Teamdeathmatch Spielmodus (German)
how to add
map briefings to your mod as seen in TFC, CS
Shooting through walls
Adding Ammo items to a H-L weapon.
Old Menus System
Health and Armor restore after frag
Tripmines with configurable beam brightness
e. It adds detail where there was none before, and provides a much enhanced visual experience.
For eye-mode specators
This tutorial shows how you can make a very simple disguise system with an old style menu.
Using the Microsoft Visual C++ 6 IDE
Make a player fly
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Crosshair Tutorial Nr.2 (German)
Where Did I Hit Him (Update 2)
Turn off flashlight after player death
Orthogonale TriAPI (German)
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.
Where would we be without visibility determination?
Cont - Force MOD
Making an InstallShield Installer for your Mod
Addign a Third and Fourth attack to your mod
Red screen after Death and Damage
This tutorial will explain what you need todo in order to get a custom player animation to play.
Create a new weapon for Half-Life
Vectors: An Introduction
Standing Still For 5 Seconds (Respawning)
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
Incremental Zooming (On the Client Side)
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
This tuturial will help you to change the armor you are spawning with
3rd Person Ansicht (German)
Create an Entity like a CS Buy Zone
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Script for smooth zooming in and out in Half-Life.
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Chumtoad firing hornet gun
Exploding Rounds for the Python
Ever wanted to use gman twice in a map with a different look?
The more coding you do, the more you'll start talking about the 'pev'
This is a quick look to see what an existing entity class, CGameText, does and how it works.
A Laser-Pointer for any hl-weapon
Create Night Vision Goggles in Half-Life
This tutorial will cover the Basics for changing the colour of the HUD in HL
This is for people wanting to make their own Half-Life bot.
This is a tutorial teaching you how to make a flying system in half-life
CS/TFC Spawn Delay
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
Heres another tutorial for bots. This one on creating some basic bot item search code.
How to convert the .12 Gauge shotgun into a Hand Cannon
how to add old school Client Side word censoring
How to allow monsters in mp
Improved MP5 Burst
Simple tutorial on creating a custom entity
This tutorial almost completely explains how to do HUD graphics.
Ever noticed that grenade the MP5 fires tumbles end over end in the air
ANY blood color
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
Changing Spawn Times
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
Part 2 in 5 part series
If u want add options to your maps u can add to all maps config files...
Okay this tutorial covers how to create a parachute like the one in firearms
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
In this article I will explain how to make a monster disregard the player if they're within a certain level of light
Weapon Clips and such
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
Script for a kind of smooth slow motion (bullet time) in Half-Life.
Drawing a Special Credit String on the clients head's up display
Simple snippet for a better third person camera with player fading.
View model rendering
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Das Half-Life Serverprotokoll (German)
Round based system
These functions are key to how an entity w
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
(Extension to X-0ut's custom model tut)
Specific weapons for different teams
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
this tutorial will show you how to add new factions to monsters.
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
I'll show you how to make monsters attacks light up world brushes
Another Way To Make Those Cute Lil Houndeyes Not So Cute
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
good introduction to starting a Half-Life Mod
This tutorial will show you how to remove blood and gore from Half Life.
Cause of death
In Half-Life you may have noticed sparks appear when you shoot barney's helmet or an alien grunt's armor.
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Usp ( Counter-Strike Style)
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
Changing The Server Browser To Show Your MOD Name In 'Game Type'
In this tutorial we are going to add two new key functionalities.
Particles FIXes and improvements
Sparks & Smokepuffs
MP3-Entity erstellen (German)
Realistic Reflections in Real-Time
Instant Firing Rockets (like in TFC)
Monster Teamplay (German)
Unlimited Health Rechargers
Rendering a wireframe of maps yourself
Adding panels and labels and such.
Challenge based article about adding a new weapon to Half-Life
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Part 1 in 5 part series
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Dynamically Resizing Models
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
This tutorial will lead you through the arcane art of adding fog to your mod
Half-Life is split into two DLLs - client.dll and hl.dll.
Code an Admin System into Half-Life
Drop NOTHING on death
Changing the weapons a player spawns with is very easy, very simple.
Respawn Delay (When Dead, Not When Spawn)
This article is a reference to a method of using the server protocol with PHP
Half-Life Graphics Part 1 - 2D Sprites (German)
In this tut, i will show you how to add a diablo camera effect to your mod.
Frags for killing Monsters in MP FIX
Sparks & Smokepuffs fix
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Make a Medic
Customize the Mod name displayed in the server list
Creating New Weapons in the 2.2 SDK
Introduction to the Sourcecode
In this one I hope to start on some of the navigation code and the bots use of ladders.
Fast 'n easy weapon naming
Basic Half-Life Weapon Coding
Challenge based article covering getting an entities walking speed to match its animation
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Smoke trail behind player
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Half-Life Team System With VGUI Menu w/SDK 2.2
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
There are a few ways of implementing a class system.
Bullet FlyBy (German)
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
Wall Jumping Tutorial
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial will be easy for people who are new to Half-Life Modding.
Creating your Menu Bitmasks in Half-Life
Menus in Half-Life
thirdperson camera clip
Introduction to Half-Life coding
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Panels, Labels, Buttons, and Commands
Die Erstellung eines Laserstrahls (German)
okay, make sure to do BigGuy's tut on team spawn points first
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Here's how to get the little red dot on turrets.
what temporary entities are and how to use them in Half-Life
MP3 player in HL
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Real-Time 'TRON 2.0' Glow For Low-Spec Hardware
Particle Systems: The Theory
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
Creating the Flag Entity
Change host players ping on the scoreboard to 'Host'
Funcs for Round system
Explode Shake (UPDATE)
Make a Particle Burst When a Player Joins (Like Q1/Q2)
How to implement call of Duty/Halo style weapon slots and switching.
Creating a Sniper Rifle in the 2.2 SDK
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Creating the Capture Point
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
Better Weapon Droping
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Opening slots for old Menu System
Flammenwerfer erstellen (German)
Different Classes In Every Team
Event System in SDK 2.2
This will tell you how to make Client side dule shell ejections for dule guns
Health/Armor color blending
Yell at them
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Debugging your dlls for your Mod
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
how to print stuff to a client
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Drawing a Special Credit Number on the clients head's up display!
Part 4 in 5 part series
Basing one monster class off another
Light Effect After an Grenade (Very Fast)
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Blended color indication
This tutorial will show you how to create new bullet types.
The way that strings are handled internally in the SDK can be confusing to start with.
Half-Life debuggen (German)
HUD Health Bar
how the code actually works so that you can add your own features
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Changing the HUD color
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more!
add a server controlled hud countdown
How to change the tripmine beam color in the console
In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
This tuturial shows you how to get a message on the HUD
Blast Soundwave Effect From a Weapon
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Script for a slightly better illusion of holstering and re-equipping weapon in Half-Life.
Introduction to Half-Life SDK2
Things that effect network stats during gameplay
Adding muzzle flashes that also light up world brushes
Improved Spectatormode for Teamplay
Maintaining Class After Death
Function to remove named items from a player's inventory.
Quake style particle effects disabled but present in goldsrc
You want the most easy way to rescale halflife
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
Glock Silenced and zoomed in Half-Life
Put Put Cars
Using INI configuration files properly
How to make a Desert-Eagle
This is going to be a fairly long tutorial on the basic data types of C.
How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller objects! Read on for more details.
This tutorial will describe the basics of adding new HUD componants to the client dll
Hammer code that converts a map from standard .map format to .dxf format
MP5 to Chain gun
Today we are going to make our monster kill
How to create a DEAD message in your scoreboard
Changing max ammo/clip capacities
Particle System (German)
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
View model rendering tut fix
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Adding User Variables to Half-Life
Setting up Client side and FGD
The Half-Life AI is made mostly of two things, tasks and schedules
Chumtoad firing hornetgun correction
Part 3 in 5 part series
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
Quick Guide to Debugging
Real-Time 'TRON 2.0' Glow in Half-Life
Editboxes and Images
View Roll When Strafing (like DMC)
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Weapon Names on the HUD
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
This tutorial will somewhat describe how to create a completely new turret.
Half-Life Server Info Class
HLSDK Engine Notes
In-game Player Menus
Decals for every mp5 bullet
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Sentry continued: adding Sentry-parts box and hud-icon
Tutorial covering the creation of multiple viewports
CS Style 2x Zooming
create an observer mode for your mod
2 zoom sniper scope
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Different Classes In Every Team (FIX)
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
This tutorial will show you how to make use of the Triangle API to make team overlays
Homing Rockets with no laser spot in Half-Life
You wanted to know how to color the teams in the scoreboard?
with the Microsoft Command-Line Compiler
Scripting with sequence files
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
This is a tutorial on making a custom model entity.
In this tutorial I will go over how to add new bullet types.
RPG Item Dropper
visible laser sight line thingy
Making a NailGun
Adding New skill.cfg Entries
TFC has a generic status bar that sends a bunch of different details to the client.
Creating a Silenced USP (German)
This model I'm describing can be used for any surface that can bend, so it can be a flag
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
How to add a new monster to your maps.
how to change the strength of weapons
TFC Concussion Fix
both client and server side detailed
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Code a Smoke Grenade
C++ Cheat Sheet
Debugging in Visual Studio 6
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
I have found a way to make Better Freeze Grenades
Proximity Fuse for Satchels
You want to kill yourself and dont get minus points?
Fairly simple put, it allows you to create menus of different colors.
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
HL's Color Indexing System (fixed/changed)
A Simple 4-line fix for spinning corpses.
Nebel in HL (SDK 2.2) (German)
Colour attributes for Menus
Disable The FoV Command
This is for Half-Life 1 and the GoldSrc engine
Static Water Simulation
Okay, so you want to add your own weapon to the 2.2 sdk?
Changing maximum allowed weapons to 45
Add Entity Effects on a View Model
This is a brief guide explaining the differences between Alias's, Scripts, and Binds.
TURRETS in Half-Life
Stamina controlled sprint
When a player dies drop primary weapon rather than weapon box
Roter Bildschirm bei Schaden (German)
Half-Life Graphics Part 2 - EfxAPI (German)
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Ricochets of walls.
Proximity Satchels UPDATED
HankY / Mr.T
Here I will show you a fast and simple program and demonstrate the basics of C
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
Code a Throwable Crowbar
Adding an ammo indicator to the HUD
Crosshair Tutorial (German)
Short Article Introducing C
New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
Decals for every mp5 bullet (FIX)
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
make the crowbar only swing once when held
Changing Tracer Effects on weapons in Half-Life
Freezing a Player while shooting a weapon
HEV Chargers with larger charging capacity
Basics on C++ Objects and Inheritance
The purpose of this tutorial is to show you how to create a whole new game type in 12 lines
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Geldanzeige im HUD (German)
Client-Side Waffen-Coding (German)
So, lets add up a secondary fire mode for the egon
Function Overloading is useful when you have a function that you want to do several different things with
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
adding zoom functinality to your mp5
Weapon : FireGrenade
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
Scripts (a follow up to Aliases, scripts, and binds)
What this code will do is change the armour hud colours depending on how much armour you actually have.
MP3-Dateien in HL abspielen (German)
Create a Cloaked Stealth Suit in Half-Life
Re-enabling the TFC concussion effect
Challenge based article covering the turning speed of an entity
Relations between monsters in Half-Life
Bob le Pointu
Create a homing missile in Half-Life
Random Terrain Generation
How To Make Thirdperson View To Your Mod
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
This is just a simple way to switch to different gameplay modes.
Half life contains some extra code dealing with dead body physics
Here is a little tutorial on CS-style weapon dropping.
Add a TFC Rocket Launcher in Half-Life
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Installing the SDK
Activating w_ models animated animation
How To Enable HLTV In Your Mod
How to Make your Death Msg more like you
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
Where DiD I Hit Him (Update)
Adding new advanced options
This tuturial helps you set your speed this tuturial is really easy.
Per-pixel dynamic lighting. Real-time bumpmapping. Cartoon shading. Thermal goggles.
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Set Up a liblist.gam
Script for smooth mouse wheel zooming in and out in Half-Life.
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Weapon Ammo Modification, Etc.
Add MP3 support to Half-Life
Voice API in SDK 2.2
Code a CS AK47 into Half-Life
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Minikarte im HUD (German)
3 Mode Zoom For Mp5
How to Compile the Half-Life Standard SDK on the Linux Platform
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Basics of coding bots in Half-Life
Frags for killing Monsters in MP
Adding Assault to Your Mod (part 3 & 4 are missing)
A checkpoint system designed for cooperative play but possible in other game modes.
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
How to code in some fog in your mod
Hud Bars (Statussäulen) (German)
decide between firing a super compressed attack or a really spread out attack
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Every Half-Life weapon have flags. For example MP5
Faster clicking equals faster shots
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
here are the basic things you need in a normal weapon
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
How to Align a Model Against the Floor
The Power of CVARs!
Adding weapons to the HUD
No gun dropping after death
How to change your MP5 to an MP5-SD3
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Model Classes in Half-Life
Explanation of all the MP5 code. Written by Greg Hudson.
View Turrets through Barrel
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Half-Life Observer Mode Tutorial
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Finding your way around the Half-Life DLL
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Checking line of sight and field of view
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
ow to create a brand new entity! + writing the FGD
Adding new monster classes
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
Collection of coding snippets that may or may not work, use a a reference when building your mod
This tutorial will show you how to create new damage type for the Egon.
User Input Processing System
make the RPG a little more powerful
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Using the ALERT function
This tutorial should be easy to follow provided that you have at least some
grounding in c++
Changing view angles with quaternions
I will now explain how I did monster respawning in MP
this tutorial will explain how to set the HUD up, and just get the basis.
Jumping and Landing Sounds
Customizable Hud Color
Steam-Developing Q&A (German)
Change the mp5 grenade launcher to a Shotgun-cannon.
Part 5 in 5 part series
Here's how you PREPARE a turret to support the secondary fire mode.
Bullet Chasecam (German)
Make the RPG like the UT redeemer, easy!
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Making A Semi-Automatic Handgun
Dynamic colored lights - model color fix
Customising the HUD colour
Made a weapon and can't figure out how in the hell to get it into the HUD?
How to make a reloadable hornet gun
Challenge based article about getting an entity to point at you while it fires
Launch 3 Rockets
here's how to create a power-shotgun
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
All you ever wanted to know about drawing 2d sprites on the HUD.
How to get Half-Life's server to compile and run on Linux boxes worldwide
Old Menus Fix
This is an easy way to change the widespread of the MP5 into a much smaller one.
Half-Life Graphics Part 3 - TriAPI (German)
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Creating a New VGUI Menu and getting it to show in your mod
No minus frag when killed self in Half-Life
Spectator-style camera with clipping
CS Style 2x Zooming (for SDK 2.3)