Better Weapon Droping
Creating a Sniper Rifle in the 2.2 SDK
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Simple snippet for a better third person camera with player fading.
Making a NailGun
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Adding User Variables to Half-Life
Incremental Zooming (On the Client Side)
Instant Firing Rockets (like in TFC)
For eye-mode specators
Add Entity Effects on a View Model
Debugging your dlls for your Mod
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
Adding new advanced options
Code a Throwable Crowbar
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Put Put Cars
Specific weapons for different teams
Glock Silenced and zoomed in Half-Life
Scripting with sequence files
Making A Semi-Automatic Handgun
Changing max ammo/clip capacities
This will tell you how to make Client side dule shell ejections for dule guns
Short Article Introducing C
Different Classes In Every Team (FIX)
Yell at them
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
What this code will do is change the armour hud colours depending on how much armour you actually have.
Red screen after Death and Damage
View Turrets through Barrel
HUD Health Bar
Menus in Half-Life
Homing Rockets with no laser spot in Half-Life
Script for a kind of smooth slow motion (bullet time) in Half-Life.
Freezing a Player while shooting a weapon
View model rendering tut fix
This is a quick look to see what an existing entity class, CGameText, does and how it works.
Where would we be without visibility determination?
Adding Assault to Your Mod (part 3 & 4 are missing)
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
Debugging in Visual Studio 6
Make a Particle Burst When a Player Joins (Like Q1/Q2)
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more!
Changing the HUD color
Chumtoad firing hornet gun
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Add MP3 support to Half-Life
Random Terrain Generation
Code an Admin System into Half-Life
This model I'm describing can be used for any surface that can bend, so it can be a flag
Colour attributes for Menus
How to get Half-Life's server to compile and run on Linux boxes worldwide
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
This tutorial will show you how to make use of the Triangle API to make team overlays
Basics of coding bots in Half-Life
Finding your way around the Half-Life DLL
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Tutorial covering the creation of multiple viewports
Half-Life Graphics Part 1 - 2D Sprites (German)
Changing the weapons a player spawns with is very easy, very simple.
This tutorial will cover the Basics for changing the colour of the HUD in HL
In this tutorial we will add a new type of Satchel using the weapons box as a model.
In this article I will explain how to make a monster disregard the player if they're within a certain level of light
Teamdeathmatch Spielmodus (German)
I have found a way to make Better Freeze Grenades
Bullet Chasecam (German)
HankY / Mr.T
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Maintaining Class After Death
Re-enabling the TFC concussion effect
TFC Concussion Fix
Using the ALERT function
decide between firing a super compressed attack or a really spread out attack
So, lets add up a secondary fire mode for the egon
This is for people wanting to make their own Half-Life bot.
Sentry continued: adding Sentry-parts box and hud-icon
Creating a Silenced USP (German)
Spectator-style camera with clipping
Here's how you PREPARE a turret to support the secondary fire mode.
Hammer code that converts a map from standard .map format to .dxf format
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Sparks & Smokepuffs
This tuturial helps you set your speed this tuturial is really easy.
Customizable Hud Color
Every Half-Life weapon have flags. For example MP5
Function to remove named items from a player's inventory.
Script for smooth mouse wheel zooming in and out in Half-Life.
Creating your Menu Bitmasks in Half-Life
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Activating w_ models animated animation
Installing the SDK
Frags for killing Monsters in MP
Hud Bars (Statussäulen) (German)
No gun dropping after death
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Proximity Fuse for Satchels
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
make the RPG a little more powerful
C++ Cheat Sheet
both client and server side detailed
Vectors: An Introduction
Half-Life Team System With VGUI Menu w/SDK 2.2
Challenge based article about adding a new weapon to Half-Life
Customize the Mod name displayed in the server list
This is going to be a fairly long tutorial on some basic functions in HL SDK.
2 zoom sniper scope
No minus frag when killed self in Half-Life
Create a Cloaked Stealth Suit in Half-Life
this tutorial will show you how to add new factions to monsters.
Jumping and Landing Sounds
Health and Armor restore after frag
Introduction to Half-Life SDK2
Per-pixel dynamic lighting. Real-time bumpmapping. Cartoon shading. Thermal goggles.
Challenge based article about getting an entity to point at you while it fires
e. It adds detail where there was none before, and provides a much enhanced visual experience.
ANY blood color
Collection of coding snippets that may or may not work, use a a reference when building your mod
CS Style 2x Zooming
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
Shooting through walls
Stamina controlled sprint
how to add
map briefings to your mod as seen in TFC, CS
Respawn Delay (When Dead, Not When Spawn)
Setting up Client side and FGD
Basing one monster class off another
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Exploding Rounds for the Python
Smoke trail behind player
The Half-Life AI is made mostly of two things, tasks and schedules
how to print stuff to a client
This tutorial should be easy to follow provided that you have at least some
grounding in c++
Cause of death
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
Real-Time 'TRON 2.0' Glow For Low-Spec Hardware
When a player dies drop primary weapon rather than weapon box
Part 1 in 5 part series
Changing maximum allowed weapons to 45
Where DiD I Hit Him (Update)
Particle System (German)
There are a few ways of implementing a class system.
In this tut, i will show you how to add a diablo camera effect to your mod.
Voice API in SDK 2.2
How to change the tripmine beam color in the console
Unlimited Health Rechargers
ow to create a brand new entity! + writing the FGD
Adding panels and labels and such.
Changing Spawn Times
Things that effect network stats during gameplay
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Crosshair Tutorial Nr.2 (German)
Part 5 in 5 part series
Checking line of sight and field of view
Fairly simple put, it allows you to create menus of different colors.
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller objects! Read on for more details.
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
This is a tutorial teaching you how to make a flying system in half-life
(Extension to X-0ut's custom model tut)
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Ricochets of walls.
Rendering a wireframe of maps yourself
Weapon Names on the HUD
In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
how to add old school Client Side word censoring
Part 2 in 5 part series
make the crowbar only swing once when held
In this tutorial I will go over how to add new bullet types.
How to convert the .12 Gauge shotgun into a Hand Cannon
A checkpoint system designed for cooperative play but possible in other game modes.
In this one I hope to start on some of the navigation code and the bots use of ladders.
TFC has a generic status bar that sends a bunch of different details to the client.
Fast 'n easy weapon naming
Using the Microsoft Visual C++ 6 IDE
visible laser sight line thingy
You want the most easy way to rescale halflife
How To Enable HLTV In Your Mod
Adding muzzle flashes that also light up world brushes
How to create a DEAD message in your scoreboard
MP3 player in HL
Orthogonale TriAPI (German)
Here is a little tutorial on CS-style weapon dropping.
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Event System in SDK 2.2
How to code in some fog in your mod
Adding Ammo items to a H-L weapon.
Standing Still For 5 Seconds (Respawning)
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
HEV Chargers with larger charging capacity
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
View model rendering
In this tutorial we are going to add two new key functionalities.
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Code a Smoke Grenade
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Half life contains some extra code dealing with dead body physics
You wanted to know how to color the teams in the scoreboard?
Opening slots for old Menu System
How to add a new monster to your maps.
Half-Life Observer Mode Tutorial
MP5 to Chain gun
here's how to create a power-shotgun
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
Creating a New VGUI Menu and getting it to show in your mod
Tripmines with configurable beam brightness
TURRETS in Half-Life
Blended color indication
MP3-Entity erstellen (German)
Particles FIXes and improvements
Improved Spectatormode for Teamplay
You want to kill yourself and dont get minus points?
This tutorial almost completely explains how to do HUD graphics.
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
Usp ( Counter-Strike Style)
How to make a Desert-Eagle
Script for smooth zooming in and out in Half-Life.
Turn off flashlight after player death
Adding new monster classes
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
how the code actually works so that you can add your own features
This tuturial will help you to change the armor you are spawning with
3rd Person Ansicht (German)
This is an easy way to change the widespread of the MP5 into a much smaller one.
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
CS Style 2x Zooming (for SDK 2.3)
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
CS/TFC Spawn Delay
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Minikarte im HUD (German)
Dynamically Resizing Models
Drawing a Special Credit Number on the clients head's up display!
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Ever noticed that grenade the MP5 fires tumbles end over end in the air
Decals for every mp5 bullet (FIX)
thirdperson camera clip
Weapon Clips and such
How to Make your Death Msg more like you
This tutorial shows how you can make a very simple disguise system with an old style menu.
create an observer mode for your mod
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Das Half-Life Serverprotokoll (German)
Customising the HUD colour
Today we are going to make our monster kill
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
Proximity Satchels UPDATED
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Explode Shake (UPDATE)
Challenge based article covering the turning speed of an entity
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
adding zoom functinality to your mp5
Making an InstallShield Installer for your Mod
How to implement call of Duty/Halo style weapon slots and switching.
A Laser-Pointer for any hl-weapon
Funcs for Round system
Improved MP5 Burst
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
This tutorial will somewhat describe how to create a completely new turret.
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Make the RPG like the UT redeemer, easy!
Light Effect After an Grenade (Very Fast)
Launch 3 Rockets
Using INI configuration files properly
Flammenwerfer erstellen (German)
Ever wanted to use gman twice in a map with a different look?
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Make a player fly
Round based system
good introduction to starting a Half-Life Mod
HL's Color Indexing System (fixed/changed)
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Dynamic colored lights - model color fix
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Change the mp5 grenade launcher to a Shotgun-cannon.
Here's how to get the little red dot on turrets.
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Creating New Weapons in the 2.2 SDK
These functions are key to how an entity w
Another Way To Make Those Cute Lil Houndeyes Not So Cute
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Very simple done, this you now be able to taunt other players when you have the crowbar out.
how to change the strength of weapons
User Input Processing System
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Editboxes and Images
Addign a Third and Fourth attack to your mod
This tutorial will show you how to remove blood and gore from Half Life.
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Weapon Ammo Modification, Etc.
Half-Life Server Info Class
Basics on C++ Objects and Inheritance
Challenge based article covering getting an entities walking speed to match its animation
Chumtoad firing hornetgun correction
Simple tutorial on creating a custom entity
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
The Power of CVARs!
Quake style particle effects disabled but present in goldsrc
Die Erstellung eines Laserstrahls (German)
RPG Item Dropper
Create an Entity like a CS Buy Zone
with the Microsoft Command-Line Compiler
Half-Life debuggen (German)
I will now explain how I did monster respawning in MP
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
How to make a reloadable hornet gun
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Scripts (a follow up to Aliases, scripts, and binds)
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Change host players ping on the scoreboard to 'Host'
Sparks & Smokepuffs fix
Made a weapon and can't figure out how in the hell to get it into the HUD?
Monster Teamplay (German)
Code a CS AK47 into Half-Life
This is for Half-Life 1 and the GoldSrc engine
This is a brief guide explaining the differences between Alias's, Scripts, and Binds.
Panels, Labels, Buttons, and Commands
Introduction to the Sourcecode
Realistic Reflections in Real-Time
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Old Menus System
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Decals for every mp5 bullet
Weapon : FireGrenade
Part 4 in 5 part series
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Frags for killing Monsters in MP FIX
Geldanzeige im HUD (German)
Steam-Developing Q&A (German)
In Half-Life you may have noticed sparks appear when you shoot barney's helmet or an alien grunt's armor.
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Static Water Simulation
Okay, so you want to add your own weapon to the 2.2 sdk?
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
here are the basic things you need in a normal weapon
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
How to Align a Model Against the Floor
This tutorial will lead you through the arcane art of adding fog to your mod
Client-Side Waffen-Coding (German)
Nebel in HL (SDK 2.2) (German)
Half-Life Graphics Part 2 - EfxAPI (German)
Heres another tutorial for bots. This one on creating some basic bot item search code.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Half-Life is split into two DLLs - client.dll and hl.dll.
Function Overloading is useful when you have a function that you want to do several different things with
Cont - Force MOD
Make a Medic
Create a homing missile in Half-Life
All you ever wanted to know about drawing 2d sprites on the HUD.
Bullet FlyBy (German)
The purpose of this tutorial is to show you how to create a whole new game type in 12 lines
Part 3 in 5 part series
The way that strings are handled internally in the SDK can be confusing to start with.
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Set Up a liblist.gam
This tutorial will explain what you need todo in order to get a custom player animation to play.
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Adding an ammo indicator to the HUD
How to change your MP5 to an MP5-SD3
New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!
Create a new weapon for Half-Life
This is just a simple way to switch to different gameplay modes.
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Adding New skill.cfg Entries
Crosshair Tutorial (German)
Adding weapons to the HUD
Drawing a Special Credit String on the clients head's up display
what temporary entities are and how to use them in Half-Life
Changing view angles with quaternions
Here I will show you a fast and simple program and demonstrate the basics of C
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Changing Tracer Effects on weapons in Half-Life
This tutorial will show you how to create new bullet types.
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
This tutorial will describe the basics of adding new HUD componants to the client dll
This tutorial will show you how to create new damage type for the Egon.
Quick Guide to Debugging
Health/Armor color blending
View Roll When Strafing (like DMC)
MP3-Dateien in HL abspielen (German)
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
This is going to be a fairly long tutorial on the basic data types of C.
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
Drop NOTHING on death
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
Okay this tutorial covers how to create a parachute like the one in firearms
Add a TFC Rocket Launcher in Half-Life
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Creating the Flag Entity
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Model Classes in Half-Life
This article is a reference to a method of using the server protocol with PHP
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
This is a tutorial on making a custom model entity.
Particle Systems: The Theory
Disable The FoV Command
this tutorial will explain how to set the HUD up, and just get the basis.
Relations between monsters in Half-Life
Bob le Pointu
If u want add options to your maps u can add to all maps config files...
Wall Jumping Tutorial
How To Make Thirdperson View To Your Mod
I'll show you how to make monsters attacks light up world brushes
okay, make sure to do BigGuy's tut on team spawn points first
This tuturial shows you how to get a message on the HUD
3 Mode Zoom For Mp5
How to allow monsters in mp
How to Compile the Half-Life Standard SDK on the Linux Platform
Explanation of all the MP5 code. Written by Greg Hudson.
Half-Life Graphics Part 3 - TriAPI (German)
Real-Time 'TRON 2.0' Glow in Half-Life
Roter Bildschirm bei Schaden (German)
Introduction to Half-Life coding
A Simple 4-line fix for spinning corpses.
Different Classes In Every Team
Where Did I Hit Him (Update 2)
I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial will be easy for people who are new to Half-Life Modding.
In-game Player Menus
Creating the Capture Point
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Script for a slightly better illusion of holstering and re-equipping weapon in Half-Life.
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
add a server controlled hud countdown
HLSDK Engine Notes
The more coding you do, the more you'll start talking about the 'pev'
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
Blast Soundwave Effect From a Weapon
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Faster clicking equals faster shots
Basic Half-Life Weapon Coding
Old Menus Fix
Create Night Vision Goggles in Half-Life
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.