Merge HL2 textures to create new ones.
how to make a signature for a forum, using pixel stretch technique to give a blurred matching background.
Convert those old wads to HL2
Visible representation of water textures
How to create an alpha blending texture.
Creating Animated Sprays
how to make an animated texture work for you in Half-Life. You will need these programs: Photoshop and VTFEdit
Our first tutorial is creating a static spray with no transparency.
how to extract a texture from the game, and then edit it.
how to make those User Bars often seen on Forums.
Learn how to use custom textures in HL2 and CS:S.
How to create textures with Paint .NET and notepad.
This is the first of a series of texturing tutorials from Gronblad, and covers making a texture, and converting it for use in Hammer and HalfLife 2
Our second tutorial is creating a static spray with transparency.
Where is it and how do I make one?
What are source spraylogos? Spraylogos are images you can place on most surfaces in source multiplayer games with the exception of models.
Pixelated Sprite Sprays
This tutorial walks you through creating a material with transparency and then placing it into VGUI menu.
If I can find a photograph of something similar, it's fairly straightforward to turn it into a texture file.
Using GIMP to make self illuminating textures
Tutorial on making a spray decal that contains a full range of transparency, such as text or graffiti like used in HL2.
Creating a Fading Spray
Some hints for you to manage bumpmapping with your custom textures
How to painlessly make functional blend textures.
a pretty simple tutorial on making transparent textures
This covers creation of custom textures in the Source engine
From bump mapping to phong shading - This tutorial covers a large number of texture effects. Look inside to discover how to give your textures an extra special touch.
This tutorial fom Stadric shows how to make textures look more realistic with depth and texture, by specular bumpmapping.
This tutorial is a small introduction to skins.
How to make a transparent texture.
Creating your own decals
Guide for texture artists - creating material textures for source
This tutorial will cover the basics of reskinning a model for Hammer and HalfLife2.
This article gives tips and advice to anyone wanting to make custom photorealistic textures to be used in Half-Life 2.
Surface Materials for Source
In this tutorial you will learn how to create and implent normal maps into your custom source engine textures. Normal maps are textures that make your original texture look 3d.
This shows you how to make a blend texture for use on displacements and was created by Stadric.
Custom particles in maps & spritesheet VTFs
This tutorial will show you how to create custom textures for use in creating maps for the Source engine