Our first tutorial is creating a static spray with no transparency.
how to extract a texture from the game, and then edit it.
Custom particles in maps & spritesheet VTFs
In this tutorial you will learn how to create and implent normal maps into your custom source engine textures. Normal maps are textures that make your original texture look 3d.
how to make a signature for a forum, using pixel stretch technique to give a blurred matching background.
Where is it and how do I make one?
Our second tutorial is creating a static spray with transparency.
Some hints for you to manage bumpmapping with your custom textures
Surface Materials for Source
Merge HL2 textures to create new ones.
Visible representation of water textures
a pretty simple tutorial on making transparent textures
This tutorial walks you through creating a material with transparency and then placing it into VGUI menu.
Convert those old wads to HL2
This shows you how to make a blend texture for use on displacements and was created by Stadric.
How to painlessly make functional blend textures.
This covers creation of custom textures in the Source engine
Creating your own decals
Tutorial on making a spray decal that contains a full range of transparency, such as text or graffiti like used in HL2.
Learn how to use custom textures in HL2 and CS:S.
If I can find a photograph of something similar, it's fairly straightforward to turn it into a texture file.
how to make those User Bars often seen on Forums.
This tutorial fom Stadric shows how to make textures look more realistic with depth and texture, by specular bumpmapping.
From bump mapping to phong shading - This tutorial covers a large number of texture effects. Look inside to discover how to give your textures an extra special touch.
How to create an alpha blending texture.
Creating Animated Sprays
How to make a transparent texture.
Pixelated Sprite Sprays
This is the first of a series of texturing tutorials from Gronblad, and covers making a texture, and converting it for use in Hammer and HalfLife 2
Using GIMP to make self illuminating textures
how to make an animated texture work for you in Half-Life. You will need these programs: Photoshop and VTFEdit
This tutorial is a small introduction to skins.
This article gives tips and advice to anyone wanting to make custom photorealistic textures to be used in Half-Life 2.
Guide for texture artists - creating material textures for source
What are source spraylogos? Spraylogos are images you can place on most surfaces in source multiplayer games with the exception of models.
This tutorial will show you how to create custom textures for use in creating maps for the Source engine
Creating a Fading Spray
How to create textures with Paint .NET and notepad.
This tutorial will cover the basics of reskinning a model for Hammer and HalfLife2.