In this article I'll try to layout a map from how I want the chokepoints to be.
Want to have that look of the famous cliffs and outdoor rocks in Siege and Docks? Check out this tutorial from the map's author.
Platforms can move in any direction though defined paths and have rotation.
How to use the HINT brush
Detpackable walls are a very common occurance in lots of maps, especially Valve-made ones
This tutorial shows in easy steps how to make a basic camera system, with a camera and a monitor
Fixing Fullbright and Black Void Glitches - How to fix Leaks
This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor.
Ok, I was asked to make a basic tutorial for a simple room, so here goes.
In this tutorial I will show you how to use vhe.
In this tutorial I'm going to run through the player sizes and dimensions for CS
How to make rotating doors with glass
Make a train, car, boat, elevator, chopper, ship, plane or even roller-coaster with powerful func_tracktrain entity.
Tutorial 1: A basic intro. to levels
Where to put those pesky entities so that the Ts and CTs have a place to start in your map. Short and sweet.
Xen maps would just look stupid if you place health chargers around.
Mapping for Half-Life
Compiling tips (note the text and bg are White ^^)
another possible method, using Hammer
how to make scripted squence
Comparing two keyvalues
Just select the info_vip_start entity from the entity tool and place it next to the counter-terrorist.
Gensurf is a wonderful program that can generate realistic terrains for your levels.
This tutorial will explain to you how to create basic doors which can slide or rotate.
This article is an important guide to improving your sense of style and should help you make your maps look a lot better
Ok folks, this little guide is going to get you set up with Hammer 3.4 (Formerly Worldcraft).
Some common FAQ based on hammer
Rotating Light Effect
This small tutorial explains how to make an ammo pack for a TFC map.
How to Make the Screenshot for an Overview
This tutorial will teach you how to make windows.
This tutorial is meant only to teach the basics of QOOLE 99
It is a compile tool, you must compile a map before you can play it.
You want to make a single player map but overwhelmed by the thought of adding a plot, placing weapons and monsters and generally doing lots of hard work? Dont be.
This tutorial will explain how to use the env_rain entity for making rain in Counter-Strike like in de_aztec and de_slap
This guide is going to show you how to setup hammer for making cs 1.6 maps
Sam expands on the original 'one way glass' tutorial and shows us how to make it breakable! Woot!
I have invented about nice trick like you don't need to worry about changing skyboxes.
This tutorial will show you how to make a set of perfect spiral stairs faster than the lifespan of a snark. We'll be using our friend, the arch tool, to build the stairs.
Making look-through able water
Create your own turret-mounted weapons. In this case, a rocket-launcher.
This tutorials shows how to create a simple rock wall by using different kinds of vertex manipulation
how to add the Retinal Scanner in Half-Life
The Skybox is the Image around your map
Team Fortress Classic Survival Guide
This tutorial is going to explain to you how to use the monster_grunt_repel entity in your level.
Well there are several techniques to make one, but by far the easiest method in Worldcraft is called the 'cone slicing' method.
This tutorial will lead you through the creation of an air strike table
The sliding door is very complex to beginners but the more you do them the more they become amazingly simple.
Introduction to QERadiant
r_speeds are basically the number of wploys on screen at one time, or the amount of r_speeds drawn by the game engine if you wanna get technical.
Using the Clipping tool.
ZHLT and Vluzacn's Compile Tools guide. Light, shadow and brush control. Clip types. Mirror.
with a bit of imagination you can actually fake some effects
Learn howto use custom textures
How to make transparant (shiny) floor in VHE
DoD Class Limits
This Overview shows some examples of realistic grounds
This tutorial describes a simple usage of the env_render entity
Resetting entities at the start of every round (Counter-Strike specific method)
Sun light and use in maps
What I am going to discuss is the best way to avoid the error Bad Surface Extents and weird texture placement.
This tutorial covers the procedure of creating a door that can only be opened by an NPC using a retinal scanner.
Become a lean, mean, carving machine
Well it isn't really reflective flooring :P, its a work around of it. But never the less is can be achieved and what's more, the r_speeds can work out ok
Adding and Changing Sky - 2D Skybox and Global Lighting
Adding a model into Counter-Strike maps
Using more complex brushwork
DoD Spawn Protection
Open the texture selection tool. Noticed the different options?
You can create all sorts of buttons, activated by triggers, or simply by touching or using it.
About CLIP Texture
Making simple, controllable force fields
First I would like to introduce scrolling textures since they haven't been addressed very well.
Between a rock and a hard place: using vertical stacking to achieve realistic effects and low r_speeds in rocks and cliffs.
How to make a nice terrain using the triangle method
Vertex Manip and Align to View pointers included
Part 2 of Barney's great tutorial in the basics (and not so basics) of Counter-Strike mapping
This is a mapping tutorial that will guide you through how to create a one way mirror in your map
Apache Delivering an APC
Mangling at its best
Many new users of Hammer are so scared by the configuring process that they run away, never to come back.
Creating a streetlight with light cone.
Somewhat Detailed Explanation of Half-Life Compiling Tools And/Or Techniques
Entity Editing Tutorial
OK what we are going to do is, make a scientist go around a room and check computers, in an endless loop.
Ideas and inspiration on how to change just another map into an awesome map.
What are they?
Everyone experiences them. Everyone hates them
Entities in Quark
I was testing some other stuff and suprisingly I achieved an affect I didn't know was possible
Basic texture scaling and VIS-blocking
Rules for the Novice Mapper
Cheating provides the mapper with some useful tools to test and debug levels
.. the easy way!
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door
Completly control monsters
What is carving in hammer and how to do it.
Map-Making Basics - Part 2
Game Text Tutorial
Finding a Leak
Doors and windows
Cause of death
Learn how to randomly trigger events in your map, without any custom code!
Want to map something to scale and you need to know the mapping to real life unit conversion ratio?
Applying decals in a map
This tutorial will cover the basic of getting WorldCraft started. Like how to setup your 'game configuration', 'build programs', and 'textures'. We will also recommend what programs you should use, like what compile frontend and what compile tools (build programs).
Hopefully this mini-tutorial will explain how goals interact with one another and with other entities.
Making A Curved Corridor - Part 2
Note that this is the same ways to make gun emplacements in all mods
I will now show how to use the vertex manipulation tool
Adding and Loading Textures and Custom Textures
Covering many points on how to implement a successful capture the flag gamemode
This article demonstrates how to make a monster follow a path until it's AI kicks in
Map Making Basics - Part 3
Getting background sounds to loop
Your First Map - Basics and Controls
This tutorial teaches you how to create the effect of weapons that hover and spin over the ground 'Quake 3' style.
Inanimate Carbon Rod
The multi_manager is a very powerful entity and is often used in conjunction with the multisource and env_global entities
Everyone experiences them. Everyone hates them. They're the frickin' level leak. Below are some causes and effects, and a number of ways you can deal with leaks.
This tutorial will explain to you how to create those simple HL ladders!
In this tutorial you will learn how to make a sliding door.
To help you better understand the goal states
Tayl0r's tutorial on how to put a vehicle in a CS map.
Collection of Mapping terms definitions FAQ
DoD Advancing Spawns
This tutorial shows some basic values and sizes of Half-Life
Texture Application Tool inside Hammer
Make a perfect curved tunnel ceiling using the arch, skewing, and clip tool.
func_train - how to make a train
there is some map data that can easily be edited in any text editor (such as Notepad) without changing the compiled map - entities
This tutorial demonstrates how to create team oriented levels without resorting to TFC. Half-Life's game entities open up a new world of possibilities.
There are a few basic rules on naming your map.
Shocking the Ichthys
A trick using projective shadows in trinity render to produce a good looking shadows
How to make Usable Camera
A tutorial for add rain in your maps!
Creating your first map
This is my first tutorial, but don't worry, you'll get the hang of multisources and env_globals by the time you've read through this. Blue statements are the functions I want you to perform. So let's get started.
Explains the rendering properties available to many entities. Also includes a fence trick (allow bullets through but not monsters or the player).
making glass break on touch in 5 steps
Before you can make a rotating door, you should know how to make a rotating object. Therefore, I'll cover this first.
Leafs are something that all mappers should understand as they are an important factor in making a map without problems
In this tutorial i will show you about glass
trigger_teleport - Teleportation
The VisGroup tools is for the convinience of mappers. When a lot of brushwork makes the work complex it can become difficult to maintain the big picture.
Making breakable glass
I will cover the process of level-making itself. In short, this tutorial will tell a beginning level editor how to make cool levels instead of levels that suck.
Have you ever wondered how to make a rotating propel on an airplane or simply a fan in a ventilation system?
Team Fortress offers a unique challenge to mappers. this article will go over such pointers as respawn room placement and balance.
Windows and Transparent Objects
Taming the Speaker Entity
Elaborate Elevators, Part #2
I thought I'd write a little tutorial since a lot of people tend to have trouble getting this entity to work.
This tutorial will explane how to make a mirror floor.
This tutorial gives you an overview of the official useable object prefabs.
QuArK setup tutorial for Wizard Wars (part 2)
HALOS ON LIGHTS
This is a good method to have a reflective surface in Half-Life
Mapping Guide for HL using QEradiant
Ladders, like glass, are brush based, but aren't as simple.
This is an advanced tutorial on how to use and setup a Trigger_camera entity
Uneven Ground and Cliffs using the Triangle Method
pilpaX sets us up the bomb - this time underwater!
What are prefabs? pre constructed objects. in other words, objects people have made.
How to set up object pitch - yaw - roll.
Making Keys, and getting them to open doors
Get Learned! Step 3 - Buildin' Blocks
I don't think I've ever seen a tutorial - discussion about this before, so hopefully it will be useful
Get Learned! Step 5 - Plumbing
Firebinders - The Text Chanmer Experiments - Conclusions
Setting up VHLT for mapping
This article will explain how to edit a .BSP file to add or remove items from the map, without needing the .VMT or .MAP file.
This tutorial not only shows you how to make rotating lights (like in the Uplink demo), but also how to make those 'fire doors' in the game that close when you break the glass.
How it works, what goes wrong, and how I fixed it in question and answer format
Compiling maps using ZHLT
The Basic's of world craft
Map Sizes in Worldcraft
Elaborate Elevators, Part #1
This tutorial will explain the process involved in getting a monster_human_grunt to operate a func_tank (turret).
Compiling Terms You Should Know
Here you will learn how to make a door that open for real, rather than just sliding.
This tutorial describes how to create a camera that, when destroyed, will no longer work.
This is the one and only solution i found to get the plugin to work. It may sound a little exotic but it works!
An often asked question is How do I make glass?
Turn those demos into avi, gif, or other movie formats
This tutorial demonstrates how to create the rotating light beam effect as seen in the Half-Life: Uplink
Learn how to trigger events between levels using the logic_auto and env_global entities.
a quick guide to making them
Half-Life Compiler Controller
every known method of finding and fixing those pesky things
This is a style guide from Dave Johnson that goes over the style and atmosphere building properties of the first lab environment.
Locks and keys are so boring so lets shoot the lock off!
How to use the multi_manager entity
Worldcraft2 / the interface
Here are some normal heights and width you should at all time be aware of.
Doors and Switches - Basics of Naming and Targetting
Zaphod lets us in on his list of top 10 most common Counter-Strike mapping pitfals.
How to make Good looking Rope, and other useful stuff.
A quick n' dirty guide, that shows you gow to create your own health pack models, without even knowing how to model or using Milkshape.
Tired of not knowing why or how the ambient_generic entity works in Half-life?
Creating a streetlight with light cone
Simple transition between maps.
Get those monsters talking.
So you want an area to be visible but you dont want peeps getting there?
A basic elevator using a func_train and path.
This tutorial shows in easy steps how to make a climbable ladder
Most mappers know that the more they see from a certain angle ingame the more lag will appear. But plane is sometimes devided into smaller chunks which also causes lag.
How to make breakable windows
This demonstrates the effect used in the Rustmill map
Goes without saying this is important, it can make or break a map in some cases. How to obtain the right atmosphere for a map is very difficult.
An introduction to mapping concepts and setting up WorldCraft
Of the breakable kind
Concept of the multisource entity explained, along with two applications of it.
This small tutorial explains how to control the player respawn rate. Setting this will make the player wait X seconds after they die before they can respawn.
Well there are several techniques to make doors with passwords, but I think this is by far the easiest method.
Creating a Effect of Rainfall in GoldSrc.
This tutorial shows in easy steps how to make a rotating door with a glass window
Making a 'hunted' map is no small undertaking. The hardest part of making a 'hunted' map is the design.
Jack BloodBath Potter
Moving Controllable Train, Rail cart ... etc
'Glowing' Texture Lights
Backpacks are one of the most common things you'll be putting into a TFC map
The basics of worldcraft. This tutorial is broken up in to sections based on what tool its showing how to use.
An issue constantly surrounded in questions is that of level changes. They remain a mystery to many designers, and for no real reason as their concept is rather simple.
Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level.
This is a basic tutorial on how to use and setup a Multi_Manager.
Advanced Terrain Creation
A func_train is a brush-based entity that you can get to move around in some interesting ways.
Worldcraft make it fairly easy to add decals to your map
When making steam, many people just pick one sprite and use that. Using the method outlined here will produce much better looking steam.
Making a Useable Machine Gun
This Tutorial shows how to make basic water
Res file is very important for server admins.
An introduction to compiling, what it is, how it works, and the different ways it can be done.
How to trigger something after using a button for a period of time.
Overviews für Counter-Strike (German)
Make a one way glass... a glass thats opaque from one side but transperant on the other.
These entities are composed architecture, such as doors and laser, and point entites
A guide for new mappers on adding detail to basic designs.
Manual for QERadiant
This tutorial shows you how easy it is to create arbitrary sided brushes
Lighting can be tricky sometimes, but there's usually a way out
How to make a door
i do this update to elevator because the first was suck
Here's a complete installation/setup/getting started guide designed for people to new to Worldcraft and/or editing
Obtain even more control over your hapless player with this tutorial.
Style Guide #2, Lab 2
Xen bounce pads
Create a floor-hugging xen push pad, as seen in 'Bounce'
How to make a level scary with 'ghosts'
But I dont have hands...
Finding and fixing them
This tutorial shows you how to create a Murderball style gameplay
If you happen to be making a corporate building super map, then maybe you want some funky 1 way glass in it.
create a situation where players are forced to respawn when something happens
How to set up an Osprey and make it fly properly.
This is a complete guide that will get you started making maps for Counter-Strike.
How to make ammo bags in TFC
Read the Help inside Hammer! It's surprisingly helpful. Don't forget to use the Index and Search tabs.
These dimensions apply to levels created with most editors, as long as the code for the player entities has not been modified.
Using the Multi_Manager
This is a very short article on creating a good lab setting. It could do with re-working but I've kept here up for reference purposes till I get round to changing it.
The multi_manager entity replaces the aging trigger_relay entity. The multi_manager can trigger up to 16 different entities at set time lengths
When you don't have a map, the server will check for a .res file to see what it should send to the client
How to make a Rotating Light Effect in HL
a list of important Half-Life dimensions
An illustrated tutorial about bots navigation meshes
This is related to the Vertex Manipulation tool
A comprehensive guide to func_detail
in this tutorial we gonna make monster
Just a cheap trick to make cool looking dripping water. Simple, fast, and easy.
Basic Spawn Protection for Day of Defeat Maps
how to make a sewer tunnel, step by step!
This tutorial shows in easy steps how to make a glass
This tutorial is going to be pretty basic, and is mostly aimed at those who are new to Worldcraft and making levels.
How to set up a multi_manager
This tutorial demonstrates how to make a moving cargo crate (a func_train) turn into a hollow crate containing a squad of grunts. When the crate is placed on the ground, doors at one end open revealing the grunts.
Using a sprite for a rope instead.
How to loop sounds
How to give Teams different names
Prefabs and Monsters
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
BSP to MAP | WinBSPC
The effect I will demonstrate is, a tank smashes through a wall then starts shooting at you
In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.
Setting up Worldcraft
Teleports are a fun and easy thing to make.
Introduction To HL-CS Mapping
Another problem with Xen maps is light sources.
This guide shows you the two ways to take screen shots and how to remove the hud
This tutorial will explain in the even least details about how to install Valve Hammer Editor.
Making decals is easy.
Water is very easy in half life.
How to Jump Over a Building In 3 Easy Steps
Moving elevator doors. A complex look at path_corner interaction
This tutorial shows how to get any doors , how awkward they may be , to close and open at the same time as each other.
This tutorial describes the process of making an elevator that can move between more than two floors.
A quick and simple guide on how to make glass for your maps.
Save/load keyvalues between levels
Learn how to make text appear on the screen during your levels.
Part 1: Doors
Describes the various uses for sprites, including halo effects and the steam trick. Also compares variousrendering modes.
This tutorial covers how to remove ammo and grenades from spawning players.
When you work with models in your map usually you use cycler entity, having a fiew submodels or model that can be light incorecly can be a pain to work with
Permanently locked doors
The AllocBlock section in the compile window will tell
you how many allocation blocks you have filled. “64” is
How to make ladders
The func_nobuild is a brush based entity which prevents engineers from building anywhere in the area where this brush exists.
German translation of the Half-Life.doc from the SDK.
Making Your First Hostage Rescue Map With Hammer AKA Worldcraft by Guy Montag
This tutorial gives you an overview of the official computer prefabs.
How to Use the env_render entity
In this tutorial I'll show you how to create all kinds of liquids
This tutorial will cover how to make a typical respawn/re-supply room.
How to make simple sliding and rotating doors.
This is a short article which describes the proccess of making a ladder in VHE, and assumes you have basic VHE knowledge.
There are two types of teleporters that can be made in Half-Life. There's a simple version and a complex version.
Deathmatch can be found in many games so its important to understand the issues involved with this gamestyle. In this article I cover such issues as weapon placement and gameflow.
How to simulate land mines
Tutorial 9: The new Game_xxxx Entities
keycard must be picked up for door to be openable
the spawning tank
Some of TFC's settings are done through special fields called ToggleFlags
This tutorial will teach you how to make a spiral staircase with Hammer
Yeah I know, most people know, however, up until minutes ago, I knew nothing, but I now know most!
This tutorial aims at showing advanced level designers how they can create complex brushes easily.
Getting Started with Worldcraft
There are simple ways to make your levels look more attractive and interesting with just texturing.
This tutorial gives you basic information about CS mapping and how to use the new entities
Trigger_setorigin can be used to sync a waterfall that is flowing into a pool of water
This tutorial shows how to use the clip texture
This tutorial will explain to you how to reduce lag caused by r_speeds (polygon counts) in a Half-Life level.
Have a leak in your map? Read this!
This is just a tutorial about how to make a text showing up when you fall down in a hole or walk trough someting!
This is just a small tutorial explaining how to quickly and perfectly align textures at an angle.
Full list of DOD textures. Only usefull for map makers and editors.
This tutorial adresses what Null and Bevel textures are, and how they can greatly improve the performance of your map
How to make a mirror floor
Adding Models to action hl and other mods
Detpackable Walls in Team Fortress Classic
You can make anything into a ladder. even something slippery like a plastic fish.
Looping a sequence using multi managers without the fear of a map crash. Also with an example on how to loop with multiple multi managers.
Seamless level transitions are something very cool and versatile.
Tutorial for all those newbies out there.
Tutorial 11: Seamless Level Transitions
Allows you to add custom buttons to your MOD
General Level Building Tips and Suggestions
valve hammer teleport
There are a number of textures that come with Half-Life that apply special properties.
This article describes the process of creating a random event generator. Idea originally by mazemaster.
Getting scientist bums on seats, so to speak, is a common query among mappers new to Half-Life
In this tutorial KungFuSquirrel tells us how he created the electrical arc in his map ns_eclipse.
This tutorial explains how to drop a flag only in a certain area to score points.
Ever wonder how to change the background sky texture in your map? Read this easy tutorial! Includes a handy list of envmap previews to show you what the different skies look like.
How to make realistic terrain using tetrahedron-shaped brushes
A decal is like the spraypaint the players place. The difference is that we as mappers may set those when we create the map.
In this tutorial I will tell you how to make a zombie rip through a wall. I expect that you have read Vlad's previous two scripting tutorials.
this tutorial will assume you already have basic mapping skills and know what a Aiscripted_sequences entity is
The Rustmill Effect refers to the effect created in the Rustmill map. In it, there was a 'map board' that consisted of an overhead view of the level.
This tutorial will cover how to make a typical respawn/re-supply room
How to make glass
TWHL's great collection of Entity Guides
An alternative way to find map leaks easily
I will demonstrate one of the possible ways to create a Collapsing Walkway.
This tutorial demonstrates how to create an interactive airstrike.
How to make an elevator with a button in it.
How to make a pop machine
The pop machine - not only does it dispense cans of pop, you can also smack it around with a crowbar!
This tutorial gives you basic information about the 3 different types of Counter-Strike maps.
How to layout a map
Make a lift from some solids.
How to make Overviews for HLTV/HDTV
func_door - How to make sliding doors
How to add Doors with Glass in Half-Life
This tutorial will explain how to make a rolling barrel that also moves (as seen in Blue Shift)
PilPax has sent this great tutorial our way that outlines just how to use the lights.rad file for texture lighting.
Creating skyboxes around your map.
first Half-Life map with Worldcraft2
In this tutorial, I will cover all trigger_ entities other than trigger_once, trigger_multiple, and those fully covered in other tutorials.
In this article, see how Hard Duty evolved from a simple concept art on paper to a full fledged level.
How to modify one monster's health without coding, directly from within the map editor.
This tutorial will give you some information about the 'sky box' and about the light_environment entity.
A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor
Basic lighting tutorial. Appearance types list.
How to create exterior area with sky tutorial.
This tutorial shows in easy steps how to create realistic looking steam
This tutorial will show you how to make a Quake style archway to connect 2 rooms.
This is an advanced tutorial showing how you can combine buttons, beams and a multi_manager for some interesting effects!
You'll notice on some maps hilly areas, in certain places, the only map using it that I can currently think of is dust, and its barely noticeable, but its there.
In this tutorial I will teach you about the most important SoHL-entities.
Between 2 floors
Masked Textures can be highly useful in many aspects for making ladders, grates and so forth
If you are using Worldcraft for the first time then it is probably best until you get a feel for things just to simply stick with hitting F9 and Enter to compile your map.
A general guide, with a number of points to consider when mapping for Team Fortress and its variants
This tutorial will explain to you how to insert and use ambient_generic entites to put ambient sounds in your level.
A tutorial that explains how to set up a sky, as well as how to light outdoor areas.
How to remove, give and place weapons in a CS map.
lets take a look at how to create a door that slides across or up/down
How to create your map type
A great hint brush utility written by a friend of Relic25's
There are a few ways to make random looking cliffs;the three ways are listed here
Getting Started with Hammer
This tutorial covers how to make an elevator that can move between more than two floors.
This is a Visual Guide of the different sky textures included in Half-Life and how to add them to your map.
Even if you know nothing about the monstermaker entity, do you think you could guess what it does? What did you say? It makes monsters? Well, that's partially right.
Water, lava, acid, raising water, waterfalls. Some useful information about complex water.
Compiling a map can sometimes be the biggest source of problems associated with Half-Life/TFC editing.
Terms and tips for more succesfull mapping.
A .loc file is what allows players to use %L in messages (and get a result).
Creation and use of batch files for HL compiling
Learn anything and everything about compiling, from the tools themselves, to parameters, and different methods to compile.
There are many ways to create arches in the goldsrc engine. But the method which saves the most polygons wins.
How to configure Valve Hammer Editor for Counter-Strike 1.6 mapping
This lists some brief explanations of the different rendering properties available to you in most of Half-Life's visible entities.
In this sample tutorial I will describe one of the best ways to create a cave in Terrain Generator
Often overlooked, but essential, and nice polish
a little 'tutorial' what trigger_changevalue can be used for
Going a bit more advanced on brush/vertex manipulation
So you have crafted your map and now it's time to get it ready for playing in CS.
Grunts and Gun's
A map is typically composed of 2 things; brushes and entities. But there are other things which make a map. These include models, sprites, sounds, etc.
How to make Rain/Snow
Glass is another brush-based entity.
Rope, Water and Waterfalls
Level transitions (using the trigger_changelevel) are an often misunderstood aspect of Half-Life editing.
Create a working vending machine
In the last part, you learned how does vis work and how it influences your map design. This tutorial is divided in three parts to quickly show you how to optimize maps.
crane can be moved incrementally as button is held down
Welcome to the Valve Hammer Editor (hammer /wc) overview and tutorial.
Making and Dealing with Sky
Vertex manipulation - basics, tricks and common errors
Learn how to use lights.rad to make your textures emit light.
This article demonstrates how to make a monster follow a path until it's AI kicks in (usually when it sees a player).
Learn how to capture demos and export them to video using this powerful tool.
This is a guide on how to use triggers
How to make a car in CS.
Dustbowl Style Map
I will now show you what is vis leafs and how it will influence your map design.
Making and Using Clip Brushes
Tips on good level Design for CS
how to use them in your map
Adding Models to Counter Strike 1.6 map
The func_wall entity is often used by mappers when they want to prevent polygon subdivision and encounter leaf warnings/errors
Part two of Lacos' tutorial on resetting entities at the start of every round. Be sure you've read part 1 first!
Need some corpses for your maps? Read on.
This is a tutorial to make a map that the Allies or Axis need capture all four flags to win the round
This article discusses how to create the effect of a door bending and bulging before it finally breaks open
The Func Ladder Entity
What is an fgd?
Glass and Moving Doors
Everyone wants a car these days, personally I believe if your wanting to pop in a vehicle then make sure its not the centre of attention of the map
How to create overlays, and light them
Texture Application Tool What is it?Where is it?What's it do? Here a picture of it and it's location.
Four different approaches to tree-making!
How to copy-paste things (grass, trees etc.)
glass is extremly easy to make when you know how
A visual representation of 128 sprites.
I will now show you how to add textures to your map.
This tutorial shows how to use the origin texture
In this tutorial I will guide you through the layout of WorldCraft, how it is layed out and what each of the buttons do.
This demonstrates the illusion of having a moving cargo container that has working doors and appears to be carrying a cargo of armed soldiers.
How to add Rain in Half-Life
Some mapping Jargon Explained
Explains how to set up the moving laser trick, as well as some things that can be done with circular beams.
In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor.
This tutorial will show you how to create a map like rock2
Making Light Beams
How to make a Teleport
Okay, considering that you've read Brian's basic doors tutorial, you should know how a door works.
You ask any mapper and they will fondly remember their first room.
How to create those in-game overviews
I suppose all good maps featuring rivers in them have waterfalls.
A guide to using Vis Groups
A little tutorial on how to make Half-Life 1 maps by HLCRAZY
How to make effective lighting
How to make your own credits
Build a working fan that creates wind.
I will step you through making various complex objects and how to create complex shapes that look real.
Making See-Through Glass
This tutorial shows in easy steps how to create a simple triggered elevator by using the func_door entity
Basic tutorial on using the command line or console to run a map.
This tutorial gives you an overview of the official random object prefabs.
creating siege-like cliffs
Does your map take too long to compile? Lacos delves into the reasons why, and what you can do to speed things up!
Making Shoot-trough-able grate
A more low-poly solution for triangle terrain
It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...
Among the many new things the Half-Life: Opposing Force expansion pack introduces, one of the most interesting is the engineer NPC.
Worldcraft 3.x only allows for the creation of Half-Life (and Half-Life mod) levels.
Just a short tutorial to help you line your textures up, faster than manually adjusting X and Y coordinates.
common mapping problems/questions
How to keep even the simplest architecture looking good.
NULL Texturing and boosting performance
Part 3: building a better boulder
If you are new to HL level designing and want to know how to make trigger, read this!
Rock2-Style Map Tutorial
Scripted Events - Using multi_manager
Reusing/duplicating complex entity systems
This is a short preview of the upcoming Worldcraft version 3.3
Half-Life Editing Tips
You will probably use this in every map.
Brief tutorial on how to create proper curves
Creating a simple camera
Simple tut. for create teleportations
Textured lighting, when used properly, is by far the best type of lighting in most situations.
The env_sprite entity is used to place, yep you guessed it, sprites in your level. It's also very easy to use.
How to use the vertex editing button
The Opposing Force Opening Sequence
How to add sound in your map
Treatise on general Multiplayer map design
Introduction to Triggers in Entities
A ladder in Half-Life is a combination of two things: the physical ladder which you see, and the invisible field which you can climb.
To Add NPC In Multiplayer (Works On Android & PC) You Must Follow my Steps
Create sliding or hinged doors with this tutorial.
Triggers and targeting are basic concepts of the mapping process. They are a part of almost every entity event so it is important to understand what they mean and how they work
In a Territorial Control map each team compete to control all the command points.
This 'tutorial' (more of a list of entities) shows you how to create your very own domination map (as seen in Unreal Tournament).
This tutorial explains the methods and tricks used to create the opening ride sequence seen in the Opposing Force expansion pack.
This shows the construction of a basic teleporter with sounds and sprites.
Making A Curved Corridor
Trigger things at roundstart
In this tutorial I will show you how to make a Respawning Breakable Window
how to setup invisible and useable triggers in Half-Life
A lot of effects can be created, fire, smokes, fog, sparks, lasers, blood. bubbles or even model shooter
Teleporters with sprite and sound effects are quite easy to construct.
This tutorial first goes over how to use the clip tool, then goes on to describe the many uses and abilities of this powerful tool.
Lab fun, computer were always fun here's how to spice things up.
How to make a grate/fence that you can shoot through
Turrets controlled by grunts? How about turrets controlled by grunts and players? Find out how here!
Hint brushes are a powerful and often misunderstood tool.
in this video i will cover up how to make a func_tank for the one who you can manually controll it and the one who will be controlled by the engine.
After spending over a year now in the forums, it's obvious that certain questions keep coming up over and over. Here are some I have noticed, complete with solution.
Port mapping from cs:go to cs 1.6
Making glass brushes
Small collection of Mapping Hints
A brief description of the commands and uses of the advanced compiling screen in Hammer.
Half Life Appearance Light Type List
Using prop models in SC
How to make a ladder
How to make Realistic Steam in HL
This tutorial will explain how to create a spiral staircase with the 'arch' tool, eliminating the need to use the vertex manipulation tool.
What is compiling?
Basicly, it is as it says, it is to include custom wads in the bsp file
Customizing the lights.rad File
Buzzybots Mapping Tutorial
Create a series of triggers that make an interesting scenario - an explosive elevator.
This tutorial applies to the Hammer Editor 3.5
Learn about sculpting prefabs out of a single brush, using textures to guide you
To make breakable glass, just make a block with a glass texture
Making a rotating door isnt as hard as you might think, its just a question of doing a little bit more than your normal door.
This tutorial demonstrates how to make a moving cargo crate
Many people ask how to go about reading and finding the coordinates given when certain errors occur with ZHLT. Fortunately its not too complicated.
How To Make A Map With WorldPad (aka: WordPad)
I had a massive headache trying to get this working, and after two days of trying various methods, I finally figured it out.
Get the card - without it the door won't open. Another look at Globals and Multisources
This article by Mr. Yuk discusses the use of the Pitch, Yaw, and Roll values (PYR) to make inverted models (and sprites) for use in mirroring a room.
How to use some more advanced game entity behaviour to trigger things upon the death of a player.
This Overview shows some examples of realistic rocks
Vertex Manipulation 3 - Creating Realistic
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
From now on, use the advance compile menu when compiling maps.To do this, just click on the expert button in the compile menu.
Make complex rocks without the errors!
How to make Sewers
Tutorial 5: Lifts, and more lifts...
Partial texture transparency via the 'Render Mode' key.
Angular Velocity and Rotating func_trains
This is the part of mapping that seperates the good mappers from the amazing mappers - The ability to make your map breathe.
Here is an incredibly simple and often used trick to make a multi_manager fire something over and over.
Finding & fixing leaks
This tutorial tells you how to set a trap whereby one or more monsters erupt from a wall or the ceiling to ambush the player
Sven Manor Enitity Guide
list of gibs available in goldsrc
How to create Awesome Lamps/Lights
how to change weather in valve hammer editor
TFC Class Limits
How to use !activator
Guy Montag writes up a great intro to setting up your first map in Worldcraft 3.3. Read on ye newbie! We won't tell if you advanced people learn somethign too
Put a little night in your map.
How to make your average ladder.
Explains how to modify the paths that bot's take to navigate your map
Some pointers on NPC and item placement
One of the things people have wondered about is how Gearbox achieved the x-ray effect in the of3a6 map
How2Map - Half-Life 1 & Sven Co-op
Basic Texture Application: Got walls and halls, now add some textures to make it all look great.
This tutorial takes you through the process of setting up Worldcraft so it works with Counter-Strike.
Build stairs complete with an angled bannister.
Setting up Multiple Objectives - multisource
Polygon Reduction Methods: A quick and dirty guide
A pictorial look at the configuration of the editor
A shiny floor that seems to reflect that which is above it adds an impressive touch to many Half-Life levels
How to make great looking natural terrain by using gensurf
How to import Models and Textures from other Mod's
Short video tutorial explaining the process involved in texture alignmnet for cylinders
This is quite advanced tutorial
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door, presumably with an oxygene-acetylene torch. Here's how it was done.
How to create a mortar
Since we have a tutorial on the light_environment entity, which is used to make sunlight in outdoor levels, I figured it would be helpful if we had a sky tutorial.
Frequently asked Questions and Tips
This is a continuation of my Introduction to Lighting Tutorial
This entity is needed to allow the players of the map to spawn.
This is a very basic tutorial about how to read a compile log
The multi_manager is a point-based entity used to time-activate other entities in your map.
This tutorial explains the use and creation of Origin Brushes. Origin Brushes are needed for any entity that rotates.
So I’m now going to try to teach you how to make your first map. There are already some tutorials out there, but for those who can’t find it or don’t understand it: here’s mine. Good luck on your first map!
this tutorial will demonstrate how to make a some scientist get pulled in to a vent
To new mappers - Tips
ARCHITECTURE & DESIGN
Tutorial 4: Door Antics...
How to make trees that line your landscape.
This is a guide to simple doors in Half-Life, and how to get them working using WorldCraft or Hammer 3.4
how to connect two rooms with a hallway in Half-Life
Physical Logic – Half-Life
How to group objects
The Bendy Door
NPC and Item Placement Theory
Using The Clip Tool
Putting the Osprey (the aircraft that drops off rapelling grunts) in your level is more complicated than regular monsters. Read this to find out how to do this.
QUAKE vs HALFLIFE MAPPING
Making a Custom Console Background
The trigger_changetarget simply changes entities' targets and it is easily configured.
In this tutorial, I'm going to try to show/explain a few of the tricks that some mappers use for cliff walls.
This tutorial is written for Quake II and to some extent Quake 3 Arena. However, all Quake engine games work on a similar principle (though not all have hint brushes or detail brushes).
Video Tutorial covering basic terrain mapping in hammer
CHANGING LEVELS IN HALF-LIFE
I want to make CS maps but don't know where to start
This tutorial assumes you are well versed in Worldcraft editing and have some basic knowledge about entities - especially func_illusionary and func_conveyor.
Covers locating and fixing many mapping mistakes.
Tutorial 2: Your first room and Worldcraft basics
This demonstrates how to create an invisible non-solid field
Teleporters with sprite and sound effects are quite easy to construct
This tutorial will lead you through the creation of an air strike table. What's an air strike table? you ask? It will allow you to target a specific point in your level and send an airstrike raining down on the targetted position.
T- and X- junctions
A very cool and advanced idea here. How to make a map be different between rounds.
Tutorial How To Make A Ladder
This article describes the simple intracacies of creating a turret which you can control through a camera.
Half-Life Rain Tutorial
VERC Enityi Guide
Leaks and how to fix them
This tutorial shows you three different ways to manipulate brushes
How do I make glass? How do I make things transparent?
how to cinfigure hammer for half life 1 or opposing force and the same thing for blueshift download hammer 3.5.1 and fdg file
Have you ever wondered how to make respawnable glass in half-life or tfc?
Setting up Worldcraft for Opposing Force is just like setting it up for any other mod, but there seems to be confusion, hence this separate article.
This tutorial will show you how to use the trigger_hurt entity.
An alternative to boring 90 degree corners
Newbie's Guide to Doors Part 1
Moving doors with transparent glass
A tutorial for add toggled explosions!
This tutorial file explains how you can easily add rain in your levels.
This is a comprehensive walk-through for setting up Worldcraft for Counterstrike editing.
Get Learned! Step 7 - Finish Line
All about Levels and Speed
USE OF FUNC_WALL, EPOLY
Here's a list of useful hints and tips relating to single-player mapping
How to make a basic ladder
back with another video in this video i will show you how change target in hammer
Using Half-Life Skies in Worldcraf
In this short tutorial, you will learn to create a simple room and light entity that will demonstrate a normal white light.
This tutorial shows in easy steps how to create a moving door with a glass window
Using angles to make better looking cities and towns
This article discusses what leaks are caused by and provides several methods of finding and fixing them
This tutorial shows in easy steps how to create a simple rotating door
Textured lights then, many mappers swear by them and others just hate them.
This tutorial demonstrates how to make a door with a handle that must be turned to open.
In this guide I will show you how to build a small but still playable de_map (defuse map).
Scaleing: Why it works.
Making a ladder
How to make a ladder
The 51 Most Frequently Asked Questions About Half-Life Level Editing
An issue constantly surrounded in questions is that of level changes
Basics of Entities - Adding and Editing Entities
This article discusses the use of skys in Half-Life
The compile tools contain a number of features that are accessible through command line parameters. Below are the available parameters for each tool
How to make a ladder. Clean and simple!
Making NPCs do things - Scripted Sequences
This article shows you how to switch lights on and off and what each type of
Tutorial 8: Controllable trams: The Func_tracktrain entity
Introduction to Hammer Editor and Mapping
This tutorial will cover the basics of vertex manipulation and what shapes can do what.
Basic scripted sequences/sentences tutorial
What is the BBMoEF? Basically its a method of breaking your map down into different peices to determine which part is causing your problem.
This FAQ is designed to help you get WorldCraft setup
This is part 2 of the pipes tutorial, and in this part I'll try to teach you how to make a pipe that actually bends.
This Tutorial shows how to use prefabs in QERadiant
Configuring the Editor
This is a very basic tutorial telling you how to set-up your basic WorldCraft 3.3 options
How to modify the titles text to produce Messages
So, you've got your spiffy new Environment Map....but what the hell do you do with it now???
This tutorial will show you how to do a more complex door -- a multi-polygon door with a glass pane in it.
healing pool as encountered in xen with full effects
how to create and customize a controllable sentry gun
Resetting Entitys At The Start Of Every Round
Climbing: slopes & ramps, jumping, stairs, cliffs, downspouts, ladders & ropes..
When starting out making maps most new mappers soon experience having a LEAK
Any experienced mapper will tell you that carving and hollowing are bad ideas.
Have you ever wondered why Half-Life doesn´t have a key system,
Well this is even more door for you to build
How to use the pointfile method with Valve Hammer
This is going to be an introduction to adding lighting effects to your level.
QuArK setup tutorial for Wizard Wars
Typical platform objects.
Neil Manke's VIS Tutorial - Smoke and Mirrors!
In Half-Life, water is simply brushes tied to an entity.
There seems to be alot of confusion over how to implement skys in a level. The concept is much more simple than most people think, and perhaps this is what leads to confusion.
Creating Proximity Doors
Once you have familiarised yourself with all the tools, then you can begin your map making.
Texturing Your Room
There are 2 ways around this, one for SP maps and one for DM maps.
Putting Sound Into Your Map
Blur in Half-life? Is that possible? Yes!
What is HLDM?
Let's start with the monster_generic entity. To tell you the truth, this entity is not very hard to use. However, I've only seen it being used in very advanced levels made by very proficient level designers.
Get Learned! Step 4 - Learn to Fly
How to make cars, planes, etc...
Embedding Textures into a Map
how to create easy rocks...
Making Ladders and Glass
This tutorial covers some amazing entities like env_bubble, env_funnel and env_shooter
Here, a button is pushed which triggers an alarm and eventually an air strike.
A great introduction to vertex manipulation, including how to not get into trouble with bad brushes.
This list shows tricks which can boost your mapping workflow.
Common and rare error
:: ISOBIT ::
It seems this is a big stumbling block many people encounter - how to connect two rooms with a hallway.
A pop machine. You've all seen 'em. You've all used 'em. How do you make 'em? Lemme tell ya.
The hows, what's, where's, when's, dos and don'ts of mapping for blue-shift!
I will now show you how to make a defusal map. This is one of the most simplest tutorials here.
Making a deathrun map
Pretty Effects with Spirit of Half-Life
Torching a Door
Adding Holes for Doors, Windows .... etc - Clipping Tool
Editing Individual Brush faces in Quark
scientists placed easily and correctly in seats, barneys rotate in swivelling chair (as seen in half-life intro)
Random Event Generator
Ladders are a very essential part of any map, let alone cs maps.
This tutorial helps you understand how the engine renders your map and how to improve the performance
Now that you've created a couple of rooms, it's time to think about textures.
WorldCraft 3.3: func_plat
Using Complex Brushes
In this tutorial I will show you how to create objects with mutiple func_breakable's, which break in the way they would in real life.
MaxNodeSize, NULL, etc.
Ever want to have a camera in your map, so that users can scope out the enemy? Like the ones in the truck in Assault.
Gamedesign theory for HLDM
Today I am going to talk about all ways of optimizing your goldsource(cs) map FPS wise (or probably just about most of them)
There are 2 ways to add lighting to your map- via entities, or textures.
A long winded look at mapping
Keyvalues are little pieces of information about the entities in your map
A guide for setting up the Hammer editor, using the Half-life SDK
A trick that allows you to skew textures in Hammer instead of just rotating them
Atmosphere in your map (Part 1 - Horror)
How to make realistic water
Adding a Spiral Staircase for effect
Making a fire is actually very simple
How to keep the r_speed down? Its pretty simple... We use the same method as the weaponmodelers do. Hide the backface.
Get to grips with creating a basic room
Entities (old SnarkPit)
Tutorial 10: Func_tank - Making a Controllable Turret
Another Mazymatic short & sweet tutorial on making sliding doors.
Making Your First Bomb Defusion Map With Hammer AKA WorldCraft
creating elevator(not func_door)
C-S Bots are stupid as hell, and that's exactly why I've written this tutorial.
This tutorial will illustrate how to create a 'bounce pad' similar to the Xen Bounce Pads found in the original Half-Life single player game.
I learned recently from a fellow mapper that there are actually different kinds of sprites one can use in Half-Life.
How To Make Arches (The Good Way)
Units, here is an ACCURATE scale to use when mapping, very useful.
a CHM File for scripted events for Stock Half Life Models
valve hammer multimanager
A tutorial focusing on terrain and cliffs in GoldSRC
I thought I'd make a thorough tutorial for the game_player_equip entity
This is used to make blocks fit and be different shapes, all you do is click on the object you want to shape and click on the 3d wireframe style icon on the left, now lots of dots appear on the object.
How to change views on join or team switch.
A tutorial in using the Clipping tool
Hide & Seek Maps
Put slippin' slidin' action into your levels. Or don't. In any case, it wouldn't hurt to know how this is done
Looking out for the your head as you make a spiny fan
LCD Display (with custom values!)
This article goes over the different facets of textures and texturing as related to Worldcraft 2.0 and Half-Life
Playtesting is the most important part of a map's creation and typically makes or breaks it. This article gives some pointers to consider.
Rain for Half-Life
This tutorial gives you information and an overview about the different sky possibilities
Making a ladder is no big deal when you've done it once. If you havn't made your first ladder yet, this tutorial is made special for you.
This small tutorial explains how to override the default settings running on a game server.
Making .mat files
Most brush-based and model-based (monsters, etc) point entities allow you to set their rendering properties
How to make a nice looking house!
How to make a tip over pylon
Camera, text and animation. Spawners, monsters, player and environment control
Wall supports and wells
How to make a curve
Using the item_nuclearbomb
Introduction to optimization.
This tutorial will explain to you how to put some outdoors into your level!