How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
many peaple know about the qc file but does not know how to edit a model through it.
Half-Life Animation: An Overview
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
Making a World model for Half-Life
How to make p_, w_ models + other stuff
A Brief Explanation of Bipeds and Physique
DIGITAL SCULPTING - A TUTORIAL
G-max, Things you need to know
HALF-LIFE MODELS LIST
How to port weapons models from cs:go to cs 1.6
To view it in the game, do the following.
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
Screenshot say it all, sorry doesn't have video
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
The body swap shop.
A quick reference for GoldSource model compiling and decompiling. Includes links.
Mirror a weapon with Milkshape3D
Making a 3rd Person Model for Half-Life
Porting prop models from cs:go map to map cs 1.6
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
On this tutorial, we will teach you how to change weapon textures.
How to make world models for any goldsource game
Converting Models from Quake 2 to Half-Life
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
These are extra models found in the Half-Life .pak file that were not used in the game.
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
Want your grunts to have new clothes? Try this.
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
Setting up Milkshape 3D
Digital Sculpting - A Tutorial
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
This article details the two weapon models that were released with the Software Developer's Kit.
Fix freeze ported animations with fragMOTION
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
How to make player models for any goldsource game
NPC Model - Rescale, Size and Hull Tutorial
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
Weapons Chrome Effect | How to
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
Creating and Editing Bipeds
Creating a working CS model using Milkshape 3D
A brief explanantion of how a HalfLife model compiles
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
Setting Up Your Milkshape Workspace
Model-Related Console Commands
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
Milkshape UV Mapping tutorial
Edit qc attachments: muzzleflash, shell eject
SELETONS IN HALF-LIFE ...a brief overview
MILKSHAPE SKELETON APPLICATION
Model Replacement Tutorial by Deathbog
SKINMESHING IN STUDIO MAX
Frequently Asked Questions from the old site ColdFusion
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
Otis' Scripted Sequence Reference
How to swap Valve or Gearbox Hands (Easy and Fast)
Setting up 3D Studio Max
COMPILING YOUR MODEL...
Getting the most out of models in GoldSrc
Explanation of bipeds
Weapons Modelling Tutorial
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
Milkshape Skeleton Application
How to rig sleeves on hands
How to bring .mdl files into Milkshape and 3DSMax
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
MAKING A HK MSG-90
Half-Life Animation... An Overview
Here are some modeling techniques to prepare you for my upcoming tutorials.
Tips for adjusting a v_ Model for Half-Life
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
Ben Moss introduces us to the arcane world of model editing
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
Detailed tutorial on the model creation pipeline from blender to GoldSrc
Creating models of skins from cs go in quality HD
Fixing 'flat shade' bug
Setting Up 3D Studio Max
How to port GTA mods to CS
Port arms models from cs:go to cs 1.6
Counter-Strike: 1.6 Glove Installation
Skinmeshing in Studio Max
for half-life 1
One of the most common requests is for people to change the hands on a weapon.
SKELETONS IN HALF-LIFE ...a brief overview
Switching hands (right-left)
Dead Frames Removal
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
Weapons Screen Bug | How to Fix
BASIC MESH CREATION AND EDITING
How To: Prepare for your first model (Point Modeling)
How to easily change a weapon's origin in Cz/Cs
A tutorial on the fundamentals and basic use of Milkshape 3D
Rigging player models for cs 1.6 in blender
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Easy way to install skins
I've decided to release some tips for some of you who still animate using Milkshape 3D.
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
Easiest Way in the World to Reorigin Models
This is the best tutorial for learning animations, in 9 simple steps.
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
HALF-LIFE ANIMATION ...an overview
Making P Models with MS3D
Valve's Modeling Tutorial
HALF-LIFE MODEL ANIMATIONS LIST
Sven-Coop Playermodel Color Remap Tutorial
Back to Idle | How to Fix
How to easily optimize your model with a blender
How to split a mesh up to ease compiling
This is a complete list of all the original models and their animation sequence names.
In this article I will address what it will take to create models for Half-Life.
This trick can either be very hard or very easy, depending the model.
CS/CZ Skin Installing!
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
An Introduction to skeletal Animation
Modeling / 2D Art Frequently Asked Questions
3D Studio Max
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.