This tutorial is meant for the people who are confused about how Half-Life uses its color index's.
Addign a Third and Fourth attack to your mod
Change the mp5 grenade launcher to a Shotgun-cannon Fix.
How to allow monsters in mp
This article describes first line-by-line how to create a program that uses the Persistence Engine, and then suggests some ways to use it in a Half-Life mod.
CS Style 2x Zooming
How to change your MP5 to an MP5-SD3
Funcs for Round system
Part 3 in 5 part series
This article shows you how to quickly change the default 320 & 640 .tga image sizes to fit whatever resolution a player is using.
You want the most easy way to rescale halflife
This tutorial will alter the existing DrawHudString function in the CHud Class, we will be adding the ability for colored text and different draw modes.
Round based system
how to add old school Client Side word censoring
Weapon Names on the HUD
In this tutorial I will show you how to change the weapon damages without recompiling the dll
Roter Bildschirm bei Schaden (German)
Here is a little tutorial on CS-style weapon dropping.
Shooting through walls
This is a tutorial on making a custom model entity.
Heres a short tutorial on how to change the HUD and blood colors. Really simple.
Make a Particle Burst When a Player Joins (Like Q1/Q2)
To change the weapon values for multiplayer games simply open up the multiplay_gamerules.cpp
This tutorial shows how you can make a very simple disguise system with an old style menu.
TFC has a generic status bar that sends a bunch of different details to the client.
Bullet FlyBy (German)
Stamina controlled sprint
add a server controlled hud countdown
Disable The FoV Command
Create an Entity like a CS Buy Zone
okay, make sure to do BigGuy's tut on team spawn points first
Tutorial covering the creation of multiple viewports
Old Menus Fix
In this tutorial we are going to make the secondary fire of the python fire off all six rounds.
Freezing a Player while shooting a weapon
Okay this tutorial covers how to create a parachute like the one in firearms
Adding new monster classes
Half-Life Graphics Part 3 - TriAPI (German)
Incremental Zooming (On the Client Side)
3 Mode Zoom For Mp5
Adding new advanced options
In pongles Tutorial on 'Team Coloured Text and Spectator Chat ' he has 2 small errors to fix :
Improved MP5 Burst
Activating w_ models animated animation
This tutorial will explain what you need todo in order to get a custom player animation to play.
Precaching was one of the first stumbling blocks we encountered when we starting working with the SDK.
This tutorial shows how to enable you to set what speeds the player can go, and force them to remain at those speeds.
Launch 3 Rockets
Challenge based article about getting an entity to point at you while it fires
Code an Admin System into Half-Life
Tripmines with configurable beam brightness
Making an InstallShield Installer for your Mod
Here is a fix for people having problems with DarkKnight's team VGUI tutorial
what temporary entities are and how to use them in Half-Life
Maintaining Class After Death
Blended color indication
CS/TFC Spawn Delay
Crosshair Tutorial Nr.2 (German)
Things that effect network stats during gameplay
Adding weapons to the HUD
Decals for every mp5 bullet (FIX)
Making a NailGun
This tutorial is about how to create a Shotgun with two types of ammo (slugs and buckshot).
This tut will cover a new monster who can sit in your map, and run away if you shoot at it.
This tutorial will show you how to reset pushables, breakables, doors, dead bodies and dropped weapons.
Put Put Cars
In this tut, i will show you how to add a diablo camera effect to your mod.
No gun dropping after death
Half-Life Observer Mode Tutorial
Creating your Menu Bitmasks in Half-Life
Ever wanted to use gman twice in a map with a different look?
How to develop a new entity that handles menus in game (ala counterstrike's 'buy weapons' menu).
Collection of coding snippets that may or may not work, use a a reference when building your mod
MP3-Dateien in HL abspielen (German)
Here I will show you a fast and simple program and demonstrate the basics of C
This tutorial will show you how to create new damage type for the Egon.
This is for people wanting to make their own Half-Life bot.
Specific weapons for different teams
Unlimited Health Rechargers
HankY / Mr.T
This tutorial explains how to have snarks that don't explode after 15 seconds in your mod.
The Evil One
Setting up Client side and FGD
You know, the UTIL_ScreenShake can only shake clients that are on ground. Because that sucks ass, here we're gonna fix it.
This tutorial will show you how to create new bullet types.
Menus in Half-Life
Introduction to the Sourcecode
This will tell you how to make Client side dule shell ejections for dule guns
Quick & simple, heres how to draw visible surfaces (bsp only) - unlit.
Simple tutorial on creating a custom entity
Very simple done, this you now be able to taunt other players when you have the crowbar out.
Explode Shake (UPDATE)
Weapon : FireGrenade
Create a homing missile in Half-Life
This tutorial will cover : 1. Making the monster get angry at you if you shoot him. 2. Random chatting according to it's state.
In this one I hope to start on some of the navigation code and the bots use of ladders.
Creating the Capture Point
HL's Color Indexing System (fixed/changed)
how to print stuff to a client
Opening slots for old Menu System
HUD Health Bar
Frags for killing Monsters in MP
This tutorial should be easy to follow provided that you have at least some
grounding in c++
Cause of death
Heres another tutorial for bots. This one on creating some basic bot item search code.
Bullet Chasecam (German)
Create a Cloaked Stealth Suit in Half-Life
Usp ( Counter-Strike Style)
A system to Revamp the Player Model system so that it doesn't use Infokeys (which are easily hackable, and insecure) this also prevents hltv bugs.
Changing Spawn Times
Standing Still For 5 Seconds (Respawning)
decide between firing a super compressed attack or a really spread out attack
MP3-Entity erstellen (German)
Drawing a Special Credit String on the clients head's up display
Basics on C++ Objects and Inheritance
This article describes the principles behind coding a VGUI HUD by piggy backing off the existing HUD, seriously reducing the amount of code needed.
In this tutorial I will go over how to add new bullet types.
What this code will do is change the armour hud colours depending on how much armour you actually have.
I will now explain how I did monster respawning in MP
Respawn Delay (When Dead, Not When Spawn)
Yell at them
Half life contains some extra code dealing with dead body physics
Debugging in Visual Studio 6
An overview of the triangle API, which can be used to draw textured, animated polygons on the fly.
Weapon Clips and such
ANY blood color
The more coding you do, the more you'll start talking about the 'pev'
This is for Half-Life 1 and the GoldSrc engine
good introduction to starting a Half-Life Mod
This tut will fix the weapon select bug where weapons that have ran out of primary ammo but still have secondary ammo are not selectable.
Debugging your dlls for your Mod
Steam-Developing Q&A (German)
For eye-mode specators
This is going to be a fairly long tutorial on some basic functions in HL SDK.
This tutorial is made to help you create a Radio System (like CS). With sounds and team only messages.
How to implement call of Duty/Halo style weapon slots and switching.
This tutorial will show you how to add a hud element that will project a sprite of you player that flashes in the area you were last hit.
Add Entity Effects on a View Model
In this tutorial I will teach you how to use the UTIL_Bloodstream effect.
A Simple 4-line fix for spinning corpses.
MP3 player in HL
adding zoom functinality to your mp5
Explanation of all the MP5 code. Written by Greg Hudson.
Cont - Force MOD
make the RPG a little more powerful
Dynamic colored lights - model color fix
Part 2 in 5 part series
Using INI configuration files properly
here's how to create a power-shotgun
This tut will show you how do add a function to your code that will check a players teamkill amount and justify it with an action. So here we go.
Customize the Mod name displayed in the server list
Add a TFC Rocket Launcher in Half-Life
This tutorial shows how to make an M16 assault rifle, with an optional silencer, just like the M4 rifle from Counter-Strike.
Change the mp5 grenade launcher to a Shotgun-cannon.
Light Effect After an Grenade (Very Fast)
Secondary Attack for Egon: Teleport player to random info_player_deathmatch
All you ever wanted to know about drawing 2d sprites on the HUD.
This tuturial will help you to change the armor you are spawning with
Changing The Server Browser To Show Your MOD Name In 'Game Type'
Drawing a Special Credit Number on the clients head's up display!
Different Classes In Every Team
Code a CS AK47 into Half-Life
Have you tried to install your mod on steam and you just can't do it well i aim to give a little insight into this problem.
This tutorial is designed to help you create a flexible client side Zoom function for SDK2
How To Make Thirdperson View To Your Mod
I've decided to add the Last Man Standing gamerule set (part 3 & 4 are missing)
Better Weapon Droping
This is really a reference tutorial which will help you create your own solid based entities for things like the CS Buy Area.
This tut will show you how to make spectators stop seeing what alive people are saying and vice-vesa.
This tuturial shows you how to get a message on the HUD
The way that strings are handled internally in the SDK can be confusing to start with.
Creating a Silenced USP (German)
Basics of coding bots in Half-Life
Finding your way around the Half-Life DLL
Half-Life Graphics Part 1 - 2D Sprites (German)
TURRETS in Half-Life
Chumtoad firing hornet gun
This tutorial will help you gain an understanding of the FireBulletsPlayer and FireBullets
thirdperson camera clip
Adding an ammo indicator to the HUD
A Laser-Pointer for any hl-weapon
This tutorial will show you how to use the UTIL_ScreenFade and UTIL_ScreenShake functions in your weapons to create effects like night vision and vibrations.
There are a few ways of implementing a class system.
Health and Armor restore after frag
This tutorial is a step-by-step guide to creating a VGUI Sniper Scope.
Introduction to Half-Life SDK2
An overview of all the useful UTIL_ and efxAPI functions for drawing 3d sprites, shaking and fading the screen, drawing beams + decals, temporary models etc.
This is an easy way to change the widespread of the MP5 into a much smaller one.
how to change the strength of weapons
Challenge based article covering the turning speed of an entity
Adding Ammo items to a H-L weapon.
Health/Armor color blending
visible laser sight line thingy
with the Microsoft Command-Line Compiler
TFC Concussion Fix
I have found a way to make Better Freeze Grenades
The BSP map format that Half-Life uses makes it fairly easy to do certain types of special effects, including fake underwater caustics, so we'll play around with that a little...
add a complete, fully functional new weapon to Half-Life (and that includes the HUD componants!)
Panels, Labels, Buttons, and Commands
Made a weapon and can't figure out how in the hell to get it into the HUD?
You wanted to know how to color the teams in the scoreboard?
View model rendering tut fix
instead of defining the area the sprite CANNOT be drawn in, you instead define the area the sprite CAN be drawn in.
Code a Smoke Grenade
Relations between monsters in Half-Life
Bob le Pointu
This tutorial will lead you through the arcane art of adding fog to your mod
Spectator-style camera with clipping
(Extension to X-0ut's custom model tut)
Challenge based article covering getting an entities walking speed to match its animation
Proximity Satchels UPDATED
Adding panels and labels and such.
Fast 'n easy weapon naming
Half-Life Team System With VGUI Menu w/SDK 2.2
Part 5 in 5 part series
Checking line of sight and field of view
I noticed that a lot of bandwidth is consumed when trying to display a HUD Message. To fix this I coded a new type of message system that uses a lot less bandwidth.
CS Style 2x Zooming (for SDK 2.3)
Changing the HUD color
Frags for killing Monsters in MP FIX
HEV Chargers with larger charging capacity
This tutorial shows how to change the rpg rockets to home in on the closest living thing besides you.
You want to kill yourself and dont get minus points?
It's been done before for Counterstrike.. but this'll go over how to make your own, including sprite display, use of vector classes etc.
Rendering a wireframe of maps yourself
This snippet gives you some simple code to utilize the client side decal clearing function to wipe all decals from the map for a round reset, or whatever.
This tutorial will tell you how to make clientside richoche sounds. That basicly means, if you shoot at metal railings, then you hear metal richoche's etc.
Notice how if you tap your crouch key very fast you bounce? This code will fix that.
Die Erstellung eines Laserstrahls (German)
Different Classes In Every Team (FIX)
This tutorial will show you how to remove blood and gore from Half Life.
Proximity Fuse for Satchels
This article describes, step-by-step, how to create a message which can be sent from the server-side to the client-side.
I decided to whip up this tutorial to show you the simplicity of drawing triangles in orthogonal mode using TriAPI
Nebel in HL (SDK 2.2) (German)
Particles FIXes and improvements
Decals for every mp5 bullet
Fairly simple put, it allows you to create menus of different colors.
Das Half-Life Serverprotokoll (German)
When a player dies drop primary weapon rather than weapon box
Here's how to get the little red dot on turrets.
This is the lowest level entry to the engine. It also maps quite conveniently to Quake-C stuff, so check that out
Very simple tutorial, but it will teach you how to allow a weapon to 'use' objects, just like when the player hits the use key.
This is just a simple way to switch to different gameplay modes.
Difficulty rating: easy. This relies heavily on existing Halflife grenade code and has almost nothing original.
This tutorial will somewhat describe how to create a completely new turret.
Old Menus System
Set Up a liblist.gam
In this tutorial I'm going to show you how to add a dead-icon to the scoreboard.
Okay, so you want to add your own weapon to the 2.2 sdk?
Add MP3 support to Half-Life
How to Compile the Half-Life Standard SDK on the Linux Platform
Instant Firing Rockets (like in TFC)
This tutorial will show you how to achieve the view rolling effect while strafing, as in DMC and AHL
This tutorial will explain how to add the current name of the weapon the player is using to the HUD we created earlier.
create an observer mode for your mod
Wall Jumping Tutorial
Make the RPG like the UT redeemer, easy!
Part 4 in 5 part series
A detailed tutorial on how the Half-Life AI hangs together. Covers Schedules, Tasks, and Monster States, with examples.
How to change the tripmine beam color in the console
This tuturial helps you set your speed this tuturial is really easy.
No minus frag when killed self in Half-Life
This tutorial will describe the basics of adding new HUD componants to the client dll
Half-Life is split into two DLLs - client.dll and hl.dll.
In this, the second part in the 'Where is Poppy' modding tutorial series I take you through the steps for creating your own custom mesh loading entity
How to add a new monster to your maps.
Model Classes in Half-Life
Second part of the AI tutorial. Covers how events are triggered from the monsters animation definitions (.qc file), and some addtional info on Monster Attacks.
In this tutorial we will add a new type of Satchel using the weapons box as a model.
Improved Spectatormode for Teamplay
Changing maximum allowed weapons to 45
Turn off flashlight after player death
make the crowbar only swing once when held
A checkpoint system designed for cooperative play but possible in other game modes.
Faster clicking equals faster shots
This tutorial teach a very simple way to edit, remove the cheating Impulse 101 code.
Max -V- PorZ
Crosshair Tutorial (German)
Minikarte im HUD (German)
Short Article Introducing C
In this tutorial, we are going to go through the steps necessary to create a menuing system for Half-Life similar to the one for Quake 2.
This is how you would change the location of where tracers and bullets, or rockets, are coming from to match your weapon model
Make a player fly
This tutorial will show you how to add clientside smoke puffs. You'll need a sprite that's compiled as an additive.
3rd Person Ansicht (German)
this tutorial will explain how to set the HUD up, and just get the basis.
Creating a New VGUI Menu and getting it to show in your mod
Every Half-Life weapon have flags. For example MP5
How to make a Desert-Eagle
Adding Two-Team Deathmatch to Your Mod (part 3 & 4 are missing)
Tutorial on making a flashbang grenade, complete with CS-style screen fading & concussion effect.
Colour attributes for Menus
both client and server side detailed
Exploding Rounds for the Python
This is going to be a fairly long tutorial on the basic data types of C.
Here's how you PREPARE a turret to support the secondary fire mode.
This tutorial almost completely explains how to do HUD graphics.
So, lets add up a secondary fire mode for the egon
Code a Throwable Crowbar
The final sentry will look and work something like the sentries in TFC that the engineers build, we are going to have a phase when a player builds the sentry and can give it ammo and rockets.
Blast Soundwave Effect From a Weapon
Replace default set of NPC stepping sounds with the set from the texture they're walking on.
Alright, you made it this far, now there isn''t much more to be done, you have the basis already, now we just gotta do some normal VGUI code. Adding panels and labels and such. So, lets get started...
How to create a simple variant of the CGameText class and add it to the available entities in Worldcraft.
Ricochets of walls.
I tested my tutorial and found out that there was an error with the reloading with secondary attack so im attempting ot fix it
Specify the weapons and ammo players spawn with via your server.cfg or listenserver.cfg
Jumping and Landing Sounds
Installing the SDK
Half-Life Graphics Part 2 - EfxAPI (German)
Homing Rockets with no laser spot in Half-Life
Editboxes and Images
Half-Life debuggen (German)
If u want add options to your maps u can add to all maps config files...
Challenge based article about adding a new weapon to Half-Life
Sparks & Smokepuffs
Here is a collection of quick hints and tips that various people have asked me, but I cant be bothered to write a whole article about...
Bigguys Team Spawn Points had a couple of errors, so here is how your fix them.
It seems the door entities have a bug, if they are blocked, the moving sound gets played continuously even after the door closes or opens.
How to code in some fog in your mod
Smoke trail behind player
It has been brought to my attention that people are having problems with their OTHER VGUI menus after doing this HUD tutorial... ie: no mouse control. I have found the cause, and figured out how to fix it.
Monster Teamplay (German)
Hello children, today i'll teach you how to use the UTIL_ScreenShake. Well actually it's really easy, you just gotta know what everything does.
Create a new weapon for Half-Life
Glock Silenced and zoomed in Half-Life
Particle System (German)
Red screen after Death and Damage
Flammenwerfer erstellen (German)
Teamdeathmatch Spielmodus (German)
This is a brief description of the difference between an activity and a sequence. I expect it will be fleshed out in time.
MP5 to Chain gun
here are the basic things you need in a normal weapon
Drop NOTHING on death
Changing max ammo/clip capacities
Basic Half-Life Weapon Coding
Changing Tracer Effects on weapons in Half-Life
In this, the first part in the 'Where is Poppy' modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run
Ever noticed that grenade the MP5 fires tumbles end over end in the air
How to create a DEAD message in your scoreboard
Function to remove named items from a player's inventory.
How to convert the .12 Gauge shotgun into a Hand Cannon
This Tutorial will convert the .12 Gauge shotgun into a Sawed-Off Shotgun, This will make it much loader and it also fires a much larger load than a normal shotgun,
Weapon Ammo Modification, Etc.
Geldanzeige im HUD (German)
Client-Side Waffen-Coding (German)
Creating the Flag Entity
Create Night Vision Goggles in Half-Life
How to get Half-Life's server to compile and run on Linux boxes worldwide
This is a quick look to see what an existing entity class, CGameText, does and how it works.
This tutorial, while not hard to do, gives a great effect; with snarks leaving behind a smoke trail as they run.
RPG Item Dropper
This is a simple tutorial to discuss making new entities, and reading their keys in your code, so you can customize them.
How to make a reloadable hornet gun
Quick Guide to Debugging
Make a Medic
how the code actually works so that you can add your own features
This tutorial modifies the client dll (in codedir\cl_dll) to play audio sounds.
C++ Cheat Sheet
Chumtoad firing hornetgun correction
Warning - this is taken from my brief investigation, but relies on having a multi-channel soundcard
Ok, now, for starters, this tutorial will explain how to set the HUD up, and just get the basis.
Hud Bars (Statussäulen) (German)
View model rendering
Where DiD I Hit Him (Update)
Adding Assault to Your Mod (part 3 & 4 are missing)
In this tutorial we are going to add two new key functionalities.
Re-enabling the TFC concussion effect
Sentry continued: adding Sentry-parts box and hud-icon
This tutorial will show you how to setup a new key and console command, which can then be used in game to make the player sprint when holding the key
This article tries to give hints to would-be HL mod authors in many different aspects of the programming experience.
Where Did I Hit Him (Update 2)
How to Make your Death Msg more like you
how to add
map briefings to your mod as seen in TFC, CS
Change host players ping on the scoreboard to 'Host'
Today we are going to make our monster kill
The second part builds upon the more general information learnt in the first, describing how it applies to each of the original half-life weapons.
Using the ALERT function
In-game Player Menus
Part 1 in 5 part series
Using the Microsoft Visual C++ 6 IDE
Changing view angles with quaternions
Sparks & Smokepuffs fix
Orthogonale TriAPI (German)
A small guide, written by Valve's Alfred Reynolds, on how to debug your mod in steam.
A detailed tutorial covering the setup of Visual Studio for work with GoldSrc
If players want to remain in a position (such as crouch or prone) for extended periods of time, this could lead to fatigue, here's how you can alleviate that with some clever manipulation of the button code.
Changing the weapons a player spawns with is very easy, very simple.
2 zoom sniper scope
Simple snippet for a better third person camera with player fading.