This trick can either be very hard or very easy, depending the model.
Half-Life Animation: An Overview
DIGITAL SCULPTING - A TUTORIAL
This is a tutorial of how to fix the problem in milk shape of 'too many vertices in model' and others possible errors
Create your own Sven Co-op playermodels
These are extra models found in the Half-Life .pak file that were not used in the game.
many peaple know about the qc file but does not know how to edit a model through it.
Milkshape Skeleton Application
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
MAKING A HK MSG-90
Milkshape UV Mapping tutorial
Model-Related Console Commands
Want your grunts to have new clothes? Try this.
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
How to easily optimize your model with a blender
This tutorial describes the process of creating models with masked and additive textures.
Skinmeshing in Studio Max
Converting Models from Quake 2 to Half-Life
Want To Make Models, Skins, Or Sprites?
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
Tips for adjusting a v_ Model for Half-Life
Here are some modeling techniques to prepare you for my upcoming tutorials.
Goldsource Engine > Tutorials > Other/Misc
Rigging, Animating and Compiling a .MDL file
This is the best tutorial for learning animations, in 9 simple steps.
A Brief Explanation of Bipeds and Physique
Fix freeze ported animations with fragMOTION
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
A brief explanantion of how a HalfLife model compiles
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
In this article I will address what it will take to create models for Half-Life.
Setting up Milkshape 3D
G-max, Things you need to know
Creating and Editing Bipeds
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
Setting up 3D Studio Max
HALF-LIFE MODEL ANIMATIONS LIST
Counter-Strike: 1.6 Glove Installation
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
Model Baked Physics Tutorial
Digital Sculpting - A Tutorial
Valve's Modeling Tutorial
HALF-LIFE ANIMATION ...an overview
Creating models of skins from cs go in quality HD
How to make p_, w_ models + other stuff
I am just showing how I do my draw animations
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
Because smoothing errors make it awful.
Half-Life Animation... An Overview
Back to Idle | How to Fix
How to import Crowbar dump files to MilkShape 3D
Problems compiling Source sequence files decompiled by crowbar?
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
MILKSHAPE SKELETON APPLICATION
CS/CZ Skin Installing!
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
aked Physics in 3DSMax with 'MassFX'
Edit qc attachments: muzzleflash, shell eject
A quick reference for GoldSource model compiling and decompiling. Includes links.
Model Replacement Tutorial by Deathbog
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
How To: Prepare for your first model (Point Modeling)
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
Making a 3rd Person Model for Half-Life
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
Sven-Coop Playermodel Color Remap Tutorial
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
3D Studio Max
An unfortunate side effect of compiling & recompiling GoldSrc models is that the model UVs get slightly shifted out of scale when compiled with studiomdl.exe
Baked Physics in Blender
Getting the most out of models in GoldSrc
Weapons Chrome Effect | How to
Detailed tutorial on the model creation pipeline from blender to GoldSrc
How to make player models for any goldsource game
This article details the two weapon models that were released with the Software Developer's Kit.
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
BASIC MESH CREATION AND EDITING
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
Porting prop models from cs:go map to map cs 1.6
An Introduction to skeletal Animation
for half-life 1
COMPILING YOUR MODEL...
Dead Frames Removal
SKINMESHING IN STUDIO MAX
The body swap shop.
I've decided to release some tips for some of you who still animate using Milkshape 3D.
Fixing 'flat shade' bug
A tutorial on the fundamentals and basic use of Milkshape 3D
Making a World model for Half-Life
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it
Ben Moss introduces us to the arcane world of model editing
How to swap Valve or Gearbox Hands (Easy and Fast)
Screenshot say it all, sorry doesn't have video
Today I'll show you how to chopping UV mesh on your model.
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
How to split a mesh up to ease compiling
Setting Up Your Milkshape Workspace
Switching hands (right-left)
How to port weapons models from cs:go to cs 1.6
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
Port arms models from cs:go to cs 1.6
This is a complete list of all the original models and their animation sequence names.
Otis' Scripted Sequence Reference
Easiest Way in the World to Reorigin Models
Editing vertex normals for better foliage (3dsmax)
This tutorial will get yourself familiarized with the process of 'rigging' a character for Half-Life.
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
HALF-LIFE MODELS LIST
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
A Simple tutorial on how to port non moving models from source into goldsrc
SELETONS IN HALF-LIFE ...a brief overview
Weapons Screen Bug | How to Fix
How to easily change a weapon's origin in Cz/Cs
Mirror a weapon with Milkshape3D
Creating a working CS model using Milkshape 3D
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
Making P Models with MS3D
Modeling / 2D Art Frequently Asked Questions
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
To view it in the game, do the following.
On this tutorial, we will teach you how to change weapon textures.
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
Frequently Asked Questions from the old site ColdFusion
Rigging player models for cs 1.6 in blender
How to make world models for any goldsource game
Explanation of bipeds
This tutorial teaches how to make a model vanish when you shoot at it, like chickens of Italy.
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
For this example, I'm porting the shotgun from Half-Life 2
SKELETONS IN HALF-LIFE ...a brief overview
One of the most common requests is for people to change the hands on a weapon.
How to rig sleeves on hands
Weapons Modelling Tutorial
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
NPC Model - Rescale, Size and Hull Tutorial
Easy way to install skins
How to port GTA mods to CS
This will show you how to change your weapon models.
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
How to bring .mdl files into Milkshape and 3DSMax
Setting Up 3D Studio Max
In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.