Level Design
Name / DescriptionRatingSrc / Author
Advanced Lighting (info_textlights & light_surface & improved sky lights)
sven
sven

Hezus

hl
herc

HERC

How to make transparant (shiny) floor in VHE
cs
gamebanana

GalihBG

hl
generic

Sleepy Dragon

Windows and Transparent Objects
hl
doe

Dyne

Customizing the lights.rad File
hl
rust

Mithodiel

cs
gamebanana

taurus

multi
generic

SpiKeRs

hl
herc

HERC

hl
rust

Andy

hl
twhl

pepper

hl
twhl

SlayerA

hl
herc

HERC

Get Learned! Step 7 - Finish Line
cs
generic

SuperJer

cs
gamebanana

timmycakes

Clipping Brushes
hl
doe

Quakeguru

hl
vlatitude

Brian

Creating Proximity Doors
hl
generic

Mithodical

All about Levels and Speed
hl
wavelength

HellBringer

hl
generic

Mr_Deth

hl
snarkpit

Forceflow

Worldcraft2 / the interface
hl
generic

hec

Curved Corners and Sloping Passages
hl
generic

caleb

hl
twhl

atom

Tutorial 5: Lifts, and more lifts...
hl
wavelength

HellBringer

hl
twhl

Andy

hl
twhl

JB

How to make a switch to turn lights on and off.
cs
gamebanana

Harris

cs
generic

Tiger

Game
sven

the-middleman

Team Fortress Classic Survival Guide
tfc
generic

guidePF

DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
hl
generic

sulsa

sven
sven

Streamfox

hl
generic

Tiger

hl
herc

HERC

cs
gamebanana

HazarD.

Introduction to Counter-Strike mapping
cs
twhl

pepper

hl
generic

lunaran

hl
wavelength

imaculata2000

Some tips on styling your maps
hl
snarkpit

LAzerMANiac

GoldSrc Sprite Tutorial - PART6: BEAM Sprites
hl
303

TheCorp303

hl
herc

HERC

hl
gamebanana

SpiritVII

How to loop sounds
hl
actionhl

Willis

cs
gamebanana

Admer456

hl
generic

Mr_Deth

How to make realistic water
hl
actionhl

Willis

Tutorial 7: The Func_train possibilities
hl
wavelength

HellBringer

cs
egirdk

ZiMMaKo

Multi-textured surface
hl
generic

Zip

hl
generic

Sleepy Dragon

hl
twhl

Andy

How to make scary 'ghost' monsters
hl
snarkpit

Necromancer

Rope, Water and Waterfalls
hl
rust

Andy

hl
twhl

Andy

hl
herc

HERC

hl
3rdlife

Cause of death

hl
snarkpit

R@lph VViggum

Making Steam
cs
generic

The God

tfc
generic

Az

hl
eyeronik

Eyeronik

How to make Land mines
cs
egirdk

Iceman

Getting started with worldcraft by Wills
hl
actionhl

Willis

cs
counter-map

pilpaX

hl
generic

nemesis

TFC - CTF map
tfc
generic

Az

Hint Brushes
hl
twhl

Andy

Creating a streetlight with light cone
hl
generic

lacos

hl
doe

Dyne

Getting Started with Hammer
hl
rust

Andy

Capture The Flag Tutorial
tfc
doe

snowdog

Using Valve Hammer Editor to Create Worlds for Natural Selection
Game
generic

amckern

hl
twhl

Andy

hl
herc

HERC

hl
generic

Tiger

hl
generic

Tiger

Connecting Two Rooms
cs
generic

Blink

multi
egirdk

Jesper

hl
vlatitude

Brian

hl
herc

HERC

hl
generic

Tiger

hl
snarkpit

ReNo

cs
generic

shash7

Using prop models in SC
sven
sven

Hezus

hl
generic

lacos

Quick Guide to Making Simulated Fog for HL
hl
snarkpit

Necromancer

How to change the sky box texture
hl
actionhl

Willis

hl
twhl

atom

Lighting And Compiling
cs
generic

Blink

hl
herc

HERC

hl
snarkpit

Cash Car Star

hl
herc

HERC

hl
generic

amckern

tfc
generic

UncleBRUCE

hl
generic

Tiger

cs
generic

shash7

multi
generic

SpiKeRs

cs
generic

shash7

Adding Models to action hl and other mods
hl
eyeronik

Eyeronik

hl
generic

Steven Hobbs

cs
counter-map

Tayl0r

hl
twhl

38_98

Entities in Quark
hl
generic

Ryan Greg

Leakage
hl
eyeronik

Eyeronik

Underwater Currents
hl
generic

caleb

How to make breakable wall
cs
gamebanana

Lamk0^

hl
generic

Mr_Deth

Scaleing: Why it works.
hl
generic

Ryan Greg

The Ladder Tutorial
hl
wavelength

HellBringer

hl
generic

Sleepy Dragon

hl
snarkpit

unknown

hl
generic

mappers kingdom

Vertex Manipulation 4 - Realistic Cliffs
cs
generic

The God

hl
twhl

atom

LEAKS EXPLAINED
cs
generic

Blink

Tutorial 8: Controllable trams: The Func_tracktrain entity
hl
wavelength

HellBringer

hl
generic

Sleepy Dragon

Setting up Worldcraft
hl
actionhl

Wills

Finding Leaks Using Pointfiles
hl
wavelength

EarthQuake

How to make Rain/Snow
hl
actionhl

Willis

How to make great looking natural terrain by using gensurf
hl
generic

ttj

hl
isolated

isolated-design

tfc
generic

Az

hl
generic

the spawning tank

How to find leaks easily
hl
actionhl

Willis

hl
vlatitude

Brian

creating elevator(not func_door)
hl
gamebanana

face_crusher

cs
generic

shash7

hl
snarkpit

Orpheus

hl
eyeronik

Eyeronik

tfc
herc

HERC

hl
snarkpit

MASTERMIND

hl
generic

lunaran

hl
rust

Mazemaster

hl
generic

Ryan Greg

cs
counter-map

Lacos

hl
twhl

kol

Making a symmetrical map
tfc
gamebanana

Squeezit

hl
generic

bulk70

hl
doe

JoNaS

hl
twhl

Andy

hl
snarkpit

Campaignjunkie

multi
twhl

Seventh-Monkey

hl
herc

HERC

HALOS ON LIGHTS
cs
generic

Blink

Making water that looks good
hl
sven

RNG

hl
snarkpit

unknown

Another way to create rocks
cs
gamebanana

Mr.Rampage

hl
wavelength

Bulk

cs
counter-map

Mazy

hl
herc

HERC

cs
generic

shash7

hl
herc

HERC

Making New Buttons for Your MOD
hl
rust

Cheesemonster

hl
generic

tjbrosna

multi
generic

SpiKeRs

BSP to MAP | BSPTwoMAP
cs
gamebanana

Viper1337

How to make a Teleport
cs
egirdk

silver

How to make a rotating glass door
hl
generic

Sleepy Dragon

Mapping tips and tricks #1
cs
gamebanana

shash7

hl
wavelength

HellBringer

CHANGING LEVELS IN HALF-LIFE
hl
generic

Phil Daniels

hl
eyeronik

Eyeronik

Guide To Achieving A Perfect Single Player Review Score
hl
generic

MrBunwahs

func_doors
hl
snarkpit

unknown

cs
gamebanana

natko

cs
generic

shash7

cs
egirdk

Iceman

hl
eyeronik

Eyeronik

cs
counter-map

Nemesis

Func_Wall, Func_Illusionary and Func_Wall_Toggle
hl
snarkpit

Cash Car Star

An Absolute Newbie Guide to CS Vehicles
cs
counter-map

Tayl0r

Detail versus Design
hl
generic

davej

hl
generic

Philip Whalen

cs
counter-map

Mr_Deth

Get Learned! Step 5 - Plumbing
cs
generic

SuperJer

multi
egirdk

Floydian

cs
gamebanana

sebamora_123

hl
twhl

SiI_3nC3

hl
twhl

atom

hl
twhl

Seventh-Monkey

Hammer Beginner Tutorial 1
hl
wavelength

Hellbringer

hl
twhl

Stojke

hl
wavelength

imaculata2000

Vertex Manipulation 3 - Creating Realistic
cs
generic

The God

cs
gamebanana

Trool Face

How To Make Stairs
cs
generic

Blink

How to make a tip over pylon
cs
egirdk

Egir Helgrimson

cs
counter-map

Outkast

Counterstrike Mapping
cs
generic

hec

Entities
hl
eyeronik

Eyeronik

In-Depth: Getting started in Mapping
hl
3rdlife

linkoraclehero

cs
generic

shash7

hl
twhl

Marlborometal

Configure Worldcraft
hl
snarkpit

Leperous

Triangle Terrain 3: Optimising Terrain
hl
snarkpit

ReNo

Atmosphere in your map (Part 1 - Horror)
cs
gamebanana

Glock18

Entities (old SnarkPit)
hl
snarkpit

unknown

hl
vlatitude

Brian

cs
egirdk

Egir Helgrimson

multi
egirdk

silver

cs
generic

tjbrosna

first Half-Life map with Worldcraft2 - Part 2
hl
generic

hec

hl
generic

benthekuno

Proper ropes/cables for lifts
hl
snarkpit

Andrei

hl
eyeronik

Eyeronik

hl
doe

Core

hl
generic

unknown

Resetting entities at the start of every round (Counter-Strike specific method)
hl
generic

lacos

cs
generic

tjbrosna

cs
counter-map

Guy_Montag

hl
twhl

Iruyun

TFC: Capture The Flag
tfc
herc

HERC

Putting Sound Into Your Map
cs
generic

Blink

Configuring func_trains - func_tracktrains
hl
snarkpit

Andrei

Design Considerations for HLDM Part 2
hl
snarkpit

sulsa

cs
egirdk

Marcus

multi
twhl

Andy

Add water you can see through
cs
gamebanana

Trool Face

cs
counter-map

Lacos

cs
generic

tjbrosna

hl
vlatitude

Vlad

cs
generic

shash7

The 'Healing the engineer' effect
hl
generic

bulk70

GoldSrc Sprite Tutorial - PART2: ADDITIVE Sprites
hl
303

TheCorp303

cs
generic

The God

Complex cliff faces
hl
snarkpit

ReNo

hl
snarkpit

ReNo

hl
herc

HERC

How to use !activator
sven
sven

the-middleman

cs
generic

shash7

hl
snarkpit

Hornpipe2

cs
gamebanana

Skals

Creating your first map
hl
generic

lacos

cs
counter-map

Lacos

Making a destroyable active tank turret (realistic)
hl
snarkpit

Andrei

cs
generic

shash7

hl
jinx

Jinx

hl
generic

hec

cs
egirdk

Floydian

cs
counter-map

Mr_Deth

Rotating Cameras
cs
generic

The GOD

cs
counter-map

Lasalas

hl
generic

Sleepy Dragon

hl
twhl

AJ

DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING - Part 2
hl
generic

sulsa

hl
vlatitude

Vlad

cs
generic

SuperJer

Tutorial 10: Func_tank - Making a Controllable Turret
hl
wavelength

HellBringer

hl
snarkpit

unknown

The Basic's of world craft
hl
generic

Sleepy Dragon

cs
generic

shash7

hl
generic

Tiger

hl
herc

HERC

hl
vlatitude

Vlad

Creating Custom Map Titles & Other Flash Things for Half-Life
hl
generic

Tone

creating siege-like cliffs
hl
generic

N0TH1NG

How to make a ladder
cs
generic

shash7

hl
vlatitude

Inanimate Carbon Rod

Mappers should read:Fix the bot's bugs with ladder
cs
gamebanana

hhhhhhhh

hl
rust

Koga73

Compiling in Quark
hl
generic

Ryan Greg

Theory - Connectivity and flow
Game
sven

Tinman

Custom Textures In Quark
hl
snarkpit

Mr.INSANE

hl
generic

mappers kingdom

hl
generic

Tiger

cs
twhl

Andy

hl
twhl

Vassy

hl
twhl

BJ

cs
counter-map

Mazy

hl
snarkpit

Leperous

tfc
generic

Az

Making a ladder
hl
generic

mazy

Mapping terms definitions FAQ
hl
generic

tommy14

hl
snarkpit

Renegatus

hl
snarkpit

Ferret

hl
rust

mazemaster

ZHLT RAD compile flag options -and the results
hl
generic

amckern

How To Make A Map With WorldPad (aka: WordPad)
hl
generic

Ryan Greg

hl
herc

HERC

hl
eyeronik

Eyeronik

multi
twhl

rowleybob

hl
herc

HERC

tfc
generic

TurboWorm

hl
eyeronik

Eyeronik

Problems and solutions then compiling map
cs
gamebanana

:: ISOBIT ::

hl
vlatitude

Vlad

hl
sven

Tinman

hl
gamebanana

MarlboroMetal

Get Learned! Step 6 - Sprinkles
cs
generic

SuperJer

cs
eyeronik

Eyeronik

cs
generic

Blink

cs
generic

Rubber Ducky

hl
generic

Tiger

hl
snarkpit

Gollum

hl
generic

Tiger

Game
sven

Aurora

Perfect 90 Degree Curves
hl
snarkpit

The SnarkPit

hl
snarkpit

thursday-

cs
generic

shash7

tfc
doe

SnowDog

hl
rust

Andy

hl
herc

HERC

Making A Curved Corridor - Part 2
cs
generic

Blink

How to create Awesome Lamps/Lights
sven
sven

TrEmPlEr

hl
snarkpit

Niborius

hl
twhl

Loque

cs
generic

Blink

Introduction to Hammer Editor and Mapping
cs
gamebanana

Akshit Saklani

cs
counter-map

FatboyTim

making glass break on touch in 5 steps
cs
gamebanana

Zaragoza

How to make Overviews for HLTV/HDTV
hl
generic

tommy14

hl
twhl

Andy

Using the item_nuclearbomb
hlop
snarkpit

unknown

cs
generic

shash7

hl
generic

Chips

cs
counter-map

Waldo

Custom skies
hl
snarkpit

unknown

hl
generic

Tiger

Tentacles!
sven
sven

A1win

Vertex manipulation - basics, tricks and common errors
hl
generic

lacos

Drivable objects
hl
snarkpit

unknown

Chaincraft - Explanations - Part 1
hl
generic

Chaincraft

Configuring Worldcraft 3.3
hl
snarkpit

unknown

Vertex Manipulation - Taming The Beast
hl
wavelength

HellBringer

tfc
generic

Az

Get Learned! Step 3 - Buildin' Blocks
cs
generic

SuperJer

sven
sven

Hezus

cs
generic

KarLi

hl
herc

HERC

sven
sven

Silencer

hl
vlatitude

Brian

Apache Delivering an APC
hl
generic

Todesangst

hl
snarkpit

KungFuSquirrel

cs
gamebanana

Glock18

How to trigger something after using a button for a period of time.
sven
sven

Nih

hl
wavelength

AK-47

hl
snarkpit

Leperous

How to make a curve
cs
egirdk

Naigel

hl
generic

Mr_Deth

ARCHITECTURE & DESIGN
hl
generic

lunaran

Basic detail
hl
generic

lacos

Tutorial 3: Adding a second room and a door
hl
wavelength

HellBringer

hl
twhl

atom

hl
eyeronik

Eyeronik

cs
egirdk

Egir Helgrimson

hl
twhl

atom

Mapping Guide for HL using QEradiant
hl
generic

DerekR

How to use the vertex editing button
hl
actionhl

Willis

cs
gamebanana

timmycakes

The Texture Application
multi
egirdk

Egir Helgrimson

Detpackable Walls in Team Fortress Classic
tfc
doe

snowdog

hl
snarkpit

Leperous

Enemy AI
hl
generic

Deraj

cs
egirdk

Iceman

Volumetric lighting
hl
generic

snarfevs

Trigger_setorigin, with a waterfall into a rising water level.
Game
sven

wolf-3d

hl
twhl

pepper

hl
doe

Dyne

hl
generic

Joe

cs
generic

shash7

Func_button
hl
snarkpit

unknown

hl
vlatitude

ArchVile

hl
generic

lacos

Setting up Worldcraft
hl
generic

hec

hl
eyeronik

Eyeronik

Prefabs and Monsters
hl
rust

Andy

hl
actionhl

Hondo

hl
snarkpit

ReNo

hl
wavelength

-+Arcadian+-

Xen bounce pads
hl
generic

unknown

Rising water
hl
generic

Oirfid

cs
gamebanana

Admer456

Neil Manke's VIS Tutorial - Smoke and Mirrors!
hl
wavelength

HellBringer

tfc
doe

evilchild

The Clip Brush Tutorial
hl
wavelength

HellBringer

Making a Custom Console Background
hl
rust

Merl

Adding a model into Counter-Strike maps
cs
eyeronik

Eyeronik

Reusing/duplicating complex entity systems
Game
sven

w00tguy123

hl
generic

mazy

hl
generic

the spawning tank

hl
generic

bulk70

How to make breakable windows
hl
actionhl

Willis

hl
generic

Mr_Deth

tfc
doe

evilchild

hl
herc

HERC

hl
vlatitude

Brian

The Gmdm2 tutorials Part 2
hl
snarkpit

Gollum

Chaincraft - Explanations - Part 3
hl
generic

Chaincraft

Advanced Camera Tricks
hl
generic

Todesangst

hl
twhl

TheGrimReafer

Making realistic Trees
cs
generic

The God

Map Overviews
cs
generic

The GOD

Lighting
hl
generic

Todesangst

hl
vlatitude

Brian

cs
egirdk

Egir Helgrimson

Compiling Part 1
hl
generic

mappers kingdom

General level design theory
cs
generic

shash7

Sky Positioning
hl
generic

torque_mod

hl
herc

HERC

multi
egirdk

silver

hl
vlatitude

Kabaal

The Gmdm2 tutorials Part 3
hl
snarkpit

Gollum

hl
rust

Andy

Entity Editing Tutorial
tfc
generic

Neurobasher

hl
vlatitude

Vlad

cs
generic

HLCenter

Chaincraft - Explanations - Part 2
hl
generic

Chaincraft

Einführung in den Hammer Editor 3.5
hl
isolated

isolated-design

Overviews für Counter-Strike (German)
cs
generic

HLTV

tfc
generic

Az

Scripted Sentences
hl
twhl

TheGrimReafer

Hammer Beginner Tutorial 4
hl
wavelength

Hellbringer

Vertex manipulation - basics, tricks and common errors
hl
generic

lacos

hl
generic

the spawning tank

how to change weather in valve hammer editor
cscz
gamebanana

Mr.Hardcore

How to configure Valve Hammer Editor for Counter-Strike 1.6 mapping
cs
egirdk

Egir Helgrimson

hl
generic

Sleepy Dragon

cs
counter-map

pilpaX

tfc
generic

Az

hl
snarkpit

Gwil

cs
counter-map

Mr_Deth

hl
doe

snowdog

hl
3rdlife

Cause of death

hl
herc

Freon

hl
twhl

atom

Leaks and how to fix them
cs
generic

shash7

Using Valve Hammer Editor to Create Worlds for Sven Co-op
sven
generic

amckern

hl
twhl

atom

How to use the Clipping tool
multi
egirdk

Silver

NULL Texturing and boosting performance
cs
egirdk

Souleh

tfc
doe

evilchild

hl
twhl

Skeeve

cs
gamebanana

sebamora_123

hl
twhl

atom

cs
gamebanana

xCuDi

hl
snarkpit

fraggard

hl
wavelength

slackiller

Custom Words
tfc
generic

Dasyati

hl
vlatitude

Vlad

func_door - How to make sliding doors
cs
egirdk

Egir Helgrimson

Carving/Clipping
hl
actionhl

Willis

The 51 Most Frequently Asked Questions About Half-Life Level Editing
hl
wavelength

HellBringer

hl
isolated

isolated-design

cs
snarkpit

Mor7y

How to apply decals in a map (Valve Hammer)
cs
gamebanana

Danial Afridi

cs
egirdk

Iceman

hl
twhl

Skals

hl
generic

torque_mod

hl
vlatitude

Brian

hl
rust

Miniwood

Texturing Techniques
cs
generic

The God

Grunts and Gun's
hl
rust

Andy

cs
generic

SuperJer

Fences you can shoot through
hl
snarkpit

unknown

hl
hlws

Jack BloodBath Potter

About CLIP Texture
cs
gamebanana

Tatu Eugen

cs
generic

shash7

hl
wavelength

Bulk

Making Shoot-trough-able grate
hl
generic

mazy

hl
twhl

Zappy_2x2

Port mapping from cs:go to cs 1.6
cs
gamebanana

Sowa Games

Advanced Shadows
sven
sven

Hezus

Day of Defeat Mapping: Part 1
dod
snarkpit

Gorbachev

sven
sven

the-middleman

Game
generic

amckern

Water Trickle
hl
generic

snarfevs

hl
doe

Quakeguru

hl
generic

SpiKeRs

hl
vlatitude

Vlad

hl
snarkpit

unknown

hl
generic

SpiKeRs

cs
gamebanana

Admer456

cs
eyeronik

Eyeronik

hl
3rdlife

Cause of death

How to Make a Simple Door
hl
doe

TroZ

hl
twhl

Andy

tfc
doe

SnowDog

How to make Sewers
cs
egirdk

Egir Helgrimson

Barney’s Wizard Counterstrike mapping guides: Part 2 'Covering Your Ass'
cs
counter-map

Barney

hl
generic

Tiger

hl
twhl

Bruce

Getting background sounds to loop
sven
sven

AdamR

R_SPEEDS - Part 1
cs
generic

Blink

To new mappers - Tips
cs
egirdk

Brammer

Hammer Beginner Tutorial 2
hl
wavelength

Hellbringer

hl
doe

snowdog

R_Speeds
hl
generic

torque_mod

hl
rust

Andy

TFC Class Limits
tfc
generic

Az

Making Your First Bomb Defusion Map With Hammer
cs
counter-map

Guy_Montag

Making breakable glass
hl
generic

mazy

cs
egirdk

Egir Helgrimson

hl
jinx

Jinx

hl
herc

HERC

Clipping Brushes
tfc
generic

Deraj

cs
egirdk

Egir Helgrimson

hl
rust

Gard

func_wall - how to make {blue transparrent
cs
egirdk

Egir Helgrimson

func_train - how to make a train
cs
egirdk

Lars

hl
twhl

kaffikopp

Newbie's Guide to Doors Part 1
hl
generic

tjbrosna

Map Sizes in Worldcraft
hl
eyeronik

Eyeronik

Keypad Tutorial
sven
sven

Silencer

QERadiant - Overview Of Ground Styles
hl
generic

Tiger

hl
snarkpit

Orpheus

hl
snarkpit

Elon Yariv

hl
generic

unknown

How to make an elevator with a button in it.
cs
gamebanana

Harris

hl
generic

bulk70

hl
twhl

BrattyLord

hl
generic

SpiKeRs

hl
vlatitude

Brian

dod
rust

Nick

hl
generic

nemesis

cs
counter-map

Mr_Deth

Item/Weapon Placement
hl
actionhl

Willis

Simple Camera Tutorial
cs
generic

The God

hl
rust

Andy

hl
generic

cagey

cs
gamebanana

Skals

How to make ambient noises
hl
actionhl

Willis

cs
egirdk

Zeon

hl
herc

HERC

hl
generic

Sleepy Dragon

hl
vlatitude

Foddex

Elaborate Elevators, Part #2
hl
generic

Todesangst

hl
twhl

BrattyLord

How to Make the Screenshot for an Overview
cs
egirdk

Egir Helgrimson

multi
generic

SpiKeRs

tfc
doe

evilchild

Creating a dark environment.
hl
rust

Andy

Aiscripted Sequences
hl
snarkpit

parakeet

Elaborate Elevators, Part #1
hl
generic

Todesangst

The Mysteries of the Pak File...
multi
wavelength

Bored_technician

hl
herc

HERC

How to change views on join or team switch.
cs
egirdk

0ddity

hl
generic

Sleepy Dragon

Making .mat files
hl
actionhl

Ilkimys

How to reduce r_speeds with rafters
cs
egirdk

Egir Helgrimson

Scripted events for Stock Half Life Models
hl
generic

amckern

Creating Proximity Doors
hl
rust

Gard

tfc
doe

evilchild

Useful Mapping Commands
hl
eyeronik

Eyeronik

hl
generic

SpiKeRs

cs
egirdk

Egir Helgrimson

Design Considerations for HLDM Part 1
hl
snarkpit

sulsa

Keeping Track Of, And Changing The Global State Of Entities
hl
generic

Ryan Greg

cs
counter-map

Torque

cs
twhl

Peace and LOve

Using Valve Hammer Editor to Create Worlds for Counter-Strike
cs
generic

amckern

Pipe-Works (part 2)
hl
snarkpit

Sinner_D

Counter-Strike 1.6 Mapping
cs
gamebanana

Arman Ossi Loko

hl
eyeronik

Eyeronik

sven
sven

JPolito

hl
twhl

Andy

Customizing the lights.rad File
hl
generic

Mithodical

How to use the multi_manager entity
cs
egirdk

Silver

How to make ladders
hl
actionhl

Willis

hl
doe

Blackstein

DoD Spawn Protection
dod
rust

Nick

R_Speeds
hl
generic

Torque

Destroyable Cameras
cs
generic

The GOD

Introduction to Triggers in Entities
cs
gamebanana

Akshit Saklani

cs
egirdk

jonas_dk

hl
generic

Tiger

WorldCraft 3.3: func_plat
hl
generic

Crosshair Central

cs
generic

shash7

How to Control the Player Respawn Rate
tfc
doe

evilchild

Window lighting trick
hl
snarkpit

Andrei

hl
hlws

Jack BloodBath Potter

cs
counter-map

stupendous_man

cs
generic

shash7

The BSP Process and Visibility
Game
generic

Geoffrey DeWan

multi
egirdk

polooffer

hl
generic

Tiger

Tutorial 6: 'I have seen the light!!'
hl
wavelength

HellBringer

Game
sven

the-middleman

R_SPEEDS
tfc
generic

UncleBRUCE

Compiling Terms You Should Know
hl
generic

Mithodical

hl
eyeronik

Eyeronik

hl
generic

lacos

Difficulty levels chosen by vote and difficulty level dependant events
sven
sven

AdamR

hl
herc

Dave Johnson

Scripted Sequence's for Newbies part 1
cs
generic

HLCenter

hl
twhl

atom

hl
snarkpit

Leperous

TFC - Command Point System - Canal Zone Style
tfc
generic

Az

cs
counter-map

Sam

hl
eyeronik

Eyeronik

hl
generic

hec

On textures and wpoly (128, 256 or 240, which is the best?)
sven
sven

Hezus

cs
generic

tjbrosna

Shocking the Ichthys
hl
generic

Todesangst

QERadiant - Overview Of Rock Styles
hl
generic

Tiger

cs
egirdk

Floydian

cs
generic

shash7

How to Jump Over a Building In 3 Easy Steps
hl
doe

Dyne

hl
generic

Tiger

Design Considerations for HLDM Part 3
hl
snarkpit

sulsa

Tutorial 2b - Func_Train Lift, Multiple Floors + Lift Doors.
sven
sven

wolf-3d

Map Layout Theory for Counter Strike
cs
twhl

Skals

hl
generic

Rage

Hammer Beginner Tutorial 3
hl
wavelength

Hellbringer

hl
twhl

Andy

Units, here is an ACCURATE scale to use when mapping, very useful.
hl
generic

mapmakers

multi
egirdk

Egir Helgrimson

hl
generic

hec

hl
wavelength

Barney99

Frequently asked Questions and Tips
hl
actionhl

Willis

cs
generic

shash7

cs
generic

shash7

trigger_teleport - Teleportation
cs
gamebanana

Tatu Eugen

hl
hlws

QuickDeath

hl
vlatitude

Brian

hl
snarkpit

Ferret

cs
egirdk

Egir Helgrimson

Spicing up your architecture
hl
snarkpit

ReNo

first Half-Life map with Worldcraft2
hl
generic

hec

hl
twhl

atom

Making glass brushes
cs
generic

tjbrosna

hl
vlatitude

ArchVile

hl
vlatitude

GeeBee

hl
generic

Sleepy Dragon

cs
counter-map

Barney

Rotating Door
cs
gamebanana

Tatu Eugen

hl
snarkpit

xconspirisist

hl
isolated

isolated-design

hl
generic

Sleepy Dragon

Glass and Moving Doors
hl
rust

Andy

Tutorial 2b - Func_Train Lift, Multiple Floors + Lift Doors
sven
sven

wolf-3d

hl
generic

Sleepy Dragon

Climbing a wall ledge
hl
snarkpit

Wild Card

hl
generic

Mr_Deth

cs
counter-map

questionable.ethics

hl
eyeronik

Eyeronik

multi
generic

czg

hl
snarkpit

Sinner_D

cs
egirdk

Egir Helgrimson

hl
herc

Dave Johnson

hl
wavelength

Anubis

hl
generic

Tiger

hl
snarkpit

Crono

ITEM BALANCE
hl
generic

lunaran

cs
generic

Blink

Compiling maps using ZHLT
cs
gamebanana

Danial Afridi

hl
doe

9InNail

multi
twhl

atom

TFC - Command Point System - Warpath Style
tfc
generic

Az

hl
vlatitude

George Duckett

hl
eyeronik

Eyeronik

cs
egirdk

azi

Triangle Terrain 2: Switching Direction
hl
snarkpit

ReNo

Making glass brushes
hl
generic

tjbrosna

hl
twhl

Seventh-Monkey

The making of good grass in WC
hl
generic

Sleepy Dragon

Übersetzung der Modelling for Half-Life.doc aus dem HL-SDK 2.2
hl
isolated

isolated-design

Creating Environment Maps With Terragen
hl
rust

Gard

Locked Doors
hl
generic

tjbrosna

hl
snarkpit

Cash Car Star

Forge Game Data Files (fgd)
hl
eyeronik

Eyeronik

cs
counter-map

Mazy

Physical Logic – Half-Life
hl
generic

snarfevs

cs
egirdk

Egir Helgrimson

tfc
doe

evilchild

hl
snarkpit

Archaic

hl
generic

Tiger

A beginners guide to mapping: Part 2
cs
gamebanana

natko

cs
generic

Blink

GoldSrc Sprite Tutorial - PART3: IndexAlpha Sprites
hl
303

TheCorp303

cs
generic

HLCenter

hl
eyeronik

Eyeronik

hl
vlatitude

Vlad

Taming the Speaker Entity
hl
generic

Mithodical

hl
wavelength

HellBringer

hl
snarkpit

unknown

hl
isolated

isolated-design

common mapping problems/questions
sven
sven

Nih

hl
vlatitude

Brian

Making Light Beams
cs
generic

The God

hl
generic

Tiger

cs
egirdk

Silver

hl
generic

moonacre

MAP BALANCE
hl
generic

lunaran

cs
egirdk

Silver

cs
counter-map

pilpaX

hl
generic

Tiger

TFC - Dustbowl Style Map
tfc
generic

Az

The Gmdm2 tutorials Part 1
hl
snarkpit

Gollum

Complex cliff faces (faster alternative method)
hl
snarkpit

Agent

hl
generic

Tiger

cs
generic

Tiger

How to make your own credits
cs
egirdk

silver

Creating a Streetlight with Light Cone
cs
counter-map

Lacos

How to do complex brushwork with no errors
cs
gamebanana

Glock18

QuArK setup tutorial for Wizard Wars
hl
generic

Sinistar

hl
generic

caleb

func_vehicle complete tutorial
cs
gamebanana

cd5ssmffan

tfc
doe

evilchild

hl
generic

Tiger

Game
sven

Puchi

hl
twhl

Rebel Shuttle

hl
generic

Tiger

hl
generic

Tiger

cs
egirdk

Egir Helgrimson

tfc
generic

Az

tfc
generic

Izzy

cs
counter-map

Waldo

hl
rust

Andy

hl
herc

HERC

hl
twhl

atom

sven
sven

Hezus

Tutorial 2: Your first room and Worldcraft basics
hl
wavelength

HellBringer

cs
generic

Blink

An alternative way to find map leaks easily
cs
gamebanana

Harris

hl
generic

mazy

sven
sven

Hezus

cs
egirdk

Gee

cs
gamebanana

Glock18

hl
generic

benthekuno

hl
generic

hec

hl
vlatitude

Brian

tfc
generic

Az

hl
snarkpit

amckern

cs
counter-map

Zaphod_Beeblebrox

hl
twhl

ZombieLoffe

multi
generic

SpiKeRs

Panel Texturing
hl
snarkpit

Ferret

Laser + Multi Manager + Button
cs
gamebanana

Tatu Eugen

hl
eyeronik

Eyeronik

DoD Object Objectives
dod
rust

Nick

hl
generic

Torque

cs
gamebanana

Glock18

How to use the HINT brush
cs
egirdk

Egir Helgrimson

Batch File Compiling for Beginners
hl
snarkpit

Tracer Bullet

Water - how to make it
hl
snarkpit

unknown

hl
herc

HERC

tfc
hlws

Jack BloodBath Potter

Using the Technique In-game: Creating Killable Fish that Respawn Every Round (Part 2)
cs
counter-map

Lacos

The fastest way to compile your maps!
cs
counter-map

Lestat

hlop
herc

HERC

hl
vlatitude

Inanimate Carbon Rod

TEAM FORTRESS
tfc
generic

lunaran

hl
generic

Sleepy Dragon

cs
counter-map

Mr_Deth

Sky Positioning
hl
generic

Torque

Combining Scripted Sequences and Sentences
hl
generic

hec

How to make Usable Camera
hl
actionhl

Willis

Vending Machines
hl
snarkpit

Leperous

Making Ladders and Glass
hl
sven

Mr.Hankey

hl
generic

bulk70

Hollow spheres
hl
snarkpit

mazemaster

cs
gamebanana

Admer456

hl
rust

Gard

cs
generic

shash7

How to make a static rotating crane.
cs
gamebanana

Harris

hl
twhl

Stojke

DecalsAbziehbilder
cs
egirdk

Kookas

hl
vlatitude

Vlad

DoD Class Limits
dod
rust

Nick

hl
snarkpit

Xen

hl
twhl

Andy

Adding Models to Counter Strike 1.6 map
cs
gamebanana

Akshit Saklani

hl
generic

the spawning tank

tfc
generic

Vitani

cs
generic

HLCenter

Three Important things/rules
cs
gamebanana

Mark Tven

Creating Environment Maps With Terragen
hl
generic

Mithodical

How to make a curve - the next step!
cs
egirdk

Naigel

hl
herc

HERC

cs
gamebanana

HazarD.

Tutorial 9: The new Game_xxxx Entities
hl
wavelength

HellBringer

Making a proper sky for your map.
cs
gamebanana

Harris

Team vs Team Balancing Tutorial
sven
sven

A1win

cs
counter-map

Mazy

How to reduce r_speeds
hl
actionhl

Willis

Trigger at round start
cs
gamebanana

danielmarcu

cs
generic

SuperJer

Lightvalues
multi
egirdk

Egir Helgrimson

hl
generic

kaffikopp

hl
generic

jch

Making A Curved Corridor
cs
generic

Blink

cs
gamebanana

Admer456

hl
generic

Tiger

Common errors and problems in HL mapping
hl
generic

lacos

General Level Building Tips and Suggestions
hl
generic

annihilator

hl
generic

tommy14

tfc
snarkpit

SpiKeRs

hl
snarkpit

unknown

hl
doe

snowdog

hl
eyeronik

Eyeronik

hl
rust

Andy

sven
sven

Tinman

WorldCraft 3.3 from the beginning
hl
generic

lacos

hl
generic

the spawning tank

cs
counter-map

Guy_Montag

Hammer Beginner Tutorial 5
hl
wavelength

Hellbringer

Making See-Through Glass
cs
generic

Blink

cs
counter-map

Mr_Deth

Comparing two keyvalues
hl
sven

w00tguy123

hl
rust

Mithodiel

cs
counter-map

Outkast

The 'Boulder' Method
hl
snarkpit

Toast King

Uneven Ground and Cliffs using the Triangle Method
hl
eyeronik

Eyeronik

Sky Tutorial: Skies/Environment maps in Half-Life
hl
wavelength

HellBringer

tfc
generic

SpiKeRs

hl
twhl

Elon Yariv

How to add sound in your map
cs
generic

shash7

cs
generic

Rubber Ducky

hl
vlatitude

Brian

tfc
herc

HERC

cs
counter-map

Sam

Counter-Strike Camera Views Tutorial
cs
generic

izuno

hl
twhl

atom

hl
doe

Quakeguru

hl
snarkpit

unknown

hl
twhl

Andy

hl
generic

Sleepy Dragon

How to make a nice looking house!
cs
egirdk

Iceman

How to make a mirror floor
cs
egirdk

Egir Helgrimson

hl
hlws

various

Doors and windows
hl
3rdlife

Cause of death

Making a skybox
cs
generic

shash7

hl
hlws

Richard Benfield

hl
eyeronik

Eyeronik

QuArK setup tutorial for Wizard Wars
hl
generic

Sinistar

hl
generic

bulk70

hl
twhl

Instant Mix

hl
generic

lacos

multi
twhl

Andy

tfc
generic

Izzy

cs
generic

shash7

hl
herc

Phil Daniels

LCD Display (with custom values!)
sven
sven

Hezus

hl
generic

tjbrosna

tfc
doe

DrBones

How to make a grate/fence that you can shoot through
hl
generic

Oirfid

Lifts (aka elevators)
hl
snarkpit

Wild Card

hl
generic

lunaran

hl
snarkpit

unknown

Save/load keyvalues between levels
hl
sven

w00tguy123

hl
snarkpit

unknown

Decals: All You Need To Know
hl
twhl

SlayerA

Tutorial 11: Seamless Level Transitions
hl
wavelength

AK-47

Texturing Your Room
cs
generic

Blink

How to Use the env_render entity
hl
doe

Razor

hl
jinx

Jinx

cs
generic

shash7

cs
snarkpit

Mor7y

cs
egirdk

Naigel

hl
vlatitude

Vlad

hl
isolated

isolated-design

Using the Multi_Manager
hl
eyeronik

Eyeronik

hl
generic

Tiger

hl
generic

Tiger

hl
vlatitude

Brian

cs
counter-map

Relic25

Introduction to QERadiant
hl
generic

hec

cs
gamebanana

Takatalvi

hl
vlatitude

Tal-N

cs
generic

shash7

tfc
generic

Az

hl
generic

3D Construction

QERadiant Editor Manual
Game
generic

Paul Jaquays

hl
eyeronik

Eyeronik

hl
snarkpit

Tracer Bullet

cs
generic

SuperJer

hl
generic

SpiKeRs

cs
gamebanana

Tatu Eugen

BSP to MAP | WinBSPC
cs
gamebanana

Viper1337

How to make a clip brush
hl
generic

Oirfid

Chaincraft - Explanations - Part 4
hl
generic

Chaincraft

Multiplayer Level design Treatise
hl
wavelength

HellBringer

Game Text Tutorial
hl
generic

izuno

cs
gamebanana

Admer456

How to make a fountain
cs
egirdk

Egir Helgrimson

hl
generic

bulk70

hl
twhl

atom

hl
eyeronik

Eyeronik

Custom Textures - Use & Including
hl
snarkpit

Forceflow

cs
generic

SuperJer

hl
generic

Tiger

cs
counter-map

Relic25

Rope, Waterfalls and Dripping Water.
hl
twhl

Andy

hl
vlatitude

Kabaal

hl
generic

3D Construction

Multi_managers
hl
snarkpit

JFry

hl
herc

HERC

hl
twhl

atom

hl
vlatitude

Brian

Tutorial 1: A basic intro. to levels
hl
wavelength

HellBringer

How To Make Arches (The Good Way)
cs
generic

Blink

How to make an Airstrike