Event System in SDK 2.2
Decals for every mp5 bullet
View Turrets through Barrel
Rendering a wireframe of maps yourself
Shooting through walls
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more!
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Orthogonale TriAPI (German)
Activating w_ models animated animation
Create a Cloaked Stealth Suit in Half-Life
Panels, Labels, Buttons, and Commands
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Make a Medic
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
Creating a Sniper Rifle in the 2.2 SDK
HEV Chargers with larger charging capacity
Basic Half-Life Weapon Coding
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
both client and server side detailed
Changing Tracer Effects on weapons in Half-Life
This tutorial will describe the basics of adding new HUD componants to the client dll
Script for smooth mouse wheel zooming in and out in Half-Life.
This is going to be a fairly long tutorial on some basic functions in HL SDK.
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Incremental Zooming (On the Client Side)
Health and Armor restore after frag
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Here I will show you a fast and simple program and demonstrate the basics of C
Blended color indication
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Ricochets of walls.
Die Erstellung eines Laserstrahls (German)
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
In this tutorial I will go over how to add new bullet types.
Basing one monster class off another
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
Menus in Half-Life
Proximity Satchels UPDATED
How to implement call of Duty/Halo style weapon slots and switching.
MP3-Entity erstellen (German)
If u want add options to your maps u can add to all maps config files...
Drawing a Special Credit String on the clients head's up display
This is a tutorial teaching you how to make a flying system in half-life
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
Script for a kind of smooth slow motion (bullet time) in Half-Life.
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Client-Side Waffen-Coding (German)
Part 3 in 5 part series
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
This tutorial will cover the Basics for changing the colour of the HUD in HL
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Scripts (a follow up to Aliases, scripts, and binds)
So, lets add up a secondary fire mode for the egon
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Put Put Cars
Launch 3 Rockets
Adding weapons to the HUD
Monster Teamplay (German)
How to Compile the Half-Life Standard SDK on the Linux Platform
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
MP3-Dateien in HL abspielen (German)
Create an Entity like a CS Buy Zone
Proximity Fuse for Satchels
Quick Guide to Debugging
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Particle Systems: The Theory
add a server controlled hud countdown
Ever wanted to use gman twice in a map with a different look?
Instant Firing Rockets (like in TFC)
Better Weapon Droping
Simple snippet for a better third person camera with player fading.
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
The Power of CVARs!
This tutorial will somewhat describe how to create a completely new turret.
ANY blood color
Editboxes and Images
Improved Spectatormode for Teamplay
Weapon Clips and such
Random Terrain Generation
This is for people wanting to make their own Half-Life bot.
Geldanzeige im HUD (German)
2 zoom sniper scope
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
A Laser-Pointer for any hl-weapon
This tuturial shows you how to get a message on the HUD
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
Finding your way around the Half-Life DLL
C++ Cheat Sheet
Adding User Variables to Half-Life
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Creating the Capture Point
Dynamic colored lights - model color fix
Customizable Hud Color
How to make a reloadable hornet gun
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
These functions are key to how an entity w
Okay this tutorial covers how to create a parachute like the one in firearms
Using the Microsoft Visual C++ 6 IDE
Particle System (German)
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
View Roll When Strafing (like DMC)
Specific weapons for different teams
Quake style particle effects disabled but present in goldsrc
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
A Simple 4-line fix for spinning corpses.
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Creating a Silenced USP (German)
Roter Bildschirm bei Schaden (German)
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Hud Bars (Statussäulen) (German)
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
CS Style 2x Zooming (for SDK 2.3)
Part 2 in 5 part series
Flammenwerfer erstellen (German)
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Adding an ammo indicator to the HUD
3rd Person Ansicht (German)
Relations between monsters in Half-Life
Bob le Pointu
Fast 'n easy weapon naming
Voice API in SDK 2.2
This tuturial will help you to change the armor you are spawning with
Make a player fly
How to change your MP5 to an MP5-SD3
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Half life contains some extra code dealing with dead body physics
Cause of death
Teamdeathmatch Spielmodus (German)
Crosshair Tutorial Nr.2 (German)
Hammer code that converts a map from standard .map format to .dxf format
Creating the Flag Entity
Simple tutorial on creating a custom entity
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Making an InstallShield Installer for your Mod
Half-Life Observer Mode Tutorial
Create a homing missile in Half-Life
In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.
Scripting with sequence files
Particles FIXes and improvements
HankY / Mr.T
Real-Time 'TRON 2.0' Glow in Half-Life
Explode Shake (UPDATE)
How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller objects! Read on for more details.
Unlimited Health Rechargers
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Make the RPG like the UT redeemer, easy!
Adding new monster classes
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Turn off flashlight after player death
Different Classes In Every Team
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
How to change the tripmine beam color in the console
Part 1 in 5 part series
Explanation of all the MP5 code. Written by Greg Hudson.
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
Das Half-Life Serverprotokoll (German)
In this article I will explain how to make a monster disregard the player if they're within a certain level of light
In this tut, i will show you how to add a diablo camera effect to your mod.
Set Up a liblist.gam
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
In Half-Life you may have noticed sparks appear when you shoot barney's helmet or an alien grunt's armor.
Script for smooth zooming in and out in Half-Life.
Okay, so you want to add your own weapon to the 2.2 sdk?
Smoke trail behind player
Spectator-style camera with clipping
create an observer mode for your mod
How to allow monsters in mp
How to Align a Model Against the Floor
Create Night Vision Goggles in Half-Life
Creating New Weapons in the 2.2 SDK
How to make a Desert-Eagle
how to add
map briefings to your mod as seen in TFC, CS
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
How to get Half-Life's server to compile and run on Linux boxes worldwide
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Half-Life Team System With VGUI Menu w/SDK 2.2
thirdperson camera clip
Changing view angles with quaternions
Making a NailGun
Introduction to Half-Life SDK2
decide between firing a super compressed attack or a really spread out attack
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
Change host players ping on the scoreboard to 'Host'
Tripmines with configurable beam brightness
Challenge based article covering the turning speed of an entity
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
I have found a way to make Better Freeze Grenades
CS Style 2x Zooming
Add MP3 support to Half-Life
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Improved MP5 Burst
Maintaining Class After Death
Steam-Developing Q&A (German)
Here's how you PREPARE a turret to support the secondary fire mode.
Basics of coding bots in Half-Life
This is just a simple way to switch to different gameplay modes.
how to change the strength of weapons
Using the ALERT function
Half-Life Graphics Part 3 - TriAPI (German)
For eye-mode specators
Basics on C++ Objects and Inheritance
Half-Life Graphics Part 1 - 2D Sprites (German)
Model Classes in Half-Life
The more coding you do, the more you'll start talking about the 'pev'
this tutorial will show you how to add new factions to monsters.
Half-Life debuggen (German)
(Extension to X-0ut's custom model tut)
Addign a Third and Fourth attack to your mod
Changing the weapons a player spawns with is very easy, very simple.
Different Classes In Every Team (FIX)
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
3 Mode Zoom For Mp5
Blast Soundwave Effect From a Weapon
How to code in some fog in your mod
This tuturial helps you set your speed this tuturial is really easy.
How to convert the .12 Gauge shotgun into a Hand Cannon
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
how the code actually works so that you can add your own features
Homing Rockets with no laser spot in Half-Life
Chumtoad firing hornetgun correction
Here's how to get the little red dot on turrets.
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
make the crowbar only swing once when held
make the RPG a little more powerful
Debugging in Visual Studio 6
No minus frag when killed self in Half-Life
Collection of coding snippets that may or may not work, use a a reference when building your mod
this tutorial will explain how to set the HUD up, and just get the basis.
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
How to Make your Death Msg more like you
A checkpoint system designed for cooperative play but possible in other game modes.
Adding Ammo items to a H-L weapon.
Setting up Client side and FGD
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
Adding panels and labels and such.
What this code will do is change the armour hud colours depending on how much armour you actually have.
Cont - Force MOD
Sparks & Smokepuffs fix
This will tell you how to make Client side dule shell ejections for dule guns
Fairly simple put, it allows you to create menus of different colors.
HUD Health Bar
Faster clicking equals faster shots
TURRETS in Half-Life
Here is a little tutorial on CS-style weapon dropping.
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.
Crosshair Tutorial (German)
Drop NOTHING on death
When a player dies drop primary weapon rather than weapon box
Colour attributes for Menus
I'll show you how to make monsters attacks light up world brushes
This tutorial will show you how to create new damage type for the Egon.
This is going to be a fairly long tutorial on the basic data types of C.
Another Way To Make Those Cute Lil Houndeyes Not So Cute
Realistic Reflections in Real-Time
All you ever wanted to know about drawing 2d sprites on the HUD.
Code a CS AK47 into Half-Life
Changing The Server Browser To Show Your MOD Name In 'Game Type'
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Changing Spawn Times
MP5 to Chain gun
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
Changing the HUD color
what temporary entities are and how to use them in Half-Life
In this tutorial we will add a new type of Satchel using the weapons box as a model.
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Per-pixel dynamic lighting. Real-time bumpmapping. Cartoon shading. Thermal goggles.
This model I'm describing can be used for any surface that can bend, so it can be a flag
Where Did I Hit Him (Update 2)
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Code an Admin System into Half-Life
Drawing a Special Credit Number on the clients head's up display!
This tutorial will show you how to make use of the Triangle API to make team overlays
Debugging your dlls for your Mod
Create a new weapon for Half-Life
Creating your Menu Bitmasks in Half-Life
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
good introduction to starting a Half-Life Mod
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Round based system
This is for Half-Life 1 and the GoldSrc engine
Adding Assault to Your Mod (part 3 & 4 are missing)
Where DiD I Hit Him (Update)
Minikarte im HUD (German)
This tutorial shows how you can make a very simple disguise system with an old style menu.
View model rendering
TFC has a generic status bar that sends a bunch of different details to the client.
Function Overloading is useful when you have a function that you want to do several different things with
Adding New skill.cfg Entries
ow to create a brand new entity! + writing the FGD
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Vectors: An Introduction
Introduction to the Sourcecode
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Half-Life Graphics Part 2 - EfxAPI (German)
Script for a slightly better illusion of holstering and re-equipping weapon in Half-Life.
Heres another tutorial for bots. This one on creating some basic bot item search code.
You want the most easy way to rescale halflife
Usp ( Counter-Strike Style)
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Frags for killing Monsters in MP
Real-Time 'TRON 2.0' Glow For Low-Spec Hardware
Yell at them
Adding muzzle flashes that also light up world brushes
Ever noticed that grenade the MP5 fires tumbles end over end in the air
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Customising the HUD colour
Weapon Names on the HUD
Half-Life Server Info Class
Part 5 in 5 part series
Using INI configuration files properly
Made a weapon and can't figure out how in the hell to get it into the HUD?
I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial will be easy for people who are new to Half-Life Modding.
This is a quick look to see what an existing entity class, CGameText, does and how it works.
Changing maximum allowed weapons to 45
Red screen after Death and Damage
CS/TFC Spawn Delay
Re-enabling the TFC concussion effect
User Input Processing System
This tutorial will lead you through the arcane art of adding fog to your mod
Function to remove named items from a player's inventory.
This article is a reference to a method of using the server protocol with PHP
The Half-Life AI is made mostly of two things, tasks and schedules
Exploding Rounds for the Python
Wall Jumping Tutorial
How to add a new monster to your maps.
Opening slots for old Menu System
HLSDK Engine Notes
Bullet Chasecam (German)
Challenge based article covering getting an entities walking speed to match its animation
View model rendering tut fix
New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!
Part 4 in 5 part series
Adding new advanced options
Bullet FlyBy (German)
Old Menus Fix
Every Half-Life weapon have flags. For example MP5
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
The purpose of this tutorial is to show you how to create a whole new game type in 12 lines
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Code a Throwable Crowbar
You wanted to know how to color the teams in the scoreboard?
Respawn Delay (When Dead, Not When Spawn)
This tutorial will show you how to create new bullet types.
Introduction to Half-Life coding
Add a TFC Rocket Launcher in Half-Life
adding zoom functinality to your mp5
Very simple done, this you now be able to taunt other players when you have the crowbar out.
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
HL's Color Indexing System (fixed/changed)
Add Entity Effects on a View Model
Static Water Simulation
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
how to add old school Client Side word censoring
Change the mp5 grenade launcher to a Shotgun-cannon.
Chumtoad firing hornet gun
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Half-Life is split into two DLLs - client.dll and hl.dll.
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
This tutorial will show you how to remove blood and gore from Half Life.
Jumping and Landing Sounds
Sentry continued: adding Sentry-parts box and hud-icon
This is an easy way to change the widespread of the MP5 into a much smaller one.
TFC Concussion Fix
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Frags for killing Monsters in MP FIX
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Weapon : FireGrenade
here's how to create a power-shotgun
Weapon Ammo Modification, Etc.
Tutorial covering the creation of multiple viewports
How to create a DEAD message in your scoreboard
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Disable The FoV Command
Light Effect After an Grenade (Very Fast)
Checking line of sight and field of view
okay, make sure to do BigGuy's tut on team spawn points first
Nebel in HL (SDK 2.2) (German)
Things that effect network stats during gameplay
Making A Semi-Automatic Handgun
Standing Still For 5 Seconds (Respawning)
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Changing max ammo/clip capacities
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Old Menus System
Challenge based article about adding a new weapon to Half-Life
Today we are going to make our monster kill
You want to kill yourself and dont get minus points?
This is a brief guide explaining the differences between Alias's, Scripts, and Binds.
Installing the SDK
This tutorial almost completely explains how to do HUD graphics.
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
e. It adds detail where there was none before, and provides a much enhanced visual experience.
The way that strings are handled internally in the SDK can be confusing to start with.
How To Make Thirdperson View To Your Mod
here are the basic things you need in a normal weapon
There are a few ways of implementing a class system.
I will now explain how I did monster respawning in MP
MP3 player in HL
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
In-game Player Menus
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
Code a Smoke Grenade
Freezing a Player while shooting a weapon
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Where would we be without visibility determination?
visible laser sight line thingy
how to print stuff to a client
Customize the Mod name displayed in the server list
Creating a New VGUI Menu and getting it to show in your mod
No gun dropping after death
Stamina controlled sprint
In this one I hope to start on some of the navigation code and the bots use of ladders.
How To Enable HLTV In Your Mod
Sparks & Smokepuffs
In this tutorial I will show you how to change the weapon damages without recompiling the dll
RPG Item Dropper
with the Microsoft Command-Line Compiler
Health/Armor color blending
Dynamically Resizing Models
This is a tutorial on making a custom model entity.
Challenge based article about getting an entity to point at you while it fires
Funcs for Round system
This tutorial should be easy to follow provided that you have at least some
grounding in c++
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
Glock Silenced and zoomed in Half-Life
This tutorial will explain what you need todo in order to get a custom player animation to play.
In this tutorial we are going to add two new key functionalities.
Short Article Introducing C
Decals for every mp5 bullet (FIX)