Level Design
Name / DescriptionRatingSrc / Author   
cs
egirdk

Egir Helgrimson

cs
counter-map

N0TH1NG

sven
generic

svenmanor

How to use the HINT brush
cs
egirdk

Egir Helgrimson

tfc
verc

DeathWish

Hollow spheres
hl
snarkpit

mazemaster

hl
generic

Tiger

Fixing Fullbright and Black Void Glitches - How to fix Leaks
hl
yt

lost_acs

hl
moddb

GeNiaL

tfc
generic

Az

cs
generic

shash7

cs
generic

Blink

How to make rotating doors with glass
hl
actionhl

Willis

sven
generic

svenmanor

Tutorial 1: A basic intro. to levels
hl
wavelength

HellBringer

cs
counter-map

Relic25

hl
snarkpit

unknown

In-Depth: Getting started in Mapping
hl
3rdlife

linkoraclehero

hl
generic

moonacre

hl
snarkpit

Orpheus

Valve hammer scripted sentence tutorial
hl
yt

Bot aymen

Comparing two keyvalues
hl
sven

w00tguy123

cs
generic

shash7

hl
vlatitude

Tal-N

Counterstrike Mapping
cs
generic

hec

hl
generic

Mr_Deth

hl
generic

Mr_Deth

hl
wavelength

Bulk

hl
isolated

isolated-design

Rotating Light Effect
hl
verc

unknown

tfc
doe

evilchild

How to Make the Screenshot for an Overview
cs
egirdk

Egir Helgrimson

cs
generic

shash7

Carving/Clipping
hl
actionhl

Willis

hl
wavelength

AK-47

hl
eyeronik

Eyeronik

hl
generic

SpiKeRs

cs
egirdk

Egir Helgrimson

cs
generic

shash7

cs
counter-map

Sam

Manipulating skies - with unendless maps without changelevels
sven
sven

SourceSkyBoxer

hl
generic

3D Construction

Add water you can see through
cs
gamebanana

Trool Face

hl
twhl

atom

hl
generic

Tiger

hl
herc

HERC

hl
moddb

lhavelund

Team Fortress Classic Survival Guide
tfc
generic

guidePF

Making Glass
hl
eyeronik

Eyeronik

Rotating Door
cs
gamebanana

Tatu Eugen

hl
vlatitude

Vlad

hl
rust

Mazemaster

hl
verc

unknown

cs
generic

Blink

Introduction to QERadiant
hl
generic

hec

hl
eyeronik

Eyeronik

hl
twhl

Iruyun

sven
generic

svenmanor

"
hl
generic

Hunk Guerrius

Custom Textures In Quark
hl
snarkpit

Mr.INSANE

How to make transparant (shiny) floor in VHE
cs
gamebanana

GalihBG

DoD Class Limits
dod
rust

Nick

QERadiant - Overview Of Ground Styles
hl
generic

Tiger

hl
generic

tjbrosna

Resetting entities at the start of every round (Counter-Strike specific method)
hl
generic

lacos

hl
generic

Sleepy Dragon

hl
rust

Andy

hl
verc

autolycus

Game
gamebanana

Admer456

hl
eyeronik

Eyeronik

Adding and Changing Sky - 2D Skybox and Global Lighting
hl
yt

lost_acs

Adding a model into Counter-Strike maps
cs
eyeronik

Eyeronik

Using Complex brushes (Realistic Cliffs)
hl
wavelength

TorQueMoD

DoD Spawn Protection
dod
rust

Nick

cs
generic

shash7

hl
eyeronik

Eyeronik

About CLIP Texture
cs
gamebanana

Tatu Eugen

hl
snarkpit

fraggard

cs
counter-map

stupendous_man

hl
vlatitude

Tal-N

How to make a nice terrain using the triangle method
cs
egirdk

Iceman

hl
snarkpit

KungFuSquirrel

Barney’s Wizard Counterstrike mapping guides: Part 2 'Covering Your Ass'
cs
counter-map

Barney

hl
generic

Hunk Guerrius

Apache Delivering an APC
hl
generic

Todesangst

Panel Texturing
hl
snarkpit

Ferret

cs
generic

SuperJer

Creating a Streetlight with Light Cone
cs
counter-map

Lacos

hl
wavelength

Anubis

Entity Editing Tutorial
tfc
generic

Neurobasher

hl
generic

bulk70

hl
snarkpit

Xen

Hint Brushes
hl
twhl

Andy

hl
verc

unknown

Entities in Quark
hl
generic

Ryan Greg

sven
sven

Hezus

hl
wavelength

imaculata2000

Rules for the Novice Mapper
hl
generic

firebinder

hl
verc

unknown

Complex cliff faces
hl
snarkpit

ReNo

hl
verc

autolycus

Aiscripted Sequences
hl
snarkpit

parakeet

hl
twhl

TheGrimReafer

Map-Making Basics - Part 2
dod
yt

RJ

Game Text Tutorial
hl
generic

izuno

hl
generic

torque_mod

Doors and windows
hl
3rdlife

Cause of death

hl
twhl

Stojke

hl
verc

Ghoul

How to apply decals in a map (Valve Hammer)
cs
gamebanana

Danial Afridi

cs
generic

HLCenter

tfc
doe

SnowDog

Making A Curved Corridor - Part 2
cs
generic

Blink

hl
generic

unknown

cs
generic

shash7

Adding and Loading Textures and Custom Textures
hl
yt

lost_acs

multi
generic

SpiKeRs

hl
verc

unknown

Map Making Basics - Part 3
dod
yt

RJ

Getting background sounds to loop
sven
sven

AdamR

Your First Map - Basics and Controls
hl
yt

lost_acs

hl
vlatitude

Inanimate Carbon Rod

cs
generic

tjbrosna

hl
herc

HERC

hl
generic

Mr_Deth

hl
generic

mazy

Introduction to Goals and Goal States
tfc
verc

navyfighter

An Absolute Newbie Guide to CS Vehicles
cs
counter-map

Tayl0r

Mapping terms definitions FAQ
hl
generic

tommy14

R_Speeds
hl
generic

torque_mod

Textured Lighting
hl
generic

tjbrosna

DoD Advancing Spawns
dod
rust

Nick

hl
generic

Tiger

Underwater Currents
hl
generic

caleb

hl
wavelength

slackiller

hl
snarkpit

chryosis

func_train - how to make a train
cs
egirdk

Lars

hl
generic

Joe

hl
verc

autolycus

cs
generic

shash7

Shocking the Ichthys
hl
generic

Todesangst

hl
moddb

RedFog

How to make Usable Camera
hl
actionhl

Willis

cs
gamebanana

sebamora_123

Creating your first map
hl
generic

lacos

hl
wavelength

imaculata2000

hl
twhl

atom

making glass break on touch in 5 steps
cs
gamebanana

Zaragoza

hl
doe

TroZ

multi
egirdk

silver

cs
gamebanana

Tatu Eugen

trigger_teleport - Teleportation
cs
gamebanana

Tatu Eugen

multi
egirdk

polooffer

Making breakable glass
hl
generic

mazy

multi
vlatitude

Vlad

cs
egirdk

Gorm

tfc
generic

SpiKeRs

Windows and Transparent Objects
hl
doe

Dyne

Taming the Speaker Entity
hl
generic

Mithodical

Elaborate Elevators, Part #2
hl
generic

Todesangst

cs
egirdk

Floydian

cs
egirdk

Gee

hl
generic

Tiger

QuArK setup tutorial for Wizard Wars (part 2)
hl
generic

Sinistar

Locked Doors
hl
generic

tjbrosna

HALOS ON LIGHTS
cs
generic

Blink

hl
snarkpit

Perin

Mapping Guide for HL using QEradiant
hl
generic

DerekR

hl
vlatitude

Brian

hl
generic

bulk70

Uneven Ground and Cliffs using the Triangle Method
hl
eyeronik

Eyeronik

cs
counter-map

pilpaX

Sky Positioning
hl
generic

Torque

hl
eyeronik

Eyeronik

Security Scanner
hl
generic

Todesangst

sven
generic

svenmanor

func_doors
hl
snarkpit

unknown

hl
twhl

Marlborometal

Get Learned! Step 3 - Buildin' Blocks
cs
generic

SuperJer

hl
generic

Matthew

Get Learned! Step 5 - Plumbing
cs
generic

SuperJer

Firebinders - The Text Chanmer Experiments - Conclusions
hl
generic

firebinder

Setting up VHLT for mapping
cs
generic

shash7

hl
snarkpit

Niborius

hl
vlatitude

Brian

hl
generic

cagey

Compiling maps using ZHLT
cs
gamebanana

Danial Afridi

The Basic's of world craft
hl
generic

Sleepy Dragon

Map Sizes in Worldcraft
hl
eyeronik

Eyeronik

Elaborate Elevators, Part #1
hl
generic

Todesangst

hl
doe

Blackstein

Compiling Terms You Should Know
hl
generic

Mithodical

hl
generic

mazy

hl
wavelength

Barney99

hl
generic

Rage

hl
herc

HERC

tfc
generic

Vitani

hl
verc

autolycus

hl
moddb

Peter Brev

hl
verc

unknown

hl
snarkpit

Orpheus

hl
snarkpit

unknown

hl
herc

Dave Johnson

hl
generic

Sleepy Dragon

How to use the multi_manager entity
cs
egirdk

Silver

Worldcraft2 / the interface
hl
generic

hec

cs
egirdk

Egir Helgrimson

Doors and Switches - Basics of Naming and Targetting
hl
yt

lost_acs

cs
counter-map

Zaphod_Beeblebrox

Rope, Waterfalls and Dripping Water.
hl
twhl

Andy

hl
vlatitude

Inanimate Carbon Rod

hl
doe

Snowdog

Creating a streetlight with light cone
hl
generic

lacos

sven
generic

svenmanor

Scripted Sentences
hl
twhl

TheGrimReafer

hl
eyeronik

Eyeronik

hl
twhl

atom

hl
generic

Tiger

cs
egirdk

Egir Helgrimson

How to make breakable windows
hl
actionhl

Willis

hl
verc

autolycus

hl
eyeronik

Eyeronik

multi
twhl

atom

Vending Machines
hl
snarkpit

Leperous

hl
twhl

SlayerA

tfc
doe

evilchild

hl
rust

Gard

Day of Defeat Mapping: Part 1
dod
snarkpit

Gorbachev

cs
gamebanana

HazarD.

Arches 101
hl
generic

telnets

hl
generic

Tiger

tfc
hlws

Jack BloodBath Potter

Moving Controllable Train, Rail cart ... etc
hl
yt

lost_acs

'Glowing' Texture Lights
hl
verc

Yesukai

tfc
verc

DeathWish

hl
generic

benthekuno

hl
herc

HERC

hl
moddb

HughBear

hl
generic

bulk70

Advanced Terrain Creation
Game
gamebanana

Admer456

hl
vlatitude

Vlad

tfc
generic

Izzy

hl
verc

autolycus

Making a Useable Machine Gun
cs
generic

The God

hl
generic

Tiger

cs
generic

shash7

Texturing Techniques
cs
generic

The God

hl
twhl

atom

How to trigger something after using a button for a period of time.
sven
sven

Nih

Overviews für Counter-Strike (German)
cs
generic

HLTV

cs
gamebanana

HazarD.

tfc
generic

Az

hl
verc

Andy Wynne

sven
generic

svenmanor

QERadiant Editor Manual
Game
generic

Paul Jaquays

hl
generic

Tiger

cs
gamebanana

Admer456

How to make a door
hl
generic

Oirfid

hl
yt

Bot aymen

hl
herc

HERC

hl
vlatitude

Brian

Style Guide #2, Lab 2
hl
verc

Dave Johnson

Lighting
hl
generic

Todesangst

Xen bounce pads
hl
generic

unknown

hl
snarkpit

Leperous

How to make scary 'ghost' monsters
hl
snarkpit

Necromancer

Climbing a wall ledge
hl
snarkpit

Wild Card

hl
snarkpit

Leperous

tfc
verc

Firegod

hl
eyeronik

Eyeronik

tfc
verc

aXon

hl
twhl

atom

cs
egirdk

Egir Helgrimson

How to make ammo bags in TFC
tfc
gamebanana

NateTheNatyMapMaker

cs
generic

SuperJer

hl
rust

Andy

Using the Multi_Manager
hl
eyeronik

Eyeronik

hl
generic

SpiKeRs

hl
vlatitude

Brian

hl
actionhl

Hondo

hl
herc

HERC

hl
verc

unknown

Condition Zero - Advanced navmesh editing guide
cscz
gamebanana

Tigre11ify

cs
gamebanana

Admer456

A comprehensive guide to func_detail
Game
generic

Slartibarty

hl
yt

Bot aymen

hl
verc

Yesukai

Basic Spawn Protection for Day of Defeat Maps
dod
verc

Tim Holt

cs
counter-map

Sam

hl
herc

Dave Johnson

hl
generic

Tiger

hl
vlatitude

Vlad

Enemy AI
hl
generic

Deraj

How to set up a multi_manager
hl
generic

Oirfid

hl
herc

HERC

Making Glass
hl
verc

unknown

Proper ropes/cables for lifts
hl
snarkpit

Andrei

How to loop sounds
hl
actionhl

Willis

How to give Teams different names
tfc
doe

evilchild

Prefabs and Monsters
hl
rust

Andy

DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
hl
generic

sulsa

BSP to MAP | WinBSPC
cs
gamebanana

Viper1337

hl
generic

bulk70

hl
moddb

lhavelund

Setting up Worldcraft
hl
generic

hec

hl
generic

hec

Introduction To HL-CS Mapping
cs
generic

Blink

hl
snarkpit

unknown

dod
steam

LiveWire

How to Install Valve Hammer Editor 3.5 for Counter-Strike mapping
cs
egirdk

Egir Helgrimson

DecalsAbziehbilder
cs
egirdk

Kookas

hl
3rdlife

Cause of death

How to Jump Over a Building In 3 Easy Steps
hl
doe

Dyne

hl
twhl

Andy

hl
twhl

Instant Mix

hl
verc

autolycus

hl
generic

Sleepy Dragon

Save/load keyvalues between levels
hl
sven

w00tguy123

hl
vlatitude

Brian

The Gmdm2 tutorials Part 1
hl
snarkpit

Gollum

hl
twhl

atom

tfc
verc

DeathWish

cs
gamebanana

Kruku

Permanently locked doors
hl
twhl

lukkasz323

cs
gamebanana

taurus

How to make ladders
hl
actionhl

Willis

tfc
generic

Az

Übersetzung der Modelling for Half-Life.doc aus dem HL-SDK 2.2
hl
isolated

isolated-design

cs
counter-map

Guy_Montag

hl
generic

Tiger

How to Use the env_render entity
hl
doe

Razor

hl
generic

hec

tfc
doe

evilchild

cs
counter-map

Mr_Deth

Resetting entities at the start of every round (Counter-Strike specific method)
cs
generic

lacos

hl
verc

mothergoose

hl
vlatitude

Brian

multi
generic

SpiKeRs

hl
twhl

Rebel Shuttle

Tutorial 9: The new Game_xxxx Entities
hl
wavelength

HellBringer

hl
generic

the spawning tank

tfc
verc

aXon

hl
generic

kaffikopp

cs
egirdk

Floydian

hl
moddb

Peter Brev

hl
generic

benthekuno

cs
generic

Blink

cs
generic

Tiger

Trigger_setorigin, with a waterfall into a rising water level.
Game
sven

wolf-3d

hl
generic

Tiger

hl
generic

Mr_Deth

cs
gamebanana

Admer456

cs
egirdk

azi

hl
snarkpit

Gollum

dod
steam

LiveWire

cs
gamebanana

Skals

How to make a mirror floor
cs
egirdk

Egir Helgrimson

Adding Models to action hl and other mods
hl
eyeronik

Eyeronik

Detpackable Walls in Team Fortress Classic
tfc
doe

snowdog

hl
eyeronik

Eyeronik

hl
twhl

Stojke

hl
vlatitude

Brian

Configuring func_trains - func_tracktrains
hl
snarkpit

Andrei

Tutorial 11: Seamless Level Transitions
hl
wavelength

AK-47

Making New Buttons for Your MOD
hl
rust

Cheesemonster

General Level Building Tips and Suggestions
hl
generic

annihilator

valve hammer teleport
hl
yt

Bot aymen

Introduction to R-Speeds
hl
jinx

Jinx

hl
snarkpit

unknown

hl
verc

autolycus

hl
verc

Merl

verc

KungFuSquirrel

tfc
verc

navyfighter

hl
gamebanana

SpiritVII

cs
gamebanana

timmycakes

cs
egirdk

Egir Helgrimson

hl
vlatitude

Brian

hl
generic

bulk70

hl
herc

HERC

VHLT's 'SOLIDHINT'
hl
generic

MS:C community

tfc
doe

evilchild

hl
snarkpit

Leperous

hl
twhl

twhl

An alternative way to find map leaks easily
cs
gamebanana

Harris

cs
generic

Rubber Ducky

hl
verc

autolycus

How to make an elevator with a button in it.
cs
gamebanana

Harris

How to make a pop machine
hl
verc

unknown

hl
verc

autolycus

cs
generic

Tiger

How to layout a map
cs
egirdk

Egir Helgrimson

hl
snarkpit

unknown

How to make Overviews for HLTV/HDTV
hl
generic

tommy14

func_door - How to make sliding doors
cs
egirdk

Egir Helgrimson

hl
herc

HERC

hl
generic

Chips

cs
counter-map

pilpaX

hl
snarkpit

Forceflow

first Half-Life map with Worldcraft2 - Part 2
hl
generic

hec

hl
vlatitude

Vlad

hl
moddb

Peter Brev

hl
verc

Loc

hl
generic

Tiger

dod
moddb

RJ

sven
generic

svenmanor

hl
generic

Tiger

hl
generic

3D Construction

hl
hlws

QuickDeath

hl
eyeronik

Eyeronik

hl
moddb

the-middleman

Lifts (aka elevators)
hl
snarkpit

Wild Card

cs
generic

Rubber Ducky

hl
actionhl

Willis

tfc
snarkpit

SpiKeRs

hl
generic

Mr_Deth

hl
twhl

atom

cs
snarkpit

Mor7y

cs
generic

tjbrosna

How to create your map type
cs
gamebanana

Seb_Mercenary

cs
counter-map

Relic25

hl
generic

amckern

Getting Started with Hammer
hl
rust

Andy

hl
herc

HERC

hl
rust

Andy

hl
vlatitude

Vlad

sven
generic

svenmanor

hl
doe

Evilchild

Chaincraft - Explanations - Part 4
hl
generic

Chaincraft

hl
actionhl

Hondo

Batch File Compiling for Beginners
hl
snarkpit

Tracer Bullet

hl
verc

archcommus

Making Steam
cs
generic

The God

cs
generic

shash7

How to configure Valve Hammer Editor for Counter-Strike 1.6 mapping
cs
egirdk

Egir Helgrimson

hl
verc

autolycus

hl
generic

nemesis

hl
snarkpit

Gwil

Game
sven

Puchi

cs
counter-map

Torque

cs
generic

Blink

Grunts and Gun's
hl
rust

Andy

cs
generic

shash7

How to make Rain/Snow
hl
actionhl

Willis

hl
vlatitude

Vlad

Rope, Water and Waterfalls
hl
rust

Andy

hl
verc

autolycus

hl
twhl

Vassy

cs
generic

shash7

hl
generic

the spawning tank

Using Valve Hammer Editor to Create Worlds for Sven Co-op
sven
generic

amckern

Making and Dealing with Sky
hl
eyeronik

Eyeronik

Vertex manipulation - basics, tricks and common errors
hl
generic

lacos

hl
twhl

Seventh-Monkey

hl
verc

autolycus

hl
steam

executλble

hl
generic

Sleepy Dragon

cs
snarkpit

Mor7y

TFC - Dustbowl Style Map
tfc
generic

Az

cs
generic

shash7

The Clip Brush Tutorial
hl
wavelength

HellBringer

cs
egirdk

Egir Helgrimson

hl
generic

Sleepy Dragon

Adding Models to Counter Strike 1.6 map
cs
gamebanana

Akshit Saklani

cs
generic

tjbrosna

Using the Technique In-game: Creating Killable Fish that Respawn Every Round (Part 2)
cs
counter-map

Lacos

multi
twhl

Andy

dod
steam

LiveWire

hl
verc

autolycus

The Ladder Tutorial
hl
wavelength

HellBringer

Forge Game Data Files (fgd)
hl
eyeronik

Eyeronik

Glass and Moving Doors
hl
rust

Andy

cs
eyeronik

Eyeronik

hl
snarkpit

thursday-

hl
eyeronik

Eyeronik

hl
twhl

atom

How to copy-paste things (grass, trees etc.)
hl
gamebanana

Admer456

tfc
generic

TurboWorm

hl
rust

Andy

cs
generic

shash7

hl
generic

Tiger

cs
generic

HLCenter

hl
verc

autolycus

hl
herc

Freon

hl
generic

benthekuno

hl
twhl

atom

hl
moddb

GeNiaL

tfc
generic

Az

Making Light Beams
cs
generic

The God

How to make a Teleport
cs
egirdk

silver

hl
vlatitude

Vlad

cs
generic

Blink

hl
generic

tjbrosna

hl
twhl

andy

hl
snarkpit

unknown

hl
twhl

JB

hl
generic

HLCRAZY

How to make effective lighting
hl
actionhl

Willis

How to make your own credits
cs
egirdk

silver

hl
twhl

atom

hl
generic

hec

Making See-Through Glass
cs
generic

Blink

hl
generic

Tiger

hl
twhl

Skeeve

hl
generic

Tiger

creating siege-like cliffs
hl
generic

N0TH1NG

cs
counter-map

Lacos

Making Shoot-trough-able grate
hl
generic

mazy

hl
twhl

Daubster

hl
moddb

altercuca

hlop
herc

HERC

Chaincraft - Explanations - Part 3
hl
generic

Chaincraft

hl
eyeronik

Eyeronik

cs
gamebanana

xCuDi

Basic detail
hl
generic

lacos

common mapping problems/questions
sven
sven

Nih

hl
twhl

ZombieLoffe

NULL Texturing and boosting performance
cs
egirdk

Souleh

The Gmdm2 tutorials Part 3
hl
snarkpit

Gollum

hl
moddb

Blowball

Rock2-Style Map Tutorial
tfc
verc

DeathWish

Security Cameras
hl
verc

Yesukai

Scripted Events - Using multi_manager
hl
yt

lost_acs

Reusing/duplicating complex entity systems
Game
sven

w00tguy123

hl
herc

HERC

Half-Life Editing Tips
hl
verc

Dave Johnson

Chaincraft - Explanations - Part 1
hl
generic

Chaincraft

hl
generic

tjbrosna

hl
snarkpit

Dietz

Creating a simple camera
hl
generic

lacos

Trigger_teleport Tutorial
cs
gamebanana

sebamora_123

hl
doe

Dyne

hl
vlatitude

Brian

How to use the vertex editing button
hl
actionhl

Willis

The Opposing Force Opening Sequence
hlop
verc

Unquenque

How to add sound in your map
cs
generic

shash7

Multiplayer Level design Treatise
hl
wavelength

HellBringer

Drivable objects
hl
snarkpit

unknown

Introduction to Triggers in Entities
cs
gamebanana

Akshit Saklani

hl
herc

HERC

hl
gamebanana

Scorpy

hl
twhl

atom

hl
verc

autolycus

R_speeds
hl
rust

Andy

tfc
verc

Data

hl
vlatitude

George Duckett

hlop
verc

Unquenque

hl
verc

autolycus

Making A Curved Corridor
cs
generic

Blink

Trigger at round start
cs
gamebanana

danielmarcu

hl
doe

9InNail

hl
herc

HERC

Sky Positioning
hl
generic

torque_mod

sven
generic

svenmanor

hl
herc

HERC

hl
vlatitude

ArchVile

hl
generic

Sleepy Dragon

How to make a grate/fence that you can shoot through
hl
generic

Oirfid

hl
twhl

Andy

hl
verc

David Nixon

hl
yt

Bot aymen

hl
verc

Yesukai

Port mapping from cs:go to cs 1.6
cs
gamebanana

Sowa Games

Making glass brushes
cs
generic

tjbrosna

hl
jinx

Jinx

hl
verc

Arbron Issarooth

Half Life Appearance Light Type List
hl
generic

Banan2288

Using prop models in SC
sven
sven

Hezus

How to make a ladder
hl
generic

Oirfid

hl
herc

HERC

hl
vlatitude

ArchVile

Compiling Part 1
hl
generic

mappers kingdom

multi
egirdk

Jesper

Customizing the lights.rad File
hl
generic

Mithodical

Buzzybots Mapping Tutorial
hl
generic

ttj

Keypad Tutorial
sven
sven

Silencer

hl
twhl

atom

How to get (almost) perfect texture rotations
hl
gamebanana

ToTac

cs
gamebanana

Glock18

hl
snarkpit

unknown

hl
eyeronik

Eyeronik

hl
verc

unknown

multi
egirdk

Floydian

How To Make A Map With WorldPad (aka: WordPad)
hl
generic

Ryan Greg

Game
sven

Aurora

hl
twhl

Andy

hl
verc

unknown

hl
verc

autolycus

cs
counter-map

Waldo

QERadiant - Overview Of Rock Styles
hl
generic

Tiger

Vertex Manipulation 3 - Creating Realistic
cs
generic

The God

DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING - Part 2
hl
generic

sulsa

cs
generic

shash7

Complex cliff faces (faster alternative method)
hl
snarkpit

Agent

How to make Sewers
cs
egirdk

Egir Helgrimson

Tutorial 5: Lifts, and more lifts...
hl
wavelength

HellBringer

hl
wavelength

HellBringer

Angular Velocity and Rotating func_trains
hl
verc

Unquenque

HOW2MAP part1
sven
yt

CryoKeen

cs
egirdk

Floydian

hl
verc

Yesukai

Finding & fixing leaks
hl
egirdk

Iceman

hl
generic

caleb

Sven Manor Enitity Guide
sven
generic

unknown

hl
verc

RabidMonkey

How to create Awesome Lamps/Lights
sven
sven

TrEmPlEr

how to change weather in valve hammer editor
cscz
gamebanana

Mr.Hardcore

TFC Class Limits
tfc
generic

Az

How to use !activator
sven
sven

the-middleman

cs
counter-map

Guy_Montag

hl
twhl

Andy

cs
counter-map

Mr_Deth

cs
gamebanana

Glock18

NPC and Item Placement Theory
hl
snarkpit

Hugh

hlop
verc

unknown

How2Map - Half-Life 1 & Sven Co-op
sven
yt

CryoKeen

hl
twhl

Andy

cs
twhl

Andy

hl
twhl

atom

Setting up Multiple Objectives - multisource
hl
yt

lost_acs

hl
verc

unknown

hl
twhl

atom

hl
verc

Luke Haywas

How to make great looking natural terrain by using gensurf
hl
generic

ttj

hl
twhl

Vassy

hl
isolated

isolated-design

Team vs Team Balancing Tutorial
sven
sven

A1win

hl
herc

HERC

hl
twhl

38_98

hl
vlatitude

Brian

Frequently asked Questions and Tips
hl
actionhl

Willis

hl
vlatitude

Brian

tfc
generic

Az

multi
egirdk

silver

hl
twhl

SlayerA

hl
vlatitude

Brian

cs
gamebanana

natko

Multi_managers
hl
snarkpit

JFry

hl
generic

bulk70

To new mappers - Tips
cs
egirdk

Brammer

ARCHITECTURE & DESIGN
hl
generic

lunaran

Tutorial 4: Door Antics...
hl
wavelength

HellBringer

hl
snarkpit

MASTERMIND

hl
rust

Andy

hl
herc

HERC

Physical Logic – Half-Life
hl
generic

snarfevs

How to group objects
hl
actionhl

Willis

The Bendy Door
hl
verc

unknown

NPC and Item Placement Theory
Game
verc

Hugh

Using The Clip Tool
Game
verc

unknown

hl
vlatitude

GeeBee

QUAKE vs HALFLIFE MAPPING
hl
generic

lunaran

Making a Custom Console Background
hl
rust

Merl

hl
snarkpit

Elon Yariv

hl
doe

Quakeguru

hl
rust

Miniwood

hl
isolated

isolated-design

CHANGING LEVELS IN HALF-LIFE
hl
generic

Phil Daniels

cs
generic

SuperJer

hl
generic

jch

multi
twhl

rowleybob

Tutorial 2: Your first room and Worldcraft basics
hl
wavelength

HellBringer

hl
verc

autolycus

https://web.archive.org/web/20021219134831/http://valve-erc.com/resources/?page=tut_torchcut
hl
verc

unknown

hl
herc

HERC

Leakage
hl
eyeronik

Eyeronik

Pipe-Works (part 2)
hl
snarkpit

Sinner_D

cs
counter-map

FatboyTim

cs
egirdk

Zeon

hl
verc

Hugh

Half-Life Rain Tutorial
hl
verc

Freon

VERC Enityi Guide
hl
verc

unknown

Leaks and how to fix them
cs
generic

shash7

hl
generic

Tiger

hl
verc

autolycus

hl
yt

Bot aymen

hl
rust

Koga73

hl
herc

HERC

hl
generic

Philip Whalen

hl
snarkpit

ReNo

Newbie's Guide to Doors Part 1
hl
generic

tjbrosna

Using Valve Hammer Editor to Create Worlds for Natural Selection
Game
generic

amckern

Moving doors with transparent glass
cs
gamebanana

Takatalvi

cs
gamebanana

sebamora_123

hl
verc

autolycus

hl
herc

HERC

Get Learned! Step 7 - Finish Line
cs
generic

SuperJer

All about Levels and Speed
hl
wavelength

HellBringer

Firebinders - The Text Chanmer Experiments Part 2
hl
generic

firebinder

Game
verc

Adam Foster

hl
snarkpit

Mor7y

hl
yt

Bot aymen

hl
verc

unknown

hl
doe

Dyne

GoldSrc Map Texture Tutorial - Part 7
hl
303

TheCorp303

hl
generic

Tiger

Rotating Door
cs
generic

Blink

hl
snarkpit

Ferret

hl
verc

autolycus

R_Speeds
hl
generic

Torque

Func_button
hl
snarkpit

unknown

hl
generic

Tiger

cs
generic

Blink

hl
verc

unknown

cs
egirdk

Iceman

Scaleing: Why it works.
hl
generic

Ryan Greg

Making a ladder
hl
generic

mazy

How to make a ladder
cs
generic

shash7

The 51 Most Frequently Asked Questions About Half-Life Level Editing
hl
wavelength

HellBringer

hl
verc

unknown

Clipping Brushes
tfc
generic

Deraj

Lightvalues
multi
egirdk

Egir Helgrimson

Basics of Entities - Adding and Editing Entities
hl
yt

lost_acs

hl
verc

autolycus

hl
herc

HERC

cs
counter-map

Mazy

Making NPCs do things - Scripted Sequences
hl
yt

lost_acs

hl
3rdlife

Cause of death

Tutorial 8: Controllable trams: The Func_tracktrain entity
hl
wavelength

HellBringer

Introduction to Hammer Editor and Mapping
cs
gamebanana

Akshit Saklani

cs
generic

The God

Basic scripted sequences/sentences tutorial
hl
snarkpit

unknown

hl
rust

mazemaster

hl
wavelength

HellBringer

cs
egirdk

Iceman

hl
generic

Tiger

Configuring the Editor
hl
yt

lost_acs

hl
generic

lacos

hl
twhl

Loque

hl
generic

unknown

hl
hlws

QuickDeath

Hammer Beginner Tutorial 4
hl
wavelength

Hellbringer

Item/Weapon Placement
hl
actionhl

Willis

hl
generic

the spawning tank

hl
hlws

Jack BloodBath Potter

Resetting Entitys At The Start Of Every Round
multi
egirdk

Egir Helgrimson

hl
generic

tommy14

cs
egirdk

Egir Helgrimson

cs
counter-map

questionable.ethics

hl
gamebanana

MarlboroMetal

hl
generic

Sleepy Dragon

How to use the pointfile method with Valve Hammer
multi
egirdk

Iceman

hl
vlatitude

Brian

QuArK setup tutorial for Wizard Wars
hl
generic

Sinistar

Ladders, stairs, ropes
sven
generic

svenmanor

Neil Manke's VIS Tutorial - Smoke and Mirrors!
hl
wavelength

HellBringer

hl
vlatitude

Vlad

hl
herc

HERC

Creating Proximity Doors
hl
rust

Gard

hl
eyeronik

Eyeronik

Texturing Your Room
cs
generic

Blink

hl
snarkpit

unknown

Putting Sound Into Your Map
cs
generic

Blink

cs
egirdk

Naigel

Half-Life Deathmatch Mapping
hl
twhl

ministeve

hl
vlatitude

Vlad

Get Learned! Step 4 - Learn to Fly
cs
generic

SuperJer

cs
gamebanana

Takatalvi

Embedding Textures into a Map
hl
verc

Unquenque

Another way to create rocks
cs
gamebanana

Mr.Rampage

Making Ladders and Glass
hl
sven

Mr.Hankey

hl
twhl

Skals

hl
snarkpit

unknown

cs
counter-map

Lacos

cs
generic

shash7

Problems and solutions then compiling map
cs
gamebanana

:: ISOBIT ::

hl
verc

unknown

hl
herc

HERC

hlbs
verc

Scars

cs
generic

shash7

Making a deathrun map
cs
generic

shash7

Pretty Effects with Spirit of Half-Life
hl
verc

Teh_Freak

Torching a Door
hlop
verc

unknown

Adding Holes for Doors, Windows .... etc - Clipping Tool
hl
yt

lost_acs

Editing Individual Brush faces in Quark
hl
generic

Ryan Greg

hl
generic

the spawning tank

Random Event Generator
hl
verc

autolycus

cs
generic

Blink

sven
sven

Hezus

hl
rust

Andy

WorldCraft 3.3: func_plat
hl
generic

Crosshair Central

Using Complex Brushes
hl
generic

Torque

hl
hlws

Jack BloodBath Potter

Obscure R_Speed Tweaks
hl
snarkpit

Jinx

cs
counter-map

Lacos

Design Considerations for HLDM Part 2
hl
snarkpit

sulsa

cs
generic

KarLi

hl
snarkpit

unknown

multi
twhl

Andy

Game
sven

the-middleman

Setting up Hammer for counter-strike mapping
cs
steam

LiveWire

hl
twhl

kaffikopp

Atmosphere in your map (Part 1 - Horror)
cs
gamebanana

Glock18

How to make realistic water
hl
actionhl

Willis

hl
twhl

SiI_3nC3

hl
snarkpit

unknown

cs
egirdk

Silver

hl
snarkpit

Renegatus

Entities (old SnarkPit)
hl
snarkpit

unknown

Rising water
hl
generic

Oirfid

Tutorial 10: Func_tank - Making a Controllable Turret
hl
wavelength

HellBringer

cs
counter-map

Mazy

Making Your First Bomb Defusion Map With Hammer
cs
counter-map

Guy_Montag

creating elevator(not func_door)
hl
gamebanana

face_crusher

cs
gamebanana

Glock18

hl
doe

snowdog

hl
jinx

Jinx

How To Make Arches (The Good Way)
cs
generic

Blink

Units, here is an ACCURATE scale to use when mapping, very useful.
hl
generic

mapmakers

Scripted events for Stock Half Life Models
hl
generic

amckern

valve hammer multimanager
hl
yt

Bot aymen

cs
gamebanana

Admer456

sven
sven

Silencer

hl
eyeronik

Eyeronik

How to change views on join or team switch.
cs
egirdk

0ddity

How to use the Clipping tool
multi
egirdk

Silver

TFC - Hide & Seek Maps
tfc
generic

Az

hl
vlatitude

Brian

hl
generic

Sleepy Dragon

Lasers for the masses
hl
snarkpit

matt

hl
moddb

Peter Brev

LCD Display (with custom values!)
sven
sven

Hezus

hl
herc

HERC

multi
generic

SpiKeRs

Creating a streetlight with light cone
hl
generic

lacos

hl
twhl

Seventh-Monkey

hl
generic

Tiger

cs
egirdk

Egir Helgrimson

tfc
doe

evilchild

Making .mat files
hl
actionhl

Ilkimys

hl
verc

unknown

How to make a nice looking house!
cs
egirdk

Iceman

How to make a tip over pylon
cs
egirdk

Egir Helgrimson

sven
generic

svenmanor

hl
snarkpit

Ferret

How to make a curve
cs
egirdk

Naigel

Using the item_nuclearbomb
hlop
snarkpit

unknown

Map optimization part 1
cs
generic

shash7

hl
generic

Mr_Deth

Mappers should read:Fix the bot's bugs with ladder