For this example, I'm porting the shotgun from Half-Life 2
COMPILING YOUR MODEL...
This tutorial teaches how to make a model vanish when you shoot at it, like chickens of Italy.
In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life
Screenshot say it all, sorry doesn't have video
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Detailed tutorial on the model creation pipeline from blender to GoldSrc
SELETONS IN HALF-LIFE ...a brief overview
How to import Crowbar dump files to MilkShape 3D
Easiest Way in the World to Reorigin Models
Dead Frames Removal
How to split a mesh up to ease compiling
A brief explanantion of how a HalfLife model compiles
Ben Moss introduces us to the arcane world of model editing
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
Skinmeshing in Studio Max
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
How to make p_, w_ models + other stuff
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
Counter-Strike: 1.6 Glove Installation
How to easily optimize your model with a blender
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
This tutorial describes the process of creating models with masked and additive textures.
Back to Idle | How to Fix
Fixing 'flat shade' bug
Weapons Screen Bug | How to Fix
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
Milkshape Skeleton Application
Because smoothing errors make it awful.
Half-Life Animation... An Overview
This tutorial will get yourself familiarized with the process of 'rigging' a character for Half-Life.
many peaple know about the qc file but does not know how to edit a model through it.
How to port GTA mods to CS
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
An Introduction to skeletal Animation
To view it in the game, do the following.
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
A Simple tutorial on how to port non moving models from source into goldsrc
In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it
Making a World model for Half-Life
G-max, Things you need to know
Getting the most out of models in GoldSrc
Otis' Scripted Sequence Reference
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
Fix freeze ported animations with fragMOTION
BASIC MESH CREATION AND EDITING
Create your own Sven Co-op playermodels
Want To Make Models, Skins, Or Sprites?
Making a 3rd Person Model for Half-Life
How to make player models for any goldsource game
Model-Related Console Commands
How to swap Valve or Gearbox Hands (Easy and Fast)
Here are some modeling techniques to prepare you for my upcoming tutorials.
SKELETONS IN HALF-LIFE ...a brief overview
Frequently Asked Questions from the old site ColdFusion
One of the most common requests is for people to change the hands on a weapon.
Making P Models with MS3D
How To: Prepare for your first model (Point Modeling)
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
Creating models of skins from cs go in quality HD
Baked Physics in Blender
A Brief Explanation of Bipeds and Physique
This is a tutorial of how to fix the problem in milk shape of 'too many vertices in model' and others possible errors
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
These are extra models found in the Half-Life .pak file that were not used in the game.
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
Problems compiling Source sequence files decompiled by crowbar?
Weapons Chrome Effect | How to
Creating and Editing Bipeds
Model Baked Physics Tutorial
On this tutorial, we will teach you how to change weapon textures.
Milkshape UV Mapping tutorial
How to bring .mdl files into Milkshape and 3DSMax
Goldsource Engine > Tutorials > Other/Misc
Rigging, Animating and Compiling a .MDL file
Modeling / 2D Art Frequently Asked Questions
SKINMESHING IN STUDIO MAX
This is a complete list of all the original models and their animation sequence names.
How to port weapons models from cs:go to cs 1.6
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
How to rig sleeves on hands
3D Studio Max
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
DIGITAL SCULPTING - A TUTORIAL
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
MAKING A HK MSG-90
In this article I will address what it will take to create models for Half-Life.
CS/CZ Skin Installing!
Setting Up Your Milkshape Workspace
Setting up Milkshape 3D
Half-Life Animation: An Overview
Digital Sculpting - A Tutorial
This will show you how to change your weapon models.
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
NPC Model - Rescale, Size and Hull Tutorial
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
This article details the two weapon models that were released with the Software Developer's Kit.
An unfortunate side effect of compiling & recompiling GoldSrc models is that the model UVs get slightly shifted out of scale when compiled with studiomdl.exe
MILKSHAPE SKELETON APPLICATION
Converting Models from Quake 2 to Half-Life
Edit qc attachments: muzzleflash, shell eject
This trick can either be very hard or very easy, depending the model.
This is the best tutorial for learning animations, in 9 simple steps.
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
Porting prop models from cs:go map to map cs 1.6
Tips for adjusting a v_ Model for Half-Life
How to easily change a weapon's origin in Cz/Cs
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
HALF-LIFE MODELS LIST
Editing vertex normals for better foliage (3dsmax)
Setting Up 3D Studio Max
Creating a working CS model using Milkshape 3D
aked Physics in 3DSMax with 'MassFX'
HALF-LIFE MODEL ANIMATIONS LIST
Setting up 3D Studio Max
Port arms models from cs:go to cs 1.6
Sven-Coop Playermodel Color Remap Tutorial
Mirror a weapon with Milkshape3D
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
for half-life 1
A tutorial on the fundamentals and basic use of Milkshape 3D
I am just showing how I do my draw animations
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
Model Replacement Tutorial by Deathbog
Easy way to install skins
Today I'll show you how to chopping UV mesh on your model.
Want your grunts to have new clothes? Try this.
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
I've decided to release some tips for some of you who still animate using Milkshape 3D.
Valve's Modeling Tutorial
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
A quick reference for GoldSource model compiling and decompiling. Includes links.
Explanation of bipeds
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
HALF-LIFE ANIMATION ...an overview
The body swap shop.
Switching hands (right-left)
Rigging player models for cs 1.6 in blender
How to make world models for any goldsource game
Weapons Modelling Tutorial