Model-Related Console Commands
Weapons Modelling Tutorial
Screenshot say it all, sorry doesn't have video
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
Sven-Coop Playermodel Color Remap Tutorial
for half-life 1
Valve's Modeling Tutorial
A Simple tutorial on how to port non moving models from source into goldsrc
This is a tutorial of how to fix the problem in milk shape of 'too many vertices in model' and others possible errors
On this tutorial, we will teach you how to change weapon textures.
HALF-LIFE ANIMATION ...an overview
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
This tutorial describes the process of creating models with masked and additive textures.
Mirror a weapon with Milkshape3D
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it
Goldsource Engine > Tutorials > Other/Misc
Rigging, Animating and Compiling a .MDL file
Making a 3rd Person Model for Half-Life
Making P Models with MS3D
How to bring .mdl files into Milkshape and 3DSMax
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
Skinmeshing in Studio Max
Weapons Chrome Effect | How to
Fix freeze ported animations with fragMOTION
Making a World model for Half-Life
Setting up Milkshape 3D
Setting up 3D Studio Max
Easiest Way in the World to Reorigin Models
Here are some modeling techniques to prepare you for my upcoming tutorials.
SKINMESHING IN STUDIO MAX
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
How to easily change a weapon's origin in Cz/Cs
This is a complete list of all the original models and their animation sequence names.
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
NPC Model - Rescale, Size and Hull Tutorial
Want your grunts to have new clothes? Try this.
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
Detailed tutorial on the model creation pipeline from blender to GoldSrc
Fixing 'flat shade' bug
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
Back to Idle | How to Fix
A tutorial on the fundamentals and basic use of Milkshape 3D
MAKING A HK MSG-90
Creating models of skins from cs go in quality HD
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
many peaple know about the qc file but does not know how to edit a model through it.
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
Baked Physics in Blender
How to port GTA mods to CS
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
How to split a mesh up to ease compiling
Switching hands (right-left)
Dead Frames Removal
How to easily optimize your model with a blender
Today I'll show you how to chopping UV mesh on your model.
This tutorial will get yourself familiarized with the process of 'rigging' a character for Half-Life.
HALF-LIFE MODELS LIST
To view it in the game, do the following.
How to make p_, w_ models + other stuff
Porting prop models from cs:go map to map cs 1.6
This article details the two weapon models that were released with the Software Developer's Kit.
Half-Life Animation... An Overview
SELETONS IN HALF-LIFE ...a brief overview
How to import Crowbar dump files to MilkShape 3D
Model Replacement Tutorial by Deathbog
Setting Up Your Milkshape Workspace
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
aked Physics in 3DSMax with 'MassFX'
Frequently Asked Questions from the old site ColdFusion
A Brief Explanation of Bipeds and Physique
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
Milkshape UV Mapping tutorial
COMPILING YOUR MODEL...
Want To Make Models, Skins, Or Sprites?
This tutorial teaches how to make a model vanish when you shoot at it, like chickens of Italy.
In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life
In this article I will address what it will take to create models for Half-Life.
Tips for adjusting a v_ Model for Half-Life
For this example, I'm porting the shotgun from Half-Life 2
I've decided to release some tips for some of you who still animate using Milkshape 3D.
Creating and Editing Bipeds
Editing vertex normals for better foliage (3dsmax)
Counter-Strike: 1.6 Glove Installation
Getting the most out of models in GoldSrc
An unfortunate side effect of compiling & recompiling GoldSrc models is that the model UVs get slightly shifted out of scale when compiled with studiomdl.exe
How To: Prepare for your first model (Point Modeling)
How to make world models for any goldsource game
Because smoothing errors make it awful.
DIGITAL SCULPTING - A TUTORIAL
Edit qc attachments: muzzleflash, shell eject
These are extra models found in the Half-Life .pak file that were not used in the game.
Modeling / 2D Art Frequently Asked Questions
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
Explanation of bipeds
Creating a working CS model using Milkshape 3D
BASIC MESH CREATION AND EDITING
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
One of the most common requests is for people to change the hands on a weapon.
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
3D Studio Max
SKELETONS IN HALF-LIFE ...a brief overview
I am just showing how I do my draw animations
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
How to make player models for any goldsource game
Half-Life Animation: An Overview
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Ben Moss introduces us to the arcane world of model editing
A quick reference for GoldSource model compiling and decompiling. Includes links.
Port arms models from cs:go to cs 1.6
G-max, Things you need to know
This is the best tutorial for learning animations, in 9 simple steps.
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
Digital Sculpting - A Tutorial
Problems compiling Source sequence files decompiled by crowbar?
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
Model Baked Physics Tutorial
The body swap shop.
Converting Models from Quake 2 to Half-Life
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
Setting Up 3D Studio Max
How to port weapons models from cs:go to cs 1.6
This trick can either be very hard or very easy, depending the model.
Weapons Screen Bug | How to Fix
Milkshape Skeleton Application
A brief explanantion of how a HalfLife model compiles
How to rig sleeves on hands
MILKSHAPE SKELETON APPLICATION
CS/CZ Skin Installing!
Create your own Sven Co-op playermodels
Rigging player models for cs 1.6 in blender
This will show you how to change your weapon models.
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
An Introduction to skeletal Animation
Otis' Scripted Sequence Reference
How to swap Valve or Gearbox Hands (Easy and Fast)
HALF-LIFE MODEL ANIMATIONS LIST
Easy way to install skins