Change the mp5 grenade launcher to a Shotgun-cannon.
Debugging your dlls for your Mod
Bullet FlyBy (German)
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
MP3-Entity erstellen (German)
Old Menus Fix
Challenge based article about getting an entity to point at you while it fires
Part 4 in 5 part series
How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller objects! Read on for more details.
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
make the RPG a little more powerful
Vectors: An Introduction
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
In-game Player Menus
How to get Half-Life's server to compile and run on Linux boxes worldwide
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Half-Life Graphics Part 1 - 2D Sprites (German)
Activating w_ models animated animation
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
thirdperson camera clip
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
Half-Life Team System With VGUI Menu w/SDK 2.2
Create an Entity like a CS Buy Zone
Crosshair Tutorial Nr.2 (German)
The purpose of this tutorial is to show you how to create a whole new game type in 12 lines
A checkpoint system designed for cooperative play but possible in other game modes.
Basics of coding bots in Half-Life
Different Classes In Every Team (FIX)
how the code actually works so that you can add your own features
how to print stuff to a client
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
here's how to create a power-shotgun
Creating a New VGUI Menu and getting it to show in your mod
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Weapon Clips and such
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Weapon Names on the HUD
Drop NOTHING on death
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Addign a Third and Fourth attack to your mod
Add MP3 support to Half-Life
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
How To Enable HLTV In Your Mod
This tuturial shows you how to get a message on the HUD
TFC has a generic status bar that sends a bunch of different details to the client.
Incremental Zooming (On the Client Side)
Challenge based article covering getting an entities walking speed to match its animation
create an observer mode for your mod
adding zoom functinality to your mp5
Part 2 in 5 part series
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Half life contains some extra code dealing with dead body physics
Cause of death
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
View model rendering
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
When a player dies drop primary weapon rather than weapon box
How to implement call of Duty/Halo style weapon slots and switching.
Set Up a liblist.gam
C++ Cheat Sheet
Scripting with sequence files
Weapon Ammo Modification, Etc.
You want to kill yourself and dont get minus points?
So, lets add up a secondary fire mode for the egon
Per-pixel dynamic lighting. Real-time bumpmapping. Cartoon shading. Thermal goggles.
Changing the HUD color
Quake style particle effects disabled but present in goldsrc
here are the basic things you need in a normal weapon
Specific weapons for different teams
No minus frag when killed self in Half-Life
Static Water Simulation
Change host players ping on the scoreboard to 'Host'
Real-Time 'TRON 2.0' Glow For Low-Spec Hardware
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
The way that strings are handled internally in the SDK can be confusing to start with.
Script for smooth mouse wheel zooming in and out in Half-Life.
How to add a new monster to your maps.
Code a Throwable Crowbar
with the Microsoft Command-Line Compiler
How to Compile the Half-Life Standard SDK on the Linux Platform
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
Creating the Capture Point
Improved Spectatormode for Teamplay
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Changing The Server Browser To Show Your MOD Name In 'Game Type'
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Frags for killing Monsters in MP
A Simple 4-line fix for spinning corpses.
Script for a kind of smooth slow motion (bullet time) in Half-Life.
Short Article Introducing C
Geldanzeige im HUD (German)
Colour attributes for Menus
Event System in SDK 2.2
Introduction to Half-Life SDK2
Make a player fly
Part 5 in 5 part series
Teamdeathmatch Spielmodus (German)
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Using the Microsoft Visual C++ 6 IDE
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
How to allow monsters in mp
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Changing Spawn Times
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
This is going to be a fairly long tutorial on the basic data types of C.
HEV Chargers with larger charging capacity
Ever wanted to use gman twice in a map with a different look?
Launch 3 Rockets
HankY / Mr.T
I have found a way to make Better Freeze Grenades
You want the most easy way to rescale halflife
what temporary entities are and how to use them in Half-Life
Model Classes in Half-Life
Creating your Menu Bitmasks in Half-Life
Changing the weapons a player spawns with is very easy, very simple.
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
Ever noticed that grenade the MP5 fires tumbles end over end in the air
Adding Ammo items to a H-L weapon.
3 Mode Zoom For Mp5
Add Entity Effects on a View Model
Making an InstallShield Installer for your Mod
Health/Armor color blending
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
Debugging in Visual Studio 6
Bullet Chasecam (German)
CS Style 2x Zooming (for SDK 2.3)
Re-enabling the TFC concussion effect
How to Align a Model Against the Floor
Hud Bars (Statussäulen) (German)
Better Weapon Droping
Tripmines with configurable beam brightness
These functions are key to how an entity w
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
okay, make sure to do BigGuy's tut on team spawn points first
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
MP5 to Chain gun
TFC Concussion Fix
Making a NailGun
Minikarte im HUD (German)
Improved MP5 Burst
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Dynamic colored lights - model color fix
Today we are going to make our monster kill
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
(Extension to X-0ut's custom model tut)
Half-Life Server Info Class
Changing maximum allowed weapons to 45
Weapon : FireGrenade
This tuturial helps you set your speed this tuturial is really easy.
Script for a slightly better illusion of holstering and re-equipping weapon in Half-Life.
Part 1 in 5 part series
Add a TFC Rocket Launcher in Half-Life
Usp ( Counter-Strike Style)
Chumtoad firing hornetgun correction
add a server controlled hud countdown
How to code in some fog in your mod
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Unlimited Health Rechargers
Red screen after Death and Damage
This tutorial will explain what you need todo in order to get a custom player animation to play.
Nebel in HL (SDK 2.2) (German)
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Code a Smoke Grenade
Okay this tutorial covers how to create a parachute like the one in firearms
this tutorial will show you how to add new factions to monsters.
Adding an ammo indicator to the HUD
Code an Admin System into Half-Life
Half-Life Graphics Part 2 - EfxAPI (German)
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Rendering a wireframe of maps yourself
This tutorial will cover the Basics for changing the colour of the HUD in HL
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Adding muzzle flashes that also light up world brushes
In this article I will explain how to make a monster disregard the player if they're within a certain level of light
How to convert the .12 Gauge shotgun into a Hand Cannon
How to Make your Death Msg more like you
Part 3 in 5 part series
Homing Rockets with no laser spot in Half-Life
Put Put Cars
2 zoom sniper scope
Adding New skill.cfg Entries
Another Way To Make Those Cute Lil Houndeyes Not So Cute
Script for smooth zooming in and out in Half-Life.
Create Night Vision Goggles in Half-Life
Okay, so you want to add your own weapon to the 2.2 sdk?
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Adding Assault to Your Mod (part 3 & 4 are missing)
Tutorial covering the creation of multiple viewports
Creating New Weapons in the 2.2 SDK
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
I will now explain how I did monster respawning in MP
Create a homing missile in Half-Life
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
This is just a simple way to switch to different gameplay modes.
Fast 'n easy weapon naming
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
This tutorial will lead you through the arcane art of adding fog to your mod
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Using the ALERT function
Adding new monster classes
Creating the Flag Entity
Maintaining Class After Death
Basics on C++ Objects and Inheritance
Shooting through walls
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
e. It adds detail where there was none before, and provides a much enhanced visual experience.
Challenge based article covering the turning speed of an entity
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Customize the Mod name displayed in the server list
Where DiD I Hit Him (Update)
Create a new weapon for Half-Life
Function to remove named items from a player's inventory.
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Half-Life Observer Mode Tutorial
how to change the strength of weapons
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
There are a few ways of implementing a class system.
This tutorial will show you how to make use of the Triangle API to make team overlays
Particle System (German)
Instant Firing Rockets (like in TFC)
visible laser sight line thingy
Editboxes and Images
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
Where would we be without visibility determination?
Simple tutorial on creating a custom entity
Heres another tutorial for bots. This one on creating some basic bot item search code.
This is a tutorial on making a custom model entity.
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
In this tutorial we are going to add two new key functionalities.
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Adding new advanced options
Round based system
Using INI configuration files properly
How to make a reloadable hornet gun
how to add old school Client Side word censoring
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Explanation of all the MP5 code. Written by Greg Hudson.
This tutorial shows how you can make a very simple disguise system with an old style menu.
This is going to be a fairly long tutorial on some basic functions in HL SDK.
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Make a Medic
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
This tutorial will describe the basics of adding new HUD componants to the client dll
Monster Teamplay (German)
Adding panels and labels and such.
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Menus in Half-Life
In this tutorial I will go over how to add new bullet types.
Basic Half-Life Weapon Coding
Turn off flashlight after player death
Disable The FoV Command
Proximity Satchels UPDATED
Stamina controlled sprint
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
In this tut, i will show you how to add a diablo camera effect to your mod.
Client-Side Waffen-Coding (German)
If u want add options to your maps u can add to all maps config files...
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Here I will show you a fast and simple program and demonstrate the basics of C
Creating a Sniper Rifle in the 2.2 SDK
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
In Half-Life you may have noticed sparks appear when you shoot barney's helmet or an alien grunt's armor.
All you ever wanted to know about drawing 2d sprites on the HUD.
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
This is a tutorial teaching you how to make a flying system in half-life
Half-Life Graphics Part 3 - TriAPI (German)
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
TURRETS in Half-Life
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
Half-Life is split into two DLLs - client.dll and hl.dll.
Create a Cloaked Stealth Suit in Half-Life
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more!
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Customizable Hud Color
This tutorial will somewhat describe how to create a completely new turret.
This is an easy way to change the widespread of the MP5 into a much smaller one.
How to make a Desert-Eagle
Crosshair Tutorial (German)
Installing the SDK
HLSDK Engine Notes
Particles FIXes and improvements
This tutorial will show you how to create new bullet types.
make the crowbar only swing once when held
Die Erstellung eines Laserstrahls (German)
How to change your MP5 to an MP5-SD3
Roter Bildschirm bei Schaden (German)
Setting up Client side and FGD
You wanted to know how to color the teams in the scoreboard?
Exploding Rounds for the Python
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Standing Still For 5 Seconds (Respawning)
Quick Guide to Debugging
Decals for every mp5 bullet
Relations between monsters in Half-Life
Bob le Pointu
Orthogonale TriAPI (German)
Ricochets of walls.
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
Freezing a Player while shooting a weapon
good introduction to starting a Half-Life Mod
this tutorial will explain how to set the HUD up, and just get the basis.
CS Style 2x Zooming
Checking line of sight and field of view
3rd Person Ansicht (German)
This is for people wanting to make their own Half-Life bot.
RPG Item Dropper
Proximity Fuse for Satchels
CS/TFC Spawn Delay
Real-Time 'TRON 2.0' Glow in Half-Life
The Power of CVARs!
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
The more coding you do, the more you'll start talking about the 'pev'
Drawing a Special Credit String on the clients head's up display
This is a quick look to see what an existing entity class, CGameText, does and how it works.
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
This tutorial almost completely explains how to do HUD graphics.
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
ANY blood color
Glock Silenced and zoomed in Half-Life
Old Menus System
Das Half-Life Serverprotokoll (German)
This tutorial will show you how to remove blood and gore from Half Life.
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Here's how to get the little red dot on turrets.
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Wall Jumping Tutorial
Challenge based article about adding a new weapon to Half-Life
Opening slots for old Menu System
Code a CS AK47 into Half-Life
Funcs for Round system
Health and Armor restore after frag
Jumping and Landing Sounds
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Introduction to the Sourcecode
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
What this code will do is change the armour hud colours depending on how much armour you actually have.
Frags for killing Monsters in MP FIX
In this tutorial I will show you how to change the weapon damages without recompiling the dll
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
I'll show you how to make monsters attacks light up world brushes
User Input Processing System
Yell at them
This article is a reference to a method of using the server protocol with PHP
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Dynamically Resizing Models
MP3-Dateien in HL abspielen (German)
Made a weapon and can't figure out how in the hell to get it into the HUD?
Sentry continued: adding Sentry-parts box and hud-icon
Explode Shake (UPDATE)
Smoke trail behind player
Changing Tracer Effects on weapons in Half-Life
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
Drawing a Special Credit Number on the clients head's up display!
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
This will tell you how to make Client side dule shell ejections for dule guns
The Half-Life AI is made mostly of two things, tasks and schedules
Finding your way around the Half-Life DLL
Faster clicking equals faster shots
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
ow to create a brand new entity! + writing the FGD
View model rendering tut fix
Sparks & Smokepuffs fix
Sparks & Smokepuffs
Respawn Delay (When Dead, Not When Spawn)
A Laser-Pointer for any hl-weapon
Fairly simple put, it allows you to create menus of different colors.
Spectator-style camera with clipping
Making A Semi-Automatic Handgun
Here's how you PREPARE a turret to support the secondary fire mode.
Customising the HUD colour
Light Effect After an Grenade (Very Fast)
Creating a Silenced USP (German)
Every Half-Life weapon have flags. For example MP5
Where Did I Hit Him (Update 2)
Introduction to Half-Life coding
Simple snippet for a better third person camera with player fading.
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Make the RPG like the UT redeemer, easy!
HL's Color Indexing System (fixed/changed)
Particle Systems: The Theory
Voice API in SDK 2.2
No gun dropping after death
HUD Health Bar
Collection of coding snippets that may or may not work, use a a reference when building your mod
This tutorial will show you how to create new damage type for the Egon.
Panels, Labels, Buttons, and Commands
For eye-mode specators
how to add
map briefings to your mod as seen in TFC, CS
Function Overloading is useful when you have a function that you want to do several different things with
This tuturial will help you to change the armor you are spawning with
MP3 player in HL
Adding weapons to the HUD
Hammer code that converts a map from standard .map format to .dxf format
Basing one monster class off another
How To Make Thirdperson View To Your Mod
View Turrets through Barrel
Changing view angles with quaternions
This tutorial should be easy to follow provided that you have at least some
grounding in c++
This model I'm describing can be used for any surface that can bend, so it can be a flag
Cont - Force MOD
decide between firing a super compressed attack or a really spread out attack
How to change the tripmine beam color in the console
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
This is for Half-Life 1 and the GoldSrc engine
Blended color indication
How to create a DEAD message in your scoreboard
Scripts (a follow up to Aliases, scripts, and binds)
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
Things that effect network stats during gameplay
This is a brief guide explaining the differences between Alias's, Scripts, and Binds.
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Flammenwerfer erstellen (German)
Different Classes In Every Team
Steam-Developing Q&A (German)
In this one I hope to start on some of the navigation code and the bots use of ladders.
View Roll When Strafing (like DMC)
Blast Soundwave Effect From a Weapon
Here is a little tutorial on CS-style weapon dropping.
Realistic Reflections in Real-Time
both client and server side detailed
Random Terrain Generation
Changing max ammo/clip capacities
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
Half-Life debuggen (German)
Decals for every mp5 bullet (FIX)
Adding User Variables to Half-Life
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
Chumtoad firing hornet gun
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial will be easy for people who are new to Half-Life Modding.