This tutorial will somewhat describe how to create a completely new turret.
thirdperson camera clip
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Sparks & Smokepuffs
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Sentry continued: adding Sentry-parts box and hud-icon
Opening slots for old Menu System
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
This is for Half-Life 1 and the GoldSrc engine
Challenge based article about adding a new weapon to Half-Life
For eye-mode specators
Code a Throwable Crowbar
CS Style 2x Zooming (for SDK 2.3)
Collection of coding snippets that may or may not work, use a a reference when building your mod
Add MP3 support to Half-Life
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
How to change the tripmine beam color in the console
Flammenwerfer erstellen (German)
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Glock Silenced and zoomed in Half-Life
Put Put Cars
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Ever wanted to use gman twice in a map with a different look?
Half-Life Observer Mode Tutorial
Activating w_ models animated animation
Disable The FoV Command
create an observer mode for your mod
Customize the Mod name displayed in the server list
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Standing Still For 5 Seconds (Respawning)
Creating a Silenced USP (German)
A Laser-Pointer for any hl-weapon
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
Roter Bildschirm bei Schaden (German)
Different Classes In Every Team (FIX)
what temporary entities are and how to use them in Half-Life
Maintaining Class After Death
Simple snippet for a better third person camera with player fading.
how to print stuff to a client
Create a new weapon for Half-Life
Adding an ammo indicator to the HUD
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Where Did I Hit Him (Update 2)
The more coding you do, the more you'll start talking about the 'pev'
Part 2 in 5 part series
Basics of coding bots in Half-Life
Blended color indication
You want the most easy way to rescale halflife
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
This tutorial should be easy to follow provided that you have at least some
grounding in c++
Cause of death
Instant Firing Rockets (like in TFC)
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
Installing the SDK
How to convert the .12 Gauge shotgun into a Hand Cannon
Okay, so you want to add your own weapon to the 2.2 sdk?
Freezing a Player while shooting a weapon
Adding panels and labels and such.
You want to kill yourself and dont get minus points?
Different Classes In Every Team
Making a NailGun
In-game Player Menus
This tutorial will show you how to remove blood and gore from Half Life.
Bullet Chasecam (German)
Basics on C++ Objects and Inheritance
Creating the Flag Entity
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
In this one I hope to start on some of the navigation code and the bots use of ladders.
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
This tutorial shows how you can make a very simple disguise system with an old style menu.
Das Half-Life Serverprotokoll (German)
2 zoom sniper scope
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
How to Make your Death Msg more like you
Shooting through walls
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Tripmines with configurable beam brightness
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
What this code will do is change the armour hud colours depending on how much armour you actually have.
This is an easy way to change the widespread of the MP5 into a much smaller one.
Here I will show you a fast and simple program and demonstrate the basics of C
Hud Bars (Statussäulen) (German)
decide between firing a super compressed attack or a really spread out attack
How to get Half-Life's server to compile and run on Linux boxes worldwide
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Basic Half-Life Weapon Coding
Changing Spawn Times
Setting up Client side and FGD
All you ever wanted to know about drawing 2d sprites on the HUD.
Finding your way around the Half-Life DLL
Red screen after Death and Damage
View model rendering tut fix
Make a Medic
Decals for every mp5 bullet (FIX)
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Half-Life Graphics Part 2 - EfxAPI (German)
Homing Rockets with no laser spot in Half-Life
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
How to code in some fog in your mod
MP3 player in HL
How to make a Desert-Eagle
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
make the RPG a little more powerful
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
Changing Tracer Effects on weapons in Half-Life
Spectator-style camera with clipping
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Ever noticed that grenade the MP5 fires tumbles end over end in the air
Better Weapon Droping
Proximity Fuse for Satchels
Turn off flashlight after player death
Exploding Rounds for the Python
okay, make sure to do BigGuy's tut on team spawn points first
How to create a DEAD message in your scoreboard
Weapon Names on the HUD
Old Menus Fix
Bullet FlyBy (German)
Challenge based article about getting an entity to point at you while it fires
Add Entity Effects on a View Model
this tutorial will explain how to set the HUD up, and just get the basis.
Faster clicking equals faster shots
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Frags for killing Monsters in MP FIX
Changing maximum allowed weapons to 45
Colour attributes for Menus
In this tut, i will show you how to add a diablo camera effect to your mod.
visible laser sight line thingy
Teamdeathmatch Spielmodus (German)
You wanted to know how to color the teams in the scoreboard?
Editboxes and Images
Re-enabling the TFC concussion effect
Weapon Clips and such
Here is a little tutorial on CS-style weapon dropping.
Half-Life Team System With VGUI Menu w/SDK 2.2
Die Erstellung eines Laserstrahls (German)
Adding Assault to Your Mod (part 3 & 4 are missing)
Light Effect After an Grenade (Very Fast)
Create a homing missile in Half-Life
Half life contains some extra code dealing with dead body physics
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Chumtoad firing hornet gun
how to change the strength of weapons
Incremental Zooming (On the Client Side)
Launch 3 Rockets
MP5 to Chain gun
Drawing a Special Credit String on the clients head's up display
Steam-Developing Q&A (German)
Proximity Satchels UPDATED
adding zoom functinality to your mp5
Quick Guide to Debugging
Nebel in HL (SDK 2.2) (German)
Creating a New VGUI Menu and getting it to show in your mod
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
This tutorial will show you how to create new bullet types.
This is just a simple way to switch to different gameplay modes.
Decals for every mp5 bullet
Changing view angles with quaternions
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
Function to remove named items from a player's inventory.
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
If u want add options to your maps u can add to all maps config files...
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Usp ( Counter-Strike Style)
Round based system
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
HUD Health Bar
Half-Life is split into two DLLs - client.dll and hl.dll.
Monster Teamplay (German)
Minikarte im HUD (German)
Addign a Third and Fourth attack to your mod
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Change the mp5 grenade launcher to a Shotgun-cannon.
Improved MP5 Burst
Funcs for Round system
Smoke trail behind player
Adding new advanced options
How To Make Thirdperson View To Your Mod
how to add
map briefings to your mod as seen in TFC, CS
Ricochets of walls.
Rendering a wireframe of maps yourself
Client-Side Waffen-Coding (German)
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Checking line of sight and field of view
Chumtoad firing hornetgun correction
Creating the Capture Point
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
HankY / Mr.T
Code a CS AK47 into Half-Life
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
In this tutorial I will go over how to add new bullet types.
This is a quick look to see what an existing entity class, CGameText, does and how it works.
Part 3 in 5 part series
Introduction to Half-Life SDK2
add a server controlled hud countdown
Panels, Labels, Buttons, and Commands
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
So, lets add up a secondary fire mode for the egon
Here's how to get the little red dot on turrets.
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Geldanzeige im HUD (German)
Code a Smoke Grenade
Dynamic colored lights - model color fix
Half-Life Graphics Part 1 - 2D Sprites (German)
Stamina controlled sprint
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Using the ALERT function
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
A Simple 4-line fix for spinning corpses.
Creating your Menu Bitmasks in Half-Life
Respawn Delay (When Dead, Not When Spawn)
Menus in Half-Life
Adding weapons to the HUD
Add a TFC Rocket Launcher in Half-Life
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
Okay this tutorial covers how to create a parachute like the one in firearms
HEV Chargers with larger charging capacity
here's how to create a power-shotgun
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Health/Armor color blending
This tuturial will help you to change the armor you are spawning with
here are the basic things you need in a normal weapon
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Here's how you PREPARE a turret to support the secondary fire mode.
Things that effect network stats during gameplay
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
Adding Ammo items to a H-L weapon.
Relations between monsters in Half-Life
Bob le Pointu
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
This is going to be a fairly long tutorial on the basic data types of C.
This tutorial will lead you through the arcane art of adding fog to your mod
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
RPG Item Dropper
Specific weapons for different teams
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Every Half-Life weapon have flags. For example MP5
Set Up a liblist.gam
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Changing the HUD color
Debugging in Visual Studio 6
C++ Cheat Sheet
Where DiD I Hit Him (Update)
Part 1 in 5 part series
Making an InstallShield Installer for your Mod
View model rendering
Blast Soundwave Effect From a Weapon
How to allow monsters in mp
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Code an Admin System into Half-Life
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
Tutorial covering the creation of multiple viewports
Frags for killing Monsters in MP
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
How to make a reloadable hornet gun
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Create an Entity like a CS Buy Zone
This tutorial will explain what you need todo in order to get a custom player animation to play.
How to implement call of Duty/Halo style weapon slots and switching.
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Explanation of all the MP5 code. Written by Greg Hudson.
How to add a new monster to your maps.
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
I have found a way to make Better Freeze Grenades
Heres another tutorial for bots. This one on creating some basic bot item search code.
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
Unlimited Health Rechargers
Introduction to the Sourcecode
Fast 'n easy weapon naming
3rd Person Ansicht (German)
Model Classes in Half-Life
Crosshair Tutorial (German)
Crosshair Tutorial Nr.2 (German)
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
Half-Life debuggen (German)
TURRETS in Half-Life
3 Mode Zoom For Mp5
Made a weapon and can't figure out how in the hell to get it into the HUD?
Explode Shake (UPDATE)
Very simple done, this you now be able to taunt other players when you have the crowbar out.
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Changing max ammo/clip capacities
In this tutorial we are going to add two new key functionalities.
Fairly simple put, it allows you to create menus of different colors.
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
How to Compile the Half-Life Standard SDK on the Linux Platform
How to change your MP5 to an MP5-SD3
This tutorial will describe the basics of adding new HUD componants to the client dll
Using INI configuration files properly
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
I will now explain how I did monster respawning in MP
In this tutorial I will show you how to change the weapon damages without recompiling the dll
This tuturial helps you set your speed this tuturial is really easy.
(Extension to X-0ut's custom model tut)
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Today we are going to make our monster kill
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
CS Style 2x Zooming
Weapon : FireGrenade
Cont - Force MOD
CS/TFC Spawn Delay
Using the Microsoft Visual C++ 6 IDE
MP3-Dateien in HL abspielen (German)
Debugging your dlls for your Mod
Challenge based article covering getting an entities walking speed to match its animation
HL's Color Indexing System (fixed/changed)
This is for people wanting to make their own Half-Life bot.
Health and Armor restore after frag
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Old Menus System
Change host players ping on the scoreboard to 'Host'
Create a Cloaked Stealth Suit in Half-Life
Drop NOTHING on death
Short Article Introducing C
make the crowbar only swing once when held
Part 4 in 5 part series
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
This will tell you how to make Client side dule shell ejections for dule guns
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
No gun dropping after death
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Wall Jumping Tutorial
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
Adding new monster classes
Sparks & Smokepuffs fix
This tutorial almost completely explains how to do HUD graphics.
This tuturial shows you how to get a message on the HUD
how to add old school Client Side word censoring
ANY blood color
Simple tutorial on creating a custom entity
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Yell at them
Make the RPG like the UT redeemer, easy!
Make a player fly
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
good introduction to starting a Half-Life Mod
Challenge based article covering the turning speed of an entity
There are a few ways of implementing a class system.
A checkpoint system designed for cooperative play but possible in other game modes.
This is a tutorial on making a custom model entity.
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
TFC has a generic status bar that sends a bunch of different details to the client.
This tutorial will show you how to create new damage type for the Egon.
Changing the weapons a player spawns with is very easy, very simple.
Changing The Server Browser To Show Your MOD Name In 'Game Type'
The way that strings are handled internally in the SDK can be confusing to start with.
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
TFC Concussion Fix
Half-Life Graphics Part 3 - TriAPI (German)
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
MP3-Entity erstellen (German)
both client and server side detailed
Orthogonale TriAPI (German)
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
Particle System (German)
When a player dies drop primary weapon rather than weapon box
how the code actually works so that you can add your own features
Create Night Vision Goggles in Half-Life
Particles FIXes and improvements
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Drawing a Special Credit Number on the clients head's up display!
Improved Spectatormode for Teamplay
No minus frag when killed self in Half-Life
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Weapon Ammo Modification, Etc.
with the Microsoft Command-Line Compiler
Part 5 in 5 part series
Jumping and Landing Sounds