Sven-Coop Playermodel Color Remap Tutorial
How to split a mesh up to ease compiling
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
HALF-LIFE ANIMATION ...an overview
Easy way to install skins
Converting Models from Quake 2 to Half-Life
SKINMESHING IN STUDIO MAX
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
MAKING A HK MSG-90
Detailed tutorial on the model creation pipeline from blender to GoldSrc
COMPILING YOUR MODEL...
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
Creating and Editing Bipeds
This is the best tutorial for learning animations, in 9 simple steps.
Making a 3rd Person Model for Half-Life
This article details the two weapon models that were released with the Software Developer's Kit.
These are extra models found in the Half-Life .pak file that were not used in the game.
Setting Up Your Milkshape Workspace
Weapons Screen Bug | How to Fix
Creating a working CS model using Milkshape 3D
Fixing 'flat shade' bug
DIGITAL SCULPTING - A TUTORIAL
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
3D Studio Max
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
Setting Up 3D Studio Max
BASIC MESH CREATION AND EDITING
A tutorial on the fundamentals and basic use of Milkshape 3D
Port arms models from cs:go to cs 1.6
Milkshape UV Mapping tutorial
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
An Introduction to skeletal Animation
Problems compiling Source sequence files decompiled by crowbar?
HALF-LIFE MODELS LIST
Model-Related Console Commands
Ben Moss introduces us to the arcane world of model editing
This is a tutorial of how to fix the problem in milk shape of 'too many vertices in model' and others possible errors
I've decided to release some tips for some of you who still animate using Milkshape 3D.
This tutorial teaches how to make a model vanish when you shoot at it, like chickens of Italy.
In this article I will address what it will take to create models for Half-Life.
Back to Idle | How to Fix
Setting up 3D Studio Max
How to make world models for any goldsource game
This trick can either be very hard or very easy, depending the model.
How to port weapons models from cs:go to cs 1.6
Mirror a weapon with Milkshape3D
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
How to port GTA mods to CS
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
An unfortunate side effect of compiling & recompiling GoldSrc models is that the model UVs get slightly shifted out of scale when compiled with studiomdl.exe
many peaple know about the qc file but does not know how to edit a model through it.
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
Model Baked Physics Tutorial
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
How to bring .mdl files into Milkshape and 3DSMax
Half-Life Animation: An Overview
Weapons Modelling Tutorial
Half-Life Animation... An Overview
Switching hands (right-left)
I am just showing how I do my draw animations
Goldsource Engine > Tutorials > Other/Misc
Rigging, Animating and Compiling a .MDL file
SKELETONS IN HALF-LIFE ...a brief overview
Easiest Way in the World to Reorigin Models
The body swap shop.
Today I'll show you how to chopping UV mesh on your model.
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
Frequently Asked Questions from the old site ColdFusion
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
One of the most common requests is for people to change the hands on a weapon.
Creating models of skins from cs go in quality HD
Rigging player models for cs 1.6 in blender
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
for half-life 1
Counter-Strike: 1.6 Glove Installation
This tutorial describes the process of creating models with masked and additive textures.
On this tutorial, we will teach you how to change weapon textures.
How to import Crowbar dump files to MilkShape 3D
For this example, I'm porting the shotgun from Half-Life 2
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
Dead Frames Removal
Create your own Sven Co-op playermodels
Here are some modeling techniques to prepare you for my upcoming tutorials.
How to rig sleeves on hands
A quick reference for GoldSource model compiling and decompiling. Includes links.
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
How to make p_, w_ models + other stuff
aked Physics in 3DSMax with 'MassFX'
Valve's Modeling Tutorial
How to easily optimize your model with a blender
A brief explanantion of how a HalfLife model compiles
A Simple tutorial on how to port non moving models from source into goldsrc
Skinmeshing in Studio Max
HALF-LIFE MODEL ANIMATIONS LIST
In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
Fix freeze ported animations with fragMOTION
Setting up Milkshape 3D
This tutorial will get yourself familiarized with the process of 'rigging' a character for Half-Life.
Want To Make Models, Skins, Or Sprites?
Editing vertex normals for better foliage (3dsmax)
How To: Prepare for your first model (Point Modeling)
How to easily change a weapon's origin in Cz/Cs
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
Getting the most out of models in GoldSrc
Milkshape Skeleton Application
Baked Physics in Blender
Porting prop models from cs:go map to map cs 1.6
MILKSHAPE SKELETON APPLICATION
Making P Models with MS3D
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
A Brief Explanation of Bipeds and Physique
To view it in the game, do the following.
In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it
Tips for adjusting a v_ Model for Half-Life
This is a complete list of all the original models and their animation sequence names.
This will show you how to change your weapon models.
Digital Sculpting - A Tutorial
Screenshot say it all, sorry doesn't have video
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
NPC Model - Rescale, Size and Hull Tutorial
Making a World model for Half-Life
Modeling / 2D Art Frequently Asked Questions
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
Weapons Chrome Effect | How to
Model Replacement Tutorial by Deathbog
Edit qc attachments: muzzleflash, shell eject
CS/CZ Skin Installing!
Otis' Scripted Sequence Reference
How to swap Valve or Gearbox Hands (Easy and Fast)
G-max, Things you need to know
Explanation of bipeds
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
How to make player models for any goldsource game
SELETONS IN HALF-LIFE ...a brief overview
Because smoothing errors make it awful.
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
Want your grunts to have new clothes? Try this.