This is where the file 'sentences.txt' in alvesounds comes up.
SOUND EDITING TUTORIAL
I explain how to prepare sounds so they loop properly in game.
Installing Custom Sound Files
To create atmospheric soundeffects, you need to keep several basic rules in mind.
A complete music tutorial for GoldSource-based games
A quick guide to looping .wav sound files in Half-life
This is a complete list of EVERY .wav file from the pak0.pak file for Half-Life
Using the words on this list, you can create sentences for the VOX announcer to say.
HALF-LIFE'S AMBIENT SOUNDS
How to convert sounds to proper HL format using Goldwave
This tutorial shows you how to make a sound compatible for goldsource engine
determines the sound that each texture makes when walked on, hit, or destroyed.
CD Music Commands
Custom Sounds Tutorial
Play an MP3 in your mod's startup screen.
Sounds on map!
How to add menu music
Basic QERadiant & Half-Life & Editing Resources
How to have perfect sound.
The 'speaker' entity creates the effect of having a public-address system in your level
Recording and preparing sounds for use in HL. Some aspects also apply to Source.
the low tech way...
A level just isn't a level without some sort of sound in it, whether it be the sounds of computers in a computer room or a CD audio track.
Setting up equipment for noiseless recording
Speak And Spk Commands
How to loop those ambient_generic sounds.
A perfect mixdown for your ingame sounds.
A quick tutorial on how to replace the .wav files with your own.
Want to get those NPCs talking? Read on!