Debugging your dlls for your Mod
Activating w_ models animated animation
Here's how to get the little red dot on turrets.
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
View model rendering
I have found a way to make Better Freeze Grenades
How to create a DEAD message in your scoreboard
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Frags for killing Monsters in MP
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
Add Entity Effects on a View Model
Weapon Clips and such
HL's Color Indexing System (fixed/changed)
Create Night Vision Goggles in Half-Life
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Creating the Flag Entity
This tutorial will explain what you need todo in order to get a custom player animation to play.
If u want add options to your maps u can add to all maps config files...
Debugging in Visual Studio 6
Creating the Capture Point
Maintaining Class After Death
This tuturial helps you set your speed this tuturial is really easy.
What this code will do is change the armour hud colours depending on how much armour you actually have.
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
HankY / Mr.T
Making a NailGun
Blended color indication
Half-Life Graphics Part 3 - TriAPI (German)
Specific weapons for different teams
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Das Half-Life Serverprotokoll (German)
RPG Item Dropper
This tutorial will show you how to create new bullet types.
I will now explain how I did monster respawning in MP
Weapon Names on the HUD
Launch 3 Rockets
Create a homing missile in Half-Life
Create an Entity like a CS Buy Zone
This will tell you how to make Client side dule shell ejections for dule guns
Adding panels and labels and such.
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Part 1 in 5 part series
How to change your MP5 to an MP5-SD3
Health and Armor restore after frag
This is going to be a fairly long tutorial on the basic data types of C.
This is a tutorial on making a custom model entity.
Function to remove named items from a player's inventory.
Here is a little tutorial on CS-style weapon dropping.
Stamina controlled sprint
Creating your Menu Bitmasks in Half-Life
Sparks & Smokepuffs
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Shooting through walls
Every Half-Life weapon have flags. For example MP5
For eye-mode specators
Teamdeathmatch Spielmodus (German)
Geldanzeige im HUD (German)
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Cont - Force MOD
visible laser sight line thingy
How to allow monsters in mp
Panels, Labels, Buttons, and Commands
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Create a Cloaked Stealth Suit in Half-Life
This tutorial will describe the basics of adding new HUD componants to the client dll
Smoke trail behind player
Where Did I Hit Him (Update 2)
Making an InstallShield Installer for your Mod
Yell at them
Wall Jumping Tutorial
Health/Armor color blending
Drop NOTHING on death
Change the mp5 grenade launcher to a Shotgun-cannon.
A Simple 4-line fix for spinning corpses.
This is going to be a fairly long tutorial on some basic functions in HL SDK.
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Standing Still For 5 Seconds (Respawning)
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
Old Menus System
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Faster clicking equals faster shots
Blast Soundwave Effect From a Weapon
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Put Put Cars
Different Classes In Every Team (FIX)
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
You wanted to know how to color the teams in the scoreboard?
MP3 player in HL
This tutorial will somewhat describe how to create a completely new turret.
Set Up a liblist.gam
Bullet Chasecam (German)
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Things that effect network stats during gameplay
Here I will show you a fast and simple program and demonstrate the basics of C
Simple snippet for a better third person camera with player fading.
Adding Ammo items to a H-L weapon.
Finding your way around the Half-Life DLL
how the code actually works so that you can add your own features
How to get Half-Life's server to compile and run on Linux boxes worldwide
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
adding zoom functinality to your mp5
Code a CS AK47 into Half-Life
TURRETS in Half-Life
Adding new monster classes
both client and server side detailed
Add MP3 support to Half-Life
Crosshair Tutorial Nr.2 (German)
Improved MP5 Burst
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
Adding weapons to the HUD
Opening slots for old Menu System
Roter Bildschirm bei Schaden (German)
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Ever wanted to use gman twice in a map with a different look?
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Hud Bars (Statussäulen) (German)
This tuturial shows you how to get a message on the HUD
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Minikarte im HUD (German)
MP3-Dateien in HL abspielen (German)
Addign a Third and Fourth attack to your mod
Tripmines with configurable beam brightness
Code an Admin System into Half-Life
Die Erstellung eines Laserstrahls (German)
Funcs for Round system
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
No minus frag when killed self in Half-Life
Homing Rockets with no laser spot in Half-Life
Create a new weapon for Half-Life
This tutorial will lead you through the arcane art of adding fog to your mod
Tutorial covering the creation of multiple viewports
Here's how you PREPARE a turret to support the secondary fire mode.
Bullet FlyBy (German)
Okay this tutorial covers how to create a parachute like the one in firearms
Heres another tutorial for bots. This one on creating some basic bot item search code.
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
add a server controlled hud countdown
Short Article Introducing C
Part 2 in 5 part series
Part 3 in 5 part series
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Respawn Delay (When Dead, Not When Spawn)
Usp ( Counter-Strike Style)
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
How to change the tripmine beam color in the console
Half-Life Team System With VGUI Menu w/SDK 2.2
Particles FIXes and improvements
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
This tuturial will help you to change the armor you are spawning with
Weapon : FireGrenade
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Changing Spawn Times
how to add old school Client Side word censoring
Light Effect After an Grenade (Very Fast)
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
Adding new advanced options
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Make a Medic
Where DiD I Hit Him (Update)
How to implement call of Duty/Halo style weapon slots and switching.
A checkpoint system designed for cooperative play but possible in other game modes.
Model Classes in Half-Life
(Extension to X-0ut's custom model tut)
Basics of coding bots in Half-Life
Flammenwerfer erstellen (German)
Orthogonale TriAPI (German)
make the crowbar only swing once when held
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Changing max ammo/clip capacities
Freezing a Player while shooting a weapon
Editboxes and Images
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
2 zoom sniper scope
Explode Shake (UPDATE)
what temporary entities are and how to use them in Half-Life
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Unlimited Health Rechargers
Turn off flashlight after player death
Make a player fly
HEV Chargers with larger charging capacity
In-game Player Menus
Today we are going to make our monster kill
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
How to code in some fog in your mod
This is just a simple way to switch to different gameplay modes.
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
thirdperson camera clip
create an observer mode for your mod
Better Weapon Droping
Half-Life Graphics Part 1 - 2D Sprites (German)
Code a Smoke Grenade
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Checking line of sight and field of view
Part 5 in 5 part series
Particle System (German)
Customize the Mod name displayed in the server list
Ricochets of walls.
When a player dies drop primary weapon rather than weapon box
Changing view angles with quaternions
Spectator-style camera with clipping
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
MP3-Entity erstellen (German)
Creating a Silenced USP (German)
Round based system
CS Style 2x Zooming
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
In this tut, i will show you how to add a diablo camera effect to your mod.
Half-Life debuggen (German)
Nebel in HL (SDK 2.2) (German)
Jumping and Landing Sounds
Collection of coding snippets that may or may not work, use a a reference when building your mod
In this tutorial I will go over how to add new bullet types.
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
Challenge based article about adding a new weapon to Half-Life
This is an easy way to change the widespread of the MP5 into a much smaller one.
This tutorial shows how you can make a very simple disguise system with an old style menu.
Chumtoad firing hornet gun
Monster Teamplay (German)
Chumtoad firing hornetgun correction
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
CS Style 2x Zooming (for SDK 2.3)
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
good introduction to starting a Half-Life Mod
How To Make Thirdperson View To Your Mod
Change host players ping on the scoreboard to 'Host'
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Decals for every mp5 bullet
how to change the strength of weapons
How to Make your Death Msg more like you
Simple tutorial on creating a custom entity
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Setting up Client side and FGD
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
3 Mode Zoom For Mp5
Proximity Fuse for Satchels
MP5 to Chain gun
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
The more coding you do, the more you'll start talking about the 'pev'
Client-Side Waffen-Coding (German)
Using INI configuration files properly
No gun dropping after death
Re-enabling the TFC concussion effect
How to make a Desert-Eagle
CS/TFC Spawn Delay
Challenge based article about getting an entity to point at you while it fires
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Rendering a wireframe of maps yourself
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Part 4 in 5 part series
Fast 'n easy weapon naming
Make the RPG like the UT redeemer, easy!
Challenge based article covering the turning speed of an entity
Changing Tracer Effects on weapons in Half-Life
Using the ALERT function
Creating a New VGUI Menu and getting it to show in your mod
In this one I hope to start on some of the navigation code and the bots use of ladders.
A Laser-Pointer for any hl-weapon
Steam-Developing Q&A (German)
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
In this tutorial we are going to add two new key functionalities.
Crosshair Tutorial (German)
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Glock Silenced and zoomed in Half-Life
Colour attributes for Menus
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Half-Life Graphics Part 2 - EfxAPI (German)
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Relations between monsters in Half-Life
Bob le Pointu
here are the basic things you need in a normal weapon
So, lets add up a secondary fire mode for the egon
Sparks & Smokepuffs fix
Changing the weapons a player spawns with is very easy, very simple.
This tutorial will show you how to create new damage type for the Egon.
Different Classes In Every Team
View model rendering tut fix
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Decals for every mp5 bullet (FIX)
Weapon Ammo Modification, Etc.
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
3rd Person Ansicht (German)
Adding Assault to Your Mod (part 3 & 4 are missing)
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
TFC Concussion Fix
How to make a reloadable hornet gun
Add a TFC Rocket Launcher in Half-Life
HUD Health Bar
Frags for killing Monsters in MP FIX
Adding an ammo indicator to the HUD
Disable The FoV Command
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Proximity Satchels UPDATED
Improved Spectatormode for Teamplay
In this tutorial we will add a new type of Satchel using the weapons box as a model.
with the Microsoft Command-Line Compiler
this tutorial will explain how to set the HUD up, and just get the basis.
Changing maximum allowed weapons to 45
Challenge based article covering getting an entities walking speed to match its animation
Basics on C++ Objects and Inheritance
Old Menus Fix
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Code a Throwable Crowbar
Instant Firing Rockets (like in TFC)
Sentry continued: adding Sentry-parts box and hud-icon
ANY blood color