It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
Unlimited Health Rechargers
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
This tutorial will somewhat describe how to create a completely new turret.
Menus in Half-Life
Particles FIXes and improvements
Half life contains some extra code dealing with dead body physics
Cause of death
This is for people wanting to make their own Half-Life bot.
add a server controlled hud countdown
This is a brief guide explaining the differences between Alias's, Scripts, and Binds.
Adding Assault to Your Mod (part 3 & 4 are missing)
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Respawn Delay (When Dead, Not When Spawn)
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Crosshair Tutorial (German)
Static Water Simulation
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Ever noticed that grenade the MP5 fires tumbles end over end in the air
How to change the tripmine beam color in the console
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Homing Rockets with no laser spot in Half-Life
Put Put Cars
Adding weapons to the HUD
Chumtoad firing hornetgun correction
Using the ALERT function
View Turrets through Barrel
Customizable Hud Color
Wall Jumping Tutorial
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
This tuturial shows you how to get a message on the HUD
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Cont - Force MOD
In this article I will explain how to make a monster disregard the player if they're within a certain level of light
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Adding muzzle flashes that also light up world brushes
Scripts (a follow up to Aliases, scripts, and binds)
Editboxes and Images
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
This tutorial will explain what you need todo in order to get a custom player animation to play.
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Teamdeathmatch Spielmodus (German)
how to change the strength of weapons
How to allow monsters in mp
Installing the SDK
Introduction to Half-Life SDK2
Hammer code that converts a map from standard .map format to .dxf format
Code a CS AK47 into Half-Life
Function to remove named items from a player's inventory.
HEV Chargers with larger charging capacity
How to create a DEAD message in your scoreboard
Half-Life Team System With VGUI Menu w/SDK 2.2
make the RPG a little more powerful
Customising the HUD colour
TFC Concussion Fix
Stamina controlled sprint
Challenge based article about adding a new weapon to Half-Life
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Part 3 in 5 part series
MP3-Dateien in HL abspielen (German)
This tuturial will help you to change the armor you are spawning with
Fairly simple put, it allows you to create menus of different colors.
Where DiD I Hit Him (Update)
Freezing a Player while shooting a weapon
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Create Night Vision Goggles in Half-Life
Half-Life Graphics Part 1 - 2D Sprites (German)
Creating the Flag Entity
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Hud Bars (Statussäulen) (German)
Changing Tracer Effects on weapons in Half-Life
Explanation of all the MP5 code. Written by Greg Hudson.
Standing Still For 5 Seconds (Respawning)
This is a tutorial teaching you how to make a flying system in half-life
Smoke trail behind player
You want the most easy way to rescale halflife
Minikarte im HUD (German)
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
What this code will do is change the armour hud colours depending on how much armour you actually have.
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Here I will show you a fast and simple program and demonstrate the basics of C
Specific weapons for different teams
How to get Half-Life's server to compile and run on Linux boxes worldwide
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
This tutorial will describe the basics of adding new HUD componants to the client dll
Improved MP5 Burst
Incremental Zooming (On the Client Side)
Simple snippet for a better third person camera with player fading.
Make a player fly
Half-Life Observer Mode Tutorial
Funcs for Round system
Half-Life is split into two DLLs - client.dll and hl.dll.
Short Article Introducing C
Jumping and Landing Sounds
This is a quick look to see what an existing entity class, CGameText, does and how it works.
MP3-Entity erstellen (German)
Round based system
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
TURRETS in Half-Life
Challenge based article covering the turning speed of an entity
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
RPG Item Dropper
Shooting through walls
Setting up Client side and FGD
Where Did I Hit Him (Update 2)
How to make a Desert-Eagle
How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller objects! Read on for more details.
Customize the Mod name displayed in the server list
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Make the RPG like the UT redeemer, easy!
In-game Player Menus
3 Mode Zoom For Mp5
Different Classes In Every Team (FIX)
Adding New skill.cfg Entries
Script for a slightly better illusion of holstering and re-equipping weapon in Half-Life.
C++ Cheat Sheet
Part 1 in 5 part series
Dynamically Resizing Models
Changing the HUD color
Old Menus System
This tutorial almost completely explains how to do HUD graphics.
both client and server side detailed
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Set Up a liblist.gam
This model I'm describing can be used for any surface that can bend, so it can be a flag
Yell at them
Creating the Capture Point
Tripmines with configurable beam brightness
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
This tutorial will lead you through the arcane art of adding fog to your mod
View Roll When Strafing (like DMC)
The purpose of this tutorial is to show you how to create a whole new game type in 12 lines
Random Terrain Generation
How to Make your Death Msg more like you
Scripting with sequence files
I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial will be easy for people who are new to Half-Life Modding.
This is just a simple way to switch to different gameplay modes.
Disable The FoV Command
The way that strings are handled internally in the SDK can be confusing to start with.
Part 4 in 5 part series
TFC has a generic status bar that sends a bunch of different details to the client.
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Things that effect network stats during gameplay
Function Overloading is useful when you have a function that you want to do several different things with
Simple tutorial on creating a custom entity
Debugging your dlls for your Mod
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
View model rendering tut fix
Make a Particle Burst When a Player Joins (Like Q1/Q2)
In Half-Life you may have noticed sparks appear when you shoot barney's helmet or an alien grunt's armor.
Create a new weapon for Half-Life
Spectator-style camera with clipping
Relations between monsters in Half-Life
Bob le Pointu
Maintaining Class After Death
Here's how to get the little red dot on turrets.
Creating a Silenced USP (German)
This tutorial should be easy to follow provided that you have at least some
grounding in c++
How to implement call of Duty/Halo style weapon slots and switching.
Drop NOTHING on death
The Power of CVARs!
Half-Life Graphics Part 2 - EfxAPI (German)
Addign a Third and Fourth attack to your mod
Adding new advanced options
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Decals for every mp5 bullet (FIX)
If u want add options to your maps u can add to all maps config files...
CS/TFC Spawn Delay
Make a Medic
what temporary entities are and how to use them in Half-Life
Making a NailGun
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
good introduction to starting a Half-Life Mod
Particle System (German)
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Ricochets of walls.
Explode Shake (UPDATE)
Client-Side Waffen-Coding (German)
You wanted to know how to color the teams in the scoreboard?
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
All you ever wanted to know about drawing 2d sprites on the HUD.
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
This is for Half-Life 1 and the GoldSrc engine
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Adding new monster classes
Checking line of sight and field of view
Change the mp5 grenade launcher to a Shotgun-cannon.
How to Compile the Half-Life Standard SDK on the Linux Platform
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
how to add old school Client Side word censoring
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
No gun dropping after death
Model Classes in Half-Life
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Adding User Variables to Half-Life
e. It adds detail where there was none before, and provides a much enhanced visual experience.
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Finding your way around the Half-Life DLL
Using the Microsoft Visual C++ 6 IDE
Here is a little tutorial on CS-style weapon dropping.
Code an Admin System into Half-Life
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
thirdperson camera clip
Blast Soundwave Effect From a Weapon
Here's how you PREPARE a turret to support the secondary fire mode.
Drawing a Special Credit String on the clients head's up display
Changing maximum allowed weapons to 45
Bullet FlyBy (German)
Adding panels and labels and such.
I'll show you how to make monsters attacks light up world brushes
You want to kill yourself and dont get minus points?
Script for smooth mouse wheel zooming in and out in Half-Life.
These functions are key to how an entity w
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
User Input Processing System
This tutorial will show you how to create new damage type for the Egon.
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.
Made a weapon and can't figure out how in the hell to get it into the HUD?
Challenge based article covering getting an entities walking speed to match its animation
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
Activating w_ models animated animation
The more coding you do, the more you'll start talking about the 'pev'
A Simple 4-line fix for spinning corpses.
Frags for killing Monsters in MP
A Laser-Pointer for any hl-weapon
How to Align a Model Against the Floor
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Re-enabling the TFC concussion effect
Real-Time 'TRON 2.0' Glow in Half-Life
Sparks & Smokepuffs fix
Okay this tutorial covers how to create a parachute like the one in firearms
This is an easy way to change the widespread of the MP5 into a much smaller one.
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
Part 2 in 5 part series
In this tutorial I will go over how to add new bullet types.
This is a tutorial on making a custom model entity.
create an observer mode for your mod
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Basics on C++ Objects and Inheritance
This tutorial will cover the Basics for changing the colour of the HUD in HL
How to change your MP5 to an MP5-SD3
Half-Life debuggen (German)
visible laser sight line thingy
Faster clicking equals faster shots
Making an InstallShield Installer for your Mod
HUD Health Bar
Challenge based article about getting an entity to point at you while it fires
Light Effect After an Grenade (Very Fast)
Okay, so you want to add your own weapon to the 2.2 sdk?
Health/Armor color blending
Panels, Labels, Buttons, and Commands
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Vectors: An Introduction
Nebel in HL (SDK 2.2) (German)
Code a Throwable Crowbar
Particle Systems: The Theory
For eye-mode specators
Weapon Clips and such
Realistic Reflections in Real-Time
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Basing one monster class off another
Half-Life Server Info Class
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
Quake style particle effects disabled but present in goldsrc
Half-Life Graphics Part 3 - TriAPI (German)
how to print stuff to a client
Add MP3 support to Half-Life
Introduction to the Sourcecode
Create a Cloaked Stealth Suit in Half-Life
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Monster Teamplay (German)
Frags for killing Monsters in MP FIX
Voice API in SDK 2.2
Heres another tutorial for bots. This one on creating some basic bot item search code.
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
In this one I hope to start on some of the navigation code and the bots use of ladders.
Ever wanted to use gman twice in a map with a different look?
Code a Smoke Grenade
There are a few ways of implementing a class system.
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
Using INI configuration files properly
CS Style 2x Zooming
Roter Bildschirm bei Schaden (German)
Basics of coding bots in Half-Life
HLSDK Engine Notes
In this tut, i will show you how to add a diablo camera effect to your mod.
Red screen after Death and Damage
Proximity Fuse for Satchels
Tutorial covering the creation of multiple viewports
How To Enable HLTV In Your Mod
New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!
Script for smooth zooming in and out in Half-Life.
This is going to be a fairly long tutorial on the basic data types of C.
Collection of coding snippets that may or may not work, use a a reference when building your mod
When a player dies drop primary weapon rather than weapon box
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
(Extension to X-0ut's custom model tut)
Add Entity Effects on a View Model
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
make the crowbar only swing once when held
MP3 player in HL
Making A Semi-Automatic Handgun
Proximity Satchels UPDATED
Geldanzeige im HUD (German)
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Where would we be without visibility determination?
Creating your Menu Bitmasks in Half-Life
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
ANY blood color
View model rendering
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
This tutorial will show you how to remove blood and gore from Half Life.
Sparks & Smokepuffs
This article is a reference to a method of using the server protocol with PHP
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
Crosshair Tutorial Nr.2 (German)
The Half-Life AI is made mostly of two things, tasks and schedules
Drawing a Special Credit Number on the clients head's up display!
Dynamic colored lights - model color fix
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
Change host players ping on the scoreboard to 'Host'
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Weapon Ammo Modification, Etc.
decide between firing a super compressed attack or a really spread out attack
Improved Spectatormode for Teamplay
How To Make Thirdperson View To Your Mod
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more!
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Turn off flashlight after player death
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Event System in SDK 2.2
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Changing view angles with quaternions
This tutorial will show you how to make use of the Triangle API to make team overlays
Per-pixel dynamic lighting. Real-time bumpmapping. Cartoon shading. Thermal goggles.
Basic Half-Life Weapon Coding
ow to create a brand new entity! + writing the FGD
here's how to create a power-shotgun
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Chumtoad firing hornet gun
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Every Half-Life weapon have flags. For example MP5
here are the basic things you need in a normal weapon
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
adding zoom functinality to your mp5
I will now explain how I did monster respawning in MP
A checkpoint system designed for cooperative play but possible in other game modes.
MP5 to Chain gun
How to make a reloadable hornet gun
HankY / Mr.T
Die Erstellung eines Laserstrahls (German)
how to add
map briefings to your mod as seen in TFC, CS
Colour attributes for Menus
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Das Half-Life Serverprotokoll (German)
Introduction to Half-Life coding
Today we are going to make our monster kill
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
I have found a way to make Better Freeze Grenades
Sentry continued: adding Sentry-parts box and hud-icon
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
Debugging in Visual Studio 6
How to code in some fog in your mod
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Old Menus Fix
Changing the weapons a player spawns with is very easy, very simple.
Health and Armor restore after frag
HL's Color Indexing System (fixed/changed)
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
This tutorial will show you how to create new bullet types.
Another Way To Make Those Cute Lil Houndeyes Not So Cute
So, lets add up a secondary fire mode for the egon
this tutorial will explain how to set the HUD up, and just get the basis.
Steam-Developing Q&A (German)
Adding an ammo indicator to the HUD
No minus frag when killed self in Half-Life
Fast 'n easy weapon naming
Flammenwerfer erstellen (German)
Orthogonale TriAPI (German)
In this tutorial we will add a new type of Satchel using the weapons box as a model.
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Quick Guide to Debugging
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
How to add a new monster to your maps.
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
this tutorial will show you how to add new factions to monsters.
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Different Classes In Every Team
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
okay, make sure to do BigGuy's tut on team spawn points first
Bullet Chasecam (German)
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
This will tell you how to make Client side dule shell ejections for dule guns
3rd Person Ansicht (German)
Launch 3 Rockets
2 zoom sniper scope
Creating a New VGUI Menu and getting it to show in your mod
Weapon : FireGrenade
Instant Firing Rockets (like in TFC)
with the Microsoft Command-Line Compiler
Changing max ammo/clip capacities
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Script for a kind of smooth slow motion (bullet time) in Half-Life.
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
Opening slots for old Menu System
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
Better Weapon Droping
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
Real-Time 'TRON 2.0' Glow For Low-Spec Hardware
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
How to convert the .12 Gauge shotgun into a Hand Cannon
In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Add a TFC Rocket Launcher in Half-Life
Adding Ammo items to a H-L weapon.
Weapon Names on the HUD
Changing The Server Browser To Show Your MOD Name In 'Game Type'
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Changing Spawn Times
Creating New Weapons in the 2.2 SDK
Exploding Rounds for the Python
In this tutorial we are going to add two new key functionalities.
Create a homing missile in Half-Life
Usp ( Counter-Strike Style)
Rendering a wireframe of maps yourself
Part 5 in 5 part series
Blended color indication
This tuturial helps you set your speed this tuturial is really easy.
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
CS Style 2x Zooming (for SDK 2.3)
how the code actually works so that you can add your own features
Glock Silenced and zoomed in Half-Life
Create an Entity like a CS Buy Zone
This tutorial shows how you can make a very simple disguise system with an old style menu.
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Creating a Sniper Rifle in the 2.2 SDK
Decals for every mp5 bullet
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.