Creating and Editing Bipeds
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
Counter-Strike: 1.6 Glove Installation
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
One of the most common requests is for people to change the hands on a weapon.
Making a 3rd Person Model for Half-Life
The body swap shop.
A Brief Explanation of Bipeds and Physique
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
Back to Idle | How to Fix
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
Milkshape Skeleton Application
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
Milkshape UV Mapping tutorial
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
DIGITAL SCULPTING - A TUTORIAL
To view it in the game, do the following.
many peaple know about the qc file but does not know how to edit a model through it.
This is the best tutorial for learning animations, in 9 simple steps.
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
Model Replacement Tutorial by Deathbog
Weapons Modelling Tutorial
HALF-LIFE MODEL ANIMATIONS LIST
Setting up 3D Studio Max
BASIC MESH CREATION AND EDITING
Making a World model for Half-Life
I've decided to release some tips for some of you who still animate using Milkshape 3D.
How to make world models for any goldsource game
G-max, Things you need to know
Setting Up Your Milkshape Workspace
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
Easy way to install skins
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
This is a complete list of all the original models and their animation sequence names.
Dead Frames Removal
Otis' Scripted Sequence Reference
In this article I will address what it will take to create models for Half-Life.
Edit qc attachments: muzzleflash, shell eject
This trick can either be very hard or very easy, depending the model.
Skinmeshing in Studio Max
SELETONS IN HALF-LIFE ...a brief overview
Rigging player models for cs 1.6 in blender
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
COMPILING YOUR MODEL...
How to make player models for any goldsource game
Valve's Modeling Tutorial
HALF-LIFE MODELS LIST
An Introduction to skeletal Animation
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
Creating models of skins from cs go in quality HD
SKINMESHING IN STUDIO MAX
Model-Related Console Commands
Ben Moss introduces us to the arcane world of model editing
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Setting up Milkshape 3D
Frequently Asked Questions from the old site ColdFusion
Mirror a weapon with Milkshape3D
Switching hands (right-left)
Tips for adjusting a v_ Model for Half-Life
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
How to make p_, w_ models + other stuff
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
How to easily change a weapon's origin in Cz/Cs
How to port GTA mods to CS
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
How to bring .mdl files into Milkshape and 3DSMax
Setting Up 3D Studio Max
Fix freeze ported animations with fragMOTION
Want your grunts to have new clothes? Try this.
These are extra models found in the Half-Life .pak file that were not used in the game.
Converting Models from Quake 2 to Half-Life
How to port weapons models from cs:go to cs 1.6
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
NPC Model - Rescale, Size and Hull Tutorial
Digital Sculpting - A Tutorial
Creating a working CS model using Milkshape 3D
How to easily optimize your model with a blender
Half-Life Animation... An Overview
Porting prop models from cs:go map to map cs 1.6
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
MILKSHAPE SKELETON APPLICATION
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
Detailed tutorial on the model creation pipeline from blender to GoldSrc
HALF-LIFE ANIMATION ...an overview
Half-Life Animation: An Overview
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
Port arms models from cs:go to cs 1.6
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
Sven-Coop Playermodel Color Remap Tutorial
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
Screenshot say it all, sorry doesn't have video
Here are some modeling techniques to prepare you for my upcoming tutorials.
Getting the most out of models in GoldSrc
How To: Prepare for your first model (Point Modeling)
Explanation of bipeds
Easiest Way in the World to Reorigin Models
SKELETONS IN HALF-LIFE ...a brief overview
Fixing 'flat shade' bug
A quick reference for GoldSource model compiling and decompiling. Includes links.
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
A brief explanantion of how a HalfLife model compiles
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
How to split a mesh up to ease compiling
MAKING A HK MSG-90
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
How to swap Valve or Gearbox Hands (Easy and Fast)
for half-life 1
This article details the two weapon models that were released with the Software Developer's Kit.
Weapons Chrome Effect | How to
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
3D Studio Max
How to rig sleeves on hands
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
Making P Models with MS3D
CS/CZ Skin Installing!
Modeling / 2D Art Frequently Asked Questions
Weapons Screen Bug | How to Fix