HALF-LIFE MODELS LIST
Sven-Coop Playermodel Color Remap Tutorial
Half-Life Animation... An Overview
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
Model Baked Physics Tutorial
BASIC MESH CREATION AND EDITING
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
Mirror a weapon with Milkshape3D
This tutorial describes the process of creating models with masked and additive textures.
Ben Moss introduces us to the arcane world of model editing
How to make world models for any goldsource game
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
Skinmeshing in Studio Max
Making a World model for Half-Life
Edit qc attachments: muzzleflash, shell eject
How to bring .mdl files into Milkshape and 3DSMax
Creating a working CS model using Milkshape 3D
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
Today I'll show you how to chopping UV mesh on your model.
CS/CZ Skin Installing!
many peaple know about the qc file but does not know how to edit a model through it.
Dead Frames Removal
In this article I will address what it will take to create models for Half-Life.
These are extra models found in the Half-Life .pak file that were not used in the game.
SELETONS IN HALF-LIFE ...a brief overview
Baked Physics in Blender
A Simple tutorial on how to port non moving models from source into goldsrc
A Brief Explanation of Bipeds and Physique
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
MAKING A HK MSG-90
On this tutorial, we will teach you how to change weapon textures.
Making a 3rd Person Model for Half-Life
How to easily change a weapon's origin in Cz/Cs
How to port weapons models from cs:go to cs 1.6
Milkshape UV Mapping tutorial
I've decided to release some tips for some of you who still animate using Milkshape 3D.
Making P Models with MS3D
How to make p_, w_ models + other stuff
Create your own Sven Co-op playermodels
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
This trick can either be very hard or very easy, depending the model.
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
Tips for adjusting a v_ Model for Half-Life
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
This is a complete list of all the original models and their animation sequence names.
In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Getting the most out of models in GoldSrc
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
MILKSHAPE SKELETON APPLICATION
Detailed tutorial on the model creation pipeline from blender to GoldSrc
How to port GTA mods to CS
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
Creating models of skins from cs go in quality HD
The body swap shop.
Weapons Modelling Tutorial
How To: Prepare for your first model (Point Modeling)
Weapons Chrome Effect | How to
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
Fix freeze ported animations with fragMOTION
This tutorial teaches how to make a model vanish when you shoot at it, like chickens of Italy.
Frequently Asked Questions from the old site ColdFusion
COMPILING YOUR MODEL...
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Fixing 'flat shade' bug
Easy way to install skins
Digital Sculpting - A Tutorial
Rigging player models for cs 1.6 in blender
Creating and Editing Bipeds
Otis' Scripted Sequence Reference
G-max, Things you need to know
A brief explanantion of how a HalfLife model compiles
This article details the two weapon models that were released with the Software Developer's Kit.
How to import Crowbar dump files to MilkShape 3D
Half-Life Animation: An Overview
Modeling / 2D Art Frequently Asked Questions
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
Switching hands (right-left)
Converting Models from Quake 2 to Half-Life
SKELETONS IN HALF-LIFE ...a brief overview
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
Valve's Modeling Tutorial
How to split a mesh up to ease compiling
Setting up 3D Studio Max
How to rig sleeves on hands
Because smoothing errors make it awful.
Model-Related Console Commands
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
Setting Up 3D Studio Max
Want To Make Models, Skins, Or Sprites?
This tutorial will get yourself familiarized with the process of 'rigging' a character for Half-Life.
Want your grunts to have new clothes? Try this.
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
DIGITAL SCULPTING - A TUTORIAL
An unfortunate side effect of compiling & recompiling GoldSrc models is that the model UVs get slightly shifted out of scale when compiled with studiomdl.exe
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
aked Physics in 3DSMax with 'MassFX'
NPC Model - Rescale, Size and Hull Tutorial
Here are some modeling techniques to prepare you for my upcoming tutorials.
To view it in the game, do the following.
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
This will show you how to change your weapon models.
I am just showing how I do my draw animations
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
An Introduction to skeletal Animation
Setting up Milkshape 3D
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
Goldsource Engine > Tutorials > Other/Misc
Rigging, Animating and Compiling a .MDL file
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
Easiest Way in the World to Reorigin Models
A tutorial on the fundamentals and basic use of Milkshape 3D
Counter-Strike: 1.6 Glove Installation
How to swap Valve or Gearbox Hands (Easy and Fast)
Weapons Screen Bug | How to Fix
Milkshape Skeleton Application
Screenshot say it all, sorry doesn't have video
HALF-LIFE ANIMATION ...an overview
This is a tutorial of how to fix the problem in milk shape of 'too many vertices in model' and others possible errors
Port arms models from cs:go to cs 1.6
Setting Up Your Milkshape Workspace
Porting prop models from cs:go map to map cs 1.6
This is the best tutorial for learning animations, in 9 simple steps.
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
HALF-LIFE MODEL ANIMATIONS LIST
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
One of the most common requests is for people to change the hands on a weapon.
for half-life 1
Back to Idle | How to Fix
Problems compiling Source sequence files decompiled by crowbar?
A quick reference for GoldSource model compiling and decompiling. Includes links.
How to easily optimize your model with a blender
For this example, I'm porting the shotgun from Half-Life 2
Model Replacement Tutorial by Deathbog
Explanation of bipeds
Editing vertex normals for better foliage (3dsmax)
3D Studio Max
SKINMESHING IN STUDIO MAX
How to make player models for any goldsource game
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.