This is the best tutorial for learning animations, in 9 simple steps.
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
BASIC MESH CREATION AND EDITING
Weapons Screen Bug | How to Fix
This is a complete list of all the original models and their animation sequence names.
Setting Up Your Milkshape Workspace
Back to Idle | How to Fix
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
How to rig sleeves on hands
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
Skinmeshing in Studio Max
many peaple know about the qc file but does not know how to edit a model through it.
Creating and Editing Bipeds
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
NPC Model - Rescale, Size and Hull Tutorial
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
How To: Prepare for your first model (Point Modeling)
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
Milkshape UV Mapping tutorial
Easiest Way in the World to Reorigin Models
Weapons Chrome Effect | How to
To view it in the game, do the following.
Valve's Modeling Tutorial
Getting the most out of models in GoldSrc
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
MAKING A HK MSG-90
One of the most common requests is for people to change the hands on a weapon.
How to port GTA mods to CS
The body swap shop.
COMPILING YOUR MODEL...
Sven-Coop Playermodel Color Remap Tutorial
How to bring .mdl files into Milkshape and 3DSMax
Making a World model for Half-Life
How to make world models for any goldsource game
Fix freeze ported animations with fragMOTION
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
HALF-LIFE MODELS LIST
How to make p_, w_ models + other stuff
How to easily change a weapon's origin in Cz/Cs
for half-life 1
Digital Sculpting - A Tutorial
Detailed tutorial on the model creation pipeline from blender to GoldSrc
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
DIGITAL SCULPTING - A TUTORIAL
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
Rigging player models for cs 1.6 in blender
G-max, Things you need to know
Model Replacement Tutorial by Deathbog
3D Studio Max
Here are some modeling techniques to prepare you for my upcoming tutorials.
Setting up Milkshape 3D
A brief explanantion of how a HalfLife model compiles
Want your grunts to have new clothes? Try this.
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
Half-Life Animation: An Overview
Screenshot say it all, sorry doesn't have video
Setting up 3D Studio Max
In this article I will address what it will take to create models for Half-Life.
Creating models of skins from cs go in quality HD
Model-Related Console Commands
Milkshape Skeleton Application
Edit qc attachments: muzzleflash, shell eject
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
Porting prop models from cs:go map to map cs 1.6
How to easily optimize your model with a blender
Counter-Strike: 1.6 Glove Installation
How to split a mesh up to ease compiling
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
HALF-LIFE ANIMATION ...an overview
Explanation of bipeds
Easy way to install skins
How to make player models for any goldsource game
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
MILKSHAPE SKELETON APPLICATION
How to port weapons models from cs:go to cs 1.6
SKELETONS IN HALF-LIFE ...a brief overview
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
Creating a working CS model using Milkshape 3D
Otis' Scripted Sequence Reference
How to swap Valve or Gearbox Hands (Easy and Fast)
Setting Up 3D Studio Max
Frequently Asked Questions from the old site ColdFusion
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
Port arms models from cs:go to cs 1.6
Switching hands (right-left)
An Introduction to skeletal Animation
SKINMESHING IN STUDIO MAX
A Brief Explanation of Bipeds and Physique
Dead Frames Removal
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
SELETONS IN HALF-LIFE ...a brief overview
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
Weapons Modelling Tutorial
Making a 3rd Person Model for Half-Life
Half-Life Animation... An Overview
These are extra models found in the Half-Life .pak file that were not used in the game.
Making P Models with MS3D
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
Tips for adjusting a v_ Model for Half-Life
Mirror a weapon with Milkshape3D
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
CS/CZ Skin Installing!
Fixing 'flat shade' bug
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
I've decided to release some tips for some of you who still animate using Milkshape 3D.
Modeling / 2D Art Frequently Asked Questions
Converting Models from Quake 2 to Half-Life
Ben Moss introduces us to the arcane world of model editing
HALF-LIFE MODEL ANIMATIONS LIST
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
This article details the two weapon models that were released with the Software Developer's Kit.
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
A quick reference for GoldSource model compiling and decompiling. Includes links.
This trick can either be very hard or very easy, depending the model.