This tutorial will show you how to remove blood and gore from Half Life.
Cause of death
Scripting with sequence files
Weapon : FireGrenade
Changing Tracer Effects on weapons in Half-Life
This tutorial will show you how to create new damage type for the Egon.
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Change the mp5 grenade launcher to a Shotgun-cannon.
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
Monster Teamplay (German)
Half-Life Graphics Part 3 - TriAPI (German)
Another Way To Make Those Cute Lil Houndeyes Not So Cute
Ever noticed that grenade the MP5 fires tumbles end over end in the air
MP5 to Chain gun
View model rendering tut fix
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Changing the weapons a player spawns with is very easy, very simple.
Shooting through walls
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
Sparks & Smokepuffs fix
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Disable The FoV Command
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
In this tutorial I will go over how to add new bullet types.
Particle System (German)
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
Here's how to get the little red dot on turrets.
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Client-Side Waffen-Coding (German)
Light Effect After an Grenade (Very Fast)
CS Style 2x Zooming (for SDK 2.3)
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Creating the Capture Point
Code an Admin System into Half-Life
Create a homing missile in Half-Life
Dynamic colored lights - model color fix
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Add Entity Effects on a View Model
In this tutorial we are going to add two new key functionalities.
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
Challenge based article covering the turning speed of an entity
Debugging your dlls for your Mod
good introduction to starting a Half-Life Mod
Explanation of all the MP5 code. Written by Greg Hudson.
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Smoke trail behind player
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Particles FIXes and improvements
Here I will show you a fast and simple program and demonstrate the basics of C
Better Weapon Droping
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Here is a little tutorial on CS-style weapon dropping.
The Half-Life AI is made mostly of two things, tasks and schedules
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
how to add
map briefings to your mod as seen in TFC, CS
Part 4 in 5 part series
Adding an ammo indicator to the HUD
Old Menus System
Half-Life is split into two DLLs - client.dll and hl.dll.
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Tutorial covering the creation of multiple viewports
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Particle Systems: The Theory
For eye-mode specators
Stamina controlled sprint
Blast Soundwave Effect From a Weapon
This tutorial will demonstrate how simple you can make a brush define the area where the player will spawn inside when entering a teleporter.
User Input Processing System
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Creating a Sniper Rifle in the 2.2 SDK
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
Creating New Weapons in the 2.2 SDK
Different Classes In Every Team (FIX)
Crosshair Tutorial (German)
Sparks & Smokepuffs
HUD Health Bar
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
How to Make your Death Msg more like you
Half life contains some extra code dealing with dead body physics
Ever wanted to use gman twice in a map with a different look?
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Bullet FlyBy (German)
3 Mode Zoom For Mp5
this tutorial will explain how to set the HUD up, and just get the basis.
Orthogonale TriAPI (German)
How to allow monsters in mp
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
TFC Concussion Fix
Crosshair Tutorial Nr.2 (German)
In-game Player Menus
Part 5 in 5 part series
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Static Water Simulation
Basics of coding bots in Half-Life
Activating w_ models animated animation
Make the RPG like the UT redeemer, easy!
Wall Jumping Tutorial
Creating the Flag Entity
Where would we be without visibility determination?
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
A checkpoint system designed for cooperative play but possible in other game modes.
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
Short Article Introducing C
Usp ( Counter-Strike Style)
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
Put Put Cars
Voice API in SDK 2.2
A Laser-Pointer for any hl-weapon
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Using INI configuration files properly
Incremental Zooming (On the Client Side)
Faster clicking equals faster shots
How to Align a Model Against the Floor
This tutorial will cover the Basics for changing the colour of the HUD in HL
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Yell at them
Opening slots for old Menu System
how to change the strength of weapons
Weapon Names on the HUD
CS Style 2x Zooming
Roter Bildschirm bei Schaden (German)
Frags for killing Monsters in MP FIX
MP3-Entity erstellen (German)
this tutorial will show you how to add new factions to monsters.
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Funcs for Round system
Drop NOTHING on death
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
Respawn Delay (When Dead, Not When Spawn)
How to create a DEAD message in your scoreboard
Decals for every mp5 bullet (FIX)
Proximity Satchels UPDATED
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
Customising the HUD colour
Creating a Silenced USP (German)
The way that strings are handled internally in the SDK can be confusing to start with.
Part 2 in 5 part series
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
How to code in some fog in your mod
Glock Silenced and zoomed in Half-Life
How to make a reloadable hornet gun
Half-Life Graphics Part 2 - EfxAPI (German)
Changing maximum allowed weapons to 45
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
HLSDK Engine Notes
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.
Turn off flashlight after player death
Function to remove named items from a player's inventory.
In Half-Life you may have noticed sparks appear when you shoot barney's helmet or an alien grunt's armor.
Adding panels and labels and such.
Okay, so you want to add your own weapon to the 2.2 sdk?
I'll show you how to make monsters attacks light up world brushes
This tutorial almost completely explains how to do HUD graphics.
You wanted to know how to color the teams in the scoreboard?
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
This is for people wanting to make their own Half-Life bot.
e. It adds detail where there was none before, and provides a much enhanced visual experience.
Model Classes in Half-Life
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Part 1 in 5 part series
Explode Shake (UPDATE)
Health/Armor color blending
How to convert the .12 Gauge shotgun into a Hand Cannon
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
This tutorial will lead you through the arcane art of adding fog to your mod
Customizable Hud Color
This is a tutorial on making a custom model entity.
Using the ALERT function
create an observer mode for your mod
In this one I hope to start on some of the navigation code and the bots use of ladders.
Bullet Chasecam (German)
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
Quick Guide to Debugging
Chumtoad firing hornet gun
Debugging in Visual Studio 6
Blended color indication
Launch 3 Rockets
Half-Life Team System With VGUI Menu w/SDK 2.2
If u want add options to your maps u can add to all maps config files...
Create a Cloaked Stealth Suit in Half-Life
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
All you ever wanted to know about drawing 2d sprites on the HUD.
In this tutorial I will show you how to change the weapon damages without recompiling the dll
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
What this code will do is change the armour hud colours depending on how much armour you actually have.
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
How to implement call of Duty/Halo style weapon slots and switching.
Jumping and Landing Sounds
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Spectator-style camera with clipping
This is going to be a fairly long tutorial on the basic data types of C.
Event System in SDK 2.2
This tutorial will show you how to create new bullet types.
Creating your Menu Bitmasks in Half-Life
This model I'm describing can be used for any surface that can bend, so it can be a flag
Dynamically Resizing Models
How to change your MP5 to an MP5-SD3
Frags for killing Monsters in MP
Exploding Rounds for the Python
Scripts (a follow up to Aliases, scripts, and binds)
This will tell you how to make Client side dule shell ejections for dule guns
Simple snippet for a better third person camera with player fading.
Re-enabling the TFC concussion effect
Instant Firing Rockets (like in TFC)
Relations between monsters in Half-Life
Bob le Pointu
Introduction to the Sourcecode
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
This is going to be a fairly long tutorial on some basic functions in HL SDK.
View Turrets through Barrel
Basing one monster class off another
Realistic Reflections in Real-Time
Quake style particle effects disabled but present in goldsrc
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Steam-Developing Q&A (German)
Decals for every mp5 bullet
Challenge based article about adding a new weapon to Half-Life
Ricochets of walls.
New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!
How to get Half-Life's server to compile and run on Linux boxes worldwide
Making an InstallShield Installer for your Mod
Menus in Half-Life
Setting up Client side and FGD
Tripmines with configurable beam brightness
Where Did I Hit Him (Update 2)
add a server controlled hud countdown
make the RPG a little more powerful
Basics on C++ Objects and Inheritance
Basic Half-Life Weapon Coding
When a player dies drop primary weapon rather than weapon box
make the crowbar only swing once when held
Adding Ammo items to a H-L weapon.
Create a new weapon for Half-Life
No minus frag when killed self in Half-Life
RPG Item Dropper
Create Night Vision Goggles in Half-Life
Sentry continued: adding Sentry-parts box and hud-icon
decide between firing a super compressed attack or a really spread out attack
Standing Still For 5 Seconds (Respawning)
Finding your way around the Half-Life DLL
3rd Person Ansicht (German)
Health and Armor restore after frag
This tuturial shows you how to get a message on the HUD
Introduction to Half-Life coding
These functions are key to how an entity w
Addign a Third and Fourth attack to your mod
Random Terrain Generation
Checking line of sight and field of view
both client and server side detailed
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Introduction to Half-Life SDK2
Adding weapons to the HUD
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Code a Throwable Crowbar
Weapon Ammo Modification, Etc.
Script for smooth mouse wheel zooming in and out in Half-Life.
how to print stuff to a client
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
Die Erstellung eines Laserstrahls (German)
Part 3 in 5 part series
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Making a NailGun
This is for Half-Life 1 and the GoldSrc engine
Changing view angles with quaternions
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
Changing Spawn Times
Fairly simple put, it allows you to create menus of different colors.
The more coding you do, the more you'll start talking about the 'pev'
In this tut, i will show you how to add a diablo camera effect to your mod.
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
Adding New skill.cfg Entries
How do you use the existing AABB collision system in Half-Life to provide a more precise collision model of an object? You simply fill it with smaller objects! Read on for more details.
This tuturial helps you set your speed this tuturial is really easy.
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Teamdeathmatch Spielmodus (German)
How to add a new monster to your maps.
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more!
Collection of coding snippets that may or may not work, use a a reference when building your mod
Geldanzeige im HUD (German)
MP3-Dateien in HL abspielen (German)
Half-Life Server Info Class
This tutorial shows how you can make a very simple disguise system with an old style menu.
Hud Bars (Statussäulen) (German)
View model rendering
Cont - Force MOD
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Editboxes and Images
(Extension to X-0ut's custom model tut)
Minikarte im HUD (German)
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Real-Time 'TRON 2.0' Glow For Low-Spec Hardware
How to change the tripmine beam color in the console
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
HEV Chargers with larger charging capacity
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Add MP3 support to Half-Life
Vectors: An Introduction
ow to create a brand new entity! + writing the FGD
Changing the HUD color
Customize the Mod name displayed in the server list
Made a weapon and can't figure out how in the hell to get it into the HUD?
Add a TFC Rocket Launcher in Half-Life
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
Where DiD I Hit Him (Update)
How to make a Desert-Eagle
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
This tutorial will explain what you need todo in order to get a custom player animation to play.
How to Compile the Half-Life Standard SDK on the Linux Platform
TFC has a generic status bar that sends a bunch of different details to the client.
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
MP3 player in HL
Rendering a wireframe of maps yourself
what temporary entities are and how to use them in Half-Life
This is a brief guide explaining the differences between Alias's, Scripts, and Binds.
Installing the SDK
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Things that effect network stats during gameplay
Challenge based article covering getting an entities walking speed to match its animation
Half-Life Graphics Part 1 - 2D Sprites (German)
This tutorial will show you how to make use of the Triangle API to make team overlays
Using the Microsoft Visual C++ 6 IDE
Round based system
This tutorial will somewhat describe how to create a completely new turret.
ANY blood color
Script for a kind of smooth slow motion (bullet time) in Half-Life.
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
This tutorial should be easy to follow provided that you have at least some
grounding in c++
C++ Cheat Sheet
Specific weapons for different teams
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
Adding new advanced options
Script for smooth zooming in and out in Half-Life.
The purpose of this tutorial is to show you how to create a whole new game type in 12 lines
2 zoom sniper scope
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
This is just a simple way to switch to different gameplay modes.
CS/TFC Spawn Delay
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Improved MP5 Burst
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
here's how to create a power-shotgun
This tuturial will help you to change the armor you are spawning with
Red screen after Death and Damage
So, lets add up a secondary fire mode for the egon
I will now explain how I did monster respawning in MP
Today we are going to make our monster kill
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Heres another tutorial for bots. This one on creating some basic bot item search code.
okay, make sure to do BigGuy's tut on team spawn points first
Create an Entity like a CS Buy Zone
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Simple tutorial on creating a custom entity
HankY / Mr.T
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Make a Medic
Function Overloading is useful when you have a function that you want to do several different things with
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
There are a few ways of implementing a class system.
Set Up a liblist.gam
Weapon Clips and such
Improved Spectatormode for Teamplay
You want the most easy way to rescale halflife
Every Half-Life weapon have flags. For example MP5
Okay this tutorial covers how to create a parachute like the one in firearms
Panels, Labels, Buttons, and Commands
Half-Life debuggen (German)
how the code actually works so that you can add your own features
Code a Smoke Grenade
I have found a way to make Better Freeze Grenades
How To Enable HLTV In Your Mod
I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial will be easy for people who are new to Half-Life Modding.
Making A Semi-Automatic Handgun
You want to kill yourself and dont get minus points?
In this article I will explain how to make a monster disregard the player if they're within a certain level of light
Here's how you PREPARE a turret to support the secondary fire mode.
Freezing a Player while shooting a weapon
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Make a player fly
Proximity Fuse for Satchels
No gun dropping after death
Das Half-Life Serverprotokoll (German)
Adding User Variables to Half-Life
Maintaining Class After Death
with the Microsoft Command-Line Compiler
TURRETS in Half-Life
Code a CS AK47 into Half-Life
Adding Assault to Your Mod (part 3 & 4 are missing)
visible laser sight line thingy
Flammenwerfer erstellen (German)
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
Drawing a Special Credit String on the clients head's up display
In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.
This article is a reference to a method of using the server protocol with PHP
Colour attributes for Menus
Creating a New VGUI Menu and getting it to show in your mod
How To Make Thirdperson View To Your Mod
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
thirdperson camera clip
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Different Classes In Every Team
Per-pixel dynamic lighting. Real-time bumpmapping. Cartoon shading. Thermal goggles.
Adding muzzle flashes that also light up world brushes
Nebel in HL (SDK 2.2) (German)
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
This is an easy way to change the widespread of the MP5 into a much smaller one.
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Chumtoad firing hornetgun correction
Hammer code that converts a map from standard .map format to .dxf format
Drawing a Special Credit Number on the clients head's up display!
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
Old Menus Fix
Homing Rockets with no laser spot in Half-Life
adding zoom functinality to your mp5
The Power of CVARs!
This is a quick look to see what an existing entity class, CGameText, does and how it works.
Change host players ping on the scoreboard to 'Host'
View Roll When Strafing (like DMC)
here are the basic things you need in a normal weapon
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Challenge based article about getting an entity to point at you while it fires
Changing max ammo/clip capacities
This tutorial will describe the basics of adding new HUD componants to the client dll
Half-Life Observer Mode Tutorial
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
HL's Color Indexing System (fixed/changed)
Script for a slightly better illusion of holstering and re-equipping weapon in Half-Life.
Unlimited Health Rechargers
how to add old school Client Side word censoring
This is a tutorial teaching you how to make a flying system in half-life
A Simple 4-line fix for spinning corpses.
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Fast 'n easy weapon naming
Adding new monster classes
Real-Time 'TRON 2.0' Glow in Half-Life