This tutorial helps you understand how the engine renders your map and how to improve the performance
How to 'naturally' light up Xen maps
This tutorial will explain how to create a spiral staircase with the 'arch' tool, eliminating the need to use the vertex manipulation tool.
In this guide I will show you how to build a small but still playable de_map (defuse map).
Textured lights then, many mappers swear by them and others just hate them.
Make arches and curves the correct way
ZHLT RAD compile flag options -and the results
One of the things people have wondered about is how Gearbox achieved the x-ray effect in the of3a6 map.
This small tutorial explains how to control the player respawn rate. Setting this will make the player wait X seconds after they die before they can respawn.
Get the card - without it the door won't open. Another look at Globals and Multisources
How to remove, give and place weapons in a CS map.
Getting started with worldcraft by Wills
Making A Curved Corridor
A visual representation of 128 sprites.
See-through and Shoot-through Brush - the CLIP Brush
How about a grate that a player can shoot through? Same idea applies to chain link fences, bars, etc.
A quick and concise guide to making fog in a Half-Life level.
Platforms can move in any direction though defined paths and have rotation.
Very simple to do these are.
QuArK setup tutorial for Wizard Wars
Concept of the multisource entity explained, along with two applications of it.
This tutorial will explain how to use the env_rain entity for making rain in Counter-Strike like in de_aztec and de_slap
One of the problems with freeroam maps is that they have a tendency cause strain on the server
valve hammer multimanager
How to make glass
Levels with a bad framerates are the biggest problem for mappers.A level with a poor framerate often makes such a level unplayable.
Get Learned! Step 6 - Sprinkles
The relic of a program
Cash Car Star
What are detail textures?
Although confusing at first, making a ladder is actually very simple.
Cause of death
This tutorial will explain to you how to put some outdoors into your level!
Create the classic cs_map.
To help you better understand the goal states
keycard must be picked up for door to be openable
the spawning tank
The cylinder method!
Ok folks, this little guide is going to get you set up with Hammer 3.4 (Formerly Worldcraft).
Texture Face and world alignment
This is a quick tutorial teaching you to create some of the basic detail and entity functions in Half-Life mapping.
Some of the important things a SP map should include.
How to modify the titles text to produce Messages
back again guy with another video wil be making simple triger
This tutorial shows in easy steps how to create realistic looking steam
A quick tutorial describing ladders and their various uses.
Tayl0r's tutorial on how to put a vehicle in a CS map.
Water, lava, acid, raising water, waterfalls. Some useful information about complex water.
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door. Here's how it was done.
How to make a grate/fence that you can shoot through
Learn how to capture demos and export them to video using this powerful tool.
A tutorial about how to strip weapons from players at the start of a round. Useful for structured PA or KA maps.
Here I'll write how to make an surf map....
How to create overlays, and light them
every known method of finding and fixing those pesky things
Textured lighting, when used properly, is by far the best type of lighting in most situations.
Ever want to have a camera in your map, so that users can scope out the enemy? Like the ones in the truck in Assault.
What are prefabs? pre constructed objects. in other words, objects people have made.
Some pointers on NPC and item placement
There are a few basic rules on naming your map.
This article is an important guide to improving your sense of style and should help you make your maps look a lot better
apply images to brushes with no seams
A list and their solutions
Everyone wants a car these days, personally I believe if your wanting to pop in a vehicle then make sure its not the centre of attention of the map
A brief overview of the HL enemies to give mappers an idea of how they should be used.
An alternative way to find map leaks easily
i show you how make xen gravity and xen map
The Opposing Force Opening Sequence
How to make a Rotating Light Effect in HL
Making a ladder
This is a short article which describes the proccess of making a ladder in VHE, and assumes you have basic VHE knowledge.
Compiling a map can sometimes be the biggest source of problems associated with Half-Life/TFC editing.
WorldCraft 3.3 from the beginning
How to use some more advanced game entity behaviour to trigger things upon the death of a player.
Make complex rocks without the errors!
The pop machine - not only does it dispense cans of pop, you can also smack it around with a crowbar!
guy how to make music play in hammer
Teleports are a fun and easy thing to make.
this tutorial will demonstrate how to make a some scientist get pulled in to a vent
Introduction to QERadiant
Learn how to randomly trigger events in your map, without any custom code!
This is a simple tutorial on making rotating doors.
Looking out for the your head as you make a spiny fan
Firebinders - The Text Chanmer Experiments - Conclusions
This tutorial shows you how to cut the edges of a brush
Some of TFC's settings are done through special fields called ToggleFlags
Covers usage of the trigger_changetarget.
Create your own turret-mounted weapons. In this case, a rocket-launcher.
The 'Healing the engineer' effect
Putting Sound Into Your Map
func_train - how to make a train
How to Make a Simple Door
Ever wonder how some mappers are able to bang out a regular stream of good quality maps, while you struggle along for months on the same thing? Its all about your technique...
In this tutorial I will tell you how to make a zombie rip through a wall. I expect that you have read Vlad's previous two scripting tutorials.
Want to make your player feel uneasy on the feet?
What is the BBMoEF? Basically its a method of breaking your map down into different peices to determine which part is causing your problem.
How to find leaks easily
Tutorial 6: 'I have seen the light!!'
How to set up object pitch - yaw - roll.
How to make a road, that dont look crappy
Explains how the Vertex Manipulation tool can be used to create advanced solids, and the various ways in which you can modify them using it.
This is actually easier to make than you may think.
How To Make Stairs
Welcome to the Valve Hammer Editor (Hammer /WC /VHE) overview and tutorial.
This is a style guide from Dave Johnson that goes over the style and atmosphere building properties of the first lab environment.
This tutorial shows you how to fit textures
The tutorial demonstrates how to make a lift whose button (seemingly) moves along with it
This article is here for reference purposes. With the release of HL2 its kind of defunct now, but it lists the HL monsters and how best to use them
Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level.
How to change the sky box texture
This tutorial will show you how to make a map like 'warpath'
This tutorial describes a simple usage of the env_render entity
How to make a thunderstorm in cs 1.6 map
I've always hated that problem when Jackhammer would export the RMF incorrectly. This mostly applies for porting to VHE, and maybe other things?
Once you've mastered VM, you can create pretty much every kind of solid possible. Learn some more uses for it here.
Making a deathrun map
Setting up Worldcraft for Opposing Force is just like setting it up for any other mod, but there seems to be confusion, hence this separate article.
Now I will show you how to use the clip tool and how to make doors, windows, etc.
In this tutorial I'll show you how to set up a round based map as well as give you some extra info on the TFC endround keys.
FLOORS & CEILINGS IN A ROUND ROOM, TEXTURE SCALE ON SMALL OBJECTS
The following information / tutorial assumes you are comfortable working in WorldCraft with entities as well as have a working knowledge of where to place and how to access .wav files from HL entities
This tutorial will teach you how to make windows.
This tutorial gives you an overview of the official crate prefabs.
Introduction to optimization.
Creating a streetlight with light cone
Making a Useable Machine Gun
Deathmatch can be found in many games so its important to understand the issues involved with this gamestyle. In this article I cover such issues as weapon placement and gameflow.
Using more complex brushwork
How to create Awesome Lamps/Lights
How to use the pointfile method with Valve Hammer
This entity is needed to allow the players of the map to spawn.
Texturing Your Room
Water is very easy in half life.
Random Event Generator
How2Map - Half-Life 1 & Sven Co-op
This tutorial will show you how to make a Quake style archway to connect 2 rooms.
Rock2-Style Map Tutorial
This tutorial describes how to create a camera that, when destroyed, will no longer work.
Making .mat files
It is a compile tool, you must compile a map before you can play it.
A tutorial that explains how to set up a sky, as well as how to light outdoor areas.
Many people ask how to go about reading and finding the coordinates given when certain errors occur with ZHLT. Fortunately its not too complicated.
Map Making Basics - Part 3
The Bendy Door
An illustrated tutorial about bots navigation meshes
Need some corpses for your maps? Read on.
This tutorial is going to explain to you how to use the monster_grunt_repel entity in your level.
Explains the rendering properties available to many entities. Also includes a fence trick (allow bullets through but not monsters or the player).
This is an advanced tutorial showing how you can combine buttons, beams and a multi_manager for some interesting effects!
The env_sprite entity is used to place, yep you guessed it, sprites in your level. It's also very easy to use.
Tutorial for making curves
Want to map something to scale and you need to know the mapping to real life unit conversion ratio?
Using the item_nuclearbomb
Simple transition between maps.
Making pipes is quite simple yet a very overlooked method of enhancing your level.
Obtain even more control over your hapless player with this tutorial.
So you want an area to be visible but you dont want peeps getting there?
Furniture: Add some furniture prefabs to enhance realism.
Completly control monsters
The main TF entity with which you should be familiar is INFO_TFGOAL
This article discusses the use of angular velocity to create rotating func_trains.
The VisGroup tools is for the convinience of mappers. When a lot of brushwork makes the work complex it can become difficult to maintain the big picture.
Using the texture Application Tool
This article discusses the use of skys in Half-Life
General Level Building Tips and Suggestions
Technique to create realistic and precise looking shadows
This article contains a quick reference for the light entity's preset appearances.
Setting up Worldcraft
This small tutorial explains how to make an ammo pack for a TFC map. It's basically an excerpt from my Respawn room tutorial.
Configuring Worldcraft 3.3
For this tutorial, I will be using a part of my uncompleted single-player map.
Compiling. The very word is enough to strike fear into the heart of even the most experienced mapper.
This is going to be an introduction to adding lighting effects to your level.
HALOS ON LIGHTS
Small collection of Mapping Hints
This is a tutorial to make a map that the Allies or Axis need capture all four flags to win the round
transparent from one side, opaque from other side
Moving Controllable Train, Rail cart ... etc
This tutorial shows in easy steps how to make a basic camera system, with a camera and a monitor
Tutorial 1: A basic intro. to levels
You will be taught how to use the entity; 'Func_Door_Rotating'. Pretty easy 🙂
Creating switchable texture lights is now possible and very simple to do.
A quick n' dirty guide, that shows you gow to create your own health pack models, without even knowing how to model or using Milkshape.
Inanimate Carbon Rod
Making Keys, and getting them to open doors
The level change in this tutorial is only one way. Here is the basic setup. You walk into the elevator, push the button, the doors close and the level changes.
Your First Room
Counter-Strike Camera Views Tutorial
When you don't have a map, the server will check for a .res file to see what it should send to the client
Two crucial elements in making highly engaging and good looking maps. In this article I will give tips on how to maximise their effect.
how to connect two rooms with a hallway
How To Make A Map With WorldPad (aka: WordPad)
Scripted Sequence's for Newbies part 1
Making NPCs do things - Scripted Sequences
Explains how to set up the moving laser trick, as well as some things that can be done with circular beams.
This tutorial shows how to add translucent glass panels that move with the doors found in the Doors tutorial.
This is part 2 of the pipes tutorial, and in this part I'll try to teach you how to make a pipe that actually bends.
Making a rotating door isnt as hard as you might think, its just a question of doing a little bit more than your normal door.
How to set up an Osprey and make it fly properly.
How to make trees that line your landscape.
the game setup entities, the flags and the capture po
This tutorial will cover the basics of vertex manipulation and what shapes can do what.
How to use the vertex editing button
This article describes the simple intracacies of creating a turret which you can control through a camera.
A tutorial focusing on terrain and cliffs in GoldSRC
How To Make Arches (The Good Way)
Just a cheap trick to make cool looking dripping water. Simple, fast, and easy.
DoD Spawn Protection
Many new users of Hammer are so scared by the configuring process that they run away, never to come back.
Pretty Effects with Spirit of Half-Life
sliding - rotating
Creating a simple camera
In this tutorial, I will cover all trigger_ entities other than trigger_once, trigger_multiple, and those fully covered in other tutorials.
In this post I will show you hove to create your first map.
This tutorial covers some amazing entities like env_bubble, env_funnel and env_shooter
Curved Walls - Rounded Walls
Adding Models to action hl and other mods
How to use the multi_manager entity
Compiling using batch files.
The majority of monster entities share a common set of properties
Learn howto use custom textures
Using Complex Brushes
A decal is like the spraypaint the players place. The difference is that we as mappers may set those when we create the map.
Terms and tips for more succesfull mapping.
I mostly made this for the transparent part.
Another Mazymatic short & sweet tutorial on making sliding doors.
So want to make a Lift that travels over multiple floors?
I have invented about nice trick like you don't need to worry about changing skyboxes.
In this tutorial I will show you how to create objects with mutiple func_breakable's, which break in the way they would in real life.
Jack BloodBath Potter
This tutorial shows how to use the aaatrigger texture
The Basic's of world craft
There are a few ways to make random looking cliffs;the three ways are listed here
A general guide, with a number of points to consider when mapping for Team Fortress and its variants
How wide, high, long can I make things?
Part 2 of Barney's great tutorial in the basics (and not so basics) of Counter-Strike mapping
Map Sizes in Worldcraft
Ladders are a very essential part of any map, let alone cs maps.
This tutorial will show you how to make a map where there are a team of assassins trying to kill an important person
How to make monsters work together as a team.
Guy Montag writes up a great intro to setting up your first map in Worldcraft 3.3. Read on ye newbie! We won't tell if you advanced people learn somethign too
Between a rock and a hard place: using vertical stacking to achieve realistic effects and low r_speeds in rocks and cliffs.
A guide for new mappers on adding detail to basic designs.
You can create all sorts of buttons, activated by triggers, or simply by touching or using it.
The Team Fortress Map Making Tutor. v1.1
How to use detailtextures in a professional manner
A Brief Look at R-Speeds
How to make Usable Camera
This tutorial will show you how to display messages and play sounds fromwithin the TF entities
Phil Daniels tries to clarify the issue of making level changes in Half-Life.
This article goes over the generic process of creating an entity that rotates.
Step by step quick tut for making arches or arched doorways.
NaitsirK di Fire
Tutorial 2: Your first room and Worldcraft basics
This is a brief descriptive article on the process of setting up rotating entities.
This tutorial will show you how to make a set of perfect spiral stairs faster than the lifespan of a snark. We'll be using our friend, the arch tool, to build the stairs.
Moving elevator doors. A complex look at path_corner interaction
In this article, see how Hard Duty evolved from a simple concept art on paper to a full fledged level.
A pop machine. You've all seen 'em. You've all used 'em. How do you make 'em? Lemme tell ya.
Blur in Half-life? Is that possible? Yes!
Describes the various uses for sprites, including halo effects and the steam trick. Also compares variousrendering modes.
A Guide to better Framerates
Here is an incredibly simple and often used trick to make a multi_manager fire something over and over.
How to simulate land mines
This is a tutorial about setting up valve hammer so you can create maps for Day of Defeat
It's the nightmare scenario. You have been captured by the enemy, disarmed and left for dead in a cell.
NPC and Item Placement Theory
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
This is related to the Vertex Manipulation tool
Okay, considering that you've read Brian's basic doors tutorial, you should know how a door works.
How to reduce polys
What is it all about ?
This one tells you how to build doors
I thought I'd write a little tutorial since a lot of people tend to have trouble getting this entity to work.
This tutorial not only shows you how to make rotating lights (like in the Uplink demo), but also how to make those 'fire doors' in the game that close when you break the glass.
scientists placed easily and correctly in seats, barneys rotate in swivelling chair (as seen in half-life intro)
what to know when setting up a Half-Life Teamplay Map
To new mappers - Tips
Put a little night in your map.
This is a very basic tutorial about how to read a compile log
The Rustmill Effect refers to the effect created in the Rustmill map. In it, there was a 'map board' that consisted of an overhead view of the level.
How to make those transparent things like fences, railings, etc. plus transparent brushes like windows!
Introduction To HL-CS Mapping
How to make ammo bags in TFC
Trigger things at roundstart
Basic scripted sequences/sentences tutorial
Xen bounce pads
I will cover the process of level-making itself. In short, this tutorial will tell a beginning level editor how to make cool levels instead of levels that suck.
This tutorial demonstrates how to make a door with a handle that must be turned to open.
Allows you to add custom buttons to your MOD
This is the one and only solution i found to get the plugin to work. It may sound a little exotic but it works!
This is a guide to simple doors in Half-Life, and how to get them working using WorldCraft or Hammer 3.4
Detpackable Walls in Team Fortress Classic
This tutorial shows how to use the origin texture
Where to put those pesky entities so that the Ts and CTs have a place to start in your map. Short and sweet.
This tutorial is made to give a starting mapper some information about compile times and ideas how to improve them.
Brief tutorial on how to create proper curves
Part 3: building a better boulder
This article outlines the changes made to the FGD file format as of Worldcraft 3.3. This will be of special interest to mod developers who want to make the most of the editing support for their mod.
In Half-Life, water is simply brushes tied to an entity.
This tutorial shows you how to create a Murderball style gameplay
how to change weather in valve hammer editor
Teleporters with sprite and sound effects are quite easy to construct
This is used to make blocks fit and be different shapes, all you do is click on the object you want to shape and click on the 3d wireframe style icon on the left, now lots of dots appear on the object.
Having trouble with flat/blocky terrain? No more!
NaitsirK di Fire
Making rooms look better
Basically once you have done a bit of your map you should test it, not do the whole thing then try to compile, do it after major or even slight changes.
This tutorial will explain the process involved in getting a monster_human_grunt to operate a func_tank (turret).
Most DoD maps use CTF or Control The Flags as the primary mission objective.
This tutorial shows in easy steps how to create a simple rotating door
Getting scientist bums on seats, so to speak, is a common query among mappers new to Half-Life
lets take a look at how to create a door that slides across or up/down
This is a guide on how to use triggers
This tutorial shows how to make an APC (Armoured Personal Carrier) backup through a wall, the back door open, and marines rush out.
Keyvalues are little pieces of information about the entities in your map
In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.
This tutorial covers how to make an elevator that can move between more than two floors.
A guide for setting up Hammer editor.
Hide & Seek Maps
This is a short preview of the upcoming Worldcraft version 3.3
But I dont have hands...
Level transitions (using the trigger_changelevel) are an often misunderstood aspect of Half-Life editing.
there is some map data that can easily be edited in any text editor (such as Notepad) without changing the compiled map - entities
Hey I think that you needed a teleport tut, so here it is
How to make a mirror floor
Barney covers the basics of mapping for Counter-Strike. Newbie or experienced user, this is a must-read tutorial.
This tutorial shows in easy steps how to make a single room
a quick guide to making them
This tutorial covers how you can trigger certain events in your map according to the amount of players currently on the server.
This article demonstrates how to make a monster follow a path until it's AI kicks in (usually when it sees a player).
If you happen to be making a corporate building super map, then maybe you want some funky 1 way glass in it.
Here's how it's done
In this tutorial i will show you how to use advanced lighing.
How to modify one monster's health without coding, directly from within the map editor.
How to make a clip brush
i do this update to elevator because the first was suck
You want to make a single player map but overwhelmed by the thought of adding a plot, placing weapons and monsters and generally doing lots of hard work? Dont be.
This tutorial will explain to you how to create objects with total transparency or partial opacity
I will now show you what is vis leafs and how it will influence your map design.
This tutorial will explain to you how to create basic doors which can slide or rotate.
Making a 'hunted' map is no small undertaking. The hardest part of making a 'hunted' map is the design.
This article details the process that must be taken to configure Worldcraft to create, compile, and run maps for any Half-Life mod.
Before you can make a rotating door, you should know how to make a rotating object. Therefore, I'll cover this first.
How to make ladder
MORE ON TEXTURE AND SCALE
How to make realistic water
This tutorial will cover the basic of getting WorldCraft started. Like how to setup your 'game configuration', 'build programs', and 'textures'. We will also recommend what programs you should use, like what compile frontend and what compile tools (build programs).
R_SPEEDS - PART 2
Using angles to make better looking cities and towns
How to change views on join or team switch.
There are 2 ways to add lighting to your map- via entities, or textures.
Learn about sculpting prefabs out of a single brush, using textures to guide you
This tutorial shows in easy steps how to make a rotating door with a glass window
Looping a sequence using multi managers without the fear of a map crash. Also with an example on how to loop with multiple multi managers.
Getting background sounds to loop
Creating Environment Maps With Terragen
This tutorial shows you how to create the effect of human grunts dropping through a skylight into a room.
I will demonstrate one of the possible ways to create a Collapsing Walkway.
Ever wonder how to change the background sky texture in your map? Read this easy tutorial! Includes a handy list of envmap previews to show you what the different skies look like.
TFC has had its Team Check entities for a while now. However their usage in custom maps thus far has been extremely limited
Camera, text and animation. Spawners, monsters, player and environment control
Have you ever wondered why Half-Life doesn´t have a key system,
This tutorial shows you how easy it is to create arbitrary sided brushes
Worldcraft make it fairly easy to add decals to your map
This tutorial shows you three different ways to manipulate brushes
This tutorial shows two additional rock styles to make your rock wall more detailed.
func_door - How to make sliding doors
creating elevator(not func_door)
Most mappers know that the more they see from a certain angle ingame the more lag will appear. But plane is sometimes devided into smaller chunks which also causes lag.
Ladders, like glass, are brush based, but aren't as simple.
TFC: Capture The Flag
first Half-Life map with Worldcraft2
This article shows you how to switch lights on and off and what each type of
Open the texture selection tool. Noticed the different options?
Compiling Terms You Should Know
Advanced Camera Tricks
Getting Started with Worldcraft
This is here for reference purposes. This article is really not as good as the rest, but I've kept up because there are 1 or 2 good points to be picked up.
A quick tutorial explaining how to create a slightly more advanced sprite-based flame effect, using a multimanager.
This tutorial demonstrates how to make a moving cargo crate
How to make a door
QUAKE vs HALFLIFE MAPPING
I will step you through making various complex objects and how to create complex shapes that look real.
Adding Models to Counter Strike 1.6 map
Learn how to trigger events between levels using the logic_auto and env_global entities.
Four different approaches to tree-making!
Gensurf is a wonderful program that can generate realistic terrains for your levels.
With this method, you can almost double your detail level and your r_speeds won't even blink
How to make a breakable wall
Elaborate Elevators, Part #2
This tutorial will show you how to do a more complex door -- a multi-polygon door with a glass pane in it.
Tips on good level Design for CS
This tutorial shows how to create terrain environments by splitting your brushes into triangles and doing safe vertex manipulation.
Everyone experiences them. Everyone hates them
A trick that allows you to skew textures in Hammer instead of just rotating them
NULL Texturing and boosting performance
Port mapping from cs:go to cs 1.6
An introduction to the env_global and how to use it to do cool inter-level stuff.
how to create and customize a controllable sentry gun
The compile tools contain a number of features that are accessible through command line parameters. Below are the available parameters for each tool
You may make the greatest map in the world but if nobody plays it, its not much good to anybody? Find out what is required to make sure your map gets lots of downloads.
This tutorial will show you how to change the team value of different entities by using the teamcheck goals, info_tf_teamcheck & info_tf_teamset.
How to Make the Screenshot for an Overview
To Add NPC In Multiplayer (Works On Android & PC) You Must Follow my Steps
A ladder in Half-Life is a combination of two things: the physical ladder which you see, and the invisible field which you can climb.
The initial design phase of a level is very important
A tutorial on using batch files to compile your maps.
Third in the Mazymatic series, this time how to make a rotating door.
This tutorial shows you how to create a Shutdown style gameplay,
How to set up a multi_manager
Welcome to the Valve Hammer Editor (hammer /wc) overview and tutorial.
It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...
This Tutorial shows how to use prefabs in QERadiant
Often overlooked, but essential, and nice polish
Scaleing: Why it works.
Have you ever wondered how to make a rotating propel on an airplane or simply a fan in a ventilation system?
How to make ladders
Turn those demos into avi, gif, or other movie formats
How to simulate cloudy weather, that is, how to make the shadows blurry
In a Territorial Control map each team compete to control all the command points.
Teleporters with sprite and sound effects are quite easy to construct.
Making See-Through Glass
This tutorial demonstrates how to create team oriented levels without resorting to TFC. Half-Life's game entities open up a new world of possibilities.
This article demonstrates how to make a monster follow a path until it's AI kicks in
Compiling maps using ZHLT
After spending over a year now in the forums, it's obvious that certain questions keep coming up over and over. Here are some I have noticed, complete with solution.
So you want to make a map for Un-Life. Do you have the skill, and the time to make one?
Putting a ladder in your map is actually quite easy.
This tutorial will cover how to make a typical respawn/re-supply room
Goes without saying this is important, it can make or break a map in some cases. How to obtain the right atmosphere for a map is very difficult.
Making a fire is actually very simple
This article discusses the use of the wadinclude and nowadtextures CSG parameters which allow you to embed textures directly into the compiled map file.
This is a quick and dirty guide for some common polygon reduction methods
Tutorial 8: Controllable trams: The Func_tracktrain entity
how to setup invisible and useable triggers in Half-Life
Have a leak in your map? Read this!
This article by Mr. Yuk discusses the use of the Pitch, Yaw, and Roll values (PYR) to make inverted models (and sprites) for use in mirroring a room.
Customizing the lights.rad File
DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
This tutorial will explane how to make a mirror floor.
This demonstrates the effect used in the Rustmill map
Within this tutorial, I will show how to setup the entites needed to create a working camera system for use in TFC maps.
This tutorial gives you information about the basic functions of
Vertex Manipulation - Taming The Beast
Well You have to start somewhere and in my opinion its best to start simple, so my first tutorial is a simple reference on how to find Leaks in your level.
Making a symmetrical map
Some more on triggers and ideas on how to use them
A tutorial outlining how to make a nice looking light that shines to a spot, has a faint glow about it, and a fading beam of light visible.
Create a working vending machine
Sven Manor Enitity Guide
How to make a car in CS.
Ever wonder how to combine multiple brushes into 1 big brush?
Whole texture transparency via the 'Render Mode' key
Another common question is about making doors with transparent glass in them. This article explains how it's done.
This tutorial shows how to get any doors , how awkward they may be , to close and open at the same time as each other.
In this tutorial, I'm going to try to show/explain a few of the tricks that some mappers use for cliff walls.
Making simple, controllable force fields
How to keep the r_speed down? Its pretty simple... We use the same method as the weaponmodelers do. Hide the backface.
How to make Overviews for HLTV/HDTV
How to make ambient noises
Tutorial 9: The new Game_xxxx Entities
Texture Application Tool inside Hammer
How to make realistic terrain using tetrahedron-shaped brushes
This tutorial will explain in the even least details about how to install Valve Hammer Editor.
This 'tutorial' (more of a list of entities) shows you how to create your very own domination map (as seen in Unreal Tournament).
how to make a button
In this tutorial you will learn how to make a sliding door.
I was testing some other stuff and suprisingly I achieved an affect I didn't know was possible
The easy way to place Decals
Learn how to make text appear on the screen during your levels.
This tutorial will teach you how to make a spiral staircase with Hammer
another possible method, using Hammer
Adding and Loading Textures and Custom Textures
Entities in Quark
A map is typically composed of 2 things; brushes and entities. But there are other things which make a map. These include models, sprites, sounds, etc.
If you are keeping up with the level design news for goldsrc, you may have heard of vhlt.
Some player movement related entities.
Get Learned! Step 7 - Finish Line
Well there are several techniques to make one, but by far the easiest method in Worldcraft is called the 'cone slicing' method.
Put slippin' slidin' action into your levels. Or don't. In any case, it wouldn't hurt to know how this is done
This tutorial shows in easy steps how to make a basic moving door
Physical Logic – Half-Life
This will cover getting Hammer configured and ready to make TFC maps.
how to make scripted squence
Covers locating and fixing many mapping mistakes.
How to add a sky to a map
One of the interesting effects from Half-Life that people want to use is that of barney opening a door by using a retinal scanner.
Changing the sky in your map
This is a good method to have a reflective surface in Half-Life
How to Control the Player Respawn Rate
Adding Holes for Doors, Windows .... etc - Clipping Tool
When making steam, many people just pick one sprite and use that. Using the method outlined here will produce much better looking steam.
The Func Ladder Entity
Make a perfect curved tunnel ceiling using the arch, skewing, and clip tool.
Although VIS blockers are the most important way to keep your r_speeds under control, there are a variety of other tweaks and tricks you can do to lower your r_speeds within each area of your map.
The multi_manager is a point-based entity used to time-activate other entities in your map.
Somewhat Detailed Explanation of Half-Life Compiling Tools And/Or Techniques
Entity heavy, recommended to experienced mappers only
I will now show you how to add textures to your map.
This is a very basic tutorial telling you how to set-up your basic WorldCraft 3.3 options
Adding, removing and optimising those triangles
The func_wall entity is often used by mappers when they want to prevent polygon subdivision and encounter leaf warnings/errors
TFC Mapping Frequently Asked Questions
Covering many points on how to implement a successful capture the flag gamemode
An example on how you can make your maps more interesting to look at
Comparing two keyvalues
Implementing multiple difficulty levels in a map with a vote in your map is easier than you think.
This is found in both tools on top toolbar, and its the green blue and brown icon on the left hand side of screen.
Explains how to modify the paths that bot's take to navigate your map
Making A Curved Corridor - Part 2
Elevators, Moving Platforms and Trains - Moving Level Parts
An alternative to boring 90 degree corners
Seamless teleports are incredibly useful for connecting two maps that would otherwise overlap with each other
In this tutorial, I will show you how to make a train in cs.
How to make your own credits
Embedding Textures into a Map
Scripted Sequence's for Newbies part 2
This tutorial is designed to give you some general information on the sky properties in Half-Life.
This tutorial file explains how you can easily add rain in your levels.
How to import Models and Textures from other Mod's
In this tutorial you learn how to create a proper looking curve for a cylindric brush object
list of gibs available in goldsrc
this tutorial will assume you already have basic mapping skills and know what a Aiscripted_sequences entity is
This tutorial covers how to remove ammo and grenades from spawning players.
Respawn rooms are a feature of most TF maps, if not all.
This tutorial will show you how to create a map like rock2
In this article I'll try to layout a map from how I want the chokepoints to be.
Doors and windows
In this tutorial I will shown you how to use primitives, prefabs and trims.
How to create those in-game overviews
Vertex Manipulation 4 - Realistic Cliffs
How to reduce r_speeds
Tutorial for all those newbies out there.
Compiling in Quark
Once you have familiarised yourself with all the tools, then you can begin your map making.
Please note that this workshop is designed for Sven coop mod or single player based theme maps
What are they?
These are the standard Measurements, taken from cs_mansion which is practically older than CS
how to cinfigure hammer for half life 1 or opposing force and the same thing for blueshift download hammer 3.5.1 and fdg file
A lot of effects can be created, fire, smokes, fog, sparks, lasers, blood. bubbles or even model shooter
Creation and use of batch files for HL compiling
Leaks and how to fix them
Common FGD Entitys, and how to use them
This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor.
healing pool as encountered in xen with full effects
Using prop models in SC
This shows the construction of a basic teleporter with sounds and sprites.
Partial texture transparency via the 'Render Mode' key.
Editing Individual Brush faces in Quark
this will instruct you how to make your own custom messages appear on the screen during the game
First of all this tutorial is how I set up WC3.3
Just select the info_vip_start entity from the entity tool and place it next to the counter-terrorist.
TWHL's great collection of Entity Guides
Makes it a little easier to view the compile log for winxp users.
I suppose all good maps featuring rivers in them have waterfalls.
Connectivity can make or break a map.
Hey. This tutorial will show you how to make a teleport device, using sprites, beams and sounds.
What this tutorial is about, is how to make cliffs in a pretty easy way.
What a Sequential Control map actually is
Build stairs complete with an angled bannister.
creating siege-like cliffs
Here is a really simple guide to producing professional looking overviews for your maps.
This is my first tutorial, but don't worry, you'll get the hang of multisources and env_globals by the time you've read through this. Blue statements are the functions I want you to perform. So let's get started.
How to make a CTF map
Find those annoying leaks the easy way!
The basics of worldcraft. This tutorial is broken up in to sections based on what tool its showing how to use.
Half-Life Editing Tips
Making and Using Clip Brushes
Wall supports and wells
How to make a basic ladder
This Overview shows some examples of realistic grounds
How to make Water in HL
The func_nobuild is a brush based entity which prevents engineers from building anywhere in the area where this brush exists.
Making water that looks good
Buzzybots Mapping Tutorial
Tutorial 5: Lifts, and more lifts...
I thought I'd make a thorough tutorial for the game_player_equip entity
A great introduction to vertex manipulation, including how to not get into trouble with bad brushes.
Neil Manke's VIS Tutorial - Smoke and Mirrors!
How and when to use these three entities.
How to make a rotating glass door
Making Your First Bomb Defusion Map With Hammer AKA WorldCraft
This tutorial shows some basic values and sizes of Half-Life
Rain for Half-Life
A guide to using Vis Groups
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door, presumably with an oxygene-acetylene torch. Here's how it was done.
common mapping problems/questions
Creating Custom Skins for Models
How to add sound in your map
A reference article covering a few small pointers on creating a suitably authentic real world setting. Bear in mind its a little out of date with the release of next gen games like HL2 and Farcry.
This tutorial shows how to use the clip texture
There are many ways to create arches in the goldsrc engine. But the method which saves the most polygons wins.
The multisource entity is very useful in map-making.
This article discusses how to create the effect of a door bending and bulging before it finally breaks open
Angular Velocity and Rotating func_trains
How do I make glass? How do I make things transparent?
This section will cover the basics of making a room. We will also look into making a hallway joining another room, and a door in the middle of the hallway.
Today I am going to talk about all ways of optimizing your goldsource(cs) map FPS wise (or probably just about most of them)
In this tutorial I will show you how to use vhe.
How to make a nice looking house!
Laser + Multi Manager + Button
Triggers and targeting are basic concepts of the mapping process. They are a part of almost every entity event so it is important to understand what they mean and how they work
Resetting entities at the start of every round (Counter-Strike specific method)
Creating skyboxes around your map.
This tutorial combines a lot of little things I have learned over the years as a Half-Life mapper, but which aren't quite major enough to justify their own separate tutorials.
This tutorial will explain how to make a rolling barrel that also moves (as seen in Blue Shift)
This tutorial will teach you how to use Steam with Hammer
In this tutorial I'm going to run through the player sizes and dimensions for CS
How to copy-paste things (grass, trees etc.)
The sliding door is very complex to beginners but the more you do them the more they become amazingly simple.
making glass break on touch in 5 steps
Fixing Fullbright and Black Void Glitches - How to fix Leaks
Your First Map - Basics and Controls
The 51 Most Frequently Asked Questions About Half-Life Level Editing
Mountains, Hills, Lakes and Cliffs
Basic texture scaling and VIS-blocking
There are 2 ways around this, one for SP maps and one for DM maps.
Keeping things to size can be a problem, for instance with counter-strike the player models were lowered so this made some maps look a big large,
What is HLDM?
Learn anything and everything about compiling, from the tools themselves, to parameters, and different methods to compile.
Masked Textures can be highly useful in many aspects for making ladders, grates and so forth
Sewers are quite easy to put together and can be explained fairly quickly.
A map with good flow keeps the action going and the players moving.
Well this is even more door for you to build
This small tutorial explains how to override the default settings running on a game server.
This is quite advanced tutorial
This tutorial is meant only to teach the basics of QOOLE 99
Making decals is easy.
Detail versus Design
Have you ever wondered how to make respawnable glass in half-life or tfc?
how to use them in your map
Lighting your level
Seamless level transitions are something very cool and versatile.
This tutorial will lead you through the creation of an air strike table. What's an air strike table? you ask? It will allow you to target a specific point in your level and send an airstrike raining down on the targetted position.
This Overview shows some examples of realistic rocks
Can you turn on/off textured lights?Well you can sort of.
Keeping Track Of, And Changing The Global State Of Entities
Dustbowl Style Map
Volumetric lighting is fun
Want to have that look of the famous cliffs and outdoor rocks in Siege and Docks? Check out this tutorial from the map's author.
This tutorial explains the use and creation of Origin Brushes. Origin Brushes are needed for any entity that rotates.
How to make cars, planes, etc...
Shocking the Ichthys
How to make Caves
In this tutorial i will show you about glass
Cover any area you wish in some complex looking yet easy to make terrain
Using the Multi_Manager
Make a lift from some solids.
The BSP Process and Visibility
r_speeds are basically the number of wploys on screen at one time, or the amount of r_speeds drawn by the game engine if you wanna get technical.
First I would like to introduce scrolling textures since they haven't been addressed very well.
how to make imple train
How to layout your level for Counter Strike
Tired of long compile times?
Walls and Halls: life after the cube. Make another one and connect them with a corridor.
back with another video in this video i will show you how change target in hammer
so in this video ill show you guys how to make it correctly and place the landmark and the trigger
Want to make a window where you can see through one side, but not the other? This tutorial shows you how.
If your level doesn't compile because it has a leak, then you need to find the leak and delete. This tutorial helps define methods to find and eliminate leaks
This tutorial is going to be pretty basic, and is mostly aimed at those who are new to Worldcraft and making levels.
You'll notice on some maps hilly areas, in certain places, the only map using it that I can currently think of is dust, and its barely noticeable, but its there.
You can make anything into a ladder. even something slippery like a plastic fish.
Doors and Switches - Basics of Naming and Targetting
How to make Land mines
Create a floor-hugging xen push pad, as seen in 'Bounce'
There are two types of teleporters that can be made in Half-Life. There's a simple version and a complex version.
Elaborate Elevators, Part #1
Creating a dark environment.
Here are some normal heights and width you should at all time be aware of.
Advanced Terrain Creation
Save/load keyvalues between levels
This is the part of mapping that seperates the good mappers from the amazing mappers - The ability to make your map breathe.
Believe it or not, you make ladders with the func_ladder entity
So I’m now going to try to teach you how to make your first map. There are already some tutorials out there, but for those who can’t find it or don’t understand it: here’s mine. Good luck on your first map!
I will now show how to use the vertex manipulation tool
An oft-asked question is how do I make an elevator with a moving button. Here's how.
A basic elevator using a func_train and path.
R_SPEEDS - Part 1
A trick using projective shadows in trinity render to produce a good looking shadows
The first blocktober for Hard Duty is now arrived. See the workflow of the developers to have a better understanding how levels are designed.
Now that you've created a couple of rooms, it's time to think about textures.
Adding a Spiral Staircase for effect
TEXTURE SCALE ON LARGE OBJECTS, TEXTURE SCALE ON SMALL OBJECTS, TEXTURE ALIGNMENT, MITERED BRUSH JOINTS, BRUSH CONTACT
Change your Hammer splash screen
Using skys in Half-Life
Making a skybox
How to use the trigger_camera
Basics of Entities - Adding and Editing Entities
This tutorial shows how to make a trigger that will target different objects depending on which way the player walks through it.
Hello! Now I want to talk about lights, lighting and lighting effects, as I think they are one of the most important components of map design.
This tutorial gives you information and an overview about the different sky possibilities
how to add the Retinal Scanner in Half-Life
I will show you how to place hostage spawn points in your map now.
Sky Tutorial: Skies/Environment maps in Half-Life
Zaphod lets us in on his list of top 10 most common Counter-Strike mapping pitfals.
This tutorial will provide instructions on setting up Hammer to launch TFC maps correctly
It's easier and better than the light entity!
An introduction to mapping concepts and setting up WorldCraft
The old-fashioned way
WorldCraft 3.3: func_plat
I have been asked to explain how to make a map which uses rounds.
Half-Life Rain Tutorial
ZHLT and Vluzacn's Compile Tools guide. Light, shadow and brush control. Clip types. Mirror.
How to link terrain facing different directions
Team Fortress offers a unique challenge to mappers. this article will go over such pointers as respawn room placement and balance.
Using a sprite for a rope instead.
Collection of Mapping terms definitions FAQ
To show a sky map around parts or all of your
An introduction to compiling, what it is, how it works, and the different ways it can be done.
Sizes in cstrike
Making breakable glass
High R_SPEEDS got you down? Check out Mr Deth's tutorial on how to reduce them.
mortars that can be used by one team to bombard a part of the map with simulated mortars
An often asked question is How do I make glass?
How to group objects
This Tutorial shows how to make basic water
Making Your First Hostage Rescue Map With Hammer AKA Worldcraft by Guy Montag
You have already used the trigger_multiple in the previous tutorial. Now, we will try out different kinds of triggers.
in this video i will cover up how to make a func_tank for the one who you can manually controll it and the one who will be controlled by the engine.
Typical platform objects.
You will probably use this in every map.
Using the func_wall to improve framerates
A dialogue about getting horror into your map
In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor.
The making of good grass in WC
How to make a tip over pylon
Want to make arches in your map? Stuck on that pesky old vertex tool?
This tutorial takes you through the process of setting up Worldcraft so it works with Counter-Strike.
What is an fgd?
The hows, what's, where's, when's, dos and don'ts of mapping for blue-shift!
Goldsource Engine Manually Displacement Terrain Tutorial
A tutorial for add toggled explosions!
General level design theory
Read the Help inside Hammer! It's surprisingly helpful. Don't forget to use the Index and Search tabs.
textures and wpoly (128, 256 or 240, which is the best?)
Full list of DOD textures. Only usefull for map makers and editors.
Basicly, it is as it says, it is to include custom wads in the bsp file
This tutorial shows in easy steps how to create a simple triggered elevator by using the func_door entity
how to connect two rooms with a hallway in Half-Life
This article outlines how to setup Worldcraft 2.x to allow you to make TFC maps.
How to give Teams different names
LCD Display (with custom values!)
In this tutorial I will show you how to make a Respawning Breakable Window
This tutorial is going to explain every single little step from having a wall to having a wall with a window, that looks good. I asume you know how to make a brush.
PilPax has sent this great tutorial our way that outlines just how to use the lights.rad file for texture lighting.
One of the things people have wondered about is how Gearbox achieved the x-ray effect in the of3a6 map
There are simple ways to make your levels look more attractive and interesting with just texturing.
Xen maps would just look stupid if you place health chargers around.
This Tutorial shows how to make gates and transparent and breakable glass
BSP to MAP | WinBSPC
A very advanced technical tutorial explaining how hints are used in the compilation process to reduce poly counts and why they work.
Note that this is the same ways to make gun emplacements in all mods
pipes done your way...
How to make it impossible for T/CT to buy
How to make your average ladder.
In this tutorial I will guide you through the layout of WorldCraft, how it is layed out and what each of the buttons do.
Map-Making Basics - Part 2
a little 'tutorial' what trigger_changevalue can be used for
.. the easy way!
Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.
This article goes over the different facets of textures and texturing as related to Worldcraft 2.0 and Half-Life
Basic Texture Application: Got walls and halls, now add some textures to make it all look great.
If you are using Worldcraft for the first time then it is probably best until you get a feel for things just to simply stick with hitting F9 and Enter to compile your map.
How to make transparant (shiny) floor in VHE
Ever wondered how I made the pulsing electric arcs in Eclipse and Odins Guard?
Here, a button is pushed which triggers an alarm and eventually an air strike.
Sun light and use in maps
Part 2: boulder basics
A comprehensive guide to func_detail
How to make a ladder. Clean and simple!
Half-Life Compiler Controller
Carving is never pretty. So many new mappers rely on carving which ends up shooting their r_speeds through the roof or creating nasty errors.
This tutorial shows in easy steps how to create a simple moving platform by using the func_plat entity
How to make a ladder
Trigger_setorigin can be used to sync a waterfall that is flowing into a pool of water
The Skybox is the Image around your map
What I'm going to do is ram mapping etiquette into your skulls
Rope, Water and Waterfalls
Applying decals in a map
Let's start with the monster_generic entity. To tell you the truth, this entity is not very hard to use. However, I've only seen it being used in very advanced levels made by very proficient level designers.
This article will explain how to edit a .BSP file to add or remove items from the map, without needing the .VMT or .MAP file.
Locks and keys are so boring so lets shoot the lock off!
The tutorial demonstrates how to make a lift whose button (seemingly) moves along with it.
C-S Bots are stupid as hell, and that's exactly why I've written this tutorial.
The Hunted style maps seem to be quite popular.
How to use the HINT brush
Yeah I know, most people know, however, up until minutes ago, I knew nothing, but I now know most!
Tutorial How To Make A Ladder
Making Shoot-trough-able grate
This guide will prepare you for making custom maps for Sven Co-op in the current version.
Polygon Reduction Methods: A quick and dirty guide
Simple tut. for create teleportations
How to Port a Part Of a Source Map To Goldsrc
A more low-poly solution for triangle terrain
Ok, I was asked to make a basic tutorial for a simple room, so here goes.
How to reduce r_speeds with rafters
Basic Spawn Protection for Day of Defeat Maps
I made my beams work, so I figure I'd share the way to make a very unique and interesting monstermaker effect.
10 most common Counter-Strike mapping pitfalls
So, you've got your spiffy new Environment Map....but what the hell do you do with it now???
This tutorial covers the procedure of creating a door that can only be opened by an NPC using a retinal scanner.
Connecting Two Rooms
You need some compiler tools to make the mapfiles Hammer uses into bsp Halflife or Counter-Strike uses.
How to create a motion blur effect in half-life. Note: blur does not show if in software mode or if gl_clear 1 is set.
Simple Camera Tutorial
Frequently asked Questions and Tips
Hint brushes are a powerful and often misunderstood tool.
TFC Entity Reference
This tutorial shows in easy steps how to connect two rooms with an hallway
This tutorial will explain to you how to create those simple HL ladders!
CHANGING LEVELS IN HALF-LIFE
Tutorial 10: Func_tank - Making a Controllable Turret
Adding and Changing Sky - 2D Skybox and Global Lighting
When starting out making maps most new mappers soon experience having a LEAK
Since we have a tutorial on the light_environment entity, which is used to make sunlight in outdoor levels, I figured it would be helpful if we had a sky tutorial.
Making glass brushes
This is a comprehensive walk-through for setting up Worldcraft for Counterstrike editing.
A little tutorial on how to make Half-Life 1 maps by HLCRAZY
In the Half-Life: Uplink demo, at one point you see a group of grunts cut open a steel door
Worldcraft 3.x only allows for the creation of Half-Life (and Half-Life mod) levels.
Get to grips with creating a basic room
DoD Advancing Spawns
This tutorial first goes over how to use the clip tool, then goes on to describe the many uses and abilities of this powerful tool.
Monsters: Adding Barneys, grunts and aliens brings your map to life. This is a basic guide.
Does your map take too long to compile? Lacos delves into the reasons why, and what you can do to speed things up!
Well it isn't really reflective flooring :P, its a work around of it. But never the less is can be achieved and what's more, the r_speeds can work out ok
Playtesting is the most important part of a map's creation and typically makes or breaks it. This article gives some pointers to consider.
MaxNodeSize, NULL, etc.
Half Life Appearance Light Type List
Get Learned! Step 5 - Plumbing
The first thing I'd like to say is that if you haven't read our previous three scripted sequence tutorials, you should do so before attempting this one.
This tutorial demonstrates how to make a moving cargo crate (a func_train) turn into a hollow crate containing a squad of grunts. When the crate is placed on the ground, doors at one end open revealing the grunts.
This tutorial gives you basic information about CS mapping and how to use the new entities
The env_beam entity enables you to do many cool effects with sprites, such as make them not always face flat at the screen, scrolling sprites, and fading the end
Tutorial 7: The Func_train possibilities
So you have crafted your map and now it's time to get it ready for playing in CS.
Tutorial 4: Door Antics...
This will make an earthquake effect much like the one used in the game
TFC Class Limits
All scripted sequences for all models.
Build a simple teleporter