Level Design
Name / DescriptionRatingSrc / Author
hl
vlatitude

Inanimate Carbon Rod

hl
verc

autolycus

Custom Textures - Use & Including
hl
snarkpit

Forceflow

hl
snarkpit

Jinx

Detail versus Design
hl
generic

davej

hl
twhl

Andy

hl
verc

unknown

Window lighting trick
hl
snarkpit

Andrei

hl
generic

bulk70

An Absolute Newbie Guide to CS Vehicles
cs
counter-map

Tayl0r

hl
moddb

lhavelund

hl
snarkpit

Ferret

cs
generic

SuperJer

hl
generic

lacos

hl
moddb

Peter Brev

TFC Class Limits
tfc
generic

Az

hl
snarkpit

unknown

Panel Texturing
hl
snarkpit

Ferret

Creating a Streetlight with Light Cone
cs
counter-map

Lacos

hl
generic

Torque

hl
generic

Tiger

How to use detailtextures in a professional manner
sven
sven

TrEmPlEr

Basic detail
hl
generic

lacos

hl
generic

Sleepy Dragon

10 most common Counter-Strike mapping pitfalls
cs
generic

Zaphod Beeblebrox

Keypad Tutorial
sven
sven

Silencer

cs
egirdk

Iceman

func_vehicle complete tutorial
cs
gamebanana

cd5ssmffan

cs
generic

SuperJer

Entities (old SnarkPit)
hl
snarkpit

unknown

WorldCraft 3.3: func_plat
hl
generic

Crosshair Central

Newbie's Guide to Doors Part 1
hl
generic

tjbrosna

QUAKE vs HALFLIFE MAPPING
hl
generic

lunaran

DESIGN CONSIDERATIONS FOR DEATHMATCH MAPPING
hl
generic

sulsa

hl
generic

Tiger

cs
twhl

Peace and LOve

hl
wavelength

-+Arcadian+-

hl
isolated

isolated-design

Vertex manipulation - basics, tricks and common errors
hl
generic

lacos

Entity Editing Tutorial
tfc
generic

Neurobasher

HLT's 'func_detail'
generic

MS:C community

R_SPEEDS
tfc
generic

UncleBRUCE

Making A Curved Corridor - Part 2
cs
generic

Blink

Apache Delivering an APC
hl
generic

Todesangst

hl
twhl

atom

Making a Custom Console Background
hl
rust

Merl

hl
verc

unknown

dod
steam

LiveWire

Tutorial 9: The new Game_xxxx Entities
hl
wavelength

HellBringer

hl
vlatitude

Inanimate Carbon Rod

Texturing Your Room
cs
generic

Blink

hl
generic

tommy14

Simple sequence of events
hl
snarkpit

Spazz

trigger_teleport - Teleportation
cs
gamebanana

Tatu Eugen

hl
vlatitude

Kabaal

Half-Life Map Entity Editing
hl
gamebanana

Ragnarock17

cs
gamebanana

Glock18

cs
counter-map

Outkast

cs
counter-map

N0TH1NG

hl
vlatitude

GeeBee

hl
generic

Tiger

How to make a road, that dont look crappy
cs
egirdk

Silver

cs
generic

shash7

tfc
generic

UncleBRUCE

Tutorial 2: Your first room and Worldcraft basics
hl
wavelength

HellBringer

hl
vlatitude

Brian

cs
counter-map

Guy_Montag

Lasers for the masses
hl
snarkpit

matt

hl
generic

the spawning tank

hl
verc

autolycus

Tutorial 6: 'I have seen the light!!'
hl
wavelength

HellBringer

hl
actionhl

Hondo

Pipe-Works (part 2)
hl
snarkpit

Sinner_D

cs
counter-map

stupendous_man

How to make a tip over pylon
cs
egirdk

Egir Helgrimson

Game
sven

the-middleman

hl
verc

autolycus

hl
twhl

SlayerA

hl
verc

Yesukai

cs
egirdk

Egir Helgrimson

cs
counter-map

Lacos

tfc
snarkpit

SpiKeRs

Save/load keyvalues between levels
hl
sven

w00tguy123

cs
gamebanana

Admer456

cs
generic

shash7

Lighting
hl
generic

Todesangst

hl
generic

bulk70

hl
verc

Andy Wynne

hl
moddb

Peter Brev

hl
generic

Tiger

hl
twhl

Andy

Game
verc

Adam Foster

Mapping help Tutorials for Half-Life & Mods
hl
generic

tommy14

How to reduce polys
hl
sven

Tinman

Lifts (aka elevators)
hl
snarkpit

Wild Card

DecalsAbziehbilder
cs
egirdk

Kookas

hl
generic

Sleepy Dragon

cs
egirdk

Iceman

hl
rust

Miniwood

hl
herc

HERC

Locked Doors
hl
generic

tjbrosna

hl
herc

HERC

hl
twhl

Andy

hl
herc

HERC

How to make a mirror floor
cs
egirdk

Egir Helgrimson

multi
twhl

Andy

hl
snarkpit

Crono

How to make ambient noises
hl
actionhl

Willis

hl
generic

jch

Elaborate Elevators, Part #1
hl
generic

Todesangst

hl
snarkpit

unknown

Xen bounce pads
hl
generic

unknown

hlop
herc

HERC

Making .mat files
hl
actionhl

Ilkimys

Port mapping from cs:go to cs 1.6
cs
gamebanana

Sowa Games

Rope, Waterfalls and Dripping Water.
hl
twhl

Andy

Pitch Yaw Roll Demystified
hl
verc

Mr. Yuk

How to make an Airstrike
hl
generic

hec

hl
twhl

pepper

hl
yt

Bot aymen

Rules for the Novice Mapper
hl
generic

firebinder

Tutorial 4: Door Antics...
hl
wavelength

HellBringer

The Clip Brush Tutorial
hl
wavelength

HellBringer

Custom Textures In Quark
hl
snarkpit

Mr.INSANE

hl
twhl

Daubster

Reusing/duplicating complex entity systems
Game
sven

w00tguy123

hl
twhl

38_98

cs
gamebanana

timmycakes

hl
vlatitude

ArchVile

hl
verc

Yesukai

cs
generic

Blink

hl
gamebanana

SpiritVII

Compiling Terms You Should Know
hl
generic

Mithodical

Making See-Through Glass
cs
generic

Blink

hl
yt

Bot aymen

A beginners guide to mapping: Part 2
cs
gamebanana

natko

sven
sven

Tinman

Add water you can see through
cs
gamebanana

Trool Face

Getting started with worldcraft by Wills
hl
actionhl

Willis

hl
eyeronik

Eyeronik

Advanced Terrain Creation
Game
gamebanana

Admer456

Detail textures in Half-Life
hl
verc

Philip Searle

hl
verc

unknown

hl
twhl

atom

How to make Usable Camera
hl
actionhl

Willis

Fixing Fullbright and Black Void Glitches - How to fix Leaks
hl
yt

lost_acs

Using the Technique In-game: Creating Killable Fish that Respawn Every Round (Part 2)
cs
counter-map

Lacos

Windows and Transparent Objects
hl
doe

Dyne

hl
snarkpit

Cash Car Star

Using the Multi_Manager
hl
eyeronik

Eyeronik

hl
doe

snowdog

hl
generic

Tiger

Multi_managers
hl
snarkpit

JFry

cs
egirdk

ZiMMaKo

Adding Holes for Doors, Windows .... etc - Clipping Tool
hl
yt

lost_acs

Chaincraft - Explanations - Part 2
hl
generic

Chaincraft

tfc
doe

evilchild

hl
twhl

pepper

tfc
verc

Data

hl
twhl

atom

hl
snarkpit

Cash Car Star

hl
snarkpit

unknown

DoD Spawn Protection
dod
rust

Nick

tfc
verc

Firegod

dod
rust

Nick

Adding Models to action hl and other mods
hl
eyeronik

Eyeronik

Putting Sound Into Your Map
cs
generic

Blink

Customizing the lights.rad File
hl
rust

Mithodiel

hl
generic

Sleepy Dragon

hl
generic

Sleepy Dragon

hl
herc

HERC

hl
snarkpit

Mor7y

Style Guide #2, Lab 2
hl
verc

Dave Johnson

hl
generic

Mr_Deth

cs
generic

shash7

cs
gamebanana

sebamora_123

hl
eyeronik

Eyeronik

cs
egirdk

Egir Helgrimson

cs
generic

shash7

hl
twhl

atom

hl
verc

autolycus

Mapping tips and tricks #1
cs
gamebanana

shash7

R_speeds
hl
rust

Andy

multi
egirdk

silver

hl
twhl

Marlborometal

hl
herc

HERC

Manipulating skies - with unendless maps without changelevels
sven
sven

SourceSkyBoxer

Introduction to Hammer Editor and Mapping
cs
gamebanana

Akshit Saklani

hl
generic

HLCRAZY

Advanced Camera Tricks
hl
generic

Todesangst

tfc
generic

Az

hl
doe

snowdog

hl
generic

Tiger

hl
rust

Gard

Useful Mapping Commands
hl
eyeronik

Eyeronik

multi
twhl

Andy

hl
snarkpit

xconspirisist

tfc
verc

navyfighter

hl
verc

autolycus

cs
egirdk

jonas_dk

hl
vlatitude

Brian

cs
generic

shash7

multi
generic

SpiKeRs

hl
twhl

ZombieLoffe

21 Golden Tips for mapping with Half-Life
hl
generic

Orpheus

How to configure Valve Hammer Editor for Counter-Strike 1.6 mapping
cs
egirdk

Egir Helgrimson

R_SPEEDS - Part 1
cs
generic

Blink

HOW2MAP part1
sven
yt

CryoKeen

dod
moddb

RJ

multi
egirdk

Floydian

Moving Controllable Train, Rail cart ... etc
hl
yt

lost_acs

Valve hammer scripted sentence tutorial
hl
yt

Bot aymen

hl
vlatitude

Brian

Tutorial 8: Controllable trams: The Func_tracktrain entity
hl
wavelength

HellBringer

hl
generic

lacos

cs
generic

shash7

hl
yt

Bot aymen

Tutorial 5: Lifts, and more lifts...
hl
wavelength

HellBringer

hl
rust

Andy

CHANGING LEVELS IN HALF-LIFE
hl
generic

Phil Daniels

tfc
doe

SnowDog

On textures and wpoly (128, 256 or 240, which is the best?)
sven
sven

Hezus

tfc
doe

Dr_Bones

Day of Defeat Mapping: Part 1
dod
snarkpit

Gorbachev

Destroyable Cameras
cs
generic

The GOD

hl
snarkpit

Leperous

Using skys in Half-Life
hl
verc

unknown

hl
twhl

LightForce

hl
twhl

andy

Map-Making Basics - Part 1
dod
yt

RJ

making glass break on touch in 5 steps
cs
gamebanana

Zaragoza

hl
3rdlife

Cause of death

hl
snarkpit

Xen

Sven Manor Enitity Guide
sven
generic

unknown

hl
eyeronik

Eyeronik

Problems and solutions then compiling map
cs
gamebanana

:: ISOBIT ::

The Texture Application
multi
egirdk

Egir Helgrimson

cs
generic

shash7

hl
snarkpit

Toast King

How to make a door
hl
generic

Oirfid

cs
counter-map

Nemesis

cs
generic

Blink

cs
gamebanana

Skals

The fastest way to compile your maps!
cs
counter-map

Lestat

hl
generic

Philip Whalen

hlop
verc

autolycus

dod
steam

LiveWire

How to get (almost) perfect texture rotations
hl
gamebanana

ToTac

hl
jinx

Jinx

Sizes in cstrike
cs
generic

shash7

hl
snarkpit

KungFuSquirrel

hl
hlws

Jack BloodBath Potter

Working Vending Machine with Round Corners
sven
yt

CryoKeen

hl
generic

lunaran

hl
verc

Unquenque

hl
herc

HERC

cs
gamebanana

NvC_DmN_CH

hl
herc

HERC

cs
generic

Tiger

How to apply decals in a map (Valve Hammer)
cs
gamebanana

Danial Afridi

hl
generic

Tiger

cs
gamebanana

Glock18

cs
gamebanana

sebamora_123

cs
generic

shash7

hl
yt

Bot aymen

hl
twhl

Elon Yariv

hl
eyeronik

Eyeronik

cs
counter-map

Sam

hl
moddb

Blowball

hl
vlatitude

Vlad

Uneven Ground and Cliffs using the Triangle Method
hl
eyeronik

Eyeronik

hl
generic

tjbrosna

hl
rust

Gard

hl
twhl

Seventh-Monkey

Making A Curved Corridor
cs
generic

Blink

Tentacles!
sven
sven

A1win

TFC Entity Reference
tfc
verc

unknown

sven
generic

svenmanor

tfc
verc

DeathWish

sven
generic

svenmanor

hl
generic

Tiger

Making a ladder
hl
generic

mazy

Trigger at round start
cs
gamebanana

danielmarcu

Forge Game Data Files (fgd)
hl
eyeronik

Eyeronik

cs
generic

shash7

hl
vlatitude

Tal-N

cs
generic

Blink

hl
generic

Mr_Deth

hl
generic

unknown

ARCHITECTURE & DESIGN
hl
generic

lunaran

R_Speeds
hl
generic

torque_mod

hl
snarkpit

Orpheus

hl
twhl

atom

hl
eyeronik

Eyeronik

hl
twhl

Instant Mix

sven
sven

Silencer

cs
generic

KarLi

Three Important things/rules
cs
gamebanana

Mark Tven

Using Complex Brushes
hl
generic

Torque

cs
counter-map

Mazy

hl
wavelength

AK-47

hl
generic

nemesis

Rotating Door
cs
gamebanana

Tatu Eugen

Doors and Switches - Basics of Naming and Targetting
hl
yt

lost_acs

Finding Leaks Using Pointfiles
hl
wavelength

EarthQuake

Map Making Basics - Part 3
dod
yt

RJ

How to curve,bend,arc almost everything
sven
sven

Kirito

Setting up Worldcraft
hl
actionhl

Wills

tfc
generic

Vitani

How to change views on join or team switch.
cs
egirdk

0ddity

verc

KungFuSquirrel

multi
generic

SpiKeRs

hl
snarkpit

unknown

How to Make a Simple Door
hl
doe

TroZ

Making breakable glass
hl
generic

mazy

Mapping terms definitions FAQ
hl
generic

tommy14

hl
generic

bulk70

hl
moddb

Peter Brev

hl
vlatitude

Vlad

hl
herc

HERC

How to use the pointfile method with Valve Hammer
multi
egirdk

Iceman

The 'Boulder' Method
hl
snarkpit

Toast King

How to make your own credits
cs
egirdk

silver

The Ladder Tutorial
hl
wavelength

HellBringer

Get Learned! Step 4 - Learn to Fly
cs
generic

SuperJer

69th Vlatitude Tips
multi
vlatitude

tfc
verc

DeathWish

hl
generic

Tiger

Hammer Beginner Tutorial 3
hl
wavelength

Hellbringer

Water - how to make it
hl
snarkpit

unknown

cs
egirdk

Egir Helgrimson

hl
snarkpit

unknown

How to add sound in your map
cs
generic

shash7

TFC Mapping Frequently Asked Questions
tfc
verc

Professional Victim

cs
generic

HLCenter

hl
hlws

Jack BloodBath Potter

Enemy AI
hl
generic

Deraj

A Brief Look at R-Speeds
hl
generic

firebinder

hl
verc

EsBe

multi
generic

SpiKeRs

Scripted Events - Using multi_manager
hl
yt

lost_acs

tfc
doe

SnowDog

hl
twhl

Andy

BSP to MAP | WinBSPC
cs
gamebanana

Viper1337

Func_Wall, Func_Illusionary and Func_Wall_Toggle
hl
snarkpit

Cash Car Star

hl
generic

mazy

Compiling maps using ZHLT
cs
gamebanana

Danial Afridi

Game
sven

Aurora

Half-Life Editing Tips
hl
verc

Dave Johnson

cs
counter-map

questionable.ethics

hl
generic

hec

Proper Half-Life mapping - The Essentials, Leaks, and Beginner's Guide
hl
moddb

Pr0stSh0cKeR

tfc
generic

TurboWorm

TFC: Capture The Flag
tfc
herc

HERC

hl
twhl

AJ

hl
eyeronik

Eyeronik

Hammer Beginner Tutorial 2
hl
wavelength

Hellbringer

How to make a fountain
cs
egirdk

Egir Helgrimson

'Glowing' Texture Lights
hl
verc

Yesukai

cs
counter-map

Mr_Deth

Grunts and Gun's
hl
rust

Andy

How to make a switch to turn lights on and off.
cs
gamebanana

Harris

hl
generic

the spawning tank

hl
snarkpit

Orpheus

cs
counter-map

Mazy

Buzzybots Mapping Tutorial
hl
generic

ttj

tfc
herc

HERC

A Guide to better Framerates
hl
generic

tjbrosna

first Half-Life map with Worldcraft2 - Part 2
hl
generic

hec

How to trigger something after using a button for a period of time.
sven
sven

Nih

first Half-Life map with Worldcraft2
hl
generic

hec

hl
verc

autolycus

Game
generic

amckern

hl
eyeronik

Eyeronik

hl
doe

Blackstein

cs
gamebanana

Admer456

multi
twhl

Seventh-Monkey

hl
twhl

atom

hl
twhl

atom

Chaincraft - Explanations - Part 3
hl
generic

Chaincraft

hl
verc

autolycus

hl
doe

snowdog

cs
generic

shash7

Counter-Strike Camera Views Tutorial
cs
generic

izuno

Configuring the Editor
hl
yt

lost_acs

hl
moddb

the-middleman

cs
counter-map

Waldo

hl
verc

autolycus

hl
vlatitude

Vlad

QuArK setup tutorial for Wizard Wars
hl
generic

Sinistar

hl
generic

benthekuno

hl
actionhl

Wills

hl
doe

JoNaS

Making a deathrun map
cs
generic

shash7

Atmosphere in your map (Part 1 - Horror)
cs
gamebanana

Glock18

Elevators, Moving Platforms and Trains - Moving Level Parts
hl
yt

lost_acs

hl
twhl

Skeeve

cs
egirdk

Egir Helgrimson

Creating your first map
hl
generic

lacos

hl
rust

Koga73

valve hammer multimanager
hl
yt

Bot aymen

hl
snarkpit

unknown

sven
generic

svenmanor

Counterstrike Mapping
cs
generic

hec

hl
twhl

atom

hl
eyeronik

Eyeronik

hl
twhl

atom

Making water
cs
generic

shash7

Compiling Part 1
hl
generic

mappers kingdom

hl
twhl

Andy

DoD Advancing Spawns
dod
rust

Nick

hl
rust

Andy

hl
generic

Sleepy Dragon

hl
generic

Tiger

hl
twhl

kaffikopp

hl
verc

unknown

Firebinders - The Text Chanmer Experiments Part 2
hl
generic

firebinder

About CLIP Texture
cs
gamebanana

Tatu Eugen

The BSP Process and Visibility
Game
generic

Geoffrey DeWan

hl
verc

autolycus

hl
twhl

Seventh-Monkey

hl
verc

unknown

hl
snarkpit

Hornpipe2

Rotating Door
cs
generic

Blink

cs
generic

Blink

Style Guide #1, Lab 1
hl
verc

Dave Johnson

hl
herc

HERC

hl
generic

Mr_Deth

multi
egirdk

Jesper

Texture Alignment on Curves
hl
verc

KubgFuSquirrel

hl
rust

Mazemaster

hl
generic

hec

multi
twhl

rowleybob

hl
doe

9InNail

Arches 101
hl
generic

telnets

Finding & fixing leaks
hl
egirdk

Iceman

hl
moddb

lhavelund

hl
verc

BadMofo

hl
generic

Ryan Greg

hl
doe

Quakeguru

tfc
verc

aXon

hl
generic

Sleepy Dragon

Counter-Strike 1.6 Mapping
cs
gamebanana

Arman Ossi Loko

Making New Buttons for Your MOD
hl
rust

Cheesemonster

How to do complex brushwork with no errors
cs
gamebanana

Glock18

hl
generic

Sleepy Dragon

How to make a ladder
hl
generic

Oirfid

hl
snarkpit

R@lph VViggum

hl
doe

Quakeguru

cs
egirdk

Egir Helgrimson

tfc
generic

Az

hl
eyeronik

Eyeronik

hl
verc

Merl

sven
generic

svenmanor

hl
generic

Steven Hobbs

Clipping Brushes
tfc
generic

Deraj

hl
verc

unknown

How to make ladders
hl
actionhl

Willis

hl
snarkpit

Leperous

hl
generic

Sleepy Dragon

The Gmdm2 tutorials Part 3
hl
snarkpit

Gollum

hl
verc

autolycus

hl
twhl

Zappy_2x2

hl
snarkpit

Gollum

How To Make Arches (The Good Way)
cs
generic

Blink

hl
verc

autolycus

hl
eyeronik

Eyeronik

hl
isolated

isolated-design

cs
gamebanana

Admer456

cs
gamebanana

taurus

Aiscripted Sequences
hl
snarkpit

parakeet

hl
verc

James Parkwood

tfc
doe

evilchild

ITEM BALANCE
hl
generic

lunaran

Setting up Multiple Objectives - multisource
hl
yt

lost_acs

hl
snarkpit

unknown

hl
twhl

atom

Sky Positioning
hl
generic

torque_mod

hl
verc

autolycus

hl
verc

unknown

cs
counter-map

pilpaX

multi
generic

SpiKeRs

cs
egirdk

Egir Helgrimson

How to group objects
hl
actionhl

Willis

hl
twhl

Stojke

hl
wavelength

HellBringer

sven
generic

svenmanor

hl
generic

Tiger

hl
twhl

SlayerA

Vertex manipulation - basics, tricks and common errors
hl
generic

lacos

sven
sven

JPolito

About Invalid Brushes
hl
generic

firebinder

Trigger_teleport Tutorial
cs
gamebanana

sebamora_123

Theory - Connectivity and flow
Game
sven

Tinman

How2Map - Half-Life 1 & Sven Co-op
sven
yt

CryoKeen

Mapping Guide for HL using QEradiant
hl
generic

DerekR

Get Learned! Step 3 - Buildin' Blocks
cs
generic

SuperJer

hl
twhl

twhl

cs
snarkpit

Mor7y

sven
generic

svenmanor

Making and Dealing with Sky
hl
eyeronik

Eyeronik

multi
vlatitude

Vlad

Map-Making Basics - Part 2
dod
yt

RJ

Item/Weapon Placement
hl
actionhl

Willis

hl
verc

Luke Haywas

tfc
generic

Az

generic

TheOysterHippopotami

hl
doe

Dyne

Get Learned! Step 7 - Finish Line
cs
generic

SuperJer

sven
generic

svenmanor

The Bendy Door
hl
verc

unknown

cs
generic

tjbrosna

Creating Environment Maps With Terragen
hl
generic

Mithodical

The Gmdm2 tutorials Part 2
hl
snarkpit

Gollum

cs
counter-map

Zaphod_Beeblebrox

hl
generic

Tiger

hl
generic

Tiger

func_wall - how to make {blue transparrent
cs
egirdk

Egir Helgrimson

hl
twhl

atom

MAP BALANCE
hl
generic

lunaran

hl
verc

unknown

Capture The Flag Tutorial
tfc
doe

snowdog

Making a proper sky for your map.
cs
gamebanana

Harris

hl
rust

mazemaster

cs
egirdk

Egir Helgrimson

cs
generic

shash7

sven
steam

Gunslinger_

Setting up WorldCraft 3.3 for Team Fortress
tfc
generic

tfxmaps

hl
generic

benthekuno

hl
generic

Tiger

cs
counter-map

Mazy

hl
twhl

Andy

Scripted events for Stock Half Life Models
hl
generic

amckern

cs
gamebanana

Glock18

multi
generic

SpiKeRs

cs
generic

shash7

Configure Worldcraft
hl
snarkpit

Leperous

cs
egirdk

Gee

hl
verc

autolycus

hl
generic

tjbrosna

Simple Camera Tutorial
cs
generic

The God

Rotating Doors - the ORIGIN Brush
hl
yt

lost_acs

valve hammer scripted sequence
hl
yt

Bot aymen

LEAKS EXPLAINED
cs
generic

Blink

How to Port a Part Of a Source Map To Goldsrc
hl
gamebanana

guest3444307

How to loop sounds
hl
actionhl

Willis

hl
generic

lacos

Using the item_nuclearbomb
hlop
snarkpit

unknown

cs
generic

SuperJer

sven
generic

svenmanor

cs
gamebanana

xCuDi

hl
herc

HERC

In-Depth: Getting started in Mapping
hl
3rdlife

linkoraclehero

hl
verc

autolycus

Entities in Quark
hl
generic

Ryan Greg

cs
generic

shash7

Making Light Beams
cs
generic

The God

Design Considerations for HLDM Part 2
hl
snarkpit

sulsa

cs
counter-map

Lacos

hl
twhl

Skeeve

How to create your map type
cs
gamebanana

Seb_Mercenary

Resetting Entitys At The Start Of Every Round
multi
egirdk

Egir Helgrimson

hl
generic

Tiger

Your First Map - Basics and Controls
hl
yt

lost_acs

cs
generic

shash7

hl
isolated

isolated-design

TEAM FORTRESS
tfc
generic

lunaran

hl
twhl

atom

hl
verc

TMH

Using Valve Hammer Editor to Create Worlds for Counter-Strike
cs
generic

amckern

Making Steam
cs
generic

The God

hl
verc

autolycus

Obscure R_Speed Tweaks
hl
snarkpit

Jinx

Underwater Currents
hl
generic

caleb

tfc
verc

navyfighter

Setting up Hammer for Half-Life mapping
hl
steam

LiveWire

Rope, Water and Waterfalls
hl
rust

Andy

hl
vlatitude

ArchVile

How to make a grate/fence that you can shoot through
hl
generic

Oirfid

hl
generic

Joe

How to create Awesome Lamps/Lights
sven
sven

TrEmPlEr

hl
snarkpit

chryosis

hl
verc

unknown

Game
gamebanana

Admer456

Hammer Beginner Tutorial 1
hl
wavelength

Hellbringer

hl
gamebanana

NaitsirK di Fire

cs
egirdk

Floydian

Overviews für Counter-Strike (German)
cs
generic

HLTV

cs
moddb

lhavelund

hl
hlws

QuickDeath

hl
generic

lacos

Adding Models to Counter Strike 1.6 map
cs
gamebanana

Akshit Saklani

Fences you can shoot through
hl
snarkpit

unknown

cs
counter-map

Tayl0r

Moving doors with transparent glass
cs
gamebanana

Takatalvi

hl
moddb

GeNiaL

Creating Proximity Doors
hl
rust

Gard

hl
generic

mappers kingdom

Guide To Achieving A Perfect Single Player Review Score
hl
generic

MrBunwahs

hl
isolated

isolated-design

hl
moddb

HughBear

hl
snarkpit

ReNo

Firebinders - The Text Chanmer Experiments - Conclusions
hl
generic

firebinder

How to reduce r_speeds
hl
actionhl

Willis

cs
generic

shash7

Chaincraft - Explanations - Part 4
hl
generic

Chaincraft

tfc
generic

Az

hl
generic

Tiger

hl
generic

Mr_Deth

Lightvalues
multi
egirdk

Egir Helgrimson

Resetting entities at the start of every round (Counter-Strike specific method)
cs
generic

lacos

hl
twhl

kol

cs
generic

Blink

hl
herc

HERC

cs
counter-map

Barney

cs
egirdk

Floydian

hl
twhl

TheGrimReafer

How to make Land mines
cs
egirdk

Iceman

Rock2-Style Map Tutorial
tfc
verc

DeathWish

cs
generic

HLCenter

How to make a curve
cs
egirdk

Naigel

Configuring Worldcraft 3.3
hl
snarkpit

unknown

cs
generic

shash7

hl
vlatitude

Vlad

Making glass brushes
cs
generic

tjbrosna

verc

c4

How to use q2beaver
hl
generic

Tiger

tfc
generic

grimm

hl
actionhl

Willis

hl
generic

3D Construction

hl
herc

HERC

How to make a swinging pendulum for use in a Grandfather clock or similar object.
hl
generic

mapmakers

Weather Effects In Day of Defeat
dod
verc

Tim Holt

Using Valve Hammer Editor to Create Worlds for Sven Co-op
sven
generic

amckern

hl
generic

Mr_Deth

Torching a Door
hlop
verc

unknown

Security Scanner
hl
generic

Todesangst

Creating a streetlight with light cone
hl
generic

lacos

hl
generic

moonacre

cs
counter-map

Sam

hl
vlatitude

Vlad

hl
3rdlife

Cause of death

hl
snarkpit

Elon Yariv

Design Considerations for HLDM Part 1
hl
snarkpit

sulsa

Map Layout Theory for Counter Strike
cs
twhl

Skals

hl
3rdlife

Cause of death

tfc
doe

evilchild

hl
vlatitude

Inanimate Carbon Rod

Entities
hl
eyeronik

Eyeronik

Tutorial 11: Seamless Level Transitions
hl
wavelength

AK-47

Vending Machines
hl
snarkpit

Leperous

Get Learned! Step 5 - Plumbing
cs
generic

SuperJer

Using Valve Hammer Editor to Create Worlds for Natural Selection
Game
generic

amckern

hl
generic

Tiger

TFC - Command Point System - Canal Zone Style
tfc
generic

Az

hl
herc

HERC

Prefabs and Monsters
hl
rust

Andy

hl
herc

HERC

Firebinders - The Text Chanmer Experiments Part 4
hl
generic

firebinder

Basics of Entities - Adding and Editing Entities
hl
yt

lost_acs

Making a symmetrical map
tfc
gamebanana

Squeezit

hl
twhl

Andy

func_door - How to make sliding doors
cs
egirdk

Egir Helgrimson

sven
generic

svenmanor

How to make a clip brush
hl
generic

Oirfid

hl
generic

Tiger

hl
moddb

Peter Brev

cs
generic

Blink

cs
counter-map

Waldo

hl
rust

Andy

How to Use the env_render entity
hl
doe

Razor

hl
snarkpit

ReNo

hl
vlatitude

Vlad

Permanently locked doors
hl
twhl

lukkasz323

hl
generic

Tiger

hl
verc

Bryce Fitzsimons

TFC - CTF map
tfc
generic

Az

hl
wavelength

Anubis

Making realistic Trees
cs
generic

The God

Basic Spawn Protection for Day of Defeat Maps
dod
verc

Tim Holt

hl
snarkpit

ReNo

Making a Useable Machine Gun
cs
generic

The God

hl
verc

David Nixon

hl
generic

Mr_Deth

All about Levels and Speed
hl
wavelength

HellBringer

hl
snarkpit

MASTERMIND

hl
verc

unknown

hl
generic

Mr_Deth

tfc
generic

Az

Water Trickle
hl
generic

snarfevs

hl
verc

autolycus

How to make a curve - the next step!
cs
egirdk

Naigel

How to make transparant (shiny) floor in VHE
cs
gamebanana

GalihBG

cs
gamebanana

Tatu Eugen

tfc
doe

SnowDog

sven
sven

Hezus

Half-Life Deathmatch Mapping
hl
twhl

ministeve

hl
vlatitude

Vlad

hl
verc

autolycus

Introduction to Counter-Strike mapping
cs
twhl

pepper

cs
generic

Rubber Ducky

hl
wavelength

imaculata2000

hl
snarkpit

unknown

hl
twhl

atom

tfc
verc

DeathWish

cs
gamebanana

HazarD.

How to make Rain/Snow
hl
actionhl

Willis

hl
generic

the spawning tank

hl
twhl

Vassy

The 51 Most Frequently Asked Questions About Half-Life Level Editing
hl
wavelength

HellBringer

Connecting Two Rooms
cs
generic

Blink

hl
vlatitude

Brian

hl
generic

Tiger

hl
eyeronik

Eyeronik

QERadiant Editor Manual
Game
generic

Paul Jaquays

How to make it impossible for T/CT to buy
cs
egirdk

Brammer

hl
generic

Tiger

Neil Manke's VIS Tutorial - Smoke and Mirrors!
hl
wavelength

HellBringer

cs
counter-map

pilpaX

hl
wavelength

imaculata2000

How to find leaks easily
hl
actionhl

Willis

cs
egirdk

Floydian

Volumetric lighting
hl
generic

snarfevs

hl
snarkpit

Leperous

cs
counter-map

Mr_Deth

hl
vlatitude

Brian

How to make scary 'ghost' monsters
hl
snarkpit

Necromancer

Sky Tutorial: Skies/Environment maps in Half-Life
hl
wavelength

HellBringer

hl
snarkpit

Dietz

Rotating door with glass pane
hl
generic

caleb

hl
eyeronik

Eyeronik

hl
generic

benthekuno

Spicing up your architecture
hl
snarkpit

ReNo

tfc
generic

Az

How to Install Valve Hammer Editor 3.5 for Counter-Strike mapping
cs
egirdk

Egir Helgrimson

tfc
generic

Az

Design Considerations for HLDM Part 3
hl
snarkpit

sulsa

hl
generic

lunaran

cs
generic

Tiger

cs
counter-map

Guy_Montag

cs
egirdk

Egir Helgrimson

hl
vlatitude

Foddex

DoD Object Objectives
dod
rust

Nick

tfc
doe

evilchild

cs
generic

Blink

Configuring func_trains - func_tracktrains
hl
snarkpit

Andrei

valve hammer audio tutoiral
hl
yt

Bot aymen

hl
eyeronik

Eyeronik

How to make effective lighting
hl
actionhl

Willis

Advanced Shadows
sven
sven

Hezus

hl
snarkpit

Leperous

hl
herc

HERC

hl
yt

Bot aymen

multi
generic

SpiKeRs

hl
generic

Tiger

Setting up Worldcraft
hl
generic

hec

Introduction to Goals and Goal States
tfc
verc

navyfighter

Using prop models in SC
sven
sven

Hezus

QuArK setup tutorial for Wizard Wars
hl
generic

Sinistar

QERadiant - Overview Of Rock Styles
hl
generic

Tiger

hl
generic

Tiger

cs
counter-map

Waldo

hl
doe

TroZ

hl
verc

autolycus

The Basic's of world craft
hl
generic

Sleepy Dragon

hl
gamebanana

MarlboroMetal

How to make a static rotating crane.
cs
gamebanana

Harris

Texturing Techniques
cs
generic

The God

hl
generic

3D Construction

Half Life 1.10 Entity list (Advanced)
hl
generic

amckern

cs
gamebanana

HazarD.

Editing Individual Brush faces in Quark
hl
generic

Ryan Greg

hl
verc

KungFuSquirrel

Half-Life Rain Tutorial
hl
verc

Freon

hl
snarkpit

thursday-

hl
twhl

Stojke

Triangle Terrain 3: Optimising Terrain
hl
snarkpit

ReNo

Adding and Changing Sky - 2D Skybox and Global Lighting
hl
yt

lost_acs

Security Cameras
hl
verc

Yesukai

cs
generic

SuperJer

cs
egirdk

Naigel

hl
eyeronik

Eyeronik

tfc
verc

DeathWish

sven
generic

svenmanor

WorldCraft 3.3 from the beginning
hl
generic

lacos

hl
verc

Hugh

hl
twhl

JB

How to use the vertex editing button
hl
actionhl

Willis

cs
generic

shash7

Elaborate Elevators, Part #2
hl
generic

Todesangst

hl
verc

autolycus

cs
generic

The God

cs
generic

shash7

Half-Life Teamplay
hl
verc

unknown

Get Learned! Step 6 - Sprinkles
cs
generic

SuperJer

hl
generic

Tiger

Complex cliff faces (faster alternative method)
hl
snarkpit

Agent

Using Complex brushes (Realistic Cliffs)
hl
wavelength

TorQueMoD

Quick Guide to Making Simulated Fog for HL
hl
snarkpit

Necromancer

How to give Teams different names
tfc
doe

evilchild

hl
moddb

Peter Brev

hl
verc

Unquenque

hl
vlatitude

Brian

hl
generic

nemesis

The Mysteries of the Pak File...
multi
wavelength

Bored_technician

hl
yt

Bot aymen

hl
generic

unknown

hl
verc

autolycus

hl
moddb

GeNiaL

hl
generic

Tiger

hl
verc

mothergoose

cs
eyeronik

Eyeronik

Clipping Brushes
hl
doe

Quakeguru

Batch File Compiling for Beginners
hl
snarkpit

Tracer Bullet

hl
vlatitude

George Duckett

Complex cliff faces
hl
snarkpit

ReNo

hl
generic

Chips

hl
snarkpit

Perin

cs
generic

HLCenter

Carving/Clipping
hl
actionhl

Willis

hl
moddb

RedFog

cs
counter-map

pilpaX

hl
verc

Masahiro Sakuta

All scripted sequences for all models.
hl
hlws

otis

Creating a streetlight with light cone
hl
generic

lacos

hl
twhl

Bruce

hl
herc

HERC

Laser + Multi Manager + Button
cs
gamebanana

Tatu Eugen

Making a skybox
cs
generic

shash7

hl
vlatitude

Vlad

Scripted Sentences
hl
twhl

TheGrimReafer

Climbing a wall ledge
hl
snarkpit

Wild Card

hl
snarkpit

Renegatus

hl
verc

Loc

Getting background sounds to loop
sven
sven

AdamR

hl
verc

unknown

hl
snarkpit

Campaignjunkie

hl
twhl

atom

Rising water
hl
generic

Oirfid

hl
twhl

Iruyun

Übersetzung der Modelling for Half-Life.doc aus dem HL-SDK 2.2
hl
isolated

isolated-design

Game
sven

the-middleman

dod
steam

LiveWire

cs
twhl

Andy

cs
gamebanana

timmycakes

hl
eyeronik

Eyeronik

Worldcraft2 / the interface
hl
generic

hec

hl
verc

autolycus

Angular Velocity and Rotating func_trains
hl
verc

Unquenque

How to make a CTF map
tfc
gamebanana

NateTheNatyMapMaker

cs
gamebanana

Admer456

hl
vlatitude

Brian

cs
counter-map

Mr_Deth

cs
egirdk

Iceman

hl
wavelength

HellBringer

hl
twhl

Andy

hl
verc

unknown

To new mappers - Tips
cs
egirdk

Brammer

Introduction to Triggers in Entities
cs
gamebanana

Akshit Saklani

cs
counter-map

Mr_Deth

hl
verc

autolycus

hl
herc

HERC

TFC - Command Point System - Warpath Style
tfc
generic

Az

Taming the Speaker Entity
hl
generic

Mithodical

cs
counter-map

Lacos

cs
gamebanana

Skals

hl
moddb

lhavelund

Half Life Appearance Light Type List
hl
generic

Banan2288

tfc
verc

Data

tfc
verc

DeathWish

Ladders, stairs, ropes
sven
generic

svenmanor

hl
herc

HERC

SKIES
cs
generic

Blink

Creating a simple camera
hl
generic

lacos

Scripted Sequence's for Newbies part 1
cs
generic

HLCenter

How to add a sky to a map
cs
egirdk

Slowhand

hl
twhl

Loque

Making NPCs do things - Scripted Sequences
hl
yt

lost_acs

https://web.archive.org/web/20021219134831/http://valve-erc.com/resources/?page=tut_torchcut
hl
verc

unknown

hl
generic

caleb

Some tips on styling your maps
hl
snarkpit

LAzerMANiac

hl
snarkpit

unknown

NULL Texturing and boosting performance
cs
egirdk

Souleh

Map optimization part 1
cs
generic

shash7

hl
generic

amckern

hl
generic

moonacre

cs
generic

Blink

hl
herc

HERC

cs
counter-map

Lacos

hl
gamebanana

Scorpy

How to make a nice terrain using the triangle method
cs
egirdk

Iceman

tfc
verc

DeathWish

cs
egirdk

azi

Frequently asked Questions and Tips
hl
actionhl

Willis

hl
vlatitude

Vlad

cs
counter-map

Mr_Deth