How to make a car in CS.
Learn how to trigger events between levels using the logic_auto and env_global entities.
This tutorial is made to give a starting mapper some information about compile times and ideas how to improve them.
This shows the construction of a basic teleporter with sounds and sprites.
The .MAP format for Half-Life is pretty simple to figure out, but for the sake of having an easily accessible resource, I've gathered the relevant information below.
You can make anything into a ladder. even something slippery like a plastic fish.
This one tells you how to build doors
How to make a beach
This guide will prepare you for making custom maps for Sven Co-op in the current version.
Many people ask how to go about reading and finding the coordinates given when certain errors occur with ZHLT. Fortunately its not too complicated.
create a situation where players are forced to respawn when something happens
Worldcraft2 / the interface
I will now show how to use the vertex manipulation tool
This tutorial will show you how to make a map like 'Canal Zone 2'
How to change the sky box texture
Learn how to make text appear on the screen during your levels.
Okay, considering that you've read Brian's basic doors tutorial, you should know how a door works.
This Overview shows some examples of realistic grounds
lets take a look at how to create a door that slides across or up/down
This tutorial explains how to drop a flag only in a certain area to score points.
This tutorial demonstrates how to create team oriented levels without resorting to TFC. Half-Life's game entities open up a new world of possibilities.
Scripted Sequence's for Newbies part 2
What is compiling?
how to make scripted squence
Creation and use of batch files for HL compiling
Adding, removing and optimising those triangles
Within this tutorial, I will show how to setup the entites needed to create a working camera system for use in TFC maps.
Get rid of those boring
Lifts 'n' Stuff...
For Cliffs and Terrain.
A very cool and advanced idea here. How to make a map be different between rounds.
This tutorial shows in easy steps how to create a simple triggered elevator by using the func_door entity
Sky Tutorial: Skies/Environment maps in Half-Life
This is a simple tutorial on making rotating doors.
This tutorial shows you how easy it is to create arbitrary sided brushes
There are simple ways to make your levels look more attractive and interesting with just texturing.
Resetting Entitys At The Start Of Every Round
Worldcraft make it fairly easy to add decals to your map
How to create underwater bubbles in maps
Put slippin' slidin' action into your levels. Or don't. In any case, it wouldn't hurt to know how this is done
This is just a tutorial about how to make a text showing up when you fall down in a hole or walk trough someting!
A tutorial that explains how to set up a sky, as well as how to light outdoor areas.
One of the interesting effects from Half-Life that people want to use is that of barney opening a door by using a retinal scanner.
Making a 'hunted' map is no small undertaking. The hardest part of making a 'hunted' map is the design.
Jack BloodBath Potter
Tutorial 9: The new Game_xxxx Entities
Port mapping from cs:go to cs 1.6
Teleports are a fun and easy thing to make.
A quick tutorial explaining how to create a slightly more advanced sprite-based flame effect, using a multimanager.
The Opposing Force Opening Sequence
This tutorial gives you basic information about the 3 different types of Counter-Strike maps.
How to make a CTF map
I learned recently from a fellow mapper that there are actually different kinds of sprites one can use in Half-Life.
This tutorial explains the methods and tricks used to create the opening ride sequence seen in the Opposing Force expansion pack.
Welcome to the Valve Hammer Editor (hammer /wc) overview and tutorial.
A Guide to better Framerates
How to set up an Osprey and make it fly properly.
Want to make a window where you can see through one side, but not the other? This tutorial shows you how.
Team Fortress offers a unique challenge to mappers. this article will go over such pointers as respawn room placement and balance.
Levels with a bad framerates are the biggest problem for mappers.A level with a poor framerate often makes such a level unplayable.
Get to grips with creating a basic room
This tutorial shows in easy steps how to make a single room
This tutorial shows how to add translucent glass panels that move with the doors found in the Doors tutorial.
This demonstrates the illusion of having a moving cargo container that has working doors and appears to be carrying a cargo of armed soldiers.
This tutorial shows how to make an APC (Armoured Personal Carrier) backup through a wall, the back door open, and marines rush out.
This tutorial will cover how to make a typical respawn/re-supply room.
Tutorial 6: 'I have seen the light!!'
This tutorial combines a lot of little things I have learned over the years as a Half-Life mapper, but which aren't quite major enough to justify their own separate tutorials.
A map with good flow keeps the action going and the players moving.
a quick guide to making them
Every TF map that you create has to have an info_tfdetect in it
Concept of the multisource entity explained, along with two applications of it.
What I am going to discuss is the best way to avoid the error Bad Surface Extents and weird texture placement.
Ever wondered how I made the pulsing electric arcs in Eclipse and Odins Guard?
About Invalid Brushes
How to make a ladder?
Have you ever wondered why Half-Life doesn´t have a key system,
Counter-Strike 1.6 Mapping Tutorial
Arman Ossi Loko
Read the Help inside Hammer! It's surprisingly helpful. Don't forget to use the Index and Search tabs.
Many new mappers often come to forums just to ask how to create brushes, entities, or a whole first room. This tutorial is designed to answer those basic questions.
This tutorial will teach you how to make an old-school de_aztec bridge. (shoot through, but walk-over)
This tutorial will illustrate how to create a 'bounce pad' similar to the Xen Bounce Pads found in the original Half-Life single player game.
This tutorial covers how to make an elevator that can move between more than two floors.
An issue constantly surrounded in questions is that of level changes
Cheating provides the mapper with some useful tools to test and debug levels
Putting the Osprey (the aircraft that drops off rapelling grunts) in your level is more complicated than regular monsters. Read this to find out how to do this.
BSP to MAP | BSPTwoMAP
Getting Started with Worldcraft
This article discusses the use of skys in Half-Life
How to make an elevator with a button in it.
Random Event Generator
How to make transparant (shiny) floor in VHE
This tutorial shows you how to make a func_vehicle and use a model for a car!
How to make a grate/fence that you can shoot through
This tutorial will explain to you how to put some outdoors into your level!
In this tutorial I will tell you how to make a zombie rip through a wall. I expect that you have read Vlad's previous two scripting tutorials.
This is part 2 of the pipes tutorial, and in this part I'll try to teach you how to make a pipe that actually bends.
In this tutorial I'm going to run through the player sizes and dimensions for CS
how to cinfigure hammer for half life 1 or opposing force and the same thing for blueshift download hammer 3.5.1 and fdg file
Creating your first map
How to make a thunderstorm in cs 1.6 map
Build a working fan that creates wind.
How to make a Teleport
TFC Class Limits
Making a fire is actually very simple
Rotating Light Effect
Mountains, Hills, Lakes and Cliffs
LCD Display (with custom values!)
What are detail textures?
Lift2 - A func_train lift with attached Doors.
How to make a swinging pendulum for use in a Grandfather clock or similar object.
The old-fashioned way
Some more on triggers and ideas on how to use them
An introduction to mapping concepts and setting up WorldCraft
A shiny floor that seems to reflect that which is above it adds an impressive touch to many Half-Life levels
This lists some brief explanations of the different rendering properties available to you in most of Half-Life's visible entities.
This tutorial will explain to you how to reduce lag caused by r_speeds (polygon counts) in a Half-Life level.
i show you ho to make scripted sequence
This tutorial helps you understand how the engine renders your map and how to improve the performance
The multisource entity is very useful in map-making.
Tutorial 4: Door Antics...
Angular Velocity and Rotating func_trains
This tutorial covers some amazing entities like env_bubble, env_funnel and env_shooter
Completly control monsters
valve hammer multimanager
You will be taught how to use the entity; 'Func_Door_Rotating'. Pretty easy 🙂
This tutorial will lead you through the creation of an air strike table
Setting up VHLT for mapping
HALOS ON LIGHTS
In Half-Life, water is simply brushes tied to an entity.
A great hint brush utility written by a friend of Relic25's
All about Levels and Speed
This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor.
OK what we are going to do is, make a scientist go around a room and check computers, in an endless loop.
common mapping problems/questions
The Rustmill Effect refers to the effect created in the Rustmill map
Put these commands in the console
TFC: Capture The Flag
Making a Custom Console Background
Embedding Textures into a Map
Simple transition between maps.
The main TF entity with which you should be familiar is INFO_TFGOAL
The env_beam entity enables you to do many cool effects with sprites, such as make them not always face flat at the screen, scrolling sprites, and fading the end
A quick n' dirty guide, that shows you gow to create your own health pack models, without even knowing how to model or using Milkshape.
Inanimate Carbon Rod
This tutorial will explain how to make a rolling barrel that also moves (as seen in Blue Shift)
Adding and Loading Textures and Custom Textures
Texturing Your Room
QUAKE vs HALFLIFE MAPPING
Mounted weapon can shoot bullets, laser, blast or rockets.
Keeping Track Of, And Changing The Global State Of Entities
The trigger_changetarget simply changes entities' targets and it is easily configured.
making glass break on touch in 5 steps
Vertex Manip and Align to View pointers included
Moving Controllable Train, Rail cart ... etc
first Half-Life map with Worldcraft2
When you work with models in your map usually you use cycler entity, having a fiew submodels or model that can be light incorecly can be a pain to work with
Create your own turret-mounted weapons. In this case, a rocket-launcher.
What the heck makes up a 'level' anyway
Adding Holes for Doors, Windows .... etc - Clipping Tool
How to configure Valve Hammer Editor for Counter-Strike 1.6 mapping
Four different approaches to tree-making!
This section will cover the basics of making a room. We will also look into making a hallway joining another room, and a door in the middle of the hallway.
The first blocktober for Hard Duty is now arrived. See the workflow of the developers to have a better understanding how levels are designed.
First I would like to introduce scrolling textures since they haven't been addressed very well.
T- and X- junctions
If you happen to be making a corporate building super map, then maybe you want some funky 1 way glass in it.
Have a leak in your map? Read this!
Connecting Two Rooms
How to make Land mines
In this article I will explain how to achieve a glowing sprite effect.
Terms and tips for more succesfull mapping.
Locks and keys are so boring so lets shoot the lock off!
Setting up Worldcraft
Get Learned! Step 4 - Learn to Fly
How about a grate that a player can shoot through? Same idea applies to chain link fences, bars, etc.
How to make Realistic Steam in HL
Using more complex brushwork
Learn how to randomly trigger events in your map, without any custom code!
To show a sky map around parts or all of your
Cause of death
Create a button that needs to be welded before being used
In this tutorial i will show you about glass
Make a lift from some solids.
There are a few ways to make random looking cliffs;the three ways are listed here
I will demonstrate one of the possible ways to create a Collapsing Walkway.
How to create those in-game overviews
Curved Corners and Sloping Passages
How to make it impossible for T/CT to buy
transparent from one side, opaque from other side
the spawning tank
Making look-through able water
This tutorial is designed to give you some general information on the sky properties in Half-Life.
What is the BBMoEF? Basically its a method of breaking your map down into different peices to determine which part is causing your problem.
I want to make CS maps but don't know where to start
These entities are composed architecture, such as doors and laser, and point entites
How to add Doors with Glass in Half-Life
Map Making Basics - Part 3
This tutorial shows you how to set up the entities for an attack-defend map where the teams swap after each round.
The 51 Most Frequently Asked Questions About Half-Life Level Editing
You will need the ambient_generic and the trigger_multiple entities for this tutorial.
This is found in both tools on top toolbar, and its the green blue and brown icon on the left hand side of screen.
Build a simple teleporter
Basic scripted sequences/sentences tutorial
Furniture: Add some furniture prefabs to enhance realism.
Doors are a critical part in every level. That's where this tutorial comes in, so roll up your sleeves and get ready to make some simple doors.
From now on, use the advance compile menu when compiling maps.To do this, just click on the expert button in the compile menu.
The Texture Application in Hammer
Creating a dark environment.
How to reduce polys
Editing Individual Brush faces in Quark
scientists placed easily and correctly in seats, barneys rotate in swivelling chair (as seen in half-life intro)
This tutorial will teach you how to make windows.
Just some stuff that I know about compiling, that will speed things up a little for you.
This entity is needed to allow the players of the map to spawn.
This tutorial assumes you are well versed in Worldcraft editing and have some basic knowledge about entities - especially func_illusionary and func_conveyor.
Goes without saying this is important, it can make or break a map in some cases. How to obtain the right atmosphere for a map is very difficult.
Keyvalues are little pieces of information about the entities in your map
Going a bit more advanced on brush/vertex manipulation
Gamedesign theory for HLDM
This is basically a ground-up tutorial that will guide you through every step in creating a ladder.
Tutorial 2: Your first room and Worldcraft basics
Guy Montag writes up a great intro to setting up your first map in Worldcraft 3.3. Read on ye newbie! We won't tell if you advanced people learn somethign too
Need some corpses for your maps? Read on.
You ask any mapper and they will fondly remember their first room.
Please note that this workshop is designed for Sven coop mod or single player based theme maps
Entities are what makes a map alive. Without entities, a map is just a set of walls, between which the players can bore themselves to death.
Describes the various uses for sprites, including halo effects and the steam trick. Also compares variousrendering modes.
Texture Face and world alignment
A tutorial for add toggled explosions!
Open the texture selection tool. Noticed the different options?
Although confusing at first, making a ladder is actually very simple.
The Basic's of world craft
Common FGD Entitys, and how to use them
Walls and Halls: life after the cube. Make another one and connect them with a corridor.
Get the card - without it the door won't open. Another look at Globals and Multisources
How to 'naturally' light up Xen maps
Creating Proximity Doors
The tutorial demonstrates how to make a lift whose button (seemingly) moves along with it.
sliding - rotating
In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor.
In this tutorial we'll explore the depths of texture lighting.
A tutorial about how to strip weapons from players at the start of a round. Useful for structured PA or KA maps.
Using the texture Application Tool
This Half-Life: Opposing Force tutorial demonstrates how to make an engineer automatically torch open a door.
This tutorial will cover the basics of vertex manipulation and what shapes can do what.
This information is here to help you create the right distances and heights in your levels when creating steps and jumps etc...
This entsystem lets you have a 'pressure pad' which toggles a light ON and OFF
Hopefully this mini-tutorial will explain how goals interact with one another and with other entities.
Get Learned! Step 6 - Sprinkles
how to connect two rooms with a hallway in Half-Life
Advanced Terrain Creation
This is a tutorial to make a func_pendulum. It is similar to a func_rotating and func_rotaing_door.
This tutorial is going to be pretty basic, and is mostly aimed at those who are new to Worldcraft and making levels.
QuArK setup tutorial for Wizard Wars
How to create a motion blur effect in half-life. Note: blur does not show if in software mode or if gl_clear 1 is set.
Tutorial 7: The Func_train possibilities
This tutorial will show you how to display messages and play sounds fromwithin the TF entities
It seems this is a big stumbling block many people encounter - how to connect two rooms with a hallway.
Making simple, controllable force fields
Changing the sky in your map
Basic Spawn Protection for Day of Defeat Maps
This is a short article which describes the proccess of making a ladder in VHE, and assumes you have basic VHE knowledge.
Compiling Terms You Should Know
func_train - how to make a train
I don't think I've ever seen a tutorial - discussion about this before, so hopefully it will be useful
Basicly, it is as it says, it is to include custom wads in the bsp file
This is small tutorial which should show you how to make a ground out of triangular brushes.
How2Map - Half-Life 1 & Sven Co-op
It's easier and better than the light entity!
How to create a mortar
This tutorial gives you an overview of the official useable object prefabs.
This is a quick tutorial teaching you to create some of the basic detail and entity functions in Half-Life mapping.
Hey. This tutorial will show you how to make a teleport device, using sprites, beams and sounds.
Doors and windows
Working Vending Machine with Round Corners
Part 3: building a better boulder
Explains how the Vertex Manipulation tool can be used to create advanced solids, and the various ways in which you can modify them using it.
Setting up Multiple Objectives - multisource
Makes it a little easier to view the compile log for winxp users.
The limits of leafs and clipnodes have always been the most annoying to all mappers.
This tutorial shows you how to cut the edges of a brush
mortars that can be used by one team to bombard a part of the map with simulated mortars
DoD Class Limits
Tutorial 1: A basic intro. to levels
Although VIS blockers are the most important way to keep your r_speeds under control, there are a variety of other tweaks and tricks you can do to lower your r_speeds within each area of your map.
A quick and concise guide to making fog in a Half-Life level.
How to make a rotating glass door
This is a style guide from Dave Johnson that goes over the style and atmosphere building properties of the first lab environment.
This tutorial file explains how you can easily add rain in your levels.
Simple Camera Tutorial
Full list of DOD textures. Only usefull for map makers and editors.
Making a deathrun map
This is a continuation of my Introduction to Lighting Tutorial
How to use the multi_manager entity
This article discusses the use of the wadinclude and nowadtextures CSG parameters which allow you to embed textures directly into the compiled map file.
The making of good grass in WC
How to add Rain in Half-Life
An issue constantly surrounded in questions is that of level changes. They remain a mystery to many designers, and for no real reason as their concept is rather simple.
Making See-Through Glass
Tired of not knowing why or how the ambient_generic entity works in Half-life?
This Tutorial shows how to use prefabs in QERadiant
You can't play a map without compiling. Compiling your levels is a very intricate process, and Kabaal's in-depth tutorial helps make sense of it.
overhead plan of level, displayed in game as texture of map, chart, diagram etc
A tutorial outlining how to make a nice looking light that shines to a spot, has a faint glow about it, and a fading beam of light visible.
What this tutorial is about, is how to make cliffs in a pretty easy way.
This tutorial shows how to use the aaatrigger texture
This is quite advanced tutorial
Detpackable Walls in Team Fortress Classic
How to make Overviews for HLTV/HDTV
Hello! Now I want to talk about lights, lighting and lighting effects, as I think they are one of the most important components of map design.
A great introduction to vertex manipulation, including how to not get into trouble with bad brushes.
Want to have that look of the famous cliffs and outdoor rocks in Siege and Docks? Check out this tutorial from the map's author.
How to use the HINT brush
Dustbowl Style Map
Covers usage of the trigger_changetarget.
Getting background sounds to loop
An introduction to compiling, what it is, how it works, and the different ways it can be done.
How to make ladders
Making glass brushes
Tutorial 10: Func_tank - Making a Controllable Turret
Hello and welcome to my guide for achieving mapping nirvana.
If you ever played DOOM, you probably saw that the sprites can sort of rotate, but not lean, or look like they're on the floor.
In this tutorial you will learn how to make a sliding door.
The basics of worldcraft. This tutorial is broken up in to sections based on what tool its showing how to use.
This article contains a quick reference for the light entity's preset appearances.
Welcome to the wonderful world that is Titles.txt.
Ever want to have a camera in your map, so that users can scope out the enemy? Like the ones in the truck in Assault.
Putting a ladder in your map is actually quite easy.
How to simulate cloudy weather, that is, how to make the shadows blurry
This guide shows you the two ways to take screen shots and how to remove the hud
The hows, what's, where's, when's, dos and don'ts of mapping for blue-shift!
Basic Texture Application: Got walls and halls, now add some textures to make it all look great.
What is an fgd?
Sven Manor Enitity Guide
You can create all sorts of buttons, activated by triggers, or simply by touching or using it.
A map is typically composed of 2 things; brushes and entities. But there are other things which make a map. These include models, sprites, sounds, etc.
Deathmatch can be found in many games so its important to understand the issues involved with this gamestyle. In this article I cover such issues as weapon placement and gameflow.
Moving elevator doors. A complex look at path_corner interaction
PilPax has sent this great tutorial our way that outlines just how to use the lights.rad file for texture lighting.
How to make a ladder
Configuring the Editor
Half-Life Compiler Controller
This is a basic tutorial on how to use and setup a multi_manager. No advanced experience is needed to use this entity, but it is assumed you know how to place and manipulate entities.
Just select the info_vip_start entity from the entity tool and place it next to the counter-terrorist.
The cylinder method!
How to make trees that line your landscape.
Half-Life Editing Tips
This document is more like a how it might work, than how it actually works
One of the things people have wondered about is how Gearbox achieved the x-ray effect in the of3a6 map.
This article describes the process used for creating door that can be locked and unlocked through the use of the func_button, trigger_relay, and multisource entities
Learn about sculpting prefabs out of a single brush, using textures to guide you
Half-Life Map Entity Editing
How to reduce r_speeds
Now that you've created a couple of rooms, it's time to think about textures.
Want to make arches in your map? Stuck on that pesky old vertex tool?
what to know when setting up a Half-Life Teamplay Map
I thought I'd write a little tutorial since a lot of people tend to have trouble getting this entity to work.
How to group objects
General editing stuff (note text and bg is white ^^)
A trick using projective shadows in trinity render to produce a good looking shadows
how to connect two rooms with a hallway
A pictorial look at the configuration of the editor
Your First Room
Seamless teleports are incredibly useful for connecting two maps that would otherwise overlap with each other
Now I will show you how to use the clip tool and how to make doors, windows, etc.
list of gibs available in goldsrc
What I'm going to do is ram mapping etiquette into your skulls
A reference article covering a few small pointers on creating a suitably authentic real world setting. Bear in mind its a little out of date with the release of next gen games like HL2 and Farcry.
Here are some normal heights and width you should at all time be aware of.
Explains how to set up the moving laser trick, as well as some things that can be done with circular beams.
How to make monsters work together as a team.
Making realistic Trees
A pop machine. You've all seen 'em. You've all used 'em. How do you make 'em? Lemme tell ya.
An alternative to boring 90 degree corners
This is going to be an introduction to adding lighting effects to your level.
How to put background sound into your map
This tutorial will teach you how to use Steam with Hammer
Have you ever wondered how to make a rotating propel on an airplane or simply a fan in a ventilation system?
I will show you how to place hostage spawn points in your map now.
Level transitions (using the trigger_changelevel) are an often misunderstood aspect of Half-Life editing.
German translation of the Half-Life.doc from the SDK.
Become a lean, mean, carving machine
So you want an area to be visible but you dont want peeps getting there?
This is a mapping tutorial that will guide you through how to create a one way mirror in your map
Most brush-based and model-based (monsters, etc) point entities allow you to set their rendering properties
I will now show you what is vis leafs and how it will influence your map design.
Basics of Entities - Adding and Editing Entities
Using Complex Brushes
creating siege-like cliffs
I've always hated that problem when Jackhammer would export the RMF incorrectly. This mostly applies for porting to VHE, and maybe other things?
Basic texture scaling and VIS-blocking
Simple tut. for create teleportations
MORE ON TEXTURE AND SCALE
A .loc file is what allows players to use %L in messages (and get a result).
Neil Manke's VIS Tutorial - Smoke and Mirrors!
how to add the Retinal Scanner in Half-Life
The Skybox is the Image around your map
How to make a pop machine
Connectivity and flow
A basic elevator using a func_train and path.
Map-Making Basics - Part 2
All you ever needed to know.
Applying decals in a map
Textured lighting, when used properly, is by far the best type of lighting in most situations.
Leaks and how to fix them
Tired of long compile times?
long list of 69th Vlatitude FAQs
This tutorial shows you how to create the effect of human grunts dropping through a skylight into a room.
Mapping Guide for HL using QEradiant
How to put those ambient noises into your map, like drips, machines, and all those other WAV files in the game.
Really basic tutorial on building a cube and compiling it.
Newbie's Guide to Doors Part 1
Tutorial for making curves
Just a cheap trick to make cool looking dripping water. Simple, fast, and easy.
Using a multi_manager
This tutorial demonstrates how to create an interactive airstrike.
Two crucial elements in making highly engaging and good looking maps. In this article I will give tips on how to maximise their effect.
In the last part, you learned how does vis work and how it influences your map design. This tutorial is divided in three parts to quickly show you how to optimize maps.
Adding a model into Counter-Strike maps
Help mapper know about czbot problems with ladders
If you are keeping up with the level design news for goldsrc, you may have heard of vhlt.
I thought I'd make a thorough tutorial for the game_player_equip entity
This tutorial gives you an overview of the official crate prefabs.
VERC Enityi Guide
Covering many points on how to implement a successful capture the flag gamemode
How to put a sky in your map.
Explains the rendering properties available to many entities. Also includes a fence trick (allow bullets through but not monsters or the player).
in this tutorial we gonna make monster
How to use the pointfile method with Valve Hammer
Making Keys, and getting them to open doors
This small tutorial explains how to make an ammo pack for a TFC map.
Barney covers the basics of mapping for Counter-Strike. Newbie or experienced user, this is a must-read tutorial.
All too often, new mappers are told that mitering (or angling) the corners of brushes together will help to reduce r_speeds and is a general sign of good construction.
Showcasing Decompilation of BSP to MAP format.
Combining Scripted Sequences and Sentences
Invisible 'Use' Trigger
How to make Caves
This article describes the simple intracacies of creating a turret which you can control through a camera.
In this tutorial I'll show you how to set up a round based map as well as give you some extra info on the TFC endround keys.
Part two of Lacos' tutorial on resetting entities at the start of every round. Be sure you've read part 1 first!
In this tutorial, you will be taught how to clip objects, using the Clipping tool.
Any experienced mapper will tell you that carving and hollowing are bad ideas.
How to Make a Simple Door
Part 1: Doors
The func_wall entity is often used by mappers when they want to prevent polygon subdivision and encounter leaf warnings/errors
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
Making Your First Bomb Defusion Map With Hammer AKA WorldCraft
This tutorial will teach you how to add your textures to your map.
This article covers how to make a door that has a handle that turns when it opens.
there is some map data that can easily be edited in any text editor (such as Notepad) without changing the compiled map - entities
Some common FAQ based on hammer
Elevators, Moving Platforms and Trains - Moving Level Parts
Using skys in Half-Life
This is a comprehensive walk-through for setting up Worldcraft for Counterstrike editing.
This is the part of mapping that seperates the good mappers from the amazing mappers - The ability to make your map breathe.
Finding a Leak
Well there are several techniques to make one, but by far the easiest method in Worldcraft is called the 'cone slicing' method.
In a Territorial Control map each team compete to control all the command points.
Here's a list of useful hints and tips relating to single-player mapping
Weather Effects In Day of Defeat
The following information / tutorial assumes you are comfortable working in WorldCraft with entities as well as have a working knowledge of where to place and how to access .wav files from HL entities
back again guy with another video wil be making simple triger
Scripted Sequence's for Newbies part 1
Having trouble with flat/blocky terrain? No more!
NaitsirK di Fire
Implementing multiple difficulty levels in a map with a vote in your map is easier than you think.
How to make out door sky areas for Half-life
This tutorial will show you how to do a more complex door -- a multi-polygon door with a glass pane in it.
How to use !activator
A lot of effects can be created, fire, smokes, fog, sparks, lasers, blood. bubbles or even model shooter
Uneven Ground and Cliffs using the Triangle Method
You may make the greatest map in the world but if nobody plays it, its not much good to anybody? Find out what is required to make sure your map gets lots of downloads.
Ever wonder how to combine multiple brushes into 1 big brush?
how to setup invisible and useable triggers in Half-Life
FLOORS & CEILINGS IN A ROUND ROOM, TEXTURE SCALE ON SMALL OBJECTS
Platforms can move in any direction though defined paths and have rotation.
QuArK setup tutorial for Wizard Wars (part 2)
A guide to using Vis Groups
Creating Custom Skins for Models
i show you how make xen gravity and xen map
This tutorial will give you some information about the 'sky box' and about the light_environment entity.
This is here for reference purposes. This article is really not as good as the rest, but I've kept up because there are 1 or 2 good points to be picked up.
What a Sequential Control map actually is
Detail versus Design
Looping a sequence using multi managers without the fear of a map crash. Also with an example on how to loop with multiple multi managers.
Phil Daniels tries to clarify the issue of making level changes in Half-Life.
How to make Sewers
Cover any area you wish in some complex looking yet easy to make terrain
Where to put those pesky entities so that the Ts and CTs have a place to start in your map. Short and sweet.
How to Control the Player Respawn Rate
The env_sprite entity is used to place, yep you guessed it, sprites in your level. It's also very easy to use.
This tutorial will explain to you how to create basic doors which can slide or rotate.
another possible method, using Hammer
how to make a button
Using a sprite for a rope instead.
What they are and how to control them
In this tutorial I will teach you about the most important SoHL-entities.
Mangling at its best
Whole texture transparency via the 'Render Mode' key
How to make your average ladder.
Creating Environment Maps With Terragen
How to use some more advanced game entity behaviour to trigger things upon the death of a player.
In this tutorial, I'm going to try to show/explain a few of the tricks that some mappers use for cliff walls.
Map-Making Basics - Part 1
Change your Hammer splash screen
how to be a l33t hax0r and change the gameplay of other maps.
This tutorial shows how to make a trigger that will target different objects depending on which way the player walks through it.
What are they?
This tutorial shows two additional rock styles to make your rock wall more detailed.
Very simple to do these are.
Here's how it's done
How to make a road, that dont look crappy
There are two types of teleporters that can be made in Half-Life. There's a simple version and a complex version.
How to make a curve
Most DoD maps use CTF or Control The Flags as the primary mission objective.
func_vehicle complete tutorial
There seems to be alot of confusion over how to implement skys in a level. The concept is much more simple than most people think, and perhaps this is what leads to confusion.
In this tutorial, I will cover all trigger_ entities other than trigger_once, trigger_multiple, and those fully covered in other tutorials.
This Overview shows some examples of realistic rocks
Style Guide #1, Lab 1
Making a ladder
Between a rock and a hard place: using vertical stacking to achieve realistic effects and low r_speeds in rocks and cliffs.
Welcome to the Valve Hammer Editor (Hammer /WC /VHE) overview and tutorial.
Worldcraft 3.x only allows for the creation of Half-Life (and Half-Life mod) levels.
Ok folks, this little guide is going to get you set up with Hammer 3.4 (Formerly Worldcraft).
Basic Lighting: Got a textured room, so add some lights...
A quick tutorial describing ladders and their various uses.
The func_nobuild is a brush based entity which prevents engineers from building anywhere in the area where this brush exists.
Introduction To HL-CS Mapping
This tutorial shows in easy steps how to create a moving door with a glass window
Make a one way glass... a glass thats opaque from one side but transperant on the other.
This article demonstrates how to make a monster follow a path until it's AI kicks in
If you are using Worldcraft for the first time then it is probably best until you get a feel for things just to simply stick with hitting F9 and Enter to compile your map.
Climbing: slopes & ramps, jumping, stairs, cliffs, downspouts, ladders & ropes..
Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level.
This tutorial takes you through the process of setting up Worldcraft so it works with Counter-Strike.
Entity Editing Tutorial
With this method, you can almost double your detail level and your r_speeds won't even blink
MaxNodeSize, NULL, etc.
A trick that allows you to skew textures in Hammer instead of just rotating them
How to make ambient noises
The BSP Process and Visibility
Firebinders - The Text Chanmer Experiments - Conclusions
Here's a complete installation/setup/getting started guide designed for people to new to Worldcraft and/or editing
This tutorial will explane how to make a mirror floor.
Today I am going to talk about all ways of optimizing your goldsource(cs) map FPS wise (or probably just about most of them)
This guide is going to show you how to setup hammer for making cs 1.6 maps
Making .mat files
If your wanting to Make a slidy door then you picked the right place to come,
This article goes over the different facets of textures and texturing as related to Worldcraft 2.0 and Half-Life
So want to make a Lift that travels over multiple floors?
A more low-poly solution for triangle terrain
Pretty Effects with Spirit of Half-Life
For this tutorial, I will be using a part of my uncompleted single-player map.
Another Mazymatic short & sweet tutorial on making sliding doors.
Somewhat Detailed Explanation of Half-Life Compiling Tools And/Or Techniques
a CHM File for scripted events for Stock Half Life Models
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door
Shocking the Ichthys
10 most common Counter-Strike mapping pitfalls
this tutorial will assume you already have basic mapping skills and know what a Aiscripted_sequences entity is
Making NPCs do things - Scripted Sequences
This tutorial shows how to use the origin texture
This tutorial shows in easy steps how to make a glass
Leafs are something that all mappers should understand as they are an important factor in making a map without problems
This tutorial covers how you can trigger certain events in your map according to the amount of players currently on the server.
Learn anything and everything about compiling, from the tools themselves, to parameters, and different methods to compile.
Comparing two keyvalues
Making water that looks good
How to give Teams different names
Treatise on general Multiplayer map design
Elaborate Elevators, Part #2
This is a good method to have a reflective surface in Half-Life
Putting Sound Into Your Map
How to make professional-ish stairs...
Making Light Beams
A guide for setting up Hammer editor.
Covers locating and fixing many mapping mistakes.
How to import Models and Textures from other Mod's
Playtesting is the most important part of a map's creation and typically makes or breaks it. This article gives some pointers to consider.
Creating a streetlight with light cone.
How it works, what goes wrong, and how I fixed it in question and answer format
How to make a mirror floor
Let's start with the monster_generic entity. To tell you the truth, this entity is not very hard to use. However, I've only seen it being used in very advanced levels made by very proficient level designers.
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door. Here's how it was done.
This demonstrates the effect used in the Rustmill map
This tutorial demonstrates how to make a moving cargo crate (a func_train) turn into a hollow crate containing a squad of grunts. When the crate is placed on the ground, doors at one end open revealing the grunts.
Compiling using batch files.
This is a brief descriptive article on the process of setting up rotating entities.
Well You have to start somewhere and in my opinion its best to start simple, so my first tutorial is a simple reference on how to find Leaks in your level.
Making breakable glass
This article discusses what leaks are caused by and provides several methods of finding and fixing them
This article is explains the concept of QRAD (light emitting) Textures and their relation to the lights.rad file.
Creating a set team for you're map
In this tutorial I will shown you how to use primitives, prefabs and trims.
Sizes in cstrike
This tutorial will show you how to create a map like rock2
This tutorial will show you how to use the trigger_hurt entity.
This article describes the process used for creating a door that can be locked and unlocked through the use of the func_button, trigger_relay, and multisource entities.
What are prefabs? pre constructed objects. in other words, objects people have made.
Trigger_setorigin can be used to sync a waterfall that is flowing into a pool of water
This tutorial shows you how to create a Shutdown style gameplay,
This tutorial shows in easy steps how to make a rotating door with a glass window
A dialogue about getting horror into your map
ZHLT and Vluzacn's Compile Tools guide. Light, shadow and brush control. Clip types. Mirror.
with a bit of imagination you can actually fake some effects
Can you turn on/off textured lights?Well you can sort of.
Making a rotating door isnt as hard as you might think, its just a question of doing a little bit more than your normal door.
A map typically consists of the brushwork and entities.
Holding ALT while applying texures
Three Important things/rules
The Bendy Door
Partial texture transparency via the 'Render Mode' key.
The Rustmill Effect refers to the effect created in the Rustmill map. In it, there was a 'map board' that consisted of an overhead view of the level.
crane can be moved incrementally as button is held down
Using the func_wall to improve framerates
Texture Application Tool inside Hammer
This small tutorial explains how to override the default settings running on a game server.
ARCHITECTURE & DESIGN
Everyone experiences them. Everyone hates them. They're the frickin' level leak. Below are some causes and effects, and a number of ways you can deal with leaks.
Units, here is an ACCURATE scale to use when mapping, very useful.
In this guide I will show you how to build a small but still playable de_map (defuse map).
How and when to use these three entities.
Cash Car Star
The majority of monster entities share a common set of properties
When making steam, many people just pick one sprite and use that. Using the method outlined here will produce much better looking steam.
There are 2 ways to add lighting to your map- via entities, or textures.
How to trigger something after using a button for a period of time.
A simple tutorial for the entity 'armoury_entity'
Even if you know nothing about the monstermaker entity, do you think you could guess what it does? What did you say? It makes monsters? Well, that's partially right.
NULL Texturing and boosting performance
Outkast goes over the basic CS specific entities. Wahoo! We've been needing a tutorial like this for a long time!
Note that this is the same ways to make gun emplacements in all mods
Vertex Manipulation - Taming The Beast
This article discusses how to create the effect of a door bending and bulging before it finally breaks open
The 'Healing the engineer' effect
keycard must be picked up for door to be openable
This tutorial is written for Quake II and to some extent Quake 3 Arena. However, all Quake engine games work on a similar principle (though not all have hint brushes or detail brushes).
This article discusses the use of angular velocity to create rotating func_trains.
Game Text Tutorial
This is my first tutorial, but don't worry, you'll get the hang of multisources and env_globals by the time you've read through this. Blue statements are the functions I want you to perform. So let's get started.
You will probably use this in every map.
Collection of Mapping terms definitions FAQ
How to Jump Over a Building In 3 Easy Steps
Torching a Door
Create a series of triggers that make an interesting scenario - an explosive elevator.
Once you've mastered VM, you can create pretty much every kind of solid possible. Learn some more uses for it here.
A tutorial on using batch files to compile your maps.
valve hammer teleport
Frequently asked Questions and Tips
Making Your First Hostage Rescue Map With Hammer AKA Worldcraft by Guy Montag
I have seen a lot of people asking for how to make a waterfall, however, it seems hard to find a tutorial on google. Thus this one.
A tutorial focusing on terrain and cliffs in GoldSRC
Monsters: Adding Barneys, grunts and aliens brings your map to life. This is a basic guide.
Goldsource Engine Manually Displacement Terrain Tutorial
R_SPEEDS - Part 1
This tutorial will lead you through the creation of an air strike table. What's an air strike table? you ask? It will allow you to target a specific point in your level and send an airstrike raining down on the targetted position.
Buzzybots Mapping Tutorial
Resetting entities at the start of every round (Counter-Strike specific method)
The Team Fortress Map Making Tutor. v1.1
In this article I'll try to layout a map from how I want the chokepoints to be.
This article covers the properties common to most monsters, including entity properties and flags.
Detpackable walls are a very common occurance in lots of maps, especially Valve-made ones
how to change weather in valve hammer editor
The Hunted style maps seem to be quite popular.
Keeping things to size can be a problem, for instance with counter-strike the player models were lowered so this made some maps look a big large,
In this tutorial, I will show you how to make a train in cs.
Seamless level transitions are something very cool and versatile.
A func_train is a brush-based entity that you can get to move around in some interesting ways.
This tutorial not only shows you how to make rotating lights (like in the Uplink demo), but also how to make those 'fire doors' in the game that close when you break the glass.
An oft-asked question is how do I make an elevator with a moving button. Here's how.
Make arches and curves the correct way
How to change views on join or team switch.
Part 2 of Barney's great tutorial in the basics (and not so basics) of Counter-Strike mapping
Rotating Doors - the ORIGIN Brush
Part 2: boulder basics
i do this update to elevator because the first was suck
How to make a fountain
Another common question is about making doors with transparent glass in them. This article explains how it's done.
Introduction to Hammer Editor and Mapping
Adding Models to Counter Strike 1.6 map
A tutorial in using the Clipping tool
How to use q2beaver
This is the one and only solution i found to get the plugin to work. It may sound a little exotic but it works!
I will cover the process of level-making itself. In short, this tutorial will tell a beginning level editor how to make cool levels instead of levels that suck.
You need some compiler tools to make the mapfiles Hammer uses into bsp Halflife or Counter-Strike uses.
Getting started with worldcraft by Wills
This tutorial will explain to you how to insert and use ambient_generic entites to put ambient sounds in your level.
A guide for setting up the Hammer editor, using the Half-life SDK
glass is extremly easy to make when you know how
Basically once you have done a bit of your map you should test it, not do the whole thing then try to compile, do it after major or even slight changes.
You want to make a single player map but overwhelmed by the thought of adding a plot, placing weapons and monsters and generally doing lots of hard work? Dont be.
This tutorial demonstrates how to make a door with a handle that must be turned to open.
Rotating door with glass pane
You have already used the trigger_multiple in the previous tutorial. Now, we will try out different kinds of triggers.
Map Sizes in Worldcraft
Half Life Appearance Light Type List
Get Learned! Step 7 - Finish Line
Detail textures in Half-Life
This 'tutorial' (more of a list of entities) shows you how to create your very own domination map (as seen in Unreal Tournament).
Learn how I do dynamic brushwork with minimal errors in VHE.
This tutorial will explain how to use the env_rain entity for making rain in Counter-Strike like in de_aztec and de_slap
A ladder in Half-Life is a combination of two things: the physical ladder which you see, and the invisible field which you can climb.
Half-Life Rain Tutorial
How to make a clip brush
Typical platform objects.
Carving is never pretty. So many new mappers rely on carving which ends up shooting their r_speeds through the roof or creating nasty errors.
Learn how to reset entities at the start of every round, so those lights are off again, doors shut, etc.
Tayl0r's tutorial on how to put a vehicle in a CS map.
Making rooms look better
Create the classic cs_map.
Save/load keyvalues between levels
Manual for QERadiant
Compiling maps using ZHLT
This tutorial explains how the X-Ray machine effect was accomplished in Half-Life: Opposing Force.
Adding and Changing Sky - 2D Skybox and Global Lighting
This tutorial teaches you how to create the effect of weapons that hover and spin over the ground 'Quake 3' style.
Lighting your level
Scripted Events - Using multi_manager
Basic tutorial on using the command line or console to run a map.
TWHL's great collection of Entity Guides
USE OF FUNC_WALL, EPOLY
How To Make Arches (The Good Way)
This article describes the process of creating a random event generator. Idea originally by mazemaster.
Sewers are quite easy to put together and can be explained fairly quickly.
Allows you to add custom buttons to your MOD
An example on how you can make your maps more interesting to look at
Style Guide #2, Lab 2
An illustrated tutorial about bots navigation meshes
This tutorial covers the procedure of creating a door that can only be opened by an NPC using a retinal scanner.
Adding a Spiral Staircase for effect
Does your map take too long to compile? Lacos delves into the reasons why, and what you can do to speed things up!
Below are the valid sky names and their corresponding lateral textures
This article shows you how to switch lights on and off and what each type of
The tutorial demonstrates how to make a lift whose button (seemingly) moves along with it
how to make imple train
This tutorial shows some basic values and sizes of Half-Life
In this tutorial I'll show you how to create all kinds of liquids
Curved Walls - Rounded Walls
This is by far one of the coolest and most difficult entities to master. With our help, you just might get a handle on it. Read on!
How To Make Stairs
Find those annoying leaks the easy way!
This tutorial covers how to remove ammo and grenades from spawning players.
This mod offers such variety, its hard not to want to map for it. cs has many entities for its special objects as well as the normal hl ones.
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
In this tutorial I will guide you through the layout of WorldCraft, how it is layed out and what each of the buttons do.
This tutorial describes the process of making an elevator that can move between more than two floors.
This article is an important guide to improving your sense of style and should help you make your maps look a lot better
This Tutorial shows how to make gates and transparent and breakable glass
How to make ammo bags in TFC
This is a tutorial about setting up valve hammer so you can create maps for Day of Defeat
This article outlines the changes made to the FGD file format as of Worldcraft 3.3. This will be of special interest to mod developers who want to make the most of the editing support for their mod.
Create a rotating sign with a volumetric light effect.
Team Fortress Classic Survival Guide
This tutorial shows in easy steps how to make a basic camera system, with a camera and a monitor
But I dont have hands...
long list of Mapping Tips
Customizing the lights.rad File
I have been asked to explain how to make a map which uses rounds.
Learn how to capture demos and export them to video using this powerful tool.
In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more
The effect I will demonstrate is, a tank smashes through a wall then starts shooting at you
This tutorial shows you how to fit textures
Trigger things at roundstart
Physical Logic – Half-Life
In this post I will show you hove to create your first map.
There are 2 ways around this, one for SP maps and one for DM maps.
From the title of this tutorial you will probably assume that I'm just going to tell you how get scientists to sit in a chair.
Making pipes is quite simple yet a very overlooked method of enhancing your level.
Laser + Multi Manager + Button
Zaphod lets us in on his list of top 10 most common Counter-Strike mapping pitfals.
One of the things people have wondered about is how Gearbox achieved the x-ray effect in the of3a6 map
To make breakable glass, just make a block with a glass texture
In this article, see how Hard Duty evolved from a simple concept art on paper to a full fledged level.
See-through and Shoot-through Brush - the CLIP Brush
How to find leaks easily
Basic use of scripted_sequence's
guy how to make music play in hammer
Hey I think that you needed a teleport tut, so here it is
The Func Ladder Entity
There are a number of textures that come with Half-Life that apply special properties.
A very advanced technical tutorial explaining how hints are used in the compilation process to reduce poly counts and why they work.
Setting up Quark for Half-Life mapping
If you are new to HL level designing and want to know how to make trigger, read this!
How to copy-paste things (grass, trees etc.)
How to make a nice terrain using the triangle method
Textured lights then, many mappers swear by them and others just hate them.
A guide for new mappers on adding detail to basic designs.
How to place & control horizontally flowing bubbles in a map.