SKINMESHING IN STUDIO MAX
Creating and Editing Bipeds
Sven Co-op models supports a texture QC flag called 'fullbright' which basically means the texture will be drawn at full brightness at all times.
many peaple know about the qc file but does not know how to edit a model through it.
Easiest Way in the World to Reorigin Models
BASIC MESH CREATION AND EDITING
This article details the two weapon models that were released with the Software Developer's Kit.
Here is a new tutorial for MilkShape 3D! This time, animating a model so it will reproduce the walk animation.
Dead Frames Removal
In this tutorial you will ONLY learn how to compile your models made in Blender and AND NOT HOW TO MAKE THEM.
This tutorial describes the process of creating models with masked and additive textures.
Model Baked Physics Tutorial
Want To Make Models, Skins, Or Sprites?
Making a World model for Half-Life
How to port GTA mods to CS
Switching hands (right-left)
This tutorial will be the first of a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
A brief explanantion of how a HalfLife model compiles
Model-Related Console Commands
How to bring .mdl files into Milkshape and 3DSMax
On this tutorial, we will teach you how to change weapon textures.
Skinmeshing in Studio Max
This will show you how to change your weapon models.
An unfortunate side effect of compiling & recompiling GoldSrc models is that the model UVs get slightly shifted out of scale when compiled with studiomdl.exe
I've decided to release some tips for some of you who still animate using Milkshape 3D.
Screenshot say it all, sorry doesn't have video
How to swap Valve or Gearbox Hands (Easy and Fast)
MAKING A HK MSG-90
Setting Up 3D Studio Max
CS/CZ Skin Installing!
Half-Life Animation... An Overview
Setting up Milkshape 3D
Today I'll show you how to chopping UV mesh on your model.
Making a 3rd Person Model for Half-Life
finally discovered the way to decompile any goldsrc model while keeping the UVs 100% stable!
I am just showing how I do my draw animations
How to port weapons models from cs:go to cs 1.6
Goldsource Engine > Tutorials > Other/Misc
Rigging, Animating and Compiling a .MDL file
How to split a mesh up to ease compiling
Digital Sculpting - A Tutorial
3D Studio Max
Edit qc attachments: muzzleflash, shell eject
.qc scripts are simple text files, edited in Notepad, and are needed to compile a model. They tell studiomdl.exe where the mesh, textures and animations are but more importantly sets up parameters that Half-Life will need.
MILKSHAPE SKELETON APPLICATION
How to rig sleeves on hands
Porting prop models from cs:go map to map cs 1.6
GoldSrc uses a bone controller to turn audio waveforms into bone rotations. This is how all the scientists and barneys 'talk'
Sorry ... but it's in portuguese .. but follow the steps you should be fine ..
This tutorial is intended for people with a basic knowledge of 3d studio max r3 or 2.5.
Creating a working CS model using Milkshape 3D
This tutorial is the second in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
Setting Up Your Milkshape Workspace
COMPILING YOUR MODEL...
People, I recommend you stick with 1.6/CZ skins as it will eat up your FPS if you have CS:S skins replacing all your weapons.
This article details the four deathmatch player models that were released with Half-Life. It will give you an idea of polygon limits, how skins are set up, the skeleton, animations and multiplayer bitmap.
How to easily optimize your model with a blender
This is the best tutorial for learning animations, in 9 simple steps.
Mirror a weapon with Milkshape3D
The body swap shop.
G-max, Things you need to know
Half-Life Animation: An Overview
Weapons Chrome Effect | How to
This is the GoldSrc QC compile commands glossary. It is important to note that any of the commands must not be capitalized or you will get compile errors.
Setting up 3D Studio Max
Here are some modeling techniques to prepare you for my upcoming tutorials.
NPC Model - Rescale, Size and Hull Tutorial
How To: Prepare for your first model (Point Modeling)
Hello, and welcome to the GoldSrc model exporting video tutorial. This tutorial covers exporting models using 3DStudio Max and MilkShape 3D
Counter-Strike: 1.6 Glove Installation
Tips for adjusting a v_ Model for Half-Life
Creating models of skins from cs go in quality HD
How to import Crowbar dump files to MilkShape 3D
Detailed tutorial on the model creation pipeline from blender to GoldSrc
Part 3 of the modeling series. This tutorial will bring you up to speed on the process of texturing.
HALF-LIFE MODELS LIST
Sven-Coop Playermodel Color Remap Tutorial
Valve's Modeling Tutorial
How to make world models for any goldsource game
Easy way to install skins
This tutorial will get yourself familiarized with the process of 'rigging' a character for Half-Life.
How to make p_, w_ models + other stuff
Welcome to my tutorial on the basics for learning to skin for a HL1 game.
Dynamic Customs Inc.
A Brief Explanation of Bipeds and Physique
Useful Tips when Compiling a Vee Model on a Trinity Render Engine
Milkshape UV Mapping tutorial
A tutorial from start to finish on how to make models for Goldsource (HL1) which provides all of the beginning modelling knowledge needed, even if you have never modelled before.
In this tutorial, we will learn how to convert models from the source engine (Half-life 2) to the goldsource engine with minimal quality loss.
Probably easiest tutorial ever, you can add Quake 1 blood trails to gibs without any coding at all
These are extra models found in the Half-Life .pak file that were not used in the game.
SELETONS IN HALF-LIFE ...a brief overview
A quick reference for GoldSource model compiling and decompiling. Includes links.
This trick can either be very hard or very easy, depending the model.
Baked Physics in Blender
for half-life 1
Fixing 'flat shade' bug
Create your own Sven Co-op playermodels
Problems compiling Source sequence files decompiled by crowbar?
How to easily change a weapon's origin in Cz/Cs
The fourth and final part of the first series of modeling tutorials. This one wraps up everything that has been learned
How to create a new monster model in Milkshape, create an .MDL file, and add it as a new entity into your MOD using the monster_generic and scripted_sequence entities.
Part 1 of a series of tutorials that will teach you how to model for Half-Life, using the program MilkShape 3D.
SKELETONS IN HALF-LIFE ...a brief overview
To view it in the game, do the following.
In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life
Converting Models from Quake 2 to Half-Life
Ben Moss introduces us to the arcane world of model editing
In this article I will address what it will take to create models for Half-Life.
Back to Idle | How to Fix
How to make player models for any goldsource game
Want your grunts to have new clothes? Try this.
Model Replacement Tutorial by Deathbog
A tutorial on the fundamentals and basic use of Milkshape 3D
HALF-LIFE ANIMATION ...an overview
Explanation of bipeds
This article will explain how Pred and I created Dukowski, a multiplayer model for Half-Life.
This is a tutorial of how to fix the problem in milk shape of 'too many vertices in model' and others possible errors
Otis' Scripted Sequence Reference
DIGITAL SCULPTING - A TUTORIAL
This tutorial is the third in a series, taking you through the process of creating a model, it's skin, skeleton and animation, then getting it into Half-Life.
aked Physics in 3DSMax with 'MassFX'
Making P Models with MS3D
Frequently Asked Questions from the old site ColdFusion
Weapons Screen Bug | How to Fix
Hello, This is my tutorial for decompile a model in cs 1.6.. You See Help in Pictures.
Because smoothing errors make it awful.
Editing vertex normals for better foliage (3dsmax)
Weapons Modelling Tutorial
An Introduction to skeletal Animation
Milkshape Skeleton Application
In this document I'll describe all scripted secuences of all models in the pak0.pak file in the half-life directory.
Port arms models from cs:go to cs 1.6
A detailed tutorial covering the features and uses of Jed's HLMV for GoldSrc
In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it
Fix freeze ported animations with fragMOTION
A Simple tutorial on how to port non moving models from source into goldsrc
This article details the two weapon models that were released with the Software Developer's Kit. It will give you an idea of polygon limits, texture limits, the skeletons and animations.
One of the most common requests is for people to change the hands on a weapon.
Part 2 of the modeling series. This tutorial covers grouping. You've read the first, now read the next.
This tutorial will show beginner modelers how to set up 3Ds Max 9 for essentially any GoldSRC game.
Rigging player models for cs 1.6 in blender
Modeling / 2D Art Frequently Asked Questions
HALF-LIFE MODEL ANIMATIONS LIST
Getting the most out of models in GoldSrc
For this example, I'm porting the shotgun from Half-Life 2
This is a complete list of all the original models and their animation sequence names.
This tutorial teaches how to make a model vanish when you shoot at it, like chickens of Italy.