This tutorial walks you through creating a material with transparency and then placing it into VGUI menu.
Some hints for you to manage bumpmapping with your custom textures
How to create an alpha blending texture.
From bump mapping to phong shading - This tutorial covers a large number of texture effects. Look inside to discover how to give your textures an extra special touch.
This tutorial fom Stadric shows how to make textures look more realistic with depth and texture, by specular bumpmapping.
Our first tutorial is creating a static spray with no transparency.
This shows you how to make a blend texture for use on displacements and was created by Stadric.
This tutorial will show you how to create custom textures for use in creating maps for the Source engine
a pretty simple tutorial on making transparent textures
This is the first of a series of texturing tutorials from Gronblad, and covers making a texture, and converting it for use in Hammer and HalfLife 2
Creating Animated Sprays
Creating a Fading Spray
How to painlessly make functional blend textures.
Learn how to use custom textures in HL2 and CS:S.
how to make an animated texture work for you in Half-Life. You will need these programs: Photoshop and VTFEdit
Tutorial on making a spray decal that contains a full range of transparency, such as text or graffiti like used in HL2.
What are source spraylogos? Spraylogos are images you can place on most surfaces in source multiplayer games with the exception of models.
Guide for texture artists - creating material textures for source
How to create textures with Paint .NET and notepad.
This tutorial is a small introduction to skins.
Custom particles in maps & spritesheet VTFs
how to make those User Bars often seen on Forums.
Where is it and how do I make one?
Pixelated Sprite Sprays
Creating your own decals
Merge HL2 textures to create new ones.
If I can find a photograph of something similar, it's fairly straightforward to turn it into a texture file.
Our second tutorial is creating a static spray with transparency.
Using GIMP to make self illuminating textures
How to make a transparent texture.
This covers creation of custom textures in the Source engine
Visible representation of water textures
Surface Materials for Source
Convert those old wads to HL2
how to make a signature for a forum, using pixel stretch technique to give a blurred matching background.
This tutorial will cover the basics of reskinning a model for Hammer and HalfLife2.
how to extract a texture from the game, and then edit it.
In this tutorial you will learn how to create and implent normal maps into your custom source engine textures. Normal maps are textures that make your original texture look 3d.