how to make a signature for a forum, using pixel stretch technique to give a blurred matching background.
how to make an animated texture work for you in Half-Life. You will need these programs: Photoshop and VTFEdit
Custom particles in maps & spritesheet VTFs
Tutorial on making a spray decal that contains a full range of transparency, such as text or graffiti like used in HL2.
How to create textures with Paint .NET and notepad.
How to create an alpha blending texture.
Some hints for you to manage bumpmapping with your custom textures
Convert those old wads to HL2
How to painlessly make functional blend textures.
Pixelated Sprite Sprays
This shows you how to make a blend texture for use on displacements and was created by Stadric.
Visible representation of water textures
This tutorial walks you through creating a material with transparency and then placing it into VGUI menu.
Guide for texture artists - creating material textures for source
Creating a Fading Spray
This tutorial fom Stadric shows how to make textures look more realistic with depth and texture, by specular bumpmapping.
This tutorial will show you how to create custom textures for use in creating maps for the Source engine
How to make a transparent texture.
What are source spraylogos? Spraylogos are images you can place on most surfaces in source multiplayer games with the exception of models.
a pretty simple tutorial on making transparent textures
This is the first of a series of texturing tutorials from Gronblad, and covers making a texture, and converting it for use in Hammer and HalfLife 2
This tutorial is a small introduction to skins.
Our second tutorial is creating a static spray with transparency.
how to extract a texture from the game, and then edit it.
Merge HL2 textures to create new ones.
Creating your own decals
how to make those User Bars often seen on Forums.
From bump mapping to phong shading - This tutorial covers a large number of texture effects. Look inside to discover how to give your textures an extra special touch.
This article gives tips and advice to anyone wanting to make custom photorealistic textures to be used in Half-Life 2.
Learn how to use custom textures in HL2 and CS:S.
This covers creation of custom textures in the Source engine
Creating Animated Sprays
Using GIMP to make self illuminating textures
Where is it and how do I make one?
Our first tutorial is creating a static spray with no transparency.
If I can find a photograph of something similar, it's fairly straightforward to turn it into a texture file.
In this tutorial you will learn how to create and implent normal maps into your custom source engine textures. Normal maps are textures that make your original texture look 3d.
This tutorial will cover the basics of reskinning a model for Hammer and HalfLife2.
Surface Materials for Source