Tutorials

Where is Poppy – Your First Custom Entity

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity

Where is Poppy – Setting up a GoldSrc Mod

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first run.

Introduction to Perforce

This tutorial is written in a generic manner so as that you can learn to use Perforce on any project you have regardless of Engine, API or SDK.

I will only be covering what I think are the main features of Perforce and what is most useful for Game Developers.

Introduction to GoldSrc Programming – Setting up Visual Studio

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming.

We also show how to build, and run the Game in Debug mode. We also touch lightly on some coding by showing how to output a HUD message when the player jumps

Introduction to the Half-Life Model Viewer (Source)

In this Tutorial I will explain to the best of my knowledge how the Half-Life Model Viewer can be used to view and inspect Models,

I take an in-depth look at all the features this toolset provides. Feel free to download the accompanying PDF that goes into further detail on HLMV.

Introduction to Jed’s Half-Life Model Viewer (GoldSrc)

In this Tutorial I will explain to the best of my knowledge how Jed’s Half-Life Model Viewer can be used to view, decompile and recompile Models,

I take an in-depth look at all the features this toolset provides. Feel free to download the accompanying PDF that goes into further detail on JHLMV.

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