This will show you how to change your weapon models.
An Introduction to skeletal Animation
Detailed tutorial on the model creation pipeline from blender to GoldSrc
Problems compiling Source sequence files decompiled by crowbar?
How to make world models for any goldsource game
Milkshape Skeleton Application
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
How to port GTA mods to CS
Making a 3rd Person Model for Half-Life
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
How to easily change a weapon's origin in Cz/Cs
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
HALF-LIFE MODELS LIST
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
A brief explanantion of how a HalfLife model compiles
Sven-Coop Playermodel Color Remap Tutorial
Model-Related Console Commands
For this example, I'm porting the shotgun from Half-Life 2
A Brief Explanation of Bipeds and Physique
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
How to easily optimize your model with a blender
An unfortunate side effect of compiling & recompiling GoldSrc models is that the model UVs get slightly shifted out of scale when compiled with studiomdl.exe
Setting Up Your Milkshape Workspace
Making a World model for Half-Life
HALF-LIFE MODEL ANIMATIONS LIST
Edit qc attachments: muzzleflash, shell eject
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
Baked Physics in Blender
In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it
Editing vertex normals for better foliage (3dsmax)
3D Studio Max
BASIC MESH CREATION AND EDITING
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
I am just showing how I do my draw animations
MILKSHAPE SKELETON APPLICATION
DIGITAL SCULPTING - A TUTORIAL
How To: Prepare for your first model (Point Modeling)
This is a complete list of all the original models and their animation sequence names.
COMPILING YOUR MODEL...
How to import Crowbar dump files to MilkShape 3D
Modeling / 2D Art Frequently Asked Questions
Frequently Asked Questions from the old site ColdFusion
This tutorial will get yourself familiarized with the process of 'rigging' a character for Half-Life.
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
To view it in the game, do the following.
MAKING A HK MSG-90
Weapons Screen Bug | How to Fix
This is a tutorial of how to fix the problem in milk shape of 'too many vertices in model' and others possible errors
G-max, Things you need to know
How to bring .mdl files into Milkshape and 3DSMax
SELETONS IN HALF-LIFE ...a brief overview
Dead Frames Removal
The body swap shop.
How to split a mesh up to ease compiling
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
for half-life 1
Want your grunts to have new clothes? Try this.
SKINMESHING IN STUDIO MAX
SKELETONS IN HALF-LIFE ...a brief overview
This is the best tutorial for learning animations, in 9 simple steps.
These are extra models found in the Half-Life .pak file that were not used in the game.
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
Mirror a weapon with Milkshape3D
This tutorial teaches how to make a model vanish when you shoot at it, like chickens of Italy.
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
Tips for adjusting a v_ Model for Half-Life
Otis' Scripted Sequence Reference
Easiest Way in the World to Reorigin Models
Half-Life Animation... An Overview
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
Half-Life Animation: An Overview
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
NPC Model - Rescale, Size and Hull Tutorial
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
Setting Up 3D Studio Max
Here are some modeling techniques to prepare you for my upcoming tutorials.
Weapons Modelling Tutorial
How to make player models for any goldsource game
Today I'll show you how to chopping UV mesh on your model.
Weapons Chrome Effect | How to
HALF-LIFE ANIMATION ...an overview
Want To Make Models, Skins, Or Sprites?
Creating models of skins from cs go in quality HD
aked Physics in 3DSMax with 'MassFX'
This article details the two weapon models that were released with the Software Developer's Kit.
Creating and Editing Bipeds
CS/CZ Skin Installing!
Fixing 'flat shade' bug
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
Valve's Modeling Tutorial
Setting up Milkshape 3D
How to make p_, w_ models + other stuff
I've decided to release some tips for some of you who still animate using Milkshape 3D.
Ben Moss introduces us to the arcane world of model editing
Milkshape UV Mapping tutorial
Porting prop models from cs:go map to map cs 1.6
Port arms models from cs:go to cs 1.6
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
Making P Models with MS3D
A tutorial on the fundamentals and basic use of Milkshape 3D
Model Baked Physics Tutorial
Back to Idle | How to Fix
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
Create your own Sven Co-op playermodels
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
Because smoothing errors make it awful.
Converting Models from Quake 2 to Half-Life
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
Skinmeshing in Studio Max
A quick reference for GoldSource model compiling and decompiling. Includes links.
Model Replacement Tutorial by Deathbog
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
Fix freeze ported animations with fragMOTION
How to port weapons models from cs:go to cs 1.6
This tutorial describes the process of creating models with masked and additive textures.
Setting up 3D Studio Max
many peaple know about the qc file but does not know how to edit a model through it.
On this tutorial, we will teach you how to change weapon textures.
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
How to swap Valve or Gearbox Hands (Easy and Fast)
In this article I will address what it will take to create models for Half-Life.
A Simple tutorial on how to port non moving models from source into goldsrc
Easy way to install skins
Screenshot say it all, sorry doesn't have video
Switching hands (right-left)
Counter-Strike: 1.6 Glove Installation
This trick can either be very hard or very easy, depending the model.
One of the most common requests is for people to change the hands on a weapon.
How to rig sleeves on hands
In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life
Getting the most out of models in GoldSrc
Creating a working CS model using Milkshape 3D
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
Rigging player models for cs 1.6 in blender
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
Goldsource Engine > Tutorials > Other/Misc
Rigging, Animating and Compiling a .MDL file
Explanation of bipeds
Digital Sculpting - A Tutorial