Harris

hl
twhl

LightForce

cs
counter-map

Zaphod_Beeblebrox

Proper Half-Life mapping - The Essentials, Leaks, and Beginner's Guide
hl
moddb

Pr0stSh0cKeR

Vertex manipulation - basics, tricks and common errors
hl
generic

lacos

cs
generic

The God

Mapping terms definitions FAQ
hl
generic

tommy14

tfc
doe

SnowDog

How2Map - Half-Life 1 & Sven Co-op
sven
yt

CryoKeen

dod
steam

LiveWire

hl
herc

HERC

hl
verc

autolycus

How to make an Airstrike
hl
generic

hec

CHANGING LEVELS IN HALF-LIFE
hl
generic

Phil Daniels

hl
rust

Andy

hl
doe

Core

How To Make Arches (The Good Way)
cs
generic

Blink

tfc
doe

SnowDog

TFC Entity Reference
tfc
verc

unknown

multi
egirdk

silver

cs
gamebanana

natko

tfc
verc

DeathWish

hl
yt

Bot aymen

hl
vlatitude

ArchVile

hl
twhl

atom

tfc
doe

evilchild

Making Glass
hl
eyeronik

Eyeronik

hl
moddb

lhavelund

hl
herc

HERC

making glass break on touch in 5 steps
cs
gamebanana

Zaragoza

Texture Alignment on Curves
hl
verc

KubgFuSquirrel

Game
sven

Aurora

hl
twhl

Stojke

cs
egirdk

azi

QuArK setup tutorial for Wizard Wars
hl
generic

Sinistar

Get Learned! Step 6 - Sprinkles
cs
generic

SuperJer

multi
generic

SpiKeRs

Keeping Track Of, And Changing The Global State Of Entities
hl
generic

Ryan Greg

hl
vlatitude

Brian

hl
snarkpit

Ferret

Rope, Waterfalls and Dripping Water.
hl
twhl

Andy

Making a button (lightswitch)
hl
generic

mazy

How to make a swinging pendulum for use in a Grandfather clock or similar object.
hl
generic

mapmakers

Units, here is an ACCURATE scale to use when mapping, very useful.
hl
generic

mapmakers

hl
rust

Cheat_McSlick

hl
snarkpit

Jinx

How to make a beach
cs
egirdk

Egir Helgrimson

How to get (almost) perfect texture rotations
hl
gamebanana

ToTac

hl
generic

mappers kingdom

Rock2-Style Map Tutorial
tfc
verc

DeathWish

sven
generic

svenmanor

hl
generic

Tiger

Half-Life Deathmatch Mapping
hl
twhl

ministeve

hl
twhl

Andy

Quick Guide to Making Simulated Fog for HL
hl
snarkpit

Necromancer

hl
generic

Sleepy Dragon

hl
eyeronik

Eyeronik

tfc
herc

HERC

cs
generic

shash7

SKIES
cs
generic

Blink

verc

KungFuSquirrel

hl
generic

the spawning tank

cs
generic

shash7

hl
verc

autolycus

How to use the Clipping tool
multi
egirdk

Silver

Resetting entities at the start of every round (Counter-Strike specific method)
hl
generic

lacos

How to make an elevator with a button in it.
cs
gamebanana

Harris

Condition Zero - Advanced navmesh editing guide
cscz
gamebanana

Tigre11ify

cs
generic

Blink

hl
generic

Tiger

cs
generic

shash7

Firebinders - The Text Chanmer Experiments Part 2
hl
generic

firebinder

hl
actionhl

Hondo

common mapping problems/questions
sven
sven

Nih

hl
verc

autolycus

cs
egirdk

Iceman

Introduction to QERadiant
hl
generic

hec

hl
actionhl

Willis

How to use detailtextures in a professional manner
sven
sven

TrEmPlEr

hl
verc

Bryce Fitzsimons

cs
counter-map

Torque

HALOS ON LIGHTS
cs
generic

Blink

hl
gamebanana

SpiritVII

How to reduce r_speeds with rafters
cs
egirdk

Egir Helgrimson

hl
generic

Tiger

hl
verc

Hugh

tfc
verc

aXon

Atmosphere in your map (Part 1 - Horror)
cs
gamebanana

Glock18

hl
snarkpit

unknown

hl
moddb

GeNiaL

hlop
verc

autolycus

hl
twhl

Elon Yariv

hl
snarkpit

Ferret

Map Layout Theory for Counter Strike
cs
twhl

Skals

hl
verc

autolycus

Compiling Part 1
hl
generic

mappers kingdom

BSP to MAP | BSPTwoMAP
cs
gamebanana

Viper1337

cs
generic

Rubber Ducky

hl
herc

HERC

How to make ladders
hl
actionhl

Willis

hl
verc

autolycus

hl
snarkpit

Cash Car Star

hl
verc

Mazemaster

cs
generic

shash7

hl
generic

hec

Advanced Shadows
sven
sven

Hezus

cs
egirdk

Iceman

hl
verc

autolycus

TFC - Dustbowl Style Map
tfc
generic

Az

Vending Machines
hl
snarkpit

Leperous

Configuring func_trains - func_tracktrains
hl
snarkpit

Andrei

How to make a CTF map
tfc
gamebanana

NateTheNatyMapMaker

verc

c4

TFC Mapping Frequently Asked Questions
tfc
verc

Professional Victim

Editing Individual Brush faces in Quark
hl
generic

Ryan Greg

Glass and Moving Doors
hl
rust

Andy

Trigger_setorigin, with a waterfall into a rising water level.
Game
sven

wolf-3d

hl
rust

Koga73

Making realistic Trees
cs
generic

The God

hl
eyeronik

Eyeronik

hl
twhl

Daubster

hl
verc

Unquenque

hl
twhl

Andy

hl
twhl

andy

hl
generic

Sleepy Dragon

multi
generic

SpiKeRs

Rope, Water and Waterfalls
hl
rust

Andy

Random Event Generator
hl
verc

autolycus

hl
hlws

QuickDeath

dod
steam

LiveWire

hl
twhl

SlayerA

Creating Environment Maps With Terragen
hl
generic

Mithodical

hl
twhl

ZombieLoffe

hl
vlatitude

Tal-N

NPC and Item Placement Theory
hl
snarkpit

Hugh

Doors and windows
hl
3rdlife

Cause of death

creating siege-like cliffs
hl
generic

N0TH1NG

hl
generic

hec

How to make a nice looking house!
cs
egirdk

Iceman

hl
verc

autolycus

How to Make the Screenshot for an Overview
cs
egirdk

Egir Helgrimson

hl
generic

Tiger

Setting up Hammer for Half-Life mapping
hl
steam

LiveWire

cs
egirdk

Floydian

Map Overviews
cs
generic

The GOD

Game
sven

Puchi

hl
generic

Tiger

hl
generic

SpiKeRs

The Bendy Door
hl
verc

unknown

QuArK setup tutorial for Wizard Wars (part 2)
hl
generic

Sinistar

Get Learned! Step 3 - Buildin' Blocks
cs
generic

SuperJer

hl
verc

autolycus

hl
eyeronik

Eyeronik

Doors and Switches - Basics of Naming and Targetting
hl
yt

lost_acs

hl
hlws

Jack BloodBath Potter

Creating Custom Skins for Models
cs
steam

BigMak

hl
generic

Tiger

hl
generic

mappers kingdom

MAP BALANCE
hl
generic

lunaran

cs
gamebanana

Glock18

Custom Textures In Quark
hl
snarkpit

Mr.INSANE

cs
counter-map

Relic25

hl
snarkpit

Archaic

How to make a grate/fence that you can shoot through
hl
generic

Oirfid

hl
wavelength

AK-47

cs
gamebanana

Glock18

tfc
verc

DeathWish

All about Levels and Speed
hl
wavelength

HellBringer

Design Considerations for HLDM Part 1
hl
snarkpit

sulsa

Making water
cs
generic

shash7

Entities in Quark
hl
generic

Ryan Greg

hl
rust

Andy

hlop
verc

unknown

hl
verc

unknown

hl
doe

TroZ

Adding and Changing Sky - 2D Skybox and Global Lighting
hl
yt

lost_acs

Taming the Speaker Entity
hl
generic

Mithodical

hl
doe

Dyne

How to Port a Part Of a Source Map To Goldsrc
hl
gamebanana

guest3444307

Multiplayer Level design Treatise
hl
wavelength

HellBringer

How to make a static rotating crane.
cs
gamebanana

Harris

hl
generic

Mr_Deth

cs
generic

Rubber Ducky

NULL Texturing and boosting performance
cs
egirdk

Souleh

tfc
generic

Az

R_SPEEDS
tfc
generic

UncleBRUCE

hl
twhl

pepper

cs
counter-map

pilpaX

hl
hlws

various

cs
counter-map

Mazy

cs
counter-map

Mazy

tfc
snarkpit

SpiKeRs

DoD Spawn Protection
dod
rust

Nick

hl
isolated

isolated-design

hl
verc

BadMofo

Fixing Fullbright and Black Void Glitches - How to fix Leaks
hl
yt

lost_acs

hl
twhl

atom

Game Text Tutorial
hl
generic

izuno

Map Making Basics - Part 3
dod
yt

RJ

hl
generic

Tiger

hl
doe

Evilchild

hl
verc

Loc

tfc
generic

SpiKeRs

hl
verc

Andy Wynne

hl
generic

Tiger

Textured Lighting
hl
generic

tjbrosna

hl
generic

Tiger

hl
verc

unknown

cs
generic

SuperJer

multi
twhl

atom

hl
twhl

38_98

hl
verc

autolycus

cs
generic

HLCenter

hl
twhl

atom

Aiscripted Sequences
hl
snarkpit

parakeet

Tutorial 8: Controllable trams: The Func_tracktrain entity
hl
wavelength

HellBringer

Window lighting trick
hl
snarkpit

Andrei

hl
herc

HERC

Embedding Textures into a Map
hl
verc

Unquenque

Customizing the lights.rad File
hl
rust

Mithodiel

Doors for beginners
hl
snarkpit

matt

How to Install Valve Hammer Editor 3.5 for Counter-Strike mapping
cs
egirdk

Egir Helgrimson

Uneven Ground and Cliffs using the Triangle Method
hl
eyeronik

Eyeronik

Pitch Yaw Roll Demystified
hl
verc

Mr. Yuk

Making Glass
hl
verc

unknown

hl
twhl

atom

sven
generic

svenmanor

cs
counter-map

Sam

Valve hammer scripted sentence tutorial
hl
yt

Bot aymen

hl
generic

benthekuno

hl
twhl

atom

Pretty Effects with Spirit of Half-Life
hl
verc

Teh_Freak

cs
egirdk

Zeon

trigger_teleport - Teleportation
cs
gamebanana

Tatu Eugen

Panel Texturing
hl
snarkpit

Ferret

Tutorial 5: Lifts, and more lifts...
hl
wavelength

HellBringer

hl
herc

HERC

cs
generic

Blink

Clipping Brushes
hl
doe

Quakeguru

Creating a dark environment.
hl
rust

Andy

hl
twhl

Andy

How to make transparant (shiny) floor in VHE
cs
gamebanana

GalihBG

hl
generic

bulk70

dod
rust

Nick

How to make ladder
hl
verc

unknown

hl
snarkpit

Renegatus

hl
generic

lacos

hl
generic

benthekuno

hl
eyeronik

Eyeronik

Tutorial 9: The new Game_xxxx Entities
hl
wavelength

HellBringer

hl
verc

unknown

sven
steam

Gunslinger_

How to create Awesome Lamps/Lights
sven
sven

TrEmPlEr

hl
vlatitude

Vlad

cs
counter-map

Lacos

Making a Custom Console Background
hl
rust

Merl

Resetting Entitys At The Start Of Every Round
multi
egirdk

Egir Helgrimson

About Invalid Brushes
hl
generic

firebinder

sven
sven

Hezus

cs
counter-map

Waldo

hl
generic

Tiger

How to create your map type
cs
gamebanana

Seb_Mercenary

How to reduce polys
hl
sven

Tinman

hl
herc

HERC

hl
verc

James Parkwood

hl
doe

snowdog

hl
herc

HERC

Making Your First Bomb Defusion Map With Hammer
cs
counter-map

Guy_Montag

cs
generic

tjbrosna

cs
counter-map

Mr_Deth

DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING - Part 2
hl
generic

sulsa

HOW2MAP part1
sven
yt

CryoKeen

hl
herc

HERC

Game
verc

Adam Foster

How to make rotating doors with glass
hl
actionhl

Willis

cs
counter-map

Mr_Deth

hl
twhl

Seventh-Monkey

hl
snarkpit

Leperous

cs
eyeronik

Eyeronik

hl
moddb

the-middleman

Using Valve Hammer Editor to Create Worlds for Sven Co-op
sven
generic

amckern

Making and Dealing with Sky
hl
eyeronik

Eyeronik

Curved Walls - Rounded Walls
hl
yt

lost_acs

tfc
generic

Az

How to make ambient noises
hl
actionhl

Willis

Creating a streetlight with light cone
hl
generic

lacos

hl
generic

Tiger

cs
generic

shash7

Resetting entities at the start of every round (Counter-Strike specific method)
cs
generic

lacos

cs
generic

Blink

hl
twhl

Andy

hl
herc

HERC

Creating Proximity Doors
hl
generic

Mithodical

tfc
verc

DeathWish

LEAKS EXPLAINED
cs
generic

Blink

Compiling in Quark
hl
generic

Ryan Greg

Using Complex brushes (Realistic Cliffs)
hl
wavelength

TorQueMoD

hl
vlatitude

Kabaal

cs
generic

tjbrosna

hl
vlatitude

Vlad

hl
verc

unknown

hl
verc

unknown

cs
counter-map

Outkast

ZHLT RAD compile flag options -and the results
hl
generic

amckern

Creating a simple camera
hl
generic

lacos

valve hammer teleport
hl
yt

Bot aymen

hl
rust

Andy

sven
sven

Streamfox

hl
generic

firebinder

hl
generic

HLCRAZY

hl
moddb

lhavelund

QERadiant - Overview Of Rock Styles
hl
generic

Tiger

cs
counter-map

Nemesis

How to layout a map
cs
egirdk

Egir Helgrimson

Lighting your map
tfc
generic

Az

Texturing Your Room
cs
generic

Blink

cs
generic

shash7

hlop
herc

HERC

cs
twhl

Peace and LOve

How to use !activator
sven
sven

the-middleman

cs
egirdk

Egir Helgrimson

Triangle Terrain 3: Optimising Terrain
hl
snarkpit

ReNo

cs
counter-map

Lacos

hl
snarkpit

Leperous

hl
vlatitude

Inanimate Carbon Rod

hl
vlatitude

Kabaal

hl
snarkpit

unknown

hl
verc

unknown

hl
eyeronik

Eyeronik

hl
generic

tjbrosna

hl
generic

tommy14

Adding a model into Counter-Strike maps
cs
eyeronik

Eyeronik

hl
verc

autolycus

hl
generic

unknown

NPC and Item Placement Theory
Game
verc

Hugh

Guide To Achieving A Perfect Single Player Review Score
hl
generic

MrBunwahs

How to reduce r_speeds
hl
actionhl

Willis

cs
generic

shash7

Scaleing: Why it works.
hl
generic

Ryan Greg

hl
twhl

Skeeve

hl
generic

bulk70

cs
egirdk

Egir Helgrimson

generic

TheOysterHippopotami

hl
3rdlife

Cause of death

hl
herc

HERC

Elevators, Moving Platforms and Trains - Moving Level Parts
hl
yt

lost_acs

sven
sven

Hezus

hl
doe

snowdog

tfc
generic

Az

hl
herc

HERC

hl
doe

Dyne

tfc
verc

DeathWish

hl
doe

JoNaS

tfc
verc

Firegod

hl
snarkpit

unknown

How To Make Stairs
cs
generic

Blink

Detail textures in Half-Life
hl
verc

Philip Searle

cs
generic

shash7

How to use the multi_manager entity
cs
egirdk

Silver

hl
generic

cagey

hl
snarkpit

Orpheus

multi
twhl

rowleybob

hl
twhl

atom

hl
snarkpit

Leperous

Tutorial 10: Func_tank - Making a Controllable Turret
hl
wavelength

HellBringer

hl
twhl

atom

cs
egirdk

Silver

hl
rust

mazemaster

hl
eyeronik

Eyeronik

Problems and solutions then compiling map
cs
gamebanana

:: ISOBIT ::

hl
verc

Unquenque

cs
gamebanana

Kruku

hl
generic

Sleepy Dragon

ARCHITECTURE & DESIGN
hl
generic

lunaran

TFC: Capture The Flag
tfc
herc

HERC

hl
verc

unknown

cs
gamebanana

Takatalvi

An Absolute Newbie Guide to CS Vehicles
cs
counter-map

Tayl0r

hl
eyeronik

Eyeronik

Rotating Doors - the ORIGIN Brush
hl
yt

lost_acs

All scripted sequences for all models.
hl
hlws

otis

cs
generic

shash7

hl
snarkpit

unknown

Hammer Beginner Tutorial 2
hl
wavelength

Hellbringer

hl
twhl

atom

hl
herc

HERC

hl
generic

Tiger

hl
vlatitude

Brian

cs
moddb

HazarD.

Chaincraft - Explanations - Part 4
hl
generic

Chaincraft

Half-Life Editing Tips
hl
verc

Dave Johnson

sven
sven

Hezus

cs
generic

HLCenter

hl
generic

the spawning tank

hl
twhl

kaffikopp

cs
generic

shash7

hl
moddb

Peter Brev

hl
twhl

Andy

sven
generic

svenmanor

cs
counter-map

Lacos

Einführung in den Hammer Editor 3.5
hl
isolated

isolated-design

hl
snarkpit

unknown

DecalsAbziehbilder
cs
egirdk

Kookas

How to find leaks easily
hl
actionhl

Willis

Introduction to R-Speeds
hl
jinx

Jinx

Entity Editing Tutorial
tfc
generic

Neurobasher

tfc
generic

Az

hl
twhl

Iruyun

cs
counter-map

Mr_Deth

Creating Proximity Doors
hl
rust

Gard

tfc
generic

Az

hl
verc

Mazemaster

Map-Making Basics - Part 2
dod
yt

RJ

Buzzybots Mapping Tutorial
hl
generic

ttj

Xen bounce pads
hl
generic

unknown

hl
snarkpit

KungFuSquirrel

cs
egirdk

Egir Helgrimson

hl
wavelength

slackiller

dod
moddb

RJ

Combining Scripted Sequences and Sentences
hl
generic

hec

Tutorial 11: Seamless Level Transitions
hl
wavelength

AK-47

Useful Mapping Commands
hl
eyeronik

Eyeronik

On textures and wpoly (128, 256 or 240, which is the best?)
sven
sven

Hezus

cs
gamebanana

xCuDi

hl
snarkpit

unknown

hl
twhl

BrattyLord

Manipulating skies - with unendless maps without changelevels
sven
sven

SourceSkyBoxer

cs
gamebanana

Admer456

hl
vlatitude

Brian

General Level Building Tips and Suggestions
hl
generic

annihilator

hl
moddb

Peter Brev

How to configure Valve Hammer Editor for Counter-Strike 1.6 mapping
cs
egirdk

Egir Helgrimson

Complex cliff faces (faster alternative method)
hl
snarkpit

Agent

Locked Doors
hl
generic

tjbrosna

tfc
generic

UncleBRUCE

hl
twhl

JB

Frequently asked Questions and Tips
hl
actionhl

Willis

hl
twhl

Skeeve

hl
verc

autolycus

hl
twhl

Loque

hl
moddb

altercuca

tfc
verc

Professional Victim

Making a symmetrical map
tfc
gamebanana

Squeezit

cs
generic

shash7

cs
counter-map

Sam

Making Steam
cs
generic

The God

Configuring the Editor
hl
yt

lost_acs

cs
counter-map

Mr_Deth

Introduction to Triggers in Entities