This article details the two weapon models that were released with the Software Developer's Kit.
How to split a mesh up to ease compiling
How to port weapons models from cs:go to cs 1.6
To view it in the game, do the following.
A Brief Explanation of Bipeds and Physique
Rigging player models for cs 1.6 in blender
Setting Up Your Milkshape Workspace
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Valve's Modeling Tutorial
Ben Moss introduces us to the arcane world of model editing
This is the best tutorial for learning animations, in 9 simple steps.
Tips for adjusting a v_ Model for Half-Life
Making a World model for Half-Life
An Introduction to skeletal Animation
Port arms models from cs:go to cs 1.6
SELETONS IN HALF-LIFE ...a brief overview
Setting up Milkshape 3D
How to rig sleeves on hands
I've decided to release some tips for some of you who still animate using Milkshape 3D.
for half-life 1
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
Switching hands (right-left)
Milkshape UV Mapping tutorial
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
One of the most common requests is for people to change the hands on a weapon.
Mirror a weapon with Milkshape3D
Making a 3rd Person Model for Half-Life
SKINMESHING IN STUDIO MAX
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
How to make world models for any goldsource game
These are extra models found in the Half-Life .pak file that were not used in the game.
CS/CZ Skin Installing!
Model Replacement Tutorial by Deathbog
Explanation of bipeds
How to swap Valve or Gearbox Hands (Easy and Fast)
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
Creating and Editing Bipeds
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
This is a complete list of all the original models and their animation sequence names.
How to easily optimize your model with a blender
Want your grunts to have new clothes? Try this.
Porting prop models from cs:go map to map cs 1.6
MAKING A HK MSG-90
HALF-LIFE MODELS LIST
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
Otis' Scripted Sequence Reference
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
In this article I will address what it will take to create models for Half-Life.
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
G-max, Things you need to know
Weapons Screen Bug | How to Fix
Modeling / 2D Art Frequently Asked Questions
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
Creating models of skins from cs go in quality HD
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
Setting Up 3D Studio Max
Back to Idle | How to Fix
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
Getting the most out of models in GoldSrc
Fix freeze ported animations with fragMOTION
Milkshape Skeleton Application
Model-Related Console Commands
Edit qc attachments: muzzleflash, shell eject
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
How To: Prepare for your first model (Point Modeling)
SKELETONS IN HALF-LIFE ...a brief overview
BASIC MESH CREATION AND EDITING
How to bring .mdl files into Milkshape and 3DSMax
Frequently Asked Questions from the old site ColdFusion
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
Digital Sculpting - A Tutorial
Weapons Chrome Effect | How to
HALF-LIFE MODEL ANIMATIONS LIST
Half-Life Animation... An Overview
Fixing 'flat shade' bug
How to port GTA mods to CS
NPC Model - Rescale, Size and Hull Tutorial
Weapons Modelling Tutorial
How to make player models for any goldsource game
Detailed tutorial on the model creation pipeline from blender to GoldSrc
Counter-Strike: 1.6 Glove Installation
A quick reference for GoldSource model compiling and decompiling. Includes links.
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
How to easily change a weapon's origin in Cz/Cs
The body swap shop.
Here are some modeling techniques to prepare you for my upcoming tutorials.
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
Making P Models with MS3D
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Skinmeshing in Studio Max
MILKSHAPE SKELETON APPLICATION
Easiest Way in the World to Reorigin Models
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
Converting Models from Quake 2 to Half-Life
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
Creating a working CS model using Milkshape 3D
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
Easy way to install skins
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
A brief explanantion of how a HalfLife model compiles
Sven-Coop Playermodel Color Remap Tutorial
DIGITAL SCULPTING - A TUTORIAL
Setting up 3D Studio Max
Half-Life Animation: An Overview
COMPILING YOUR MODEL...
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
How to make p_, w_ models + other stuff
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
HALF-LIFE ANIMATION ...an overview
many peaple know about the qc file but does not know how to edit a model through it.
3D Studio Max
Dead Frames Removal
Screenshot say it all, sorry doesn't have video
This trick can either be very hard or very easy, depending the model.