Okay this tutorial covers how to create a parachute like the one in firearms
MP5 to Chain gun
Proximity Fuse for Satchels
Jumping and Landing Sounds
Model Classes in Half-Life
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
This is an easy way to change the widespread of the MP5 into a much smaller one.
make the crowbar only swing once when held
Basic Half-Life Weapon Coding
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Turn off flashlight after player death
Sparks & Smokepuffs
Part 5 in 5 part series
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Where Did I Hit Him (Update 2)
MP3-Dateien in HL abspielen (German)
Steam-Developing Q&A (German)
Code a CS AK47 into Half-Life
Chumtoad firing hornetgun correction
This tutorial will lead you through the arcane art of adding fog to your mod
How to change your MP5 to an MP5-SD3
How to implement call of Duty/Halo style weapon slots and switching.
The more coding you do, the more you'll start talking about the 'pev'
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Das Half-Life Serverprotokoll (German)
This tutorial shows how you can make a very simple disguise system with an old style menu.
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Cont - Force MOD
Activating w_ models animated animation
HUD Health Bar
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Drawing a Special Credit Number on the clients head's up display!
This will tell you how to make Client side dule shell ejections for dule guns
There are a few ways of implementing a class system.
Change the mp5 grenade launcher to a Shotgun-cannon.
How to add a new monster to your maps.
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
with the Microsoft Command-Line Compiler
HankY / Mr.T
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Half-Life is split into two DLLs - client.dll and hl.dll.
Blended color indication
how to add
map briefings to your mod as seen in TFC, CS
Half-Life Team System With VGUI Menu w/SDK 2.2
Basics on C++ Objects and Inheritance
Basics of coding bots in Half-Life
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Shooting through walls
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
how to add old school Client Side word censoring
TURRETS in Half-Life
This tutorial almost completely explains how to do HUD graphics.
Using the ALERT function
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
This is for people wanting to make their own Half-Life bot.
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
Crosshair Tutorial (German)
Adding an ammo indicator to the HUD
A Laser-Pointer for any hl-weapon
Debugging in Visual Studio 6
Introduction to the Sourcecode
Crosshair Tutorial Nr.2 (German)
what temporary entities are and how to use them in Half-Life
Red screen after Death and Damage
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Improved MP5 Burst
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
Round based system
Here I will show you a fast and simple program and demonstrate the basics of C
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Weapon Names on the HUD
For eye-mode specators
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Changing Tracer Effects on weapons in Half-Life
How to make a Desert-Eagle
Incremental Zooming (On the Client Side)
Teamdeathmatch Spielmodus (German)
Ever wanted to use gman twice in a map with a different look?
How To Make Thirdperson View To Your Mod
In this tut, i will show you how to add a diablo camera effect to your mod.
Here's how to get the little red dot on turrets.
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
This tutorial will describe the basics of adding new HUD componants to the client dll
So, lets add up a secondary fire mode for the egon
how to print stuff to a client
3 Mode Zoom For Mp5
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Fast 'n easy weapon naming
Glock Silenced and zoomed in Half-Life
Put Put Cars
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Unlimited Health Rechargers
How to create a DEAD message in your scoreboard
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Weapon Clips and such
Tutorial covering the creation of multiple viewports
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
This is for Half-Life 1 and the GoldSrc engine
View model rendering
Make the RPG like the UT redeemer, easy!
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Changing the weapons a player spawns with is very easy, very simple.
Funcs for Round system
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
This tutorial should be easy to follow provided that you have at least some
grounding in c++
Cause of death
Simple snippet for a better third person camera with player fading.
Challenge based article about getting an entity to point at you while it fires
Checking line of sight and field of view
Creating a Silenced USP (German)
In-game Player Menus
Drawing a Special Credit String on the clients head's up display
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
How to Make your Death Msg more like you
ANY blood color
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
How to convert the .12 Gauge shotgun into a Hand Cannon
Monster Teamplay (German)
Roter Bildschirm bei Schaden (German)
Challenge based article covering getting an entities walking speed to match its animation
This tuturial helps you set your speed this tuturial is really easy.
This is just a simple way to switch to different gameplay modes.
Fairly simple put, it allows you to create menus of different colors.
In this one I hope to start on some of the navigation code and the bots use of ladders.
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
RPG Item Dropper
View model rendering tut fix
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Debugging your dlls for your Mod
Short Article Introducing C
Create a Cloaked Stealth Suit in Half-Life
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
When a player dies drop primary weapon rather than weapon box
Bullet FlyBy (German)
both client and server side detailed
Every Half-Life weapon have flags. For example MP5
Create Night Vision Goggles in Half-Life
Old Menus System
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
Homing Rockets with no laser spot in Half-Life
Minikarte im HUD (German)
how to change the strength of weapons
Make a Medic
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Decals for every mp5 bullet
okay, make sure to do BigGuy's tut on team spawn points first
A checkpoint system designed for cooperative play but possible in other game modes.
Finding your way around the Half-Life DLL
Changing The Server Browser To Show Your MOD Name In 'Game Type'
add a server controlled hud countdown
Proximity Satchels UPDATED
Challenge based article covering the turning speed of an entity
Things that effect network stats during gameplay
Menus in Half-Life
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Chumtoad firing hornet gun
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Wall Jumping Tutorial
visible laser sight line thingy
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
Adding weapons to the HUD
Relations between monsters in Half-Life
Bob le Pointu
decide between firing a super compressed attack or a really spread out attack
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Setting up Client side and FGD
All you ever wanted to know about drawing 2d sprites on the HUD.
Half-Life Graphics Part 3 - TriAPI (German)
Orthogonale TriAPI (German)
Faster clicking equals faster shots
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
Add MP3 support to Half-Life
Light Effect After an Grenade (Very Fast)
Set Up a liblist.gam
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Addign a Third and Fourth attack to your mod
CS/TFC Spawn Delay
Code an Admin System into Half-Life
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Customize the Mod name displayed in the server list
Changing max ammo/clip capacities
I have found a way to make Better Freeze Grenades
This tutorial will somewhat describe how to create a completely new turret.
No gun dropping after death
Sentry continued: adding Sentry-parts box and hud-icon
Create a new weapon for Half-Life
Ever noticed that grenade the MP5 fires tumbles end over end in the air
here are the basic things you need in a normal weapon
this tutorial will explain how to set the HUD up, and just get the basis.
This is a tutorial on making a custom model entity.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
This tutorial will show you how to create new damage type for the Egon.
Freezing a Player while shooting a weapon
How to code in some fog in your mod
good introduction to starting a Half-Life Mod
Rendering a wireframe of maps yourself
The way that strings are handled internally in the SDK can be confusing to start with.
Function to remove named items from a player's inventory.
Different Classes In Every Team
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Creating the Capture Point
Part 1 in 5 part series
Launch 3 Rockets
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Made a weapon and can't figure out how in the hell to get it into the HUD?
You wanted to know how to color the teams in the scoreboard?
Changing maximum allowed weapons to 45
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
If u want add options to your maps u can add to all maps config files...
You want to kill yourself and dont get minus points?
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
How to make a reloadable hornet gun
thirdperson camera clip
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Flammenwerfer erstellen (German)
Part 3 in 5 part series
Today we are going to make our monster kill
Making an InstallShield Installer for your Mod
This is going to be a fairly long tutorial on the basic data types of C.
Change host players ping on the scoreboard to 'Host'
Health and Armor restore after frag
How to Compile the Half-Life Standard SDK on the Linux Platform
Die Erstellung eines Laserstrahls (German)
Using INI configuration files properly
Here's how you PREPARE a turret to support the secondary fire mode.
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Usp ( Counter-Strike Style)
2 zoom sniper scope
Part 2 in 5 part series
Introduction to Half-Life SDK2
HL's Color Indexing System (fixed/changed)
Health/Armor color blending
Decals for every mp5 bullet (FIX)
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Frags for killing Monsters in MP FIX
Where DiD I Hit Him (Update)
here's how to create a power-shotgun
Adding new advanced options
This tuturial will help you to change the armor you are spawning with
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
This tutorial will explain what you need todo in order to get a custom player animation to play.
Tripmines with configurable beam brightness
Adding Assault to Your Mod (part 3 & 4 are missing)
Creating a New VGUI Menu and getting it to show in your mod
Part 4 in 5 part series
Editboxes and Images
Old Menus Fix
C++ Cheat Sheet
HEV Chargers with larger charging capacity
You want the most easy way to rescale halflife
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
make the RPG a little more powerful
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Particles FIXes and improvements
Explode Shake (UPDATE)
How to allow monsters in mp
Client-Side Waffen-Coding (German)
Nebel in HL (SDK 2.2) (German)
Weapon Ammo Modification, Etc.
Weapon : FireGrenade
Dynamic colored lights - model color fix
Half-Life Graphics Part 1 - 2D Sprites (German)
In this tutorial I will show you how to change the weapon damages without recompiling the dll
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Make a Particle Burst When a Player Joins (Like Q1/Q2)
In this tutorial I will go over how to add new bullet types.
TFC has a generic status bar that sends a bunch of different details to the client.
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Simple tutorial on creating a custom entity
Adding Ammo items to a H-L weapon.
Instant Firing Rockets (like in TFC)
This tuturial shows you how to get a message on the HUD
Code a Smoke Grenade
Hud Bars (Statussäulen) (German)
I will now explain how I did monster respawning in MP
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
3rd Person Ansicht (German)
TFC Concussion Fix
Better Weapon Droping
How to get Half-Life's server to compile and run on Linux boxes worldwide
CS Style 2x Zooming (for SDK 2.3)
This tutorial will show you how to create new bullet types.
Half-Life Observer Mode Tutorial
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
Particle System (German)
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
This is a quick look to see what an existing entity class, CGameText, does and how it works.
Improved Spectatormode for Teamplay
MP3-Entity erstellen (German)
Half-Life debuggen (German)
adding zoom functinality to your mp5
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
how the code actually works so that you can add your own features
This is going to be a fairly long tutorial on some basic functions in HL SDK.
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Standing Still For 5 Seconds (Respawning)
Adding panels and labels and such.
Installing the SDK
Maintaining Class After Death
Code a Throwable Crowbar
Add Entity Effects on a View Model
(Extension to X-0ut's custom model tut)
Bullet Chasecam (German)
MP3 player in HL
What this code will do is change the armour hud colours depending on how much armour you actually have.
Different Classes In Every Team (FIX)
Changing the HUD color
Create a homing missile in Half-Life
Using the Microsoft Visual C++ 6 IDE
Changing view angles with quaternions
Specific weapons for different teams
Adding new monster classes
Spectator-style camera with clipping
Smoke trail behind player
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
Make a player fly
Respawn Delay (When Dead, Not When Spawn)
Heres another tutorial for bots. This one on creating some basic bot item search code.
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
No minus frag when killed self in Half-Life
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Colour attributes for Menus
Creating the Flag Entity
This tutorial will show you how to remove blood and gore from Half Life.
A Simple 4-line fix for spinning corpses.
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Half-Life Graphics Part 2 - EfxAPI (German)
Create an Entity like a CS Buy Zone
Quick Guide to Debugging
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
Challenge based article about adding a new weapon to Half-Life
Blast Soundwave Effect From a Weapon
Disable The FoV Command
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
How to change the tripmine beam color in the console
Stamina controlled sprint
Explanation of all the MP5 code. Written by Greg Hudson.
Okay, so you want to add your own weapon to the 2.2 sdk?
Changing Spawn Times
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Panels, Labels, Buttons, and Commands
create an observer mode for your mod
Frags for killing Monsters in MP
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
Collection of coding snippets that may or may not work, use a a reference when building your mod
Exploding Rounds for the Python
Opening slots for old Menu System
In this tutorial we are going to add two new key functionalities.
Half life contains some extra code dealing with dead body physics
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Sparks & Smokepuffs fix
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Add a TFC Rocket Launcher in Half-Life
Re-enabling the TFC concussion effect
Drop NOTHING on death
Creating your Menu Bitmasks in Half-Life
Making a NailGun
Here is a little tutorial on CS-style weapon dropping.
Ricochets of walls.
CS Style 2x Zooming
Geldanzeige im HUD (German)
Yell at them
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.