like Raven Shield or BF2
Make the bots join whichever team you wish. So easy, even I can do it!
A Small tutorial that explains how to put in simple muting on your scoreboard.
Changing a weapon's secondary fire to toggling the flashlight
Adds a console command to output the players bounding box mins & maxs to the console, and also draw's the bounding box in the world.
How to setup wall jumping in half-life 2
A fully documented exploration into the weapon_rpg class, starting with the basecombatweapon class and moving up the inheritance stack. The first part of the article disects basecombatweapon_shared.
How to enable it in HL2DM
Remember HL1's cross bow bolt exploded when it hit? Get that, in HL2.
You wanna make a mod? This tutorial focuses on the behind the scenes aspect, and less on the content.
Change the frag grenade in MP HL to a smoke grenade
The purpose of this article is to help you add the code for new weapons to your Half-Life 2 mod.
Skyler 'Zipster' York
How to get spectator mode working. Based on HL2MP SDK
This is an update to chrono's snippet.
This article let's you know how to setup your HL2DM mod to be exactly like HL2DM.
This will let you optionally set far clipping/fading on particles, so you can fade particles out at a certain distance from you.
This tutorial will cover the code needed to add Slams and SGM1 Grenades as Ammocrate types, and also fix the graphics for two of the existing ones.
A basic fix for stopping the grenade from auto-switching to the next best weapon after you throw one. Also allows more than one grenade to be thrown.
Ragdolls attached to their spawnpoint by a ragdoll constraint
I missed the zooming feature of the 357 that was in HL1 so I thought as a beginner tutorial I'd write a weapon zooming lesson. I then carried it out to a 3-stage zoom.
Setting up a basic scoreboard (with teams!) in the HL2 FROM SCRATCH MP SDK
A string lookup table is a set of functions that is used to convert strings to pre-defined values
Get blue phys cannon with impulse 12
This is a quick and painless Artical on how to setup Visual Studio .net 2005 Beta, for use with Source Mods.
How to set up analog jumping (the longer you hold jump, the higher you go) and floating (pressing jump as you are falling decelerates your fall)
An article explaining how to attach dynamic vguiscreens to a weapons viewmodel
Explains how to create 3 firing modes for the pistol: semi-automatic, burst-fire, and fully-automatic.
allows players to pick up objects with +use in multiplayer.
Collision check, translucency
Explanation on handling VGUI without having a connection to a game.
I go through both methods for debugging your modification