This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
add a server controlled hud countdown
Ricochets of walls.
Set Up a liblist.gam
Decals for every mp5 bullet (FIX)
How to change the tripmine beam color in the console
create an observer mode for your mod
Simple snippet for a better third person camera with player fading.
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Debugging in Visual Studio 6
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Activating w_ models animated animation
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Adding new advanced options
There are a few ways of implementing a class system.
Changing Spawn Times
How to get Half-Life's server to compile and run on Linux boxes worldwide
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
You want to kill yourself and dont get minus points?
Quick Guide to Debugging
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
How to code in some fog in your mod
Make a player fly
How to implement call of Duty/Halo style weapon slots and switching.
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Instant Firing Rockets (like in TFC)
Changing max ammo/clip capacities
Every Half-Life weapon have flags. For example MP5
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
with the Microsoft Command-Line Compiler
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Rendering a wireframe of maps yourself
Health/Armor color blending
Creating a New VGUI Menu and getting it to show in your mod
here's how to create a power-shotgun
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Create an Entity like a CS Buy Zone
Using INI configuration files properly
Turn off flashlight after player death
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Make a Medic
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Respawn Delay (When Dead, Not When Spawn)
Finding your way around the Half-Life DLL
Code a CS AK47 into Half-Life
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Half-Life Team System With VGUI Menu w/SDK 2.2
Die Erstellung eines Laserstrahls (German)
adding zoom functinality to your mp5
3 Mode Zoom For Mp5
Maintaining Class After Death
Part 5 in 5 part series
Making an InstallShield Installer for your Mod
Launch 3 Rockets
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Drawing a Special Credit Number on the clients head's up display!
Today we are going to make our monster kill
visible laser sight line thingy
Old Menus Fix
Usp ( Counter-Strike Style)
This tutorial will lead you through the arcane art of adding fog to your mod
View model rendering tut fix
Das Half-Life Serverprotokoll (German)
Yell at them
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Debugging your dlls for your Mod
Half life contains some extra code dealing with dead body physics
Cause of death
Spectator-style camera with clipping
Ever noticed that grenade the MP5 fires tumbles end over end in the air
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Geldanzeige im HUD (German)
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
Drawing a Special Credit String on the clients head's up display
This tutorial almost completely explains how to do HUD graphics.
Add a TFC Rocket Launcher in Half-Life
how to add
map briefings to your mod as seen in TFC, CS
This is for people wanting to make their own Half-Life bot.
make the RPG a little more powerful
The more coding you do, the more you'll start talking about the 'pev'
View model rendering
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
Changing maximum allowed weapons to 45
how to print stuff to a client
Code an Admin System into Half-Life
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
A Laser-Pointer for any hl-weapon
Half-Life Graphics Part 1 - 2D Sprites (German)
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Explanation of all the MP5 code. Written by Greg Hudson.
Creating the Flag Entity
How to Make your Death Msg more like you
What this code will do is change the armour hud colours depending on how much armour you actually have.
HL's Color Indexing System (fixed/changed)
HankY / Mr.T
This tutorial will describe the basics of adding new HUD componants to the client dll
okay, make sure to do BigGuy's tut on team spawn points first
Part 2 in 5 part series
Nebel in HL (SDK 2.2) (German)
Sparks & Smokepuffs
How to make a Desert-Eagle
You want the most easy way to rescale halflife
This is an easy way to change the widespread of the MP5 into a much smaller one.
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
Disable The FoV Command
Add Entity Effects on a View Model
this tutorial will explain how to set the HUD up, and just get the basis.
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Ever wanted to use gman twice in a map with a different look?
This is for Half-Life 1 and the GoldSrc engine
This will tell you how to make Client side dule shell ejections for dule guns
No gun dropping after death
here are the basic things you need in a normal weapon
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
This is going to be a fairly long tutorial on the basic data types of C.
Old Menus System
Changing the weapons a player spawns with is very easy, very simple.
Incremental Zooming (On the Client Side)
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Smoke trail behind player
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
Adding Ammo items to a H-L weapon.
Basic Half-Life Weapon Coding
Exploding Rounds for the Python
Made a weapon and can't figure out how in the hell to get it into the HUD?
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
Better Weapon Droping
Setting up Client side and FGD
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Bullet FlyBy (German)
TURRETS in Half-Life
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
Changing Tracer Effects on weapons in Half-Life
How to change your MP5 to an MP5-SD3
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Introduction to the Sourcecode
Sparks & Smokepuffs fix
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
This is a quick look to see what an existing entity class, CGameText, does and how it works.
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
Re-enabling the TFC concussion effect
Creating your Menu Bitmasks in Half-Life
Monster Teamplay (German)
Explode Shake (UPDATE)
3rd Person Ansicht (German)
Panels, Labels, Buttons, and Commands
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
thirdperson camera clip
how the code actually works so that you can add your own features
good introduction to starting a Half-Life Mod
Improved Spectatormode for Teamplay
A checkpoint system designed for cooperative play but possible in other game modes.
Create Night Vision Goggles in Half-Life
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
Flammenwerfer erstellen (German)
This tutorial will somewhat describe how to create a completely new turret.
Challenge based article covering the turning speed of an entity
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
Change the mp5 grenade launcher to a Shotgun-cannon.
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Frags for killing Monsters in MP
Changing the HUD color
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
In this tutorial we are going to add two new key functionalities.
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
In this tutorial I will go over how to add new bullet types.
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Collection of coding snippets that may or may not work, use a a reference when building your mod
Challenge based article covering getting an entities walking speed to match its animation
Adding weapons to the HUD
Particle System (German)
HEV Chargers with larger charging capacity
Chumtoad firing hornetgun correction
I have found a way to make Better Freeze Grenades
How to convert the .12 Gauge shotgun into a Hand Cannon
Bullet Chasecam (German)
Create a Cloaked Stealth Suit in Half-Life
Adding new monster classes
Adding Assault to Your Mod (part 3 & 4 are missing)
Challenge based article about adding a new weapon to Half-Life
Where DiD I Hit Him (Update)
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Here is a little tutorial on CS-style weapon dropping.
Using the Microsoft Visual C++ 6 IDE
Crosshair Tutorial Nr.2 (German)
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Creating a Silenced USP (German)
MP3-Dateien in HL abspielen (German)
Half-Life Observer Mode Tutorial
Here I will show you a fast and simple program and demonstrate the basics of C
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Customize the Mod name displayed in the server list
A Simple 4-line fix for spinning corpses.
CS/TFC Spawn Delay
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
In this tut, i will show you how to add a diablo camera effect to your mod.
How to allow monsters in mp
Cont - Force MOD
Fairly simple put, it allows you to create menus of different colors.
Model Classes in Half-Life
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Funcs for Round system
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Improved MP5 Burst
Weapon Clips and such
what temporary entities are and how to use them in Half-Life
RPG Item Dropper
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Light Effect After an Grenade (Very Fast)
Basics of coding bots in Half-Life
Add MP3 support to Half-Life
Making a NailGun
Health and Armor restore after frag
Code a Smoke Grenade
If u want add options to your maps u can add to all maps config files...
Part 3 in 5 part series
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
Different Classes In Every Team (FIX)
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
This tuturial will help you to change the armor you are spawning with
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Put Put Cars
When a player dies drop primary weapon rather than weapon box
make the crowbar only swing once when held
Adding an ammo indicator to the HUD
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Menus in Half-Life
The way that strings are handled internally in the SDK can be confusing to start with.
Jumping and Landing Sounds
2 zoom sniper scope
Half-Life debuggen (German)
Colour attributes for Menus
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
This is just a simple way to switch to different gameplay modes.
This tutorial will explain what you need todo in order to get a custom player animation to play.
So, lets add up a secondary fire mode for the egon
Crosshair Tutorial (German)
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Blast Soundwave Effect From a Weapon
Part 4 in 5 part series
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
MP5 to Chain gun
Sentry continued: adding Sentry-parts box and hud-icon
Roter Bildschirm bei Schaden (German)
Create a new weapon for Half-Life
This tutorial shows how you can make a very simple disguise system with an old style menu.
Different Classes In Every Team
MP3 player in HL
Challenge based article about getting an entity to point at you while it fires
Tutorial covering the creation of multiple viewports
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Editboxes and Images
Drop NOTHING on death
Specific weapons for different teams
Blended color indication
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Half-Life is split into two DLLs - client.dll and hl.dll.
(Extension to X-0ut's custom model tut)
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
How to Compile the Half-Life Standard SDK on the Linux Platform
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
ANY blood color
Client-Side Waffen-Coding (German)
Weapon Ammo Modification, Etc.
How to make a reloadable hornet gun
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
Unlimited Health Rechargers
CS Style 2x Zooming
Code a Throwable Crowbar
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
How to add a new monster to your maps.
Changing view angles with quaternions
Proximity Satchels UPDATED
For eye-mode specators
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Creating the Capture Point
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
MP3-Entity erstellen (German)
This tutorial will show you how to create new damage type for the Egon.
Heres another tutorial for bots. This one on creating some basic bot item search code.
TFC Concussion Fix
Installing the SDK
I will now explain how I did monster respawning in MP
Shooting through walls
Round based system
Tripmines with configurable beam brightness
Particles FIXes and improvements
In this tutorial I will show you how to change the weapon damages without recompiling the dll
This tutorial should be easy to follow provided that you have at least some
grounding in c++
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Decals for every mp5 bullet
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
Freezing a Player while shooting a weapon
Frags for killing Monsters in MP FIX
Here's how you PREPARE a turret to support the secondary fire mode.
In-game Player Menus
This is a tutorial on making a custom model entity.
Addign a Third and Fourth attack to your mod
Simple tutorial on creating a custom entity
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Half-Life Graphics Part 3 - TriAPI (German)
Wall Jumping Tutorial
Part 1 in 5 part series
Change host players ping on the scoreboard to 'Host'
Okay, so you want to add your own weapon to the 2.2 sdk?
How to create a DEAD message in your scoreboard
Steam-Developing Q&A (German)
No minus frag when killed self in Half-Life
Introduction to Half-Life SDK2
how to add old school Client Side word censoring
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Half-Life Graphics Part 2 - EfxAPI (German)
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
This tutorial will show you how to remove blood and gore from Half Life.
Adding panels and labels and such.
This tuturial shows you how to get a message on the HUD
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
Checking line of sight and field of view
Red screen after Death and Damage
How To Make Thirdperson View To Your Mod
Opening slots for old Menu System
Basics on C++ Objects and Inheritance
Faster clicking equals faster shots
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
Using the ALERT function
Hud Bars (Statussäulen) (German)
You wanted to know how to color the teams in the scoreboard?
Things that effect network stats during gameplay
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Minikarte im HUD (German)
Short Article Introducing C
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
TFC has a generic status bar that sends a bunch of different details to the client.
Weapon Names on the HUD
Dynamic colored lights - model color fix
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Okay this tutorial covers how to create a parachute like the one in firearms
Homing Rockets with no laser spot in Half-Life
Weapon : FireGrenade
Make the RPG like the UT redeemer, easy!
Proximity Fuse for Satchels
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
In this one I hope to start on some of the navigation code and the bots use of ladders.
Glock Silenced and zoomed in Half-Life
This tuturial helps you set your speed this tuturial is really easy.
both client and server side detailed
Chumtoad firing hornet gun
Stamina controlled sprint
Here's how to get the little red dot on turrets.
Teamdeathmatch Spielmodus (German)
Fast 'n easy weapon naming
All you ever wanted to know about drawing 2d sprites on the HUD.
Where Did I Hit Him (Update 2)
decide between firing a super compressed attack or a really spread out attack
Function to remove named items from a player's inventory.
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
This tutorial will show you how to create new bullet types.
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Orthogonale TriAPI (German)
Relations between monsters in Half-Life
Bob le Pointu
HUD Health Bar
CS Style 2x Zooming (for SDK 2.3)
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Standing Still For 5 Seconds (Respawning)
C++ Cheat Sheet
Create a homing missile in Half-Life
how to change the strength of weapons