Make a player fly
Changing the HUD color
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
How to convert the .12 Gauge shotgun into a Hand Cannon
MP3-Dateien in HL abspielen (German)
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Different Classes In Every Team (FIX)
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Using the ALERT function
Freezing a Player while shooting a weapon
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Here is a little tutorial on CS-style weapon dropping.
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
add a server controlled hud countdown
Stamina controlled sprint
Round based system
Changing Spawn Times
adding zoom functinality to your mp5
what temporary entities are and how to use them in Half-Life
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
Making an InstallShield Installer for your Mod
Tripmines with configurable beam brightness
both client and server side detailed
Minikarte im HUD (German)
How to add a new monster to your maps.
Change host players ping on the scoreboard to 'Host'
In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the info to the client uses a byte value for it.
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
This is going to be a fairly long tutorial on the basic data types of C.
Client-Side Waffen-Coding (German)
Homing Rockets with no laser spot in Half-Life
Put Put Cars
Blast Soundwave Effect From a Weapon
Set Up a liblist.gam
Particles FIXes and improvements
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
Die Erstellung eines Laserstrahls (German)
Using INI configuration files properly
Add MP3 support to Half-Life
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Activating w_ models animated animation
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
Creating a Silenced USP (German)
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
This tutorial will somewhat describe how to create a completely new turret.
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
Better Weapon Droping
How to implement call of Duty/Halo style weapon slots and switching.
View model rendering
Debugging your dlls for your Mod
Fairly simple put, it allows you to create menus of different colors.
how the code actually works so that you can add your own features
You wanted to know how to color the teams in the scoreboard?
This tutorial will show you how to remove blood and gore from Half Life.
Cause of death
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
Faster clicking equals faster shots
Red screen after Death and Damage
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Weapon Clips and such
Collection of coding snippets that may or may not work, use a a reference when building your mod
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
A Simple 4-line fix for spinning corpses.
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
thirdperson camera clip
(Extension to X-0ut's custom model tut)
This tutorial shows how you can make a very simple disguise system with an old style menu.
How to get Half-Life's server to compile and run on Linux boxes worldwide
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Addign a Third and Fourth attack to your mod
This is for people wanting to make their own Half-Life bot.
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Fast 'n easy weapon naming
make the RPG a little more powerful
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
Das Half-Life Serverprotokoll (German)
Create a Cloaked Stealth Suit in Half-Life
Challenge based article covering getting an entities walking speed to match its animation
TURRETS in Half-Life
Half-Life Graphics Part 1 - 2D Sprites (German)
Changing the weapons a player spawns with is very easy, very simple.
how to add
map briefings to your mod as seen in TFC, CS
Checking line of sight and field of view
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Okay this tutorial covers how to create a parachute like the one in firearms
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Every Half-Life weapon have flags. For example MP5
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Opening slots for old Menu System
Create a homing missile in Half-Life
This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
Light Effect After an Grenade (Very Fast)
In this tut, i will show you how to add a diablo camera effect to your mod.
There are a few ways of implementing a class system.
Here I will show you a fast and simple program and demonstrate the basics of C
You want to kill yourself and dont get minus points?
When a player dies drop primary weapon rather than weapon box
How to change the tripmine beam color in the console
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
Usp ( Counter-Strike Style)
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Improved MP5 Burst
Part 1 in 5 part series
Rendering a wireframe of maps yourself
3rd Person Ansicht (German)
Introduction to Half-Life SDK2
Orthogonale TriAPI (German)
Bullet FlyBy (German)
For eye-mode specators
Creating the Capture Point
Shooting through walls
Different Classes In Every Team
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
Challenge based article covering the turning speed of an entity
Heres another tutorial for bots. This one on creating some basic bot item search code.
Sparks & Smokepuffs
Improved Spectatormode for Teamplay
The more coding you do, the more you'll start talking about the 'pev'
Menus in Half-Life
Blended color indication
Cont - Force MOD
Basics on C++ Objects and Inheritance
This tuturial will help you to change the armor you are spawning with
How to create a DEAD message in your scoreboard
Editboxes and Images
Adding weapons to the HUD
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
Drawing a Special Credit Number on the clients head's up display!
Make the RPG like the UT redeemer, easy!
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
Adding new advanced options
Ever wanted to use gman twice in a map with a different look?
Health and Armor restore after frag
Add Entity Effects on a View Model
How To Make Thirdperson View To Your Mod
Adding an ammo indicator to the HUD
Simple tutorial on creating a custom entity
Introduction to the Sourcecode
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
I have found a way to make Better Freeze Grenades
This tutorial will show you how to create new bullet types.
Proximity Satchels UPDATED
Frags for killing Monsters in MP FIX
CS Style 2x Zooming (for SDK 2.3)
Monster Teamplay (German)
Challenge based article about adding a new weapon to Half-Life
How to Make your Death Msg more like you
Ricochets of walls.
Old Menus Fix
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
Code a Throwable Crowbar
Add a TFC Rocket Launcher in Half-Life
Teamdeathmatch Spielmodus (German)
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
good introduction to starting a Half-Life Mod
This is for Half-Life 1 and the GoldSrc engine
No minus frag when killed self in Half-Life
MP5 to Chain gun
This tutorial will explain what you need todo in order to get a custom player animation to play.
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Crosshair Tutorial (German)
Chumtoad firing hornet gun
The way that strings are handled internally in the SDK can be confusing to start with.
Adding new monster classes
Jumping and Landing Sounds
Decals for every mp5 bullet
In this one I hope to start on some of the navigation code and the bots use of ladders.
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
Part 2 in 5 part series
How to make a Desert-Eagle
Make a Particle Burst When a Player Joins (Like Q1/Q2)
Ever noticed that grenade the MP5 fires tumbles end over end in the air
Turn off flashlight after player death
Particle System (German)
Re-enabling the TFC concussion effect
You want the most easy way to rescale halflife
Part 4 in 5 part series
Creating your Menu Bitmasks in Half-Life
Half life contains some extra code dealing with dead body physics
So, lets add up a secondary fire mode for the egon
Short Article Introducing C
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Wall Jumping Tutorial
2 zoom sniper scope
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
Creating the Flag Entity
Proximity Fuse for Satchels
In this tutorial I will go over how to add new bullet types.
CS Style 2x Zooming
Geldanzeige im HUD (German)
how to change the strength of weapons
This will tell you how to make Client side dule shell ejections for dule guns
Sparks & Smokepuffs fix
HankY / Mr.T
visible laser sight line thingy
Create a new weapon for Half-Life
Adding panels and labels and such.
Half-Life Graphics Part 3 - TriAPI (German)
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Code an Admin System into Half-Life
here are the basic things you need in a normal weapon
make the crowbar only swing once when held
Roter Bildschirm bei Schaden (German)
Panels, Labels, Buttons, and Commands
Creating a New VGUI Menu and getting it to show in your mod
Changing maximum allowed weapons to 45
Finding your way around the Half-Life DLL
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Changing view angles with quaternions
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
This is a quick look to see what an existing entity class, CGameText, does and how it works.
Where DiD I Hit Him (Update)
This tutorial will lead you through the arcane art of adding fog to your mod
Crosshair Tutorial Nr.2 (German)
HL's Color Indexing System (fixed/changed)
How to change your MP5 to an MP5-SD3
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
This is an easy way to change the widespread of the MP5 into a much smaller one.
Drop NOTHING on death
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Frags for killing Monsters in MP
Very simple done, this you now be able to taunt other players when you have the crowbar out.
HEV Chargers with larger charging capacity
Nebel in HL (SDK 2.2) (German)
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
Maintaining Class After Death
Make a Medic
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
Disable The FoV Command
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
Changing The Server Browser To Show Your MOD Name In 'Game Type'
ANY blood color
This tutorial will show you how to create new damage type for the Egon.
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Explode Shake (UPDATE)
In this tutorial we will learn how to add new Skill Health links to add to new custom monsters.
with the Microsoft Command-Line Compiler
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
this tutorial will explain how to set the HUD up, and just get the basis.
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
Changing max ammo/clip capacities
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
All you ever wanted to know about drawing 2d sprites on the HUD.
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
Flammenwerfer erstellen (German)
Using the Microsoft Visual C++ 6 IDE
CS/TFC Spawn Delay
Half-Life is split into two DLLs - client.dll and hl.dll.
Part 3 in 5 part series
I will now explain how I did monster respawning in MP
Incremental Zooming (On the Client Side)
Exploding Rounds for the Python
Debugging in Visual Studio 6
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
Half-Life Observer Mode Tutorial
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
Simple snippet for a better third person camera with player fading.
How to allow monsters in mp
Made a weapon and can't figure out how in the hell to get it into the HUD?
Code a CS AK47 into Half-Life
View model rendering tut fix
TFC Concussion Fix
Glock Silenced and zoomed in Half-Life
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
Today we are going to make our monster kill
In this tutorial we are going to add two new key functionalities.
Health/Armor color blending
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
Change the mp5 grenade launcher to a Shotgun-cannon.
MP3-Entity erstellen (German)
This tuturial helps you set your speed this tuturial is really easy.
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
create an observer mode for your mod
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
A Laser-Pointer for any hl-weapon
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Half-Life debuggen (German)
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
Decals for every mp5 bullet (FIX)
Things that effect network stats during gameplay
No gun dropping after death
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Half-Life Team System With VGUI Menu w/SDK 2.2
Create Night Vision Goggles in Half-Life
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
Hud Bars (Statussäulen) (German)
Adding Assault to Your Mod (part 3 & 4 are missing)
This tuturial shows you how to get a message on the HUD
Chumtoad firing hornetgun correction
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
Create an Entity like a CS Buy Zone
Weapon Names on the HUD
Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for the weapon magazine.
Old Menus System
Specific weapons for different teams
Where Did I Hit Him (Update 2)
okay, make sure to do BigGuy's tut on team spawn points first
3 Mode Zoom For Mp5
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Setting up Client side and FGD
Tutorial covering the creation of multiple viewports
Respawn Delay (When Dead, Not When Spawn)
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
MP3 player in HL
Basic Half-Life Weapon Coding
Colour attributes for Menus
Steam-Developing Q&A (German)
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
Installing the SDK
How to Compile the Half-Life Standard SDK on the Linux Platform
What this code will do is change the armour hud colours depending on how much armour you actually have.
Standing Still For 5 Seconds (Respawning)
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
Code a Smoke Grenade
Okay, so you want to add your own weapon to the 2.2 sdk?
Launch 3 Rockets
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
decide between firing a super compressed attack or a really spread out attack
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
Relations between monsters in Half-Life
Bob le Pointu
Model Classes in Half-Life
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
Part 5 in 5 part series
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
How to code in some fog in your mod
Adding Ammo items to a H-L weapon.
how to add old school Client Side word censoring
This is a tutorial on making a custom model entity.
Making a NailGun
Instant Firing Rockets (like in TFC)
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
Bullet Chasecam (German)
Drawing a Special Credit String on the clients head's up display
This is going to be a fairly long tutorial on some basic functions in HL SDK.
Sentry continued: adding Sentry-parts box and hud-icon
Customize the Mod name displayed in the server list
Dynamic colored lights - model color fix
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Yell at them
how to print stuff to a client
A checkpoint system designed for cooperative play but possible in other game modes.
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Weapon : FireGrenade
In-game Player Menus
Explanation of all the MP5 code. Written by Greg Hudson.
This tutorial will describe the basics of adding new HUD componants to the client dll
This tutorial almost completely explains how to do HUD graphics.
Weapon Ammo Modification, Etc.
Unlimited Health Rechargers
Changing Tracer Effects on weapons in Half-Life
HUD Health Bar
Half-Life Graphics Part 2 - EfxAPI (German)
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
Here's how to get the little red dot on turrets.
This is just a simple way to switch to different gameplay modes.
Funcs for Round system
Challenge based article about getting an entity to point at you while it fires
C++ Cheat Sheet
Smoke trail behind player
Spectator-style camera with clipping
Basics of coding bots in Half-Life
Here's how you PREPARE a turret to support the secondary fire mode.
here's how to create a power-shotgun
Quick Guide to Debugging
RPG Item Dropper
Function to remove named items from a player's inventory.
TFC has a generic status bar that sends a bunch of different details to the client.
This tutorial should be easy to follow provided that you have at least some
grounding in c++
How to make a reloadable hornet gun
If u want add options to your maps u can add to all maps config files...