In this Tutorial I will explain to the best of my knowledge how Jed’s Half-Life Model Viewer can be used to view, decompile and recompile Models, I take an indepth look at all the features this toolset provides. Feel free to download the accompanying PDF that goes into further detail on JHLMV.
Windows, Jed’s Half-Life Model Viewer
Learn more about Jed’s Half-Life Model Viewer for the GoldSrc Engine
JHLMV is regarded as the defacto model viewer for the GoldSrc Engine. It is a branch off from the original HLMV which was developed by chUmbaLum sOft and ceased development in 1999. JHLMV ( current version 1.3.6 ) was developed by Neil “Jed” Jedrzejewski. JHLMV was developed to provide support for 1-bit transparent textures while previewing models.
You can download JHLMV here. The original HLMV for GoldSrc can be found here.
Mirrors for the above can be found here.
A New Tool was developed circa 2016 by the guys over at Sven Co-op called “HL Tools: HLMV”. It is an updated HLMV for use on modern systems. Download and read more about it here.
Drag in the center of the viewport. This will orbit the object.
+ Ctrl: Drag and this will orbit the light source.
Drag and this will dolly the Camera Forwards and Backwards.
+ Shift: Drag and this will Pan the camera Up/Down/Left/Right.
Note: According to the programs Help -> Keyboard Shortcuts button there is a selection of shortcuts that should work in Fullscreen Mode.
G : Toggle ground
M : Toggle mirror on ground
B : Toggle background
S : Toggle stencil buffer
H : Toggle hitboxes
C : Save camera position
R : Recall camera position
+ : Increase animation speed
– : Decrease animation speed
1 : Wireframe mode
2 : Flatshaded mode
3 : Smoothshaded mode
4 : Textured mode
5 : Less opaque
6 : More opaque
ESC : Quit fullscreen
Model Display Tab
Body Parts Tab
The information to the right of this tab provides an insight to the number of features the model has.
I hope you find this document useful when taking on Version Control for your own projects 🙂
The Support Thread for this tutorial can be found here.
If you find any issues or if you know of anything this tutorial should include please feel free to send an E-Mail onto me concerning it.
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