I explain how to prepare sounds so they loop properly in game.
A level just isn't a level without some sort of sound in it, whether it be the sounds of computers in a computer room or a CD audio track.
SOUND EDITING TUTORIAL
How to convert sounds to proper HL format using Goldwave
Speak And Spk Commands
This tutorial shows you how to make a sound compatible for goldsource engine
To create atmospheric soundeffects, you need to keep several basic rules in mind.
This is a complete list of EVERY .wav file from the pak0.pak file for Half-Life
Sounds on map!
The 'speaker' entity creates the effect of having a public-address system in your level
Recording and preparing sounds for use in HL. Some aspects also apply to Source.
CD Music Commands
Using the words on this list, you can create sentences for the VOX announcer to say.
HALF-LIFE'S AMBIENT SOUNDS
Play an MP3 in your mod's startup screen.
How to add menu music
Want to get those NPCs talking? Read on!
A quick guide to looping .wav sound files in Half-life
How to have perfect sound.
Installing Custom Sound Files
A complete music tutorial for GoldSource-based games
Setting up equipment for noiseless recording
This is where the file 'sentences.txt' in alvesounds comes up.
the low tech way...
determines the sound that each texture makes when walked on, hit, or destroyed.
Basic QERadiant & Half-Life & Editing Resources
A quick tutorial on how to replace the .wav files with your own.
A perfect mixdown for your ingame sounds.
Custom Sounds Tutorial
How to loop those ambient_generic sounds.