This tutorial is designed to help you create a flexible client side Zoom function for SDK2
Faster clicking equals faster shots
Changing Tracer Effects on weapons in Half-Life
These functions are key to how an entity w
Smoke trail behind player
Fast 'n easy weapon naming
Half-Life Server Info Class
Installing the SDK
how to print stuff to a client
Making an InstallShield Installer for your Mod
Drawing a Special Credit Number on the clients head's up display!
Blast Soundwave Effect From a Weapon
Re-enabling the TFC concussion effect
How to code in some fog in your mod
Minikarte im HUD (German)
Make the RPG like the UT redeemer, easy!
Glock Silenced and zoomed in Half-Life
Put Put Cars
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
A Simple 4-line fix for spinning corpses.
How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller objects! Read on for more details.
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Particle Systems: The Theory
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
How to convert the .12 Gauge shotgun into a Hand Cannon
How to change your MP5 to an MP5-SD3
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Shooting through walls
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Maintaining Class After Death
Where DiD I Hit Him (Update)
This tutorial will somewhat describe how to create a completely new turret.
I have found a way to make Better Freeze Grenades
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Sparks & Smokepuffs
Challenge based article about getting an entity to point at you while it fires
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Very simple done, this you now be able to taunt other players when you have the crowbar out.
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Static Water Simulation
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Frags for killing Monsters in MP FIX
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Changing max ammo/clip capacities
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
Here is a little tutorial on CS-style weapon dropping.
e. It adds detail where there was none before, and provides a much enhanced visual experience.
Real-Time 'TRON 2.0' Glow in Half-Life
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Yell at them
Introduction to the Sourcecode
Editboxes and Images
Introduction to Half-Life SDK2
In this article I will explain how to make a monster disregard the player if they're within a certain level of light
In this tut, i will show you how to add a diablo camera effect to your mod.
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
this tutorial will show you how to add new factions to monsters.
What this code will do is change the armour hud colours depending on how much armour you actually have.
Improved Spectatormode for Teamplay
Per-pixel dynamic lighting. Real-time bumpmapping. Cartoon shading. Thermal goggles.
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Proximity Fuse for Satchels
Dynamically Resizing Models
Old Menus System
Model Classes in Half-Life
How to make a reloadable hornet gun
Script for smooth zooming in and out in Half-Life.
Finding your way around the Half-Life DLL
Particle System (German)
In this tutorial I will go over how to add new bullet types.
This tutorial will cover the Basics for changing the colour of the HUD in HL
Standing Still For 5 Seconds (Respawning)
Customize the Mod name displayed in the server list
Half life contains some extra code dealing with dead body physics
Cause of death
Create Night Vision Goggles in Half-Life
Dynamic colored lights - model color fix
HL's Color Indexing System (fixed/changed)
Homing Rockets with no laser spot in Half-Life
Heres another tutorial for bots. This one on creating some basic bot item search code.
Challenge based article about adding a new weapon to Half-Life
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
This tutorial will show you how to create new damage type for the Egon.
Adding weapons to the HUD
This tutorial shows how you can make a very simple disguise system with an old style menu.
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Quake style particle effects disabled but present in goldsrc
Better Weapon Droping
Weapon Names on the HUD
Event System in SDK 2.2
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Health/Armor color blending
No minus frag when killed self in Half-Life
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Using the ALERT function
All you ever wanted to know about drawing 2d sprites on the HUD.
Opening slots for old Menu System
This tutorial will show you how to remove blood and gore from Half Life.
here are the basic things you need in a normal weapon
Make a Medic
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
Part 5 in 5 part series
how to add old school Client Side word censoring
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
Geldanzeige im HUD (German)
User Input Processing System
Real-Time 'TRON 2.0' Glow For Low-Spec Hardware
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
TURRETS in Half-Life
Sparks & Smokepuffs fix
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Where would we be without visibility determination?
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Client-Side Waffen-Coding (German)
In this tutorial we are going to add two new key functionalities.
Okay this tutorial covers how to create a parachute like the one in firearms
Changing maximum allowed weapons to 45
Code a Smoke Grenade
This is a tutorial on making a custom model entity.
Menus in Half-Life
Launch 3 Rockets
Changing the HUD color
Code a Throwable Crowbar
RPG Item Dropper
Script for a slightly better illusion of holstering and re-equipping weapon in Half-Life.
Sentry continued: adding Sentry-parts box and hud-icon
You want the most easy way to rescale halflife
Add a TFC Rocket Launcher in Half-Life
Random Terrain Generation
Funcs for Round system
This is a tutorial teaching you how to make a flying system in half-life
Making a NailGun
Half-Life debuggen (German)
No gun dropping after death
Creating New Weapons in the 2.2 SDK
(Extension to X-0ut's custom model tut)
When a player dies drop primary weapon rather than weapon box
If u want add options to your maps u can add to all maps config files...
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Scripting with sequence files
View model rendering tut fix
Basic Half-Life Weapon Coding
Improved MP5 Burst
Creating your Menu Bitmasks in Half-Life
Realistic Reflections in Real-Time
Half-Life Observer Mode Tutorial
Drawing a Special Credit String on the clients head's up display
How to allow monsters in mp
Part 3 in 5 part series
This is just a simple way to switch to different gameplay modes.
Make a player fly
Debugging in Visual Studio 6
CS Style 2x Zooming (for SDK 2.3)
3 Mode Zoom For Mp5
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.
Weapon : FireGrenade
Health and Armor restore after frag
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
good introduction to starting a Half-Life Mod
okay, make sure to do BigGuy's tut on team spawn points first
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
ow to create a brand new entity! + writing the FGD
Ever wanted to use gman twice in a map with a different look?
This is for Half-Life 1 and the GoldSrc engine
Okay, so you want to add your own weapon to the 2.2 sdk?
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
TFC Concussion Fix
Code an Admin System into Half-Life
Half-Life Graphics Part 1 - 2D Sprites (German)
How to create a DEAD message in your scoreboard
The more coding you do, the more you'll start talking about the 'pev'
Half-Life is split into two DLLs - client.dll and hl.dll.
Change host players ping on the scoreboard to 'Host'
This article is a reference to a method of using the server protocol with PHP
Changing The Server Browser To Show Your MOD Name In 'Game Type'
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Tripmines with configurable beam brightness
Jumping and Landing Sounds
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
Old Menus Fix
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Create an Entity like a CS Buy Zone
Part 1 in 5 part series
create an observer mode for your mod
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
This tutorial almost completely explains how to do HUD graphics.
Orthogonale TriAPI (German)
Changing Spawn Times
I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial will be easy for people who are new to Half-Life Modding.
Add MP3 support to Half-Life
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Decals for every mp5 bullet (FIX)
decide between firing a super compressed attack or a really spread out attack
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
Checking line of sight and field of view
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
I will now explain how I did monster respawning in MP
Monster Teamplay (German)
adding zoom functinality to your mp5
I'll show you how to make monsters attacks light up world brushes
Fairly simple put, it allows you to create menus of different colors.
Ever noticed that grenade the MP5 fires tumbles end over end in the air
Usp ( Counter-Strike Style)
Panels, Labels, Buttons, and Commands
Adding Assault to Your Mod (part 3 & 4 are missing)
This tutorial will describe the basics of adding new HUD componants to the client dll
Weapon Clips and such
This is an easy way to change the widespread of the MP5 into a much smaller one.
Adding new advanced options
Script for a kind of smooth slow motion (bullet time) in Half-Life.
For eye-mode specators
Voice API in SDK 2.2
Creating a Sniper Rifle in the 2.2 SDK
Bullet FlyBy (German)
Half-Life Team System With VGUI Menu w/SDK 2.2
Instant Firing Rockets (like in TFC)
This is for people wanting to make their own Half-Life bot.
Create a homing missile in Half-Life
Create a new weapon for Half-Life
Basics on C++ Objects and Inheritance
C++ Cheat Sheet
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
How To Make Thirdperson View To Your Mod
how to change the strength of weapons
Half-Life Graphics Part 2 - EfxAPI (German)
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Debugging your dlls for your Mod
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
This tutorial will show you how to make use of the Triangle API to make team overlays
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Function to remove named items from a player's inventory.
Adding New skill.cfg Entries
Making A Semi-Automatic Handgun
Setting up Client side and FGD
Basing one monster class off another
Adding muzzle flashes that also light up world brushes
Chumtoad firing hornetgun correction
Where Did I Hit Him (Update 2)
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
make the RPG a little more powerful
MP3-Entity erstellen (German)
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Adding an ammo indicator to the HUD
visible laser sight line thingy
In Half-Life you may have noticed sparks appear when you shoot barney's helmet or an alien grunt's armor.
Roter Bildschirm bei Schaden (German)
Drop NOTHING on death
The purpose of this tutorial is to show you how to create a whole new game type in 12 lines
Here I will show you a fast and simple program and demonstrate the basics of C
In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.
Unlimited Health Rechargers
Creating a Silenced USP (German)
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
How to Make your Death Msg more like you
Disable The FoV Command
this tutorial will explain how to set the HUD up, and just get the basis.
The way that strings are handled internally in the SDK can be confusing to start with.
Bullet Chasecam (German)
Rendering a wireframe of maps yourself
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
This model I'm describing can be used for any surface that can bend, so it can be a flag
thirdperson camera clip
Teamdeathmatch Spielmodus (German)
add a server controlled hud countdown
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Things that effect network stats during gameplay
This will tell you how to make Client side dule shell ejections for dule guns
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
make the crowbar only swing once when held
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Different Classes In Every Team
This is a brief guide explaining the differences between Alias's, Scripts, and Binds.
Part 4 in 5 part series
So, lets add up a secondary fire mode for the egon
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Made a weapon and can't figure out how in the hell to get it into the HUD?
This tutorial will show you how to create new bullet types.
This tuturial will help you to change the armor you are spawning with
Spectator-style camera with clipping
Customising the HUD colour
Part 2 in 5 part series
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more!
Explanation of all the MP5 code. Written by Greg Hudson.
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
Code a CS AK47 into Half-Life
Another Way To Make Those Cute Lil Houndeyes Not So Cute
Steam-Developing Q&A (German)
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Scripts (a follow up to Aliases, scripts, and binds)
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
Specific weapons for different teams
How to add a new monster to your maps.
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
This is going to be a fairly long tutorial on the basic data types of C.
Hammer code that converts a map from standard .map format to .dxf format
Tutorial covering the creation of multiple viewports
Challenge based article covering getting an entities walking speed to match its animation
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
A Laser-Pointer for any hl-weapon
View Roll When Strafing (like DMC)
You wanted to know how to color the teams in the scoreboard?
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
How to make a Desert-Eagle
Proximity Satchels UPDATED
Cont - Force MOD
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
This is a quick look to see what an existing entity class, CGameText, does and how it works.
HLSDK Engine Notes
HUD Health Bar
Add Entity Effects on a View Model
Adding new monster classes
Activating w_ models animated animation
Adding Ammo items to a H-L weapon.
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Script for smooth mouse wheel zooming in and out in Half-Life.
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
Using the Microsoft Visual C++ 6 IDE
Round based system
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
TFC has a generic status bar that sends a bunch of different details to the client.
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Red screen after Death and Damage
what temporary entities are and how to use them in Half-Life
Relations between monsters in Half-Life
Bob le Pointu
This tutorial should be easy to follow provided that you have at least some
grounding in c++
Customizable Hud Color
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
HEV Chargers with larger charging capacity
Creating the Capture Point
Incremental Zooming (On the Client Side)
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Basics of coding bots in Half-Life
2 zoom sniper scope
Adding User Variables to Half-Life
This tuturial helps you set your speed this tuturial is really easy.
Die Erstellung eines Laserstrahls (German)
Stamina controlled sprint
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
This tutorial will explain what you need todo in order to get a custom player animation to play.
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Chumtoad firing hornet gun
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
A checkpoint system designed for cooperative play but possible in other game modes.
Crosshair Tutorial Nr.2 (German)
Weapon Ammo Modification, Etc.
Wall Jumping Tutorial
Collection of coding snippets that may or may not work, use a a reference when building your mod
View model rendering
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Every Half-Life weapon have flags. For example MP5
Respawn Delay (When Dead, Not When Spawn)
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Create a Cloaked Stealth Suit in Half-Life
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
How to implement call of Duty/Halo style weapon slots and switching.
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Nebel in HL (SDK 2.2) (German)
The Power of CVARs!
Ricochets of walls.
Flammenwerfer erstellen (German)
Set Up a liblist.gam
3rd Person Ansicht (German)
MP3-Dateien in HL abspielen (German)
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Freezing a Player while shooting a weapon
Half-Life Graphics Part 3 - TriAPI (German)
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
Here's how to get the little red dot on turrets.
Hud Bars (Statussäulen) (German)
This tuturial shows you how to get a message on the HUD
how to add
map briefings to your mod as seen in TFC, CS
Simple snippet for a better third person camera with player fading.
here's how to create a power-shotgun
Particles FIXes and improvements
HankY / Mr.T
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Das Half-Life Serverprotokoll (German)
Blended color indication
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
This tutorial will lead you through the arcane art of adding fog to your mod
Using INI configuration files properly
Changing view angles with quaternions
Make a Particle Burst When a Player Joins (Like Q1/Q2)
both client and server side detailed
View Turrets through Barrel
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Colour attributes for Menus
Challenge based article covering the turning speed of an entity
Quick Guide to Debugging
Exploding Rounds for the Python
Frags for killing Monsters in MP
with the Microsoft Command-Line Compiler
Change the mp5 grenade launcher to a Shotgun-cannon.
Vectors: An Introduction
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
Explode Shake (UPDATE)
how the code actually works so that you can add your own features
How to get Half-Life's server to compile and run on Linux boxes worldwide
CS/TFC Spawn Delay
In-game Player Menus
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Creating the Flag Entity
There are a few ways of implementing a class system.
Light Effect After an Grenade (Very Fast)
How to Align a Model Against the Floor
CS Style 2x Zooming
MP5 to Chain gun
Here's how you PREPARE a turret to support the secondary fire mode.
You want to kill yourself and dont get minus points?
Different Classes In Every Team (FIX)
The Half-Life AI is made mostly of two things, tasks and schedules
Adding panels and labels and such.
MP3 player in HL
Addign a Third and Fourth attack to your mod
How To Enable HLTV In Your Mod
Short Article Introducing C
Introduction to Half-Life coding
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Today we are going to make our monster kill
Creating a New VGUI Menu and getting it to show in your mod
New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!
ANY blood color
Crosshair Tutorial (German)
Changing the weapons a player spawns with is very easy, very simple.
Turn off flashlight after player death
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Simple tutorial on creating a custom entity
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
How to Compile the Half-Life Standard SDK on the Linux Platform
Function Overloading is useful when you have a function that you want to do several different things with
In this one I hope to start on some of the navigation code and the bots use of ladders.
Decals for every mp5 bullet
How to change the tripmine beam color in the console
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run