Detailed tutorial on the model creation pipeline from blender to GoldSrc
Porting prop models from cs:go map to map cs 1.6
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
Digital Sculpting - A Tutorial
Easiest Way in the World to Reorigin Models
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
A brief explanantion of how a HalfLife model compiles
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
Setting up 3D Studio Max
G-max, Things you need to know
Setting up Milkshape 3D
Model-Related Console Commands
In this article I will address what it will take to create models for Half-Life.
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
MAKING A HK MSG-90
How To: Prepare for your first model (Point Modeling)
Back to Idle | How to Fix
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
Valve's Modeling Tutorial
DIGITAL SCULPTING - A TUTORIAL
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
How to rig sleeves on hands
many peaple know about the qc file but does not know how to edit a model through it.
for half-life 1
NPC Model - Rescale, Size and Hull Tutorial
How to split a mesh up to ease compiling
These are extra models found in the Half-Life .pak file that were not used in the game.
BASIC MESH CREATION AND EDITING
Edit qc attachments: muzzleflash, shell eject
This is a complete list of all the original models and their animation sequence names.
How to port weapons models from cs:go to cs 1.6
COMPILING YOUR MODEL...
Counter-Strike: 1.6 Glove Installation
One of the most common requests is for people to change the hands on a weapon.
Creating a working CS model using Milkshape 3D
To view it in the game, do the following.
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Milkshape UV Mapping tutorial
How to port GTA mods to CS
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
3D Studio Max
Fixing 'flat shade' bug
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Weapons Screen Bug | How to Fix
Making a World model for Half-Life
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
Ben Moss introduces us to the arcane world of model editing
Easy way to install skins
An Introduction to skeletal Animation
How to make p_, w_ models + other stuff
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
Making P Models with MS3D
How to make player models for any goldsource game
Mirror a weapon with Milkshape3D
Dead Frames Removal
This trick can either be very hard or very easy, depending the model.
HALF-LIFE MODELS LIST
HALF-LIFE MODEL ANIMATIONS LIST
Making a 3rd Person Model for Half-Life
Setting Up Your Milkshape Workspace
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
Setting Up 3D Studio Max
Modeling / 2D Art Frequently Asked Questions
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
Creating and Editing Bipeds
This is the best tutorial for learning animations, in 9 simple steps.
Otis' Scripted Sequence Reference
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
SKELETONS IN HALF-LIFE ...a brief overview
HALF-LIFE ANIMATION ...an overview
Milkshape Skeleton Application
How to bring .mdl files into Milkshape and 3DSMax
A Brief Explanation of Bipeds and Physique
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
Skinmeshing in Studio Max
Frequently Asked Questions from the old site ColdFusion
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
The body swap shop.
Converting Models from Quake 2 to Half-Life
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
Screenshot say it all, sorry doesn't have video
How to swap Valve or Gearbox Hands (Easy and Fast)
Weapons Modelling Tutorial
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
Rigging player models for cs 1.6 in blender
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
Half-Life Animation... An Overview
CS/CZ Skin Installing!
Port arms models from cs:go to cs 1.6
Model Replacement Tutorial by Deathbog
Switching hands (right-left)
Explanation of bipeds
Creating models of skins from cs go in quality HD
Fix freeze ported animations with fragMOTION
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
Here are some modeling techniques to prepare you for my upcoming tutorials.
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
Sven-Coop Playermodel Color Remap Tutorial
SELETONS IN HALF-LIFE ...a brief overview
Half-Life Animation: An Overview
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
How to make world models for any goldsource game
I've decided to release some tips for some of you who still animate using Milkshape 3D.
Getting the most out of models in GoldSrc
SKINMESHING IN STUDIO MAX
This article details the two weapon models that were released with the Software Developer's Kit.
How to easily optimize your model with a blender
How to easily change a weapon's origin in Cz/Cs
Tips for adjusting a v_ Model for Half-Life
MILKSHAPE SKELETON APPLICATION
A quick reference for GoldSource model compiling and decompiling. Includes links.
Want your grunts to have new clothes? Try this.
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
Weapons Chrome Effect | How to